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1-6 (midterm)

1. Perspectives/History

  • Structuralism — Wundt, Titchener: Mind’s structure via introspection.

  • Functionalism — William James: Purpose of consciousness.

  • Gestalt — Wertheimer: Whole > sum of parts.

  • Behaviorism — Watson, Skinner: Observable behavior only.

  • Psychoanalysis — Freud: Unconscious motives drive behavior.

Current Perspectives:

  • Biological: Brain, genes, neurotransmitters.

  • Developmental: Changes across the lifespan.

  • Cognitive: Thinking, memory, perception.

  • Psychodynamic: Modern Freud, unconscious focus.

  • Humanistic: Growth, free will, potential (Maslow, Rogers).

  • Behavioral: Learned behavior (conditioning).

  • Sociocultural: Culture and society’s effects.

  • Evolutionary: Natural selection and survival.

2. Research Methods

Scientific Method:

  • Hypothesis → Operational Definitions → Collect Data → Analyze → Report

Types of Research:

  • Experiment: Cause & effect.

    • IV: Manipulated.

    • DV: Measured.

    • Confounding Variable: Extra variable that messes things up.

  • Control Group: No IV.

  • Experimental Group: Gets IV.

Bias:

  • Experimenter bias, participant bias, sampling bias.

Other Methods:

  • Correlational Study: Relationship, not cause.

  • Survey: Self-report data.

  • Observation: Watch behavior.

  • Naturalistic Observation: Unobtrusive, in real-world settings.

  • Ex Post Facto: Study after an event.

  • Longitudinal Study: Same group, long time.

  • Cross-Sectional Study: Different groups, one time point.

  • Cohort-Sequential Study: Cross-section + longitudinal combo.

Statistics:

  • Mean: Average.

  • Median: Middle number.

  • Mode: Most common.

  • Correlation Coefficient (r): Strength/direction (-1 to +1).

  • Histogram: Bar graph.

  • Statistically Significant: Not due to chance (p < 0.05).

Ethics:

  • Deception: Allowed if necessary and ethical.

  • Debriefing: Must fully explain after study.

Random Sample vs. Random Assignment:

  • Random Sample: Fair selection from population.

  • Random Assignment: Fair placement into groups.

3. Biopsychology

  • Evolution/Natural Selection: Darwin — traits aiding survival are passed on.

  • Genetics/Inheritance: Genes (DNA segments) influence traits and behavior.

Nature vs. Nurture:

  • Debate: Are we shaped more by biology (nature) or environment (nurture)?

Neurons:

  • Parts:

    • Dendrites: Receive signals.

    • Soma: Cell body.

    • Axon: Sends signal.

    • Myelin sheath: Speeds impulses.

    • Axon terminals: Send signal to next neuron.

  • Types: Sensory, motor, interneurons.

  • Neurotransmitters (NTs):

    • Dopamine: Movement, pleasure.

    • Serotonin: Mood.

    • Acetylcholine (ACh): Muscle action, memory.

    • Norepinephrine: Alertness.

    • GABA: Inhibitory.

    • Glutamate: Excitatory.

    • Endorphins: Pain relief.

Nervous System:

  • CNS: Brain + spinal cord.

  • PNS: Everything else.

    • Somatic: Voluntary movement.

    • Autonomic: Involuntary functions.

      • Sympathetic: “Fight or flight.”

      • Parasympathetic: “Rest and digest.”

Three Brain Layers:

  • Brainstem: Basic life functions (medulla, pons).

  • Limbic System: Emotions, memory (amygdala, hippocampus, hypothalamus).

  • Cerebral Cortex: Complex thought.

Lobes of the Cortex:

  • Frontal: Planning, decisions, motor cortex.

  • Parietal: Touch, sensory cortex.

  • Temporal: Hearing, language.

  • Occipital: Vision.

Cerebral Dominance:

  • Left: Language, logic.

  • Right: Spatial, creative tasks.

  • Split Brain: Corpus callosum cut; hemispheres can’t communicate.

