Learning
Classical Conditioning
Key Terms
Unconditioned Stimulus (UCS): A stimulus that naturally produces a response without learning (e.g. food).
Unconditioned Response (UCR): The automatic, natural response to a UCS (e.g. salivation to food).
Neutral Stimulus (NS): A stimulus that initially produces no relevant response.
Conditioned Stimulus (CS): A previously neutral stimulus that, after being paired with a UCS, triggers a learned response.
Conditioned Response (CR): The learned response to a CS.
Classical Conditioning
A type of learning where a neutral stimulus becomes associated with a stimulus that naturally produces a response. The neutral stimulus eventually triggers the response on its own.
Stages
Before conditioning: UCS → UCR; NS → no response
During conditioning: NS + UCS → UCR
After conditioning: CS → CR
Example
Validation (UCS) → feeling good (UCR)
Notification sound (NS) + validation (UCS) → feeling good (UCR)
Notification sound becomes CS → feeling good (CR)
Habit Loop
Cue → craving → response → reward
Types of Classical Conditioning
Simultaneous conditioning: CS and UCS occur at the same time.
Short-delayed conditioning: CS begins shortly before UCS and both end together; generally produces stronger conditioning.
Processes of Classical Conditioning
Acquisition: Learning the CS–CR association.
Extinction: CR weakens/disappears when CS is repeatedly presented without UCS.
Spontaneous Recovery: Extinguished CR reappears after a delay.
Stimulus Generalisation: Similar stimuli trigger the CR.
Stimulus Discrimination: Ability to distinguish the original CS from similar stimuli.
Renewal Effect: Extinguished CR returns when the individual returns to the original learning environment.
Interstimulus Interval (ISI)
The time between presentation of the CS and UCS. Conditioning is usually strongest when the CS occurs shortly before the UCS (forward conditioning).
Factors Affecting Conditioning
Stronger UCRs usually produce faster and longer-lasting conditioning.
Prior conditioning makes relearning easier.
Blocking: An existing CS–CR association prevents learning of a new CS.
Latent Inhibition: Familiar neutral stimuli take longer to become conditioned.
Habituation and Sensitisation
Habituation: Reduced response after repeated exposure to a harmless stimulus.
Sensitisation: Increased responsiveness after repeated exposure, especially to threatening stimuli.
Hypervigilance is common in anxiety disorders such as PTSD, phobias, OCD, and social anxiety.
Emotional Conditioning
Little Albert
White rat = NS
Loud gong = UCS
Crying to gong = UCR
After repeated pairings, rat becomes CS
Crying to rat = CR
Demonstrated that emotional responses such as fear can be classically conditioned.
Phobias
Can develop through classical conditioning.
People often become hypervigilant to the feared stimulus.
Other anxiety disorders may also involve learned associations.
Exposure Therapy (most effective treatment)
In vivo: Real-life exposure.
Imaginal: Imagining feared stimulus.
VR: Virtual reality exposure.
Interoceptive: Exposure to feared bodily sensations.
Methods
Graded Exposure: Gradually increasing exposure using a fear hierarchy and SUDS ratings.
Flooding: Immediate exposure to the most feared stimulus.
Systematic Desensitisation: Graded exposure combined with relaxation techniques.
Taste Aversion (Garcia Effect)
Can develop after a single CS–UCS pairing.
CS (food) and UCS (illness/chemotherapy) may be separated by several hours.
Helps organisms avoid foods that previously caused illness.
Operant Conditioning & Social-Cognitive Learning
Classical vs Operant Conditioning
Classical conditioning: Learning through associations between stimuli. An environmental stimulus comes before and triggers a response. Passive learning.
Operant conditioning: Learning through consequences. A behaviour occurs first and is followed by reinforcement or punishment, affecting the likelihood of future behaviour. Active learning.
Operant Conditioning
Law of Effect
Behaviours followed by satisfying consequences are strengthened.
Behaviours followed by unsatisfying consequences are weakened.
Reinforcement vs Punishment
Reinforcement: Increases a behaviour.
Punishment: Decreases a behaviour.
Acquisition
Initial learning of a behaviour.
Behaviour becomes stronger each time it is reinforced.
Shaping
Reinforcing successive approximations of a desired behaviour.
Used when the target behaviour is complex or not yet present.
Limitations of Punishment
Does not eliminate unwanted behaviour, only suppresses it.
Behaviour may return when punishment stops.
Can produce unwanted side effects (fear, resentment, aggression).
Does not teach the desired behaviour.
Reinforcement Schedules
Continuous Reinforcement
Reinforcement every time the behaviour occurs.
Best for learning new behaviours.
More susceptible to extinction.
Partial Reinforcement
Reinforcement occurs only sometimes.
Slower learning but greater resistance to extinction.
Schedule | Description | Example | Extinction |
|---|---|---|---|
Fixed Ratio (FR) | Reinforcement after a set number of responses | Loyalty cards | Easier |
Variable Ratio (VR) | Reinforcement after an unpredictable number of responses | Pokies/gambling | Hardest |
Fixed Interval (FI) | Reinforcement after a set amount of time | Weekly wages | Easier |
Variable Interval (VI) | Reinforcement after unpredictable time intervals | Fishing, surprise manager checks | Harder |
Remember:
Ratio = number of behaviours/responses.
Interval = amount of time.
Variable schedules are more resistant to extinction than fixed schedules.
Shaping and Chaining
Shaping
Learning through reinforcement of progressively closer behaviours toward the target behaviour.
Chaining
Combining already learned behaviours into a sequence.
Types of Chaining
Forward chaining: Learn first step → last step.
Backward chaining: Learn last step first and work backwards.
Applications of Operant Conditioning
Behaviour Modification
Systematic use of learning principles to change behaviour.
Token Economy
Desired behaviours are rewarded with tokens.
Tokens can be exchanged for rewards or privileges.
Social-Cognitive Learning
Core Idea
Learning is influenced not only by consequences but also by thoughts, beliefs, expectations, and observations of others.
Includes:
Latent learning
Expectancies
Locus of control
Learned helplessness
Observational learning
Vicarious learning
Perceived Control
Expectations about whether behaviour will influence outcomes.
Greater perceived control generally increases motivation.
Learned Helplessness
Belief that one cannot control or escape negative events.
Leads to reduced motivation, poorer learning, and increased risk of depression.
Explanatory Style
How people explain successes and failures.
Influences vulnerability to learned helplessness and depression.
Observational Learning (Bandura)
Learning by watching others (models).
Four requirements:
Attention – notice the behaviour.
Retention – remember the behaviour.
Reproduction – be capable of performing it.
Motivation/Reinforcement – have a reason to perform it.
Vicarious Learning
Learning from observing the consequences experienced by others.
Exam Summary
Classical conditioning = learning through associations between stimuli.
Operant conditioning = learning through consequences of behaviour.
Observational learning = learning through watching and modelling others.
Reinforcement increases behaviour; punishment decreases behaviour.
Variable ratio schedules are the most resistant to extinction.
Learned helplessness develops when people believe they have no control over outcomes.