Motivation and Emotion Flashcards
Motivation
- Motivation: Mental states that cause people to engage in behavior directed toward achieving some goal or satisfying a need or desire.
Factors Influencing Motivation
- Four Basic Qualities of Motivation:
- Activating: Stimulates us to do something.
- Directive: Guides behaviors toward meeting specific goals or needs.
- Sustaining: Helps us sustain behaviors until we achieve our goals or satisfy our needs.
- Differing in Strength: Motives differ in strength depending on the person and the situation.
- Factors That Motivate Behavior:
- Satisfaction of Needs:
- Need: A state of being deficient in biological or social factors. Motivates behavior to compensate for the deficiency.
- Example: Taking a second job to pay bills due to insufficient income.
- Drive Reduction:
- Drive: An internal psychological state that motivates behaviors to satisfy a need.
- Example: Putting on a sweater when feeling cold to satisfy the need for warmth, reducing the drive.
- Optimal Level of Arousal:
- People are motivated to engage in behaviors that fit with their preferred level of arousal.
- Example: One partner preferring calmness and staying in to watch movies, while the other prefers excitement and goes out to clubs.
- Pleasure Principle:
- People are motivated to engage in behaviors that make them feel good and avoid pain.
- Example: Ordering dessert despite being full because it tastes good.
- Incentives:
- External factors that motivate behaviors.
- Example: Practicing hard for a tennis championship due to the incentive of winning.
- Need Hierarchy:
- Arrangement of needs where basic survival needs must be met before higher needs.
- Maslow’s theory exemplifies humanistic psychology.
- Self-actualization is at the top of Maslow's hierarchy.
- Drive Reduction and Equilibrium:
- Drive: A psychological state that creates arousal, motivating behavior to satisfy a need.
- Basic biological drives (thirst, hunger) maintain a stable condition.
- Equilibrium: A stable condition.
- Homeostasis:
- Tendency for bodily functions to remain in equilibrium.
- Set point indicates homeostasis for the system.
- Optimal Arousal and Performance:
- Arousal: Physiological activation or increased autonomic responses.
- People are motivated to engage in behaviors based on their optimal arousal level.
- Yerkes-Dodson Law:
- Performance increases with arousal up to an optimal point; after that, more arousal decreases performance.
- The relationship is shaped like an upside-down U.
- Pleasure Principle (Freud):
- Needs are satisfied based on the pleasure principle.
- Motivates people to seek pleasure and avoid pain.
- Incentives:
- External objects or goals that motivate behaviors.
- Actions have consequences, affecting motivations.
- Intrinsic Motivation:
- Desire to perform an activity due to its inherent value or pleasure.
- Extrinsic Motivation:
- Desire to perform an activity to achieve an external goal.
Motivation to Eat
- Stomach and Blood Chemistry:
- People without stomachs still report feeling hungry.
- Receptors in the bloodstream monitor nutrient levels.
- Glucose levels are monitored.
- Hormones:
- Insulin: Secreted by the pancreas, controls blood glucose levels.
- Ghrelin: Secreted by an empty stomach, increases eating behavior (short-term signal).
- Leptin: Secreted by fat cells, decreases eating behavior (long-term body fat regulation).
- Brain:
- Hypothalamus: The brain structure that most influences eating.
- Ventromedial hypothalamus: Associated with feeling full (the “off switch” for hunger); damage leads to constant hunger.
- Limbic system: Activated by seeing tasty food, causing craving.
- Biological Factors Summary:
- Glucose levels in the bloodstream.
- Hormones (insulin, ghrelin, leptin).
- Signals from the brain (hypothalamus).
- Ventromedial Hypothalamus:
- Satiety system; stops eating.
- If destroyed, causes hyperphagia.
- Conditioned Eating:
- The internal clock leads to anticipatory responses that motivate eating and prepare the body for digestion.
- Familiarity and Eating Preferences:
- Avoidance of unfamiliar foods is adaptive (evolutionary sense).
- Preferences are determined by ethnic, cultural, and religious values.
- Flavor:
- Inborn preference for sweetness.
