Aggression - Introduction
Human nature? (Shared with animals) - instinctive, biological, "residue" of evolutionary past?
Inevitable
Aka aggression as result of evolution
Learned from social environment? Differ from other animals? (thus, not inevitable)
Aka aggression as result of social learning/environment
Animal aggression - biological
Humans - cognitive component?
If evolutionary drives are still with us, are they impacted by learning, etc.?
Defining Aggression and Violence
Something that is:
Hostile (reactive/expressive) v. instrumental
Active/Passive
Direct/Indirect
Physical/Nonphysical
Aggression v. Violence
Defining Aggression
Intent/attempt to harm
Can be direct or indirect (avoids face-to-face confrontation)
Active or Passive
Physical or nonphysical
Verbal aggression or physical aggression
Passive-aggressive = aggressive intent, but behavior itself is passive/indirect/nonphysical
Males - more direct forms of aggression, especially toward other males
Females - indirect aggression, regardless of the target's gender
Aggression - Hostile v. Instrumental
Hostile Aggression
Response to a frustration, threat or provocation (e.g., insults, attacks, and failures)
Goal = hurt or destroy
Characterized by anger (emotional)
E.g., most criminal violence (e.g., homicide, assault)
Reactive-impulsive and Expressive Aggression
"unplanned, reactionary, impulsive, and fueled by intense emotions"
Instrumental Aggression
Purposeful, goal-directed, planned
Less emotional (more cognitive)
Hurt to gain something (e.g., money, power)
E.g.,. Robbery, bully, assassins
Interference/resistance can lead to physical harm
e.g., liquor store robbery --> homicide = instrumental aggression
Aggression - Textbook Definition
Behavior perpetrated or attempted with the intention of harming another individual physically or psychologically or to destroy an object
Psychological harm includes intimidation, threats, stalking or cyberbullying
Not always criminal (e.g., reasonable force, hunting)
Requires us to establish intent
Aggression v. Violence
Violence - destructive physical aggression intentionally directed at harming other persons or things
Always harms or is intended to
Violence is a subset of aggression
All violence is aggression, but not all aggression is violent
Aggression that has extreme physical harm, such as injury or death, as its goal
Aggression - Ethological Perspectives
Ethology - study of animal behavior
Inherited instinct (i.e., behavioral tendencies grounded in biology)
Functional (or was)
E.g., Defense of territory
Territoriality
Violation of space - (genetically programmed; evolutionary) attack/aggressive response to intruder
Intraspecific aggression (same species) - survival/"fitness" advantages
Ritualized Aggression
Most intraspecies aggression is ritualized
Displays superiority, short of combat
Preserves species
Makes no sense to kill other members of our own species
Humans have failed to develop this aspect?
Rather than inhibition of aggression and species preservation, we have developed the capacity to annihilate with weapons
Aggression And Evolutionary Psychology
Evolutionary Psychology - human behavior in evolutionary context (natural selection; sexual selection)
E.g., gender differences (hunter/gatherer) in serial killers -- males travel wide geographical areas in search of victims, female serial killers choose victims who are closer to home
Aggression = normal response; has been "selected for" over course of evolution
Examples of adaptive problems for which aggression might have evolved as a solution:
Co-opting the resources of others, defending against attack, inflicting costs on same-sex rivals, negotiating status and power hierarchies, deterring rivals from future aggression
Theoretical Perspectives - Frustration-Aggression Hypothesis
Frustration as a "situational" instigator
"Evolutionary inheritance and biological systems give each of us a capacity for hostile feelings and aggression, a capacity that we are most likely to engage when something or someone thwarts out needs and desires"
Aggression - Frustration-Aggression Hypothesis
"Frustrated, thwarted, annoyed or threatened" = aggression (automatic? Inevitable?)
Research (revised hypothesis)
Frustration increases probability; facilitates aggression, but does not always produce aggression
People experience and respond differently (e.g., withdraw; do nothing; change situation)
Cognitive component - anticipation and expectations
Deprivation alone is not enough - aggression more likely when people expect to attain goal
Cf. Relative deprivation: "the perception by an individual that the amount of a desired resource they have is less than some comparison standard. This standard can be the amount that was expected or the amount possess by others with whom the person compares themselves."
Aggression - Revised Frustration-Aggression Model
Blocked from attaining an expected goal
Frustration/anger as result
Anger predisposes ("readies") aggression
Aggression - Weapons Effect
When weapons are present, aggressive thoughts, angry feelings, hostile appraisals and aggression increase
If weapons are visibly present, hostility and aggression are increased
Weapons effect - the presence of aggression-eliciting stimuli in environment increases the probability of overt aggression
"The mere sight of the weapon might elicit ideas, images, and expressive reactions that have been linked with aggression in the past"
Weapons "prime" aggression related thoughts
Weapons induce physiological state that predisposes people toward hostile actions
Visible weapons might facilitate rather than inhibit violent responses
Law enforcement, private security, open carry, protests, etc. having a gun on their person primes aggressive thoughts?
