Skills in Sports: Classification and Learning
Skills in Sports
- Skills in sports relate to consistent, goal-oriented movements that are learned and specific to tasks.
- Various types of skills include:
- Motor Skills: Focus on movement without thinking (e.g., sprinting, wrestling).
- Cognitive Skills: Involve decision-making and critical thinking (e.g., chess, soccer).
- Perceptual Skills: Relate to sensing and interpreting the environment (e.g., golf, rock climbing).
- Perceptual-Motor Skills: Combine thought and movement (e.g., basketball, soccer).
Skill Types and Classifications
- Skills can be classified into multiple categories:
- Discrete Skills: Have a clear start and finish; brief and well-defined (e.g., golf swing, shooting a basketball).
- Serial Skills: Comprise a sequence of various skills forming a more complex action (e.g., gymnastics flips, triple jump).
- Continuous Skills: The end of one cycle begins the next (e.g., swimming, cycling).
Open vs. Closed Skills
- Open Skills: Performed in unpredictable environments requiring adaptability (e.g., soccer).
- Closed Skills: Performed in stable, predictable environments where actions are consistent (e.g., shot-put).
External vs. Internal Paced Skills
- External Paced Skills: Rate of skill execution is controlled by the environment (e.g., ball games).
- Internal Paced Skills: The performer controls the rate of skill execution (e.g., javelin).
Gross vs. Fine Skills
- Gross Motor Skills: Require significant muscle groups (e.g., running, jumping).
- Fine Motor Skills: Involve smaller muscle groups and intricate movements (e.g., darts, catching).
Individual-Coactive-Interactive Skills
- Individual Skills: Performed in isolation (e.g., archery).
- Coactive Skills: Performed alongside others without direct confrontation (e.g., swimming).
- Interactive Skills: Performance is influenced by others (e.g., football, rugby).
Ability vs. Skill
- Skills are acquired, while abilities are innate traits related to performance potential.
- Abilities are challenging to teach and are developed without formal instruction.
- Fleishman’s Taxonomy: Outlines physical proficiency (e.g., dynamic strength, endurance) and perceptual-motor proficiency (e.g., reaction time, control precision) abilities.
Technique and Limitations
- Skill in sport reflects how an ability is expressed through basic movements.
- Skills are limited by the combination of ability and technique, emphasizing that "Practice makes perfect."
- Experienced or skilled individuals:
- Perform effortlessly
- Achieve goals efficiently and consistently
- Novices:
- Lack experience, resulting in inaccuracies and wasted motion.
Signal Detection (Detection-Comparison-Recognition Process)
- Detection of signals influenced by background noise and previous exposures.
- Processing involves:
- Input: Environmental information
- Decision Making: Central nervous system processing
- Output: Response to the stimuli
Welford’s Model Components
- Involve various elements:
- Sense organs
- Perception
- Memory (short-term and long-term)
- Decision-making and effector control
- Feedback mechanisms
- Types of memory:
- Short-Term Sensory Store: Holds data for <1 second; one item at a time.
- Short-Term Memory: Holds 7 items for 6-12 seconds; requires rehearsal.
- Long-Term Memory: Infinite capacity; involves retrieval.
- Selective Attention: Enhances response times by filtering relevant information.
Improving Memory
- Methods include rehearsal, clarity, organization, and chunking.
Response Time
- Comprised of reaction time and movement time, influenced by:
- Stimulus transmission and recognition
- Decision to respond
- Nerve transmission time
- Hick’s Law: States the more choices available, the longer the response time.
Psychological Refractory Period (PRP)
- Previous experiences can reduce decision-making time, impacting subsequent reactions to stimuli.
Motor Programme Theories
- Open Loop Theory: Brain sends commands to muscles without feedback; suitable for continuous actions.
- Closed Loop Theory: Requires constant feedback for fine adjustments.
Feedback Mechanisms
- Intrinsic Feedback: Self-assessed feelings during performance.
- Extrinsic Feedback: External guidance from coaches; can be concurrent or terminal.
- Knowledge feedback includes results and performance insights.
- Learning involves a relatively permanent change in performance based on experience.
- Performance is subject to fluctuations; consistent changes can indicate learning.
- Three Stages of Learning:
- Cognitive Stage: Understand instructions through mental imagery.
- Associative Stage: Practice leads to more consistent movements.
- Autonomous Stage: Performance is consistent with minimal cognitive effort.
Learning Curves
- Positive Acceleration: Slow start leads to rapid improvement.
- Negative Acceleration: Quick learning but difficult to perfect.
- Linear Progress: Consistent improvement, easy to learn.
- Plateau: Initial improvement followed by stagnation, often rectified by breakthrough in practice.
Transfer of Learning
- Positive Transfer: Mastery of one skills aids another (e.g., throwing a ball to javelin).
- Negative Transfer: Transfer of skills hinders performance of another (e.g., conflicting movements).
Types of Practice
- Distributed Practice: Interspersed rest; varied activities.
- Massed Practice: Continuous without breaks.
- Fixed Practice: Repetitive, single-skill work.
- Variable Practice: Skills practiced in different contexts to enhance adaptability.
- Mental Practice: Visualization without physical performance.
Coaching and Instruction Styles
- Command Style: Authoritarian, minimal individualization; suitable for beginners.
- Reciprocal Style: Collaboration where learners provide feedback.
- Problem-Solving Style: Emphasis on learning through self-discovery and reduced direct input from instructors.