Skills in Sports: Classification and Learning

Skills in Sports

Classification, Information Processing, and Learning

  • Skills in sports relate to consistent, goal-oriented movements that are learned and specific to tasks.
  • Various types of skills include:
    • Motor Skills: Focus on movement without thinking (e.g., sprinting, wrestling).
    • Cognitive Skills: Involve decision-making and critical thinking (e.g., chess, soccer).
    • Perceptual Skills: Relate to sensing and interpreting the environment (e.g., golf, rock climbing).
    • Perceptual-Motor Skills: Combine thought and movement (e.g., basketball, soccer).

Skill Types and Classifications

  • Skills can be classified into multiple categories:
    • Discrete Skills: Have a clear start and finish; brief and well-defined (e.g., golf swing, shooting a basketball).
    • Serial Skills: Comprise a sequence of various skills forming a more complex action (e.g., gymnastics flips, triple jump).
    • Continuous Skills: The end of one cycle begins the next (e.g., swimming, cycling).

Open vs. Closed Skills

  • Open Skills: Performed in unpredictable environments requiring adaptability (e.g., soccer).
  • Closed Skills: Performed in stable, predictable environments where actions are consistent (e.g., shot-put).

External vs. Internal Paced Skills

  • External Paced Skills: Rate of skill execution is controlled by the environment (e.g., ball games).
  • Internal Paced Skills: The performer controls the rate of skill execution (e.g., javelin).

Gross vs. Fine Skills

  • Gross Motor Skills: Require significant muscle groups (e.g., running, jumping).
  • Fine Motor Skills: Involve smaller muscle groups and intricate movements (e.g., darts, catching).

Individual-Coactive-Interactive Skills

  • Individual Skills: Performed in isolation (e.g., archery).
  • Coactive Skills: Performed alongside others without direct confrontation (e.g., swimming).
  • Interactive Skills: Performance is influenced by others (e.g., football, rugby).

Ability vs. Skill

  • Skills are acquired, while abilities are innate traits related to performance potential.
  • Abilities are challenging to teach and are developed without formal instruction.
  • Fleishman’s Taxonomy: Outlines physical proficiency (e.g., dynamic strength, endurance) and perceptual-motor proficiency (e.g., reaction time, control precision) abilities.

Technique and Limitations

  • Skill in sport reflects how an ability is expressed through basic movements.
  • Skills are limited by the combination of ability and technique, emphasizing that "Practice makes perfect."

Skilled vs. Novice Performance

  • Experienced or skilled individuals:
    • Perform effortlessly
    • Achieve goals efficiently and consistently
  • Novices:
    • Lack experience, resulting in inaccuracies and wasted motion.

Information Processing

Signal Detection (Detection-Comparison-Recognition Process)

  • Detection of signals influenced by background noise and previous exposures.

Simple Model of Information Processing

  • Processing involves:
    • Input: Environmental information
    • Decision Making: Central nervous system processing
    • Output: Response to the stimuli

Welford’s Model Components

  • Involve various elements:
    • Sense organs
    • Perception
    • Memory (short-term and long-term)
    • Decision-making and effector control
    • Feedback mechanisms

Memory in Information Processing

  • Types of memory:
    • Short-Term Sensory Store: Holds data for <1 second; one item at a time.
    • Short-Term Memory: Holds 7 items for 6-12 seconds; requires rehearsal.
    • Long-Term Memory: Infinite capacity; involves retrieval.
  • Selective Attention: Enhances response times by filtering relevant information.

Improving Memory

  • Methods include rehearsal, clarity, organization, and chunking.

Response Time

  • Comprised of reaction time and movement time, influenced by:
    • Stimulus transmission and recognition
    • Decision to respond
    • Nerve transmission time
  • Hick’s Law: States the more choices available, the longer the response time.

Psychological Refractory Period (PRP)

  • Previous experiences can reduce decision-making time, impacting subsequent reactions to stimuli.

Motor Programme Theories

  • Open Loop Theory: Brain sends commands to muscles without feedback; suitable for continuous actions.
  • Closed Loop Theory: Requires constant feedback for fine adjustments.

Feedback Mechanisms

  • Intrinsic Feedback: Self-assessed feelings during performance.
  • Extrinsic Feedback: External guidance from coaches; can be concurrent or terminal.
  • Knowledge feedback includes results and performance insights.

Learning and Performance

  • Learning involves a relatively permanent change in performance based on experience.
  • Performance is subject to fluctuations; consistent changes can indicate learning.
  • Three Stages of Learning:
    1. Cognitive Stage: Understand instructions through mental imagery.
    2. Associative Stage: Practice leads to more consistent movements.
    3. Autonomous Stage: Performance is consistent with minimal cognitive effort.

Learning Curves

  • Positive Acceleration: Slow start leads to rapid improvement.
  • Negative Acceleration: Quick learning but difficult to perfect.
  • Linear Progress: Consistent improvement, easy to learn.
  • Plateau: Initial improvement followed by stagnation, often rectified by breakthrough in practice.

Transfer of Learning

  • Positive Transfer: Mastery of one skills aids another (e.g., throwing a ball to javelin).
  • Negative Transfer: Transfer of skills hinders performance of another (e.g., conflicting movements).

Types of Practice

  • Distributed Practice: Interspersed rest; varied activities.
  • Massed Practice: Continuous without breaks.
  • Fixed Practice: Repetitive, single-skill work.
  • Variable Practice: Skills practiced in different contexts to enhance adaptability.
  • Mental Practice: Visualization without physical performance.

Coaching and Instruction Styles

  • Command Style: Authoritarian, minimal individualization; suitable for beginners.
  • Reciprocal Style: Collaboration where learners provide feedback.
  • Problem-Solving Style: Emphasis on learning through self-discovery and reduced direct input from instructors.