Computing Systems and Networks - Vocabulary

Computer Numbering Systems
  • Bit: Short for Binary Digit; fundamental unit of computer data, represented as 00 or 11.

  • Byte: Group of 88 bits (1 byte1\,\text{byte}) representing a single character.

  • Denary (Decimal): Base-1010 system using digits 00–99; place values increase by powers of 1010 (10010^0, 10110^1, 10210^2).

  • Binary: Base-22 system using digits 00 and 11; place values increase by powers of 22 (202^0, 212^1, 222^2).

Character Encoding and ASCII
  • ASCII: Standard 88-bit character code mapping text and symbols to binary:

    • Space = Denary 3232 = Binary 0010000000100000

    • Symbol # = Denary 3535 = Binary 0010001100100011

    • Digit 0 = Denary 4848 = Binary 0011000000110000

    • Digit 9 = Denary 5757 = Binary 0011100100111001

    • Letter A = Denary 6565 = Binary 0100000101000001

    • Letter a = Denary 9797 = Binary 0110000101100001

Hexadecimal System
  • Base-1616 system using digits 00–99 and letters AA–FF (A=10A = 10, B=11B = 11, C=12C = 12, D=13D = 13, E=14E = 14, F=15F = 15).

  • Compact, human-readable format for binary values used in memory addressing and web color codes.

Network Communication and Geographic Types
  • Internet: Global network of interconnected networks using standard protocols; no single owner.

  • Network Classifications:

    • LAN (Local Area Network): Small physical area (e.g., single classroom or building).

    • MAN (Metropolitan Area Network): City-wide area (e.g., municipal traffic camera systems).

    • WAN (Wide Area Network): Spans national or global distances (e.g., the Internet).

Signal Transmission Media
  • Copper Cable: Transmits electrical signals.

  • Fibre Optic Cable: Transmits optical signals (light pulses).

  • Wireless Transmission: Transmits radio wave signals through air space.

  • Interference: External electromagnetic or physical disruption degrading signals.

Bandwidth, Throughput, and Latency
  • Bandwidth: Theoretical maximum data transmission capacity per second, measured in bits per second (bps\text{bps}).

    • Conversion Units: 1 Kbps=1,000 bps1\,\text{Kbps} = 1,000\,\text{bps}, 1 Mbps=1,000 Kbps1\,\text{Mbps} = 1,000\,\text{Kbps}, 1 Gbps=1,000 Mbps1\,\text{Gbps} = 1,000\,\text{Mbps}, 1 Tbps=1,000 Gbps1\,\text{Tbps} = 1,000\,\text{Gbps}.

  • Throughput: Actual rate of successful data delivery across a network.

  • Latency: Time delay experienced as data travels from source to destination.

Network Architectural Models
  • Client-Server Model:

    • Centralized servers deliver services and resources to client endpoints.

    • Pros: Centralized administration, strong security, high scalability.

    • Cons: Expensive setup, server collapse creates a single point of failure.

  • Peer-to-Peer (P2P) Model:

    • Devices act as equal peers, simultaneously serving and requesting data.

    • Pros: Low cost, simple setup, no central point of failure.

    • Cons: Weak security, poor scalability, reduced device performance.

Infrastructure Categories and Network Topologies
  • Infrastructure Categories: End devices (hosts), intermediate devices (routers/switches), and network media.

  • Topologies:

    • Star: Endpoints connect to a single central switch or hub.

    • Bus: All devices connect along a single shared physical cable.

    • Ring: Devices connect sequentially in a circular loop.

    • Mesh: Devices are redundantly interconnected with multiple direct links.