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LOTF Lit Test

Character Terms

  • Protagonist – Main character who drives the story.
    Example: Ralph (represents order, leadership, civilization).

  • Antagonist – Opposes the protagonist.
    Example: Jack (represents savagery, desire for power).

  • Flat character – One-dimensional, doesn’t change much.
    Example: Roger (cruelty and violence, no depth beyond that).

  • Round character – Complex, realistic character.
    Example: Ralph (struggles with leadership, fear, hope).

  • Dynamic character – Changes throughout the story.
    Example: Ralph (from confident leader to hopeless boy).

  • Static character – Does not change.
    Example: Piggy (always logical, rational, clings to rules).

  • Direct characterization – The author tells us traits.
    Example: Golding says Piggy is "fat and asthmatic."

  • Indirect characterization – Author shows traits through actions/dialogue.
    Example: Jack’s obsession with hunting shows his violent nature.

  • Character foils – Characters who contrast each other to highlight traits.
    Example: Ralph vs. Jack (civilization vs. savagery).


General Literary Terms

  • Situational Irony – Opposite of what’s expected happens.
    Example: The boys set a fire to kill Ralph, but it gets them rescued.

  • Verbal Irony – Saying the opposite of what is meant.
    Example: Piggy sarcastically says, “Like kids!” when the boys act immature.

  • Dramatic Irony – Reader knows something the characters don’t.
    Example: The “beast” is just a dead parachutist, but the boys don’t know.

  • Allegory – A story with multiple levels of meaning.
    Example: Lord of the Flies is an allegory of civilization breaking down.

  • Setting – Time and place.
    Example: Uninhabited tropical island during WWII.

  • Historical Context – The events/culture influencing the story.
    Example: Written after WWII, reflecting human violence and Cold War fears.

  • Point of View – Perspective of narration.
    Example: Third-person omniscient narrator.

  • Imagery – Descriptive language appealing to senses.
    Example: Vivid descriptions of the jungle and fire.

  • Diction – Word choice.
    Example: Golding’s use of harsh words (“beast,” “savage”) reinforces fear.

  • Foreshadowing – Hints at future events.
    Example: Fear of the “beast” foreshadows Simon’s death.

  • Internal Conflict – Character struggles within themselves.
    Example: Ralph struggles between leadership and fear.

  • External Conflict – Struggles with outside forces.

    • Man vs. Man: Ralph vs. Jack.

    • Man vs. Society: Ralph vs. tribe’s savagery.

    • Man vs. Nature: Boys struggle to survive.

    • Man vs. Fate: Simon doomed despite his wisdom.

  • Theme – Central message.
    Examples: Civilization vs. savagery, loss of innocence, inherent evil in humans.


Plot Terminology

  • Exposition – Introduces setting/characters.
    Example: Boys crash on the island, meet each other.

  • Inciting Incident – Sparks the conflict.
    Example: Ralph is elected leader, causing rivalry with Jack.

  • Rising Action – Events building tension.
    Example: Fear of the beast grows, Jack forms rival tribe.

  • Climax – Turning point of highest tension.
    Example: Simon is mistaken for the beast and killed.

  • Falling Action – Consequences of climax.
    Example: Piggy’s death, Ralph hunted.

  • Resolution – Conflict ends.
    Example: Naval officer rescues the boys.


Allegory vs. Symbol

  • Allegory = whole story represents something larger (civilization breaking down, human evil).

  • Symbol = one object/person represents an idea.


Symbols in Lord of the Flies

  • Conch – Order, democracy, authority (shatters with Piggy’s death).

  • Ralph – Civilization, leadership, rationality.

  • Jack – Savagery, dictatorship, primal instincts.

  • Simon – Spirituality, goodness, Christ-like figure.

  • Piggy – Logic, science, intellect.

  • The Beast

    • Physical: Dead parachutist.

    • True beast: Fear and evil inside humans.

  • The Pig’s Head (Lord of the Flies) – Manifestation of evil, Satan figure.

  • Face Paint – Loss of identity, freedom to act savagely.

  • The Fire – Hope, rescue, civilization (also destruction at the end).

  • Rescue Ship – Civilization watching, but blind to savagery until the end.