CP

Physics Study Notes: Displacement, Speed, and Acceleration

Objective Overview

  • Discuss displacement and speed.

  • Practice using speed equations for word problems.

  • Reminders:

    • Quiz corrections scheduled for Thursday from 4:00 to 4:30.

    • Office/student hours are on Monday and Thursday from 4:00 to 4:30.

Kinematics

Motion in One Dimension

Key Concepts

Displacement, Velocity, and Acceleration

Displacement
  • Definition: Change in position of an object.

  • Can be positive or negative.

  • Displacement is not always equal to the distance traveled.

Average Velocity
  • Formula: Average Velocity = Displacement / Time.

  • Can be positive or negative.

  • Important distinctions:

  • Not the same as speed (where Speed = Distance / Time).

  • Not the same as instantaneous velocity (which accounts for speed at a specific moment).

  • ### Acceleration

    • Definition: Rate of change in velocity.

    • Can be positive or negative.

    • Indicates change in speed, direction, or both.

    • Formula: Acceleration = Change in Velocity / Change in Time.

Sample Problems

Average Speed

  • Sample Problem 1: A kingfisher dives from a height of 7.0 m with an average speed of 4.00 m/s. To find the time taken to reach the water:

    • Use formula: Time = Distance / Speed.

    • Calculation: Time = 7.0 m / 4.00 m/s = 1.75 s.

  • Sample Problem 2: Riding a bicycle:

    • You ride 1 km at 10 km/h and another 1 km at 30 km/h. To determine the average speed over 2 km:

    • Total distance = 2 km.

    • Total time = (1 km / 10 km/h) + (1 km / 30 km/h).

    • Calculate each section:

    • Time1 = 0.1 hr, Time2 = 0.033 hr.

    • Total time = 0.1 + 0.033 = 0.133 hr.

    • Average speed = Total Distance / Total Time = 2 km / 0.133 hr = 15.03 km/h (which is less than 20 km/h).

Average Velocity

  • Sample Problem: A skateboarder with an initial position of 1.5 m moves with a constant velocity of 3.0 m/s. To find the position at t = 2.5 s:

    • Final Position = Initial Position + (Velocity x Time).

    • Final Position = 1.5 m + (3.0 m/s x 2.5 s) = 1.5 + 7.5 = 9.0 m.

Further Objectives

  • Discuss acceleration and practice using acceleration equations for word problems.

Understanding Acceleration

Application of Concepts
  • Calculation of average acceleration example problems:

    • Problem 1: A shuttle bus slows down with an average acceleration of -1.8 m/s². Calculating time to slow from 9.0 m/s to a complete stop:

    • Final velocity (vf) = 0 m/s.

    • Initial velocity (vi) = 9.0 m/s.

    • Acceleration (a) = -1.8 m/s².

    • Applying the first kinematic equation: vf = vi + at = 0 = 9.0 - 1.8t.

    • Rearranging gives us t = 9.0 / 1.8 = 5.0 s.

    • Problem 2: A greyhound running from rest accelerates at 9 m/s² to reach a speed of 24 m/s:

    • Use the equation: vf = vi + at, meaning 24 = 0 + 9t, solving gives t = 24 / 9 = 2.67 s.

    • Problem 3: Calculating acceleration from rest, reaching 8 m/s in 3 seconds:

    • Acceleration = (vf - vi) / t = (8 - 0) / 3 = 2.67 m/s².

    • Problem 4: A car starts from rest, accelerates at 0.5 m/s² for 5 seconds:

    • Use vf = vi + at = 0 + 0.5 * 5 = 2.5 m/s as final velocity.

Lab Objectives

Measuring Student Velocity

  1. The class measures the time taken for multiple students to move 50 meters.

  2. Data is collected to analyze average speeds through trials.

  3. Procedure:

    • Mark 10 m intervals using sidewalk chalk or tape.

    • Position timers at every mark (total 6 positions).

    • Collect the data based on when students pass each mark.

    • Record average times rounded to the nearest tenth.

Data Collection Structure:

  • Mover A performance:

    • Walk from 0 to 50 m, Average Time (s).

  • Mover B performance:

    • Jog from -20 to 50 m, Average Time (s).

  • Mover C performance:

    • Walk back from 50 m to 0, Average Time (s).

  • Mover D performance:

    • Accelerate consistently, Average Time (s).

Graphing Strategy:

  • Graph Position vs. Time and Velocity vs. Time.

  • Analyze trends: Slope indicates speed; a steep slope indicates high speed, while a flat line denotes no speed.