10/05 Video Games
Oligopoly- a state of limited competition, in which a market is shared by a small number of producers or sellers
Curran & Seaton
The general trend within the media is towards greater concentration
The media is controlled by an ever-shrinking number of companies that are largely driven by logic of profit and power
This leads to risk-aversion
Media concentration limits or inhibits variety, creativity and quality
More socially diverse patterns of ownership help to create the conditions for more varied and adventurous media products
The industry
Sony
Microsoft
Valve
EA
Tencent
Nintendo
Epic Games
Ubisoft
French company
Vertical integrated, owning both development studios and publishing capabilities;
Developers: the people and companies who conceive, design and program games. Used to be mainly independent
Publishers: right-holders for the game, responsible for marketing and manufacturing process, if there’s a physical product. The section is becoming concentrated with fewer and fewer companies
Distributors: traditionally, responsible for the physical storage and delivery of the product.
Retailers: institutions selling products to customers
Horizontally integrated, owning a variety of in-house studios. It is involved in the production of different media forms, it is also diversifying and ensures financial security.
The multi-media franchise now consists of:
13 games
1 film
1 (forthcoming) series (for Netflix)
17+ books (some of which are straight novelisations of the games)
Oligopoly- a state of limited competition, in which a market is shared by a small number of producers or sellers
Curran & Seaton
The general trend within the media is towards greater concentration
The media is controlled by an ever-shrinking number of companies that are largely driven by logic of profit and power
This leads to risk-aversion
Media concentration limits or inhibits variety, creativity and quality
More socially diverse patterns of ownership help to create the conditions for more varied and adventurous media products
The industry
Sony
Microsoft
Valve
EA
Tencent
Nintendo
Epic Games
Ubisoft
French company
Vertical integrated, owning both development studios and publishing capabilities;
Developers: the people and companies who conceive, design and program games. Used to be mainly independent
Publishers: right-holders for the game, responsible for marketing and manufacturing process, if there’s a physical product. The section is becoming concentrated with fewer and fewer companies
Distributors: traditionally, responsible for the physical storage and delivery of the product.
Retailers: institutions selling products to customers
Horizontally integrated, owning a variety of in-house studios. It is involved in the production of different media forms, it is also diversifying and ensures financial security.
The multi-media franchise now consists of:
13 games
1 film
1 (forthcoming) series (for Netflix)
17+ books (some of which are straight novelisations of the games)