DR

Motivation and Emotion Flashcards

Motivation

  • Motivation: Mental states that cause people to engage in behavior directed toward achieving some goal or satisfying a need or desire.

Factors Influencing Motivation

  • Four Basic Qualities of Motivation:
    • Activating: Stimulates us to do something.
    • Directive: Guides behaviors toward meeting specific goals or needs.
    • Sustaining: Helps us sustain behaviors until we achieve our goals or satisfy our needs.
    • Differing in Strength: Motives differ in strength depending on the person and the situation.
  • Factors That Motivate Behavior:
    • Satisfaction of Needs:
      • Need: A state of being deficient in biological or social factors. Motivates behavior to compensate for the deficiency.
      • Example: Taking a second job to pay bills due to insufficient income.
    • Drive Reduction:
      • Drive: An internal psychological state that motivates behaviors to satisfy a need.
      • Example: Putting on a sweater when feeling cold to satisfy the need for warmth, reducing the drive.
    • Optimal Level of Arousal:
      • People are motivated to engage in behaviors that fit with their preferred level of arousal.
      • Example: One partner preferring calmness and staying in to watch movies, while the other prefers excitement and goes out to clubs.
    • Pleasure Principle:
      • People are motivated to engage in behaviors that make them feel good and avoid pain.
      • Example: Ordering dessert despite being full because it tastes good.
    • Incentives:
      • External factors that motivate behaviors.
      • Example: Practicing hard for a tennis championship due to the incentive of winning.
  • Need Hierarchy:
    • Arrangement of needs where basic survival needs must be met before higher needs.
    • Maslow’s theory exemplifies humanistic psychology.
    • Self-actualization is at the top of Maslow's hierarchy.
  • Drive Reduction and Equilibrium:
    • Drive: A psychological state that creates arousal, motivating behavior to satisfy a need.
    • Basic biological drives (thirst, hunger) maintain a stable condition.
    • Equilibrium: A stable condition.
  • Homeostasis:
    • Tendency for bodily functions to remain in equilibrium.
    • Set point indicates homeostasis for the system.
  • Optimal Arousal and Performance:
    • Arousal: Physiological activation or increased autonomic responses.
    • People are motivated to engage in behaviors based on their optimal arousal level.
  • Yerkes-Dodson Law:
    • Performance increases with arousal up to an optimal point; after that, more arousal decreases performance.
    • The relationship is shaped like an upside-down U.
  • Pleasure Principle (Freud):
    • Needs are satisfied based on the pleasure principle.
    • Motivates people to seek pleasure and avoid pain.
  • Incentives:
    • External objects or goals that motivate behaviors.
    • Actions have consequences, affecting motivations.
  • Intrinsic Motivation:
    • Desire to perform an activity due to its inherent value or pleasure.
  • Extrinsic Motivation:
    • Desire to perform an activity to achieve an external goal.

Motivation to Eat

  • Stomach and Blood Chemistry:
    • People without stomachs still report feeling hungry.
    • Receptors in the bloodstream monitor nutrient levels.
    • Glucose levels are monitored.
  • Hormones:
    • Insulin: Secreted by the pancreas, controls blood glucose levels.
    • Ghrelin: Secreted by an empty stomach, increases eating behavior (short-term signal).
    • Leptin: Secreted by fat cells, decreases eating behavior (long-term body fat regulation).
  • Brain:
    • Hypothalamus: The brain structure that most influences eating.
    • Ventromedial hypothalamus: Associated with feeling full (the “off switch” for hunger); damage leads to constant hunger.
    • Limbic system: Activated by seeing tasty food, causing craving.
  • Biological Factors Summary:
    • Glucose levels in the bloodstream.
    • Hormones (insulin, ghrelin, leptin).
    • Signals from the brain (hypothalamus).
  • Ventromedial Hypothalamus:
    • Satiety system; stops eating.
    • If destroyed, causes hyperphagia.
  • Conditioned Eating:
    • The internal clock leads to anticipatory responses that motivate eating and prepare the body for digestion.
  • Familiarity and Eating Preferences:
    • Avoidance of unfamiliar foods is adaptive (evolutionary sense).
    • Preferences are determined by ethnic, cultural, and religious values.
  • Flavor:
    • Inborn preference for sweetness.
    • Animals stop eating quickly if they only have one type of food to eat.
  • Cultural Influences:
    • Refusal to eat nutritious but culturally unfamiliar substances, even when starving.

