Hindsight Bias β The tendency to believe, after learning an outcome, that one would have foreseen it ("I-knew-it-all-along" phenomenon).
Operational Definition β A statement of the exact procedures used to define research variables (e.g., intelligence = score on an IQ test).
Case Study β An in-depth analysis of an individual or group to reveal universal principles.
Naturalistic Observation β Observing and recording behavior in naturally occurring situations without trying to manipulate or control the situation.
Survey β A method for collecting self-reported attitudes or behaviors of people, usually by questioning a representative, random sample.
Experiment β A research method where an investigator manipulates one or more variables to observe the effect on some behavior or mental process.
Control Group β In an experiment, the group that is not exposed to the treatment and serves as a comparison.
Experimental Group β The group in an experiment that receives the variable being tested.
Population β All the cases in a group being studied, from which samples may be drawn.
Random Sample β A sample that fairly represents a population because each member has an equal chance of inclusion.
Representative Sample β A sample that accurately reflects the characteristics of the population as a whole.
Convenience Sample β A group chosen based on ease of access rather than randomness or representativeness.
Random Assignment β Assigning participants to experimental and control groups by chance, minimizing preexisting differences.
Double-Blind Procedure β An experimental procedure in which both the participants and research staff are blind to who received the treatment or placebo.
Placebo β A substance with no known medical effect used as a control in testing new drugs.
Independent Variable β The factor that is manipulated; the variable whose effect is being studied.
Dependent Variable β The outcome factor; the variable that may change in response to manipulations of the independent variable.
Statistical Significance β A statistical statement of how likely it is that an obtained result occurred by chance.
Effect Size β A quantitative measure of the magnitude of a phenomenon (e.g., difference between groups).
Standard Deviation β A computed measure of how much scores vary around the mean score.
Quantitative Measures β Data that is measured and expressed numerically (e.g., test scores, reaction time).
Qualitative Measures β Descriptive data (e.g., interview responses, observations).
Meta-Analysis β A statistical technique that combines the results of multiple studies to reach a conclusion.
Aggression β Any physical or verbal behavior intended to hurt or destroy, whether done reactively out of hostility or proactively as a calculated means to an end.
Altruism β Unselfish regard for the welfare of others, often leading to helping behaviors with no expectation of reward.
Bystander Effect β The tendency for any given bystander to be less likely to help if other people are present.
Social Loafing β The tendency for people in a group to exert less effort when pooling their efforts toward a common goal.
Reciprocity Norm β An expectation that people will help those who have helped them.
Conflict β A perceived incompatibility of actions, goals, or ideas.
Social Trap β A situation where conflicting parties, by each pursuing their self-interest, become caught in mutually destructive behavior (e.g., overfishing).
Ingroup vs. Outgroup Phenomenon β The tendency to favor one's own group (ingroup) and view others (outgroup) as different or inferior.
Out-group Homogeneity Bias β The perception that members of the outgroup are more similar to each other than they really are, while seeing the ingroup as diverse.
Fundamental Attribution Error β The tendency to overestimate the influence of personal traits and underestimate situational factors when analyzing others' behavior.
Diffusion of Responsibility β The phenomenon where individuals are less likely to help when others are present, assuming someone else will act.
Deindividuation β The loss of self-awareness and self-restraint in group situations that foster arousal and anonymity (e.g., mobs, riots).
Social Responsibility Norm β An expectation that people will help those who depend on them (e.g., children, elderly).
Stanford Prison Experiment β A study by Philip Zimbardo that revealed how quickly people adopt roles of power or submission in a simulated prison setting, often leading to abusive behavior.
Groupthink β When the desire for harmony in a decision-making group overrides a realistic appraisal of alternatives (e.g., ignoring dissent to maintain group unity).
Social Facilitation β Improved performance on simple or well-learned tasks in the presence of others.
Asch Experiment β Solomon Aschβs study showing that people will conform to group pressure even when they know the group is wrong (e.g., line-length judgments).
Milgram Study β Stanley Milgramβs obedience study where participants were willing to administer what they thought were painful electric shocks to others when instructed by an authority figure.
Foot-in-the-door Technique β A persuasion strategy in which a small request is followed by a larger one, increasing the chances of compliance.
Obedience β Compliance with a direct order or command from an authority figure.
Conformity β Adjusting oneβs behavior or thinking to match a group standard.
Neurons β Nerve cells; the basic building blocks of the nervous system that transmit information via electrical and chemical signals.
