M

Physics

Kinematics Basics

  • Distance vs. Displacement:

    • Distance is always positive.

    • Displacement can be positive or negative.

    • Example: Distance = 6m, Displacement = -6m (moving back to start).

  • Axes:

    • Y-axis: Positive means moving up; negative means moving down.

    • X-axis: Calculated as ( X_f - X_i ) or ( X_2 - X_1 ).

    • Y-movement: ( Y = Y_f - Y_i ), with time ( t = t_f - t_i ).

  • Speed: Average speed is always positive, defined by:

    • ( V_{avg} = \frac{\text{distance traveled}}{\text{time}} )

  • Velocity:

    • Velocity can be negative when moving in negative direction (like left or down).

    • Average velocity in both x and y directions: ( V_{x0} = 0 ), ( V_{y0} = 0 ).

Acceleration

  • Definition: Acceleration measures the change in velocity over time.

  • Formula: ( a = \frac{V - V_0}{t} )

  • Units: m/s².

  • Examples:

    • If ( V = -3m/s ) and ( a = -2m/s² ), this indicates slowing down.

    • If velocity and acceleration have the same sign, the object is speeding up.

    • If they have opposite signs, the object is slowing down.

Motion Analysis

  • Variables:

    • Initial Velocity ( V_0 )

    • Final Velocity ( V_f )

  • Gravity: The acceleration due to gravity is ( g = 9.8 m/s² ).

  • Projectile motion: The symmetry in projectile motion dictates timings for upward and downward paths.

Forces and Newton's Laws

  • Newton's Second Law: ( F = ma )

  • Free Body Diagram: Important for analyzing forces acting on an object.

  • Weight: The weight of an object determines its gravitational force which is ( F_g = mg ).

Friction

  • Friction Types:

    • Static friction (fs) is generally higher than kinetic friction (fk).

  • Friction Coefficient:

    • Coefficient of static friction (( , \mu_s )) is dimensionless.

    • Kinetic friction is usually less than static friction.

Energy

  • Work: Work done by a force can be positive or negative, depending on the direction of motion.

    • Formula: ( W = Fd \cdot cos(\theta) )

  • Kinetic Energy (KE): ( KE = \frac{1}{2} mv^2 )

  • Potential Energy (PE): ( PE = mgh )

  • Energy Conservation: ( KE_i + PE_i = KE_f + PE_f )

Momentum and Collisions

  • Momentum: ( P = mv )

  • Conservation of Momentum: In elastic and inelastic collisions, momentum is conserved.

  • Impulse: ( J = \Delta P = F \cdot t )

Torque and Equilibrium

  • Torque: Calculated as ( T = F \cdot r \cdot sin(\theta) )

  • Static Equilibrium: For an object at rest, net forces and net torques must be zero.