Need to Belong

  • People are motivated to form groups.
  • Need to Belong Theory:
    • The need for interpersonal attachments has evolved for adaptive purposes.
    • Example: The movie Cast Away

Need to Achieve Long-Term Goals

  • Achievement Motivation:
    • The need or desire to attain a certain standard of excellence.
  • Murray's Psychosocial Needs:
    • Power
    • Autonomy
    • Achievement
    • Play
  • Factors Affecting Achievement:
    • Goals themselves.
    • Self-efficacy.
    • Ability to delay gratification.
    • Grit.
  • Goals and Achievement:
    • Challenging goals encourage effort, persistence, and concentration.
    • Goals that are too easy or too hard undermine motivation.
  • Self-Efficacy and Achievement:
    • Expectation that efforts will lead to success.
    • Challenging but not overwhelming goals lead to success.
  • Delaying Gratification:
    • The ability to delay gratification is an indicator of success in life.
    • Marshmallow study.
  • Grit:
    • Passion for goals and willingness to work toward them despite hardships.
    • Predictor for grades of college students.

Emotions

  • Emotion:
    • An immediate, specific, negative or positive response to environmental events or internal thoughts.
    • Based on physical, bodily responses, affect thoughts and actions, and are subjective.
  • Primary Emotions:
    • Evolutionarily adaptive emotions shared across cultures and associated with specific physical states.
    • Include anger, fear, sadness, disgust, happiness, surprise, and possibly contempt.
  • Secondary Emotions:
    • Blends of primary emotions.
    • Include remorse, guilt, shame, submission, and anticipation.
  • Moods:
    • Spread-out, long-lasting emotional states without an identifiable object or trigger.
  • Valence and Arousal:
    • Emotions categorized by valence (negative to positive) and arousal (low to high).
    • Circumplex model.

Theories of Emotion

  • James-Lange Theory:
    • Emotions result from experiencing physiological reactions in the body.
    • Facial feedback hypothesis: Facial expressions trigger the experience of emotion.
  • Cannon-Bard Theory:
    • Emotions and bodily responses occur simultaneously due to brain processing.
  • Two-Factor Theory:
    • Emotion is influenced by the cognitive label applied to explain physiological changes.
    • Misattribution of arousal and excitation transfer.

Brain and Emotions

  • Amygdala:
    • Involved in the perception of social stimuli.
    • Helps interpret facial expressions.

Emotional Regulation

  • Strategies to Regulate Emotions (James Gross):
    • Thought Suppression and Rumination:
      • Suppressing negative thoughts is difficult and often leads to a rebound effect.
      • Rumination involves focusing on undesired thoughts or feelings.
    • Positive Reappraisal:
      • Altering emotional reactions by thinking about events in more neutral terms.
    • Humor:
      • Has mental and physical health benefits.
      • Laughter improves the immune system and stimulates the release of hormones (dopamine, serotonin, endorphins).
      • Increases circulation, blood pressure, skin temperature, and heart rate, and decreases pain perception.
    • Distraction:
      • Thinking about something other than the troubling activity or thought.
      • Can backfire by leading to thinking about other problems.

Display of Emotion

  • Display Rules:
    • Rules learned through socialization that dictate suitable emotions in certain situations.
    • Vary from culture to culture.
    • Differ for women and men (intensification, de-intensification, masking, neutralizing).

Influence of Emotion

  • Affect-as-Information Theory:
    • People use their current moods to make decisions, judgments, and appraisals, even if they do not know the cause of their emotions.
  • Decision Making:
    • Emotions influence decision-making in different ways.
    • Anticipating how choices might make us feel can guide decision-making.
  • Judgments:
    • People in good moods rate their lives as more satisfactory.

Interpersonal Relations

  • Guilt:
    • A negative emotional state associated with anxiety, tension, and agitation.
    • Excessive guilt has negative consequences.
    • Socialization is more important than biology in determining how children experience guilt.
  • Embarrassment and Blushing:
    • Felt after violating a cultural norm, doing something clumsy, being teased, or experiencing a threat to self-image.
    • Blushing occurs when people believe others might view them negatively and communicates understanding that social awkwardness has occurred.