Studies: "Aggression-related cues present in experimental settings act to increase aggressive responding. This cue effect occurs more strongly when subjects have been negatively aroused before their exposure to aggression-facilitating cues"
Aggression - Excitation Transfer Theory
Arousal from one event is "transferred" to a later or unrelated event or person
Preexisting arousal + new irritation (can be minor) = increased likelihood of aggression
Physiological arousal "readies" us to respond aggressively
Dissipates slowly - can "transfer" to future situations
E.g., "taking it out" on spouse and/or kids
Think like a "ticking bomb" - the arousal dissipates slowly, and one inconvenience and cause the bomb to "explode"
Cognitive component: Arousal is "misinterpreted"
Aggression - Displaced Aggression Theory
"Aggression is displaced when the target is innocent of any wrongdoing bit is simply in the wrong place at the wrong time"
Target is often innocent (not source of hostility)
Cannot aggress true source (e.g., boss)
"kicking the dog" effect
The dog did nothing wrong, but what just in the wrong place at the wrong time
Triggered displacement - minor provocation (triggering event) prompts displacement aggression
Disproportionate to minor provocation, but may be proportionate to initial provocation
Ex. Road-rage
Displaced aggression
Initial anger can be maintained over long periods
Rumination - self-focused attention toward thoughts or feeling
Keep thinking about something after it's over - promotes subsequent (displaced) aggression
Aggression - Social Learning and Biology
"It is important to distinguish between the proximate hormonal and neuronal regulations of aggressive behavior and the cognitive and social influences that preside over these biological mechanisms."
Biologically-rooted (?) but social and cognitive influences determine expression
Aggression - Social Learning Theory
Aggression more likely when children:
(1) have many opportunities to observe aggression (acquisition)
(2) models are reinforced for aggression (maintenance)
(3) are often the object of aggression
Highest rates of aggression --> communities with many aggressive models & aggression/violence is valued
Cognitive Models - Cognitive Scripts
'Schemas' or 'scripts' = templates that provide mental rules to guide behavior in particular situations
Aggressive scripts = acquired in early childhood through exposure to aggression (learning)
Encoded, retained in memory and retrieved at a later stage to guide behavior
Requires observation and perception that aggression is advantageous (cf. reinforcement)
Maintained via mental rehearsal (e.g., accessing memory; fantasy)
More rehearsal (use) = more accessible and more likely to be retrieved
Aggression - Hostile Attribution
Hostile attribution model: prone to violence = more likely to interpret ambiguous actions as hostile and threatening
Bias towards perceiving behavior of others as provocative, harmful, hostile, or wrongful
Link between community violence exposure, hostile attributions, and aggression
Aggression - Cognitive Models: Hostile Attribution
Environment can create vigilance, tendency toward hostile attributions (and impact brain development)
Maltreatment/exposure to violence creates:
"hypervigilance toward hostile social cues, perceptual readiness to perceive hostility in others' intentions, and quickness to generate aggressive retaliatory responses to even mild provocations"
Cognitive Factors - Arousal and its Control
Arousal "is an energizer, but not a guide, an engine but not a steering gear"
"it is a person's ability to control the outward expression of anger, rather than their ability to control their inner angry feelings, that predicts aggression and violent behavior
Cognition provides the "steering"(i.e., management of emotions)
Control varies with level of arousal
High arousal interferes with mediating cognitive processes
Impulsive aggression more likely
e.g., anger management (to control aggression)
General Aggression Model (GAM)
Incorporates biology, personality, social learning, cognitive factors
Proximal processes = immediately related to aggressive behavior
Factors Include:
Person
Aggression scripts
Attitudes towards violence
Situation
Alcohol and other drugs
weapons
Distal processes = long-term tendencies that influence short term behavior
Factors include:
Environmental Modifiers
Antisocial peers
Cultural norms and values
Deprivation
Biological Modifiers
ADD/ ADHD
Impulsivity deficits
Human Aggression - Reactive and Proactive Aggression
Reactive aggression - expressions of anger, vengeance ("hot-blooded)
Frustration; lack of control (high arousal); perceived threat/provocation
Cf. frustration-aggression hypothesis
Proactive aggression - calculated, a "tool" ("cold-blooded")
Expectations/rewards - financial, social (e.g., dominance), or psychological (e.g., feeling superior)
"…unprovoked, deliberate, goal-directed"
Cf. social learning theory (acquired; maintained by reinforcement)
Reactive aggressive --> greater problems in social and psychological adjustment
Lack of emotional control
Hostile attribution bias
Reactive - genetics/temperament? v. proactive (beliefs/expectations/rewards)
Aggression - Gendered Differences?
Boys/Males - more overt, direct, and physical aggression higher than females
Social learning theory: girls are "socialized" differently than boys
Not born less aggressive, but taught not to be overly aggressive, while overt aggression is encouraged in boys
Girls/women - more covert, indirect, verbal (v. physical)
E.g., character defamation, ostracizing friends, rumors, ridicule
Overall, gender differences = not simply biology
More strongly linked to cultural and socialization processes that promote different kinds of aggression
Human Aggression - Effects of Media Violence
Overall: Media violence appears to encourage, stimulate and reinforce aggressive behavior in some individuals
Influence children more strongly than adults
Scenes in which the perpetrator gets rewards for the violence or children can identify with the perpetrator have the greatest negative impact on children
Adolescents more likely to condone aggression & display hostile attribution bias if frequently exposed to violent electronic games
High exposure = lower levels of empathy
Copycat Crime and the Contagion Effect
Contagion effect - action depicted in media assessed as good idea and imitated
Impact of news reports
May provide aggressive models/produce copycat or contagion effect
Similar to imitative behavior
e.g., school shoot copycats