- Animals stop eating quickly if they only have one type of food to eat.
- Cultural Influences:
- Refusal to eat nutritious but culturally unfamiliar substances, even when starving.
Need to Belong
- People are motivated to form groups.
- Need to Belong Theory:
- The need for interpersonal attachments has evolved for adaptive purposes.
- Example: The movie Cast Away
Need to Achieve Long-Term Goals
- Achievement Motivation:
- The need or desire to attain a certain standard of excellence.
- Murray's Psychosocial Needs:
- Power
- Autonomy
- Achievement
- Play
- Factors Affecting Achievement:
- Goals themselves.
- Self-efficacy.
- Ability to delay gratification.
- Grit.
- Goals and Achievement:
- Challenging goals encourage effort, persistence, and concentration.
- Goals that are too easy or too hard undermine motivation.
- Self-Efficacy and Achievement:
- Expectation that efforts will lead to success.
- Challenging but not overwhelming goals lead to success.
- Delaying Gratification:
- The ability to delay gratification is an indicator of success in life.
- Marshmallow study.
- Grit:
- Passion for goals and willingness to work toward them despite hardships.
- Predictor for grades of college students.
Emotions
- Emotion:
- An immediate, specific, negative or positive response to environmental events or internal thoughts.
- Based on physical, bodily responses, affect thoughts and actions, and are subjective.
- Primary Emotions:
- Evolutionarily adaptive emotions shared across cultures and associated with specific physical states.
- Include anger, fear, sadness, disgust, happiness, surprise, and possibly contempt.
- Secondary Emotions:
- Blends of primary emotions.
- Include remorse, guilt, shame, submission, and anticipation.
- Moods:
- Spread-out, long-lasting emotional states without an identifiable object or trigger.
- Valence and Arousal:
- Emotions categorized by valence (negative to positive) and arousal (low to high).
- Circumplex model.
Theories of Emotion
- James-Lange Theory:
- Emotions result from experiencing physiological reactions in the body.
- Facial feedback hypothesis: Facial expressions trigger the experience of emotion.
- Cannon-Bard Theory:
- Emotions and bodily responses occur simultaneously due to brain processing.
- Two-Factor Theory:
- Emotion is influenced by the cognitive label applied to explain physiological changes.
- Misattribution of arousal and excitation transfer.
Brain and Emotions
- Amygdala:
- Involved in the perception of social stimuli.
- Helps interpret facial expressions.
Emotional Regulation
- Strategies to Regulate Emotions (James Gross):
- Thought Suppression and Rumination:
- Suppressing negative thoughts is difficult and often leads to a rebound effect.
- Rumination involves focusing on undesired thoughts or feelings.
- Positive Reappraisal:
- Altering emotional reactions by thinking about events in more neutral terms.
- Humor:
- Has mental and physical health benefits.
- Laughter improves the immune system and stimulates the release of hormones (dopamine, serotonin, endorphins).
- Increases circulation, blood pressure, skin temperature, and heart rate, and decreases pain perception.
- Distraction:
- Thinking about something other than the troubling activity or thought.
- Can backfire by leading to thinking about other problems.
Display of Emotion
- Display Rules:
- Rules learned through socialization that dictate suitable emotions in certain situations.
- Vary from culture to culture.
- Differ for women and men (intensification, de-intensification, masking, neutralizing).
Influence of Emotion
- Affect-as-Information Theory:
- People use their current moods to make decisions, judgments, and appraisals, even if they do not know the cause of their emotions.
- Decision Making:
- Emotions influence decision-making in different ways.
- Anticipating how choices might make us feel can guide decision-making.
- Judgments:
- People in good moods rate their lives as more satisfactory.
Interpersonal Relations
- Guilt:
- A negative emotional state associated with anxiety, tension, and agitation.
- Excessive guilt has negative consequences.
- Socialization is more important than biology in determining how children experience guilt.
- Embarrassment and Blushing:
- Felt after violating a cultural norm, doing something clumsy, being teased, or experiencing a threat to self-image.
- Blushing occurs when people believe others might view them negatively and communicates understanding that social awkwardness has occurred.