TEACHING PRACTICAL SKILLS WITH DIGITAL SIMULATIONS
Introduction
Discussion about the common issue in lab classes: students becoming disengaged when performing hands-on activities.
Guest: Helen discusses her experience with implementing simulations in lab classes.
Gamification of Learning
Acknowledges that simulations can resemble play; termed "gamification."
Emphasizes the importance of play in learning, especially from infancy.
Questions if real labs are essential for science learning.
Limitations of Traditional Lab Classes
Assumption: Best science learning occurs in real labs.
Evidence shows teaching labs often fail to achieve intended outcomes.
Cookbook labs: students follow protocols too quickly, leading to disengagement.
Teachers also feel inefficiency, unable to engage in deeper learning dialogues with students.
Employers report skills gaps among STEM graduates from university.
Importance of Mistakes in Learning
Acknowledgment of the value of mistakes in learning.
Productive failure is critical for understanding.
Traditional lab setups do not provide time or resources to facilitate learning from mistakes.
Simulations allow for repeated experiences where students can learn from incorrect outcomes.
Investigating Learning Outcomes: Simulations vs. Traditional Labs
Helen's study focused on a key microbiology technique: isolating colonies of bacteria.
Data comparison of students learning through labs vs. simulation.
Both groups had similar success rates in mastering the technique (aiming for a score of 5).
Evidence shows students can learn effectively from both traditional methods and simulations.
Student Motivation and Knowledge Gain from Simulations
Helen investigated the impact of simulations on student motivation and learning.
Grouping students based on baseline knowledge (high, medium, low).
Knowledge gain was significant in medium and low knowledge students during simulations.
Observations on student motivation and self-efficacy:
High motivation levels noted across all knowledge groups, particularly in high-knowledge students.
Improvement in non-cognitive skills (e.g., self-efficacy) was also observed.
Conclusion
Summary of findings highlights the effectiveness of simulations as valid educational tools in STEM fields.
Thanks expressed to Helen for her insights and findings.