Physics : Ultimate Review Guide

Unit 1 : 1-D Kinematics & Graphing

directly & inversely proportional

  • directly proportional: when 2 quantities increase/decrease together

  • inversely proportional: when 1 quantity increases & the other one decreases (and vice versa)

equations

  • ∆x = vit + 1/2at2

  • vf = vi + at

  • vf2 = vi2 + 2a∆x

  • ∆x = 1/2(vf + vi)t

    • ∆x = displacement

    • vi = initial velocity

    • vf = final velocity

    • a = acceleration

    • t = time

position vs time graphs

  • a line graph showing an object’s position at a given time

    • x-axis: time

    • y-axis: position

  • slope gives object velocity

velocity vs time graphs

  • a line graph showing an object’s velocity at any given time

    • x-axis: time

    • y-axis: velocity

  • slope gives object acceleration

  • area under the curve gives displacement

general rules

  • for an object with a constant position, the velocity is 0

    • the velocity vs time graph is a horizontal line on the x-axis

  • for an object with a constant velocity, the velocity vs time graph is a horizontal line at the value of the velocity

  • for an object with a constant acceleration, the velocity vs time graph is a straight slanted line

Unit 2 : Forces & Newton’s Laws

force: any push/pull on an object

1st law of motion (law of inertia)

  • an object at rest remains at rest & and an object in motion remains in motion unless acted upon by an unbalanced force

    • inertia: an object’s resistance to change

    • mass: amount of inertia an object has

      • weight ≠ mass

    • equilibrium: an object not acceleration (balanced forces)

      • static: an object at rest

      • dynamic: an object moving at a constantly velocity

2nd law of motion

  • acceleration of an object is directly proportional to force & inversely proportional to mass

3rd law of motion

  • whenever one object exerts a force on a second object, the second object exerts an equal but opposite force on the first object

4 fundamental forces (strongest → weakest)

  • nuclear force → electromagnetic force → weak nuclear force → gravity

2 types of forces

  • contact & field (action at a distance)

    • contact: touching

    • field: not touching

      • weight: force of gravity pulling an object on a planet

      • normal: contact force that surfaces exert to not pass through each other

      • tension: pulling force on an object exerted by a rope

      • friction: opposes motion between two surfaces in contact

law of universal gravitation

  • Fg = Gm1m2/r2

    • G = 6.67 × 10-11

    • r = distance

hookes law

  • spring force: force exerted by a compressed or stretched spring on any object it’s attached to

    • variable: Fs

    • unit: new tons

    • known as a restorative force

      • always wants to return to it’s equilibrium position

        • direction = whether spring is compressed/stretched

        • equilibrium length: length of a spring when not compressed/stretched

  • hooke’s law: extension of a spring is directly proportional to the amount of force applied to it

    • Fs = k∆x

    • spring constant: property of a spring determined by a material & number of coils in the spring

      • measured in N/m

      • always the same for a given spring

        • extension/weight

Unit 3 : Energy

energy: ability to do work

    mechanical energy: energy due to motion or the position/shape of an object

kinetic energy: energy of motion

  • KE=12mv2KE=\frac12mv^2

potential energy: stored energy that can become motion later

  • GPE=mghGPE=mgh

  • types of potential energy

    • GPE (gravitational potential energy): stored energy by virtue of position in a gravitational field

    • SPE (spring potential energy): stored energy in a stretched/ compressed elastic surface

      • SPE = 1/2k∆x²

total mechanical energy

  • E=KE+PEE=KE+PE

  • sum of all energy in a system

conservation of energy

  • energy cannot be created/destroyed

  • simply changed from one form to another

  • within a closed system, E is always constant

net work & graphing

  • calculate work done by finding the area under a curve

    • W = F∆xcos(θ)

  • net work: sum of the work done by all the forces acting on an object

    • W=W=W+W+W=\sum W=W+W+\cdots

work-energy theorem

  • negative work: energy is being removed from the system

  • net work allows us to find overall KE of an object

    • ∑W = ∆KE

    • ∑W = W1 + W2 + … + Wi = ∆KE = KEf - KEi

      • ∑W = net work

      • ∆KE = change in kinetic energy

Unit 4 : Momentum

momentum: “inertia in motion”

