Operant behavior: Behavior that operates on the environment
Law of effect: for E.L. Thorndike, principle that behavior is determined by its consequences
In operant conditioning, the principle that a behavior becomes more probable when it is followed by a positive reinforcer and less probable when it is followed by a punisher
Skinner is famous for using a "skinner Box", a box designed to have rats press a level for food
Scientific Behaviorism:
According to skinner, a behaviorist analyses the events in the environment, past or current, that help produce the behavior
Skinner believes to understand behavior one must perform a functional analysis
Functional analysis of behavior: identifying the environmental conditions that determines if behavior occurs or does not occur
States that behavior is caused by the operation of environmental factors
Skinner believed we are ultimately conditioned by external events
That everything we do is caused by the environment
Criticism regarding Skinner theory:
Research was performed on lower animals
The human environment cannot be so easily manipulated as that of animals
He sought to manipulate people without them being aware of it
He set himself up as an arbiter of good and evil
The study of personality: involves the discovery of the unique set of relationships between the behavior of an organism and its reinforcing or punishing consequences
Operant conditioning: The establishment of an association between behavior and its consequences
The occurrence of behavior is made more or less probable
The three term contingency: refers to the three important components in an operant-conditioning contingency
Contingency: a rule stating that some event will occur if and only if another event occurs
The three term contingency involves:
The environmental (situational) event in which a response (behavior) occurs
The event that precedes the behavior
The behavior itself
The environmental stimuli (consequences) that follow the behavior
Discrimination: responding differently in the presence of certain stimuli (in some situations) and not in others
When some behavior is rewarded or punished in one situation yet not in another
Stimulus control: the process in which a person's response is determined by particular stimuli
Will respond only when reinforcement will take place
We react to various cues in our environment
Ex: child gets candy when requested in front of mommy's friend
Prompts: antecedent events that help initiate responses (Instructions, directions, examples & models)
Discriminative stimulus: stimulus whose presence signals an individual to respond because they have learned previously that its presence leads to reinforcing consequences
Stimulus generalization: process by which behavior that is reinforced in one situation is repeated on other similar situations even if not reinforced
This is the opposite of discrimination
Reinforcement: the principle that behavior will increase in frequency when followed by a positive or negative reinforcer
Positive reinforcement: refers to the process of increasing the frequency of a behavior by the presentation of a pleasant stimuli or positive reinforcers following that behavior
Positive reinforcers: stimuli that, when they follow behavior, increase the frequency of the behavior
Two types of positive reinforcers:
Primary (unconditioned): automatically or naturally reinforcing (food, water, sex)
Secondary (conditioned): are reinforcing through their association with primary reinforcers or other conditioned reinforcers (praise, attention, money, good grades)
Negative reinforcement: refers to increasing the frequency of behavior (response) by the removal of an aversive (unpleasant) stimulus following that behavior
Negative reinforcer: the removal of an aversive stimulus
Aversive: unpleasant stimulus
Punishment: the principle refers to a decrease in the frequency of a response when that response is followed immediately by certain consequences (punishers)
Punishers: stimuli that are inherently aversive or unpleasant
Positive punishment: the presentation of an aversive stimulus (punisher) following a behavior
Two types of punishers:
Primary (unconditioned): stimuli that are inherently aversive or unpleasant (spanking, falling down)
Secondary (conditioned): acquire their aversive properties by being paired with primary punishers or other conditioned punishers (poor grades, criticism, ignored)
Negative punishment: the removal of a desirable or pleasant stimulus following a behavior
Types of negative punishment:
Response cost: involves a penalty of some kind (child curses, loses a toy, speed/ticket, late fees)
Time out punishment; removal of all pleasant stimuli for a period of time (no tv, computer)