Primary Reinforcers:
Stimuli that have biological importance.
Capable of reinforcing behavior without prior learning.
Examples: Food, drink, sex, affection.
Secondary Reinforcers (Conditioned Reinforcers):
Stimuli that acquire reinforcing properties through association with primary reinforcers.
Examples include tokens used in programs like Token Economy.
Backup Reinforcers:
Usually not primary; can include activities, toys, grades, bonuses, etc.
Achieved through earning tokens that can be exchanged for these rewards later.
System is referred to as Token Economy or Token System.
Strength of Backup Reinforcers:
If the backup reinforcer is not seen as reinforcing, the conditioned reinforcer will also lose its effect (e.g., tokens for candy that the client dislikes).
Variety of Backup Reinforcers:
More diverse backup reinforcers increase the likelihood that at least one will be effective at any time.
Conditioned reinforcer based on multiple sources is termed a Generalized Reinforcer.
Schedule of Pairing:
Effectiveness increases if not every instance of the conditioned reinforcer is immediately followed by a backup reinforcer.
Partial reinforcement schedules can help sustain behavior longer and delay extinction.
Extinction of Conditioned Reinforcers:
Continuous association with a backup reinforcer is critical.
Stopping the backup will lead to a decrease in the behavior.
Definition:
A system where individuals earn tokens for desirable behaviors that can be exchanged for backup reinforcers.
Decide on Target Behaviors:
Should align with participants' profiles and the specific issues targeted for modification.
Taking Baselines:
Collect baseline data before implementing the token economy.
Selecting Backup Reinforcers:
Ensure a variety of reinforcers that appeal to participants, determined by their preferences.
Selecting Type of Tokens:
Tokens should be attractive, lightweight, durable, easy to handle, and hard to counterfeit.
Identifying Available Help:
Consider the size of the token economy and the support needed.
Choosing Location:
Implement where it is needed most for effectiveness.
Keeping Data:
Document who is participating, when activities are performed, and where data is stored.
Reinforcing Agent:
Designate who will deliver reinforcers and tokens.
Number/Frequency of Tokens:
Offer more tokens initially and gradually reduce as participants adjust.
Managing Backup Reinforcers:
Ensure that backup reinforcers are available at appropriate frequencies.
Possible Punishment Contingencies:
Tokens can be removed as a form of punishment if necessary.
Supervision of Staff:
Ensure staff is adequately supervised to maintain program integrity.
Handling Potential Problems:
Anticipate and prepare for challenges that may arise during the program execution.