  • p=mvp=mv

        p = momentum (kgms2\operatorname{kg}\cdot\frac{m}{s^2})

           m = mass (kg)

           v = velocity (m/s2)

  • vector

    • direction of momentum is determined by direction of velocity

law of conservation of momentum: “the total momentum of a closed system is constant”

  • momentum is conserved (if no outside forces)

application of C.O.M: collisions

  • when 2 objects collide, we can evaluate the resultant change in momentum & velocity of both objects using c.o.m

  • Ptot,i=Ptot,fP^{tot,i}=P^{tot,f}

    for 2 objects = m1v1,i+m2v2,i=m1v1,f+m2v2,fm^1v^{1,i}+m^{^2}v^{2,i}=m^1v^{1,f}+m^2v^{2,f}

    • for subscripts, remember

      • each object gets a number

      • i = initial, f = final

      • remember i = before, f = after

inelastic collisions

  • total KE = not conserved

  • stick together

  • m1v1,i+m2v2,i=(m1+m2)vfm^1v^{1,i}+m^2v^{2,i}=\left(m^1+m^2\right)v^{f}

elastic collisions

  • total KE = conserved\

  • “hit & run”; don’t stick

  • m1v1,i+m2v2,i=m1v1,f+m2v2,fm^1v^{1,i}+m^{^2}v^{2,i}=m^1v^{1,f}+m^2v^{2,f}

explosions: processes that occur in a system where the object in the system are stuck together somehow initially and then break up into smaller parts

  • vi(m1+m2)=m1v1,f+m2v2,fv^{i}\left(m^1+m^2\right)=m^1v^{1,f}+m^2v^{2,f}

  • 0=m1v1,fm2v2,f0=m^1v^{1,f}m^2v^{2,f}

impulse: change in momentum; implies that velocity is changing (acceleration)

  • J = ∆p = F∆t

    • J = impulse

    • ∆p = change in momentum (pf - pi)

    • F∆t = force times change in time

Unit 5 : Waves & Light

wave: disturbance that repeats regularly in space & time, transmits energy

  • amplitude: maximum displacement of a particle in a wave from it’s equilibrium

  • wavelength: distance between any successive identical parts of a wave

  • period: amount of time it takes a wave to complete 1 cycle

    • T=1fT=\frac{1}{f}

    • T=seccycT=\frac{\sec}{cyc}

  • frequency: how many cycles happen in 1 second

    • f=1Tf=\frac{1}{T}

    • f=cycsecf=\frac{cyc}{\sec}

  • wave speed: speed at which a wave crest travels

    • v=λfv=\lambda f

echo: a sound or series of sounds caused by the reflection of sound waves from a surface back to the listener


electromagnetic waves: waves created by the coupling of oscillating electric & magnetic fields

  • can travel through a vacuum

mechanical waves: waves produced by the movement of particles in a medium

  • requires a medium to travel through

    transverse wave: particles move perpendicular to direction of wave

        longitudinal wave: particles move parallel to the direction of the wave

                compression: area with max density

                rarefaction: area with min density

                equilibrium: undisturbed density

                amplitude: magnitude of density change to equilibrium


speed of light

  • c=3.0108msc=3.0\cdot10^8\frac{m}{s}

  • all light in a vacuum travels at the same speed

  • nothing can travel faster

light as a wave

  • v=λfv=\lambda f

  • c=λfc=\lambda f

electromagnetic spectrum: range of electromagnetic waves when placed in order of increasing frequency and charge

  • radio waves: longest wavelengths, lowest frequencies

  • microwaves

  • infrared

  • visible light

    • lowest frequency/longest wavelength: red light

    • highest frequency/shortest wavelength: violet light

  • ultraviolet

  • x-rays

  • gamma rays: shortest wavelengths, highest frequencies


light waves = light rays

  • opaque: materials that do not allow light to pass through

  • transparent: allow light to pass through in straight lines

refraction: change in direction of a wave as it crosses the boundary between 2 media

reflection: when a light ray strikes a smooth surface and bounces off

scattering: when light rays are redirecting in many different directions when it encounters particles or irregularities in a medium