Axon β The long fiber that carries neural impulses away from the neuronβs cell body to other neurons, muscles, or glands.
Soma β The cell body of a neuron; contains the nucleus and is responsible for the neuron's health and metabolism.
Dendrites β Branching extensions of a neuron that receive messages and conduct them toward the cell body.
Action Potential β A brief electrical charge that travels down an axon; how neurons communicate.
Myelin Sheath β A fatty layer that insulates axons and speeds up neural impulses. Damage can lead to disorders like multiple sclerosis.
Reuptake β The process by which neurotransmitters are taken back into the synaptic vesicles after being released into the synapse.
Endorphins β Natural, opiate-like neurotransmitters linked to pain control and pleasure.
Endocrine System β A slow-acting chemical communication system; a set of glands that secrete hormones into the bloodstream.
Pituitary Gland β The master gland of the endocrine system; under the influence of the hypothalamus, it regulates growth and controls other endocrine glands.
Glutamate β A major excitatory neurotransmitter involved in memory. Too much can cause overstimulation (e.g., seizures).
Dopamine β A neurotransmitter associated with movement, attention, learning, and the brainβs pleasure and reward system.
Acetylcholine (ACh) β A neurotransmitter involved in muscle action, learning, and memory. A deficiency is linked to Alzheimerβs disease.
Norepinephrine β A neurotransmitter involved in arousal and alertness. Undersupply can depress mood.
GABA (Gamma-Aminobutyric Acid) β A major inhibitory neurotransmitter. Undersupply linked to seizures, tremors, and insomnia.
Serotonin β A neurotransmitter that affects mood, hunger, sleep, and arousal. Undersupply linked to depression.
Cerebral Cortex β The outer layer of the brain, responsible for higher-level thinking, planning, and sensory processing.
Corpus Callosum β A large band of neural fibers connecting the two brain hemispheres and carrying messages between them.
Thalamus β The brainβs sensory control center, located on top of the brainstem; it directs messages to the sensory receiving areas in the cortex.
Hypothalamus β A neural structure lying below the thalamus; directs maintenance activities (e.g., eating, temperature) and helps govern the endocrine system via the pituitary gland.
Reticular Formation β A nerve network in the brainstem that plays an important role in controlling arousal and consciousness.
Medulla β The base of the brainstem; controls heartbeat and breathing.
Cerebellum β The "little brain" at the rear of the brainstem; processes sensory input and coordinates movement and balance.
Hippocampus β A neural center located in the limbic system; helps process explicit (conscious) memories for storage.
Amygdala β Two lima-bean-sized clusters in the limbic system linked to emotion, especially fear and aggression.
Central Nervous System (CNS) β Consists of the brain and spinal cord.
Peripheral Nervous System (PNS) β Connects the central nervous system to the rest of the body via nerves; includes the somatic and autonomic systems.
Sensation β The process by which our sensory receptors and nervous system receive and represent stimulus energies from our environment.
Perception β The process of organizing and interpreting sensory information, enabling us to recognize meaningful objects and events.
Bottom-Up Processing β Analysis that begins with the sensory receptors and works up to the brainβs integration of sensory information (data-driven).
Top-Down Processing β Information processing guided by higher-level mental processes, as when we construct perceptions based on experience and expectations.
Absolute Threshold β The minimum stimulation needed to detect a particular stimulus 50% of the time.
Just Noticeable Difference (Difference Threshold) β The minimum difference between two stimuli required for detection 50% of the time.
Signal Detection Theory β A theory predicting how and when we detect the presence of a faint stimulus (signal) amid background noise. Detection depends on experience, expectations, motivation, and alertness.
Cocktail Party Effect β The ability to focus on one voice among a crowd while ignoring others; a form of selective attention.
Selective Attention β The focusing of conscious awareness on a particular stimulus, like focusing on one conversation in a noisy room.
Circadian Rhythm β The biological clock; regular bodily rhythms (like temperature and wakefulness) that occur on a 24-hour cycle.
Sleep Apnea β A sleep disorder characterized by temporary cessations of breathing during sleep and repeated momentary awakenings.
Night Terrors β A sleep disorder mostly in children; characterized by high arousal and an appearance of being terrified, occurring during deep sleep (NREM-3).
Insomnia β Recurring problems in falling or staying asleep.
Narcolepsy β A sleep disorder characterized by uncontrollable sleep attacks, often entering REM sleep suddenly.
Somnambulism β Sleepwalking; occurs during deep NREM-3 sleep and is usually harmless and unremembered.
Delta Waves β The large, slow brain waves associated with deep sleep (NREM-3).
Sleep Spindles β Bursts of rapid, rhythmic brain-wave activity that occur during Stage 2 sleep.
Alpha Waves β The relatively slow brain waves of a relaxed, awake state.
REM Sleep β Rapid Eye Movement sleep; a recurring sleep stage during which vivid dreams commonly occur. The body is internally active but externally calm (paradoxical sleep).
Information Processing Theory β A theory suggesting that dreams help us sort out and process the dayβs events and consolidate memories.
Physiological Functioning Theory β Proposes that REM sleep may help develop and preserve neural pathways.
Activation-Synthesis Theory β The theory that dreams are the brainβs attempt to synthesize random neural activity.
REM Rebound β The tendency for REM sleep to increase following REM sleep deprivation.
Shaping β A procedure in operant conditioning in which reinforcers guide behavior toward closer approximations of the desired behavior.
Partial/Intermittent Reinforcement β Reinforcing a response only part of the time; results in slower acquisition but much greater resistance to extinction.
Continuous Reinforcement β Reinforcing the desired response every time it occurs; leads to fast learning but also fast extinction.
Positive Reinforcement β Increasing behaviors by presenting positive stimuli, such as rewards. (e.g., giving candy for a correct answer)
Negative Reinforcement β Increasing behaviors by removing or reducing negative stimuli. (e.g., taking painkillers to end pain)
Operant Conditioning β A type of learning in which behavior is strengthened if followed by reinforcement or diminished if followed by punishment.
Little Albert Experiment β A classical conditioning experiment by John B. Watson where a baby was conditioned to fear a white rat by associating it with a loud noise.
B.F. Skinner β A behaviorist who developed the theory of operant conditioning using reinforcement and punishment (Skinner box experiments with pigeons/rats).
Classical Conditioning β A learning process that occurs when two stimuli are repeatedly paired; a response that is at first elicited by the second stimulus is eventually elicited by the first alone (Pavlovβs dogs).
Ivan Pavlov β A Russian physiologist known for discovering classical conditioning through experiments with dogs and salivation.
Bobo Doll Experiment β Albert Bandura's study showing that children who observed an adult acting aggressively toward a Bobo doll were more likely to imitate the aggression.
Observational Learning β Learning by observing others (also called social learning).
Modeling β The process of observing and imitating a specific behavior.
Habituation β An organismβs decreasing response to a stimulus with repeated exposure to it.
Cognitive Map β A mental representation of the layout of one's environment (e.g., a rat remembering the path in a maze).
James-Lange Theory β The theory that emotions result from our awareness of our bodily responses to emotion-arousing stimuli (e.g., βWe feel afraid because we trembleβ).
Cannon-Bard Theory β The theory that an emotion-arousing stimulus simultaneously triggers (1) physiological responses and (2) the subjective experience of emotion.
Schachter-Singer Theory (Two-Factor Theory) β To experience emotion, one must (1) be physically aroused and (2) cognitively label the arousal (e.g., βIβm trembling and thereβs a snake, so I must be afraidβ).
Yerkes-Dodson Law β The principle that performance increases with arousal only up to a point, beyond which performance decreases.
General Adaptation Syndrome (GAS) β Hans Selyeβs concept of the bodyβs adaptive response to stress in three phases:
Alarm
Resistance
Exhaustion
Mnemonic Device β Memory aids, especially those that use vivid imagery and organizational devices (e.g., PEMDAS, ROY G. BIV).
Chunking β Organizing items into familiar, manageable units (e.g., 14921776 as 1492β1776).
Serial Positioning Effect β The tendency to recall best the first and last items in a list (primacy and recency effects).
Proactive Interference β When older learning interferes with the recall of new information (e.g., old password blocks recall of new one).
Retroactive Interference β When new learning interferes with the recall of old information.
Retrograde Amnesia β Inability to retrieve information from oneβs past.
Anterograde Amnesia β An inability to form new memories after an injury.
Working/Short-Term Memory β A newer understanding of short-term memory that focuses on active processing of incoming information and retrieval from long-term memory.
Long-Term Memory β The relatively permanent and limitless storehouse of the memory system.
Encoding / Storage / Retrieval β
Encoding: Getting information into memory.
Storage: Retaining information.
Retrieval: Getting information back out.
Recall β Retrieving information learned earlier (e.g., fill-in-the-blank).