  • index of refraction (n): how much a substance changes the speed of light therefore bends light

  • n=cvn=\frac{c}{v}

    • n = 1 for a vacuum, 1.33 for water, 2.42 for a diamond (highest)

  • incident ray: ray that heads toward boundary

  • refracted way: ray that heads away from boundary

  • normal line: imaginary line we draw perpendicular to boundary where ray hits

  • angle of incidence: angle btw incident ray & norm. line

  • angle of refraction: angle btw refracted ray & norm. line

    • snell’s law: n1sin(θi)=n2sin(θr)n^1\sin\left(\theta^{i}\right)=n^2\sin\left(\theta^{r}\right)

law of reflection: θi=θr\theta^{i}=\theta^{r}

  • specular reflection: reflection off a smooth surface

  • diffused reflection: reflection off a rough surface

    • critical angle: incident angle art which the refracted ray moves parallel to the boundary (when θr=90°\theta^{r}=90\degree)

      • angles of incidence > critical angle will reflect

Unit 6 : Electricity

electrostatics: study of electric charges at rest

electric charge: fundamental electric property of atoms which causes attraction/repulsion of electrons & protons

  • electron charge: e=1.61019Ce^{-}=-1.6\cdot10^{-19}C

  • proton charge: e+=1.61019Ce^{+}=1.6\cdot10^{-19}C

electric force: force that one charged object exerts on another

coulomb’s law: electrical forces of 2 charged objects is directly proportional to the product of their charges & inversely proportional to the square of the distance between them

  • Fe=kq1q2r2F^{e}=k\frac{q^1q^2}{r^2}

    • k=9109k=9\cdot10^9

electric field: field force that fills space and every electric charge or group of charges

    all charged objects have a field outside of them

  • Fe=EqF^{e}=E\cdot q

    • E = magnitude of electric field

    • q = magnitude of charge


electric current: a flow of charge

  • flow = amt of charge/time

  • I=QtI=\frac{Q}{t}

    • measured in Amperes (Amps)

electric potential energy: energy stored in an electrically charged object due to its position in an electric field

electric potential difference (voltage): change in potential energy per unit of charge flowing

  • voltage is a “push”

  • objects always go from high voltage → low voltage

resistance: slowing down of current flow in a material because of the interaction btw the moving electrons and atoms of the wire

  • measured in Ohms (Ω)

    factors affecting resistance

    • length of the wire—longer = more resistance

    • width/thickness of the wire—smaller thickness = more resistance

    • material of the wire—more conductive = less resistance

  • current is directly proportional to voltage

  • current is indirectly proportional to resistance

  • I=VRI=\frac{V}{R} or V=IRV=IR


circuit: a closed path made of a conductor which allows electron flow if there’s an energy source

  • battery: an energy storage device (provides voltage)

  • resistors: provide a given resistance (lightbulbs are glorified resistors)

  • ground: literally hooked up to the ground—where charge can be dumped

  • switch: controls the flow of current

    • ammeter: measures current

    • voltmeter: measures voltage

series circuit: contains one pathway for electricity to flow

  • current is constant around the circuit

parallel circuit: multiple pathways for electricity to flow

  • voltage is constant around the circuit

    equivalent resistance: what resistance would be if there was only one big resistor

  • for series: Req=R1+R2+R^{eq}=R^1+R^2+\cdots

  • for parallel: 1Req=1R1+1R2=\frac{1}{R^{eq}}=\frac{1}{R^1}+\frac{1}{R^2}=\ldots

power in a circuit: P=IVP=IV

  • P=I(IR)=I2RP=I\left(IR\right)=I^2R

  • P=(VR)V=V2RP=\left(\frac{V}{R}\right)V=\frac{V^2}{R}