Recognition β Identifying previously learned information (e.g., multiple choice).
Gamblerβs Fallacy β The mistaken belief that if something happens more frequently than normal, it will happen less frequently in the future (and vice versa), despite randomness.
Sunk-Cost Fallacy β The idea that one should continue an endeavor once an investment in money, effort, or time has been madeβeven if it no longer makes sense.
Misinformation Effect β Incorporating misleading information into oneβs memory of an event, often as a result of suggestive questioning.
Jean Piaget β A developmental psychologist known for his theory of cognitive development in children, identifying four major stages.
Schemas β Concepts or frameworks that organize and interpret information (mental molds into which we pour experiences).
Assimilation β Interpreting new experiences in terms of existing schemas (e.g., calling all four-legged animals βdogsβ).
Accommodation β Adapting current schemas to incorporate new information (e.g., learning that a cow is not a dog).
Sensorimotor Stage (birthβ2 yrs) β Babies take in the world through senses and actions.
Key milestone: Object permanence β the awareness that things continue to exist even when not seen.
Object Permanence β Understanding that objects exist even when they cannot be seen.
Preoperational Stage (2β6/7 yrs) β Child learns language but does not comprehend mental operations of logic.
Includes egocentrism and pretend play.
Conservation β The understanding that mass, volume, and number remain the same despite changes in form (e.g., pouring water into a taller glass).
Reversibility β Understanding that objects can be changed and then returned back to their original form (develops during concrete operations).
Concrete Operational Stage (7β11 yrs) β Children gain the mental operations that enable them to think logically about concrete events.
Formal Operational Stage (12+ yrs) β People begin to think logically about abstract concepts and hypothetical situations.
Attachment vs. Imprinting β
Attachment: A deep emotional bond between infant and caregiver (e.g., Harlowβs monkey studies).
Imprinting: A rigid attachment process occurring in animals shortly after birth (e.g., ducklings following the first thing they see).
Nature vs. Nurture β The longstanding debate over the relative contributions of biology (genes) and experience (environment) to human development.
Phonemes β The smallest distinctive sound units in a language (e.g., "ch," "a," "t" in βchatβ).
Morphemes β The smallest units of meaning in a language (e.g., βun-β, β-edβ, or standalone words like βdogβ).
DSM-5 (Diagnostic and Statistical Manual of Mental Disorders, 5th Edition) β The American Psychiatric Associationβs widely used system for classifying psychological disorders.
Characteristics of a Disorder β To be diagnosed as a disorder, behavior typically must be deviant, distressful, and dysfunctional.
Generalized Anxiety Disorder (GAD) β A disorder characterized by excessive and uncontrollable worry about many things for six months or more.
Phobia β An anxiety disorder marked by a persistent, irrational fear and avoidance of a specific object, activity, or situation.
Obsessive-Compulsive Disorder (OCD) β Characterized by unwanted repetitive thoughts (obsessions) and/or actions (compulsions).
Post-Traumatic Stress Disorder (PTSD) β A disorder characterized by haunting memories, nightmares, social withdrawal, and anxiety after a traumatic experience.
Major Depressive Disorder β A mood disorder in which a person experiences two or more weeks of significantly depressed mood, feelings of worthlessness, and loss of interest in activities.
Bipolar Disorder β A mood disorder in which a person alternates between hopelessness of depression and the overexcited state of mania.
Schizophrenia β A disorder marked by delusions, hallucinations, disorganized speech, and/or diminished emotional expression.
Delusions β False beliefs, often of persecution or grandeur, that may accompany psychotic disorders.
Hallucinations β Sensory experiences without sensory input (most commonly auditory in schizophrenia).
Dissociative Identity Disorder (DID) β A rare dissociative disorder in which a person exhibits two or more distinct and alternating personalities (formerly multiple personality disorder).
Anorexia Nervosa β An eating disorder in which a person maintains a starvation diet despite being significantly underweight.
Bulimia Nervosa β An eating disorder marked by binge eating followed by purging (vomiting, laxatives, fasting, or excessive exercise).
Exposure Therapy / Systematic Desensitization β A type of behavioral therapy that gradually exposes people to what they fear while teaching them relaxation techniques.
Aversion Therapy β A behavioral therapy that pairs an unwanted behavior with an unpleasant stimulus (e.g., nausea-inducing drug with alcohol).
Biomedical Therapy β The use of medications or medical procedures (e.g., electroconvulsive therapy) to treat psychological disorders.