4. Sensation and Perception

Transduction: Conversion of physical stimulus to neural signal.

Sensory Adaptation: Decreased sensitivity after constant stimulation.

Thresholds:

  • Absolute Threshold: Minimum stimulation to detect.

  • JND (Difference Threshold): Smallest detectable difference.

Signal Detection Theory: Detecting a stimulus depends on expectations, fatigue, etc.

Vision:

  • Retina: Contains rods (dim light) and cones (color).

  • Fovea: Focus point of retina, high cone concentration.

  • Optic nerve: Sends info to brain.

Hearing:

  • Cochlea: Transduction of sound waves.

  • Hair cells: Receptors in cochlea.

  • Place Theory: Pitch = location of hair cells.

  • Frequency Theory: Pitch = rate of impulses.

Perceptual Processing:

  • Bottom-Up: Start with sensory input.

  • Top-Down: Use prior knowledge.

  • Binding Problem: How brain combines features into a whole.

Perceptual Constancy: Objects look the same even when conditions change (shape, size, color).

Figure & Ground: Focused object = figure, background = ground.

Closure: Brain fills in gaps to perceive a whole.

Gestalt Laws:

  • Similarity: Group similar things.

  • Proximity: Group close things.

  • Common Fate: Group things moving together.

Depth Cues:

  • Binocular: Two eyes (retinal disparity, convergence).

  • Monocular: One eye (linear perspective, texture gradient, interposition, etc.).

Perceptual Set: Expectations influence perception.

5. States of Consciousness

Conscious vs. Non-Conscious Processing

  • Conscious: Active awareness of thoughts/environment.

  • Non-conscious: Mental processes not in awareness (e.g., breathing, memory storage).

Levels of the Non-Conscious Mind

  • Preconscious: Can be made conscious (e.g., memories).

  • Unconscious (Freud): Hidden desires, fears, conflicts.

  • Subconscious: Processing below awareness that affects behavior.

Sleep & Circadian Rhythms

  • Circadian Rhythm: 24-hour biological clock (sleep/wake cycle).

  • REM Sleep: Rapid eye movement; dreams; body is paralyzed.

  • N-REM Sleep: Non-dream stages (N1 = light, N2 = spindles, N3 = deep sleep).

  • Sleep Paralysis: REM-related; mind awake, body immobile.

Dream Theories

  • Freud:

    • Manifest Content: Storyline of the dream.

    • Latent Content: Hidden, unconscious meaning.

  • Modern Theories:

    • Activation-Synthesis: Random neural activity interpreted by brain.

    • Information Processing: Dreams help sort and store memories.

Hypnosis

  • Altered state of focused attention and suggestibility.

  • Useful for pain relief, habit change. Not reliable for memory recovery.

Psychoactive Drugs

  • Depressants: Slow activity (alcohol, barbiturates, opiates).

  • Stimulants: Speed up body (caffeine, nicotine, cocaine).

  • Hallucinogens: Alter perception (LSD, marijuana).

  • Addiction: Physical/psychological dependence; tolerance and withdrawal.

6. Learning

Learning vs. Instinct

  • Learning: Acquired behavior through experience.

  • Instinct: Inborn, automatic behavior.

Simple Learning

  • Habituation: Decreased response to repeated stimulus.

Classical Conditioning (Pavlov)

  • Neutral Stimulus (NS): No response before conditioning.

  • Unconditioned Stimulus (UCS): Naturally causes a response.

  • Unconditioned Response (UCR): Automatic reaction to UCS.

  • Conditioned Stimulus (CS): Was NS, now triggers learned response.

  • Conditioned Response (CR): Learned reaction to CS.

Key Terms

  • Acquisition: Initial learning of CS–CR link.

  • Extinction: CR fades when CS is no longer paired with UCS.

  • Spontaneous Recovery: CR returns after extinction.

  • Discrimination: Only specific CS triggers response.

  • Generalization: Similar stimuli also trigger response.

Operant Conditioning (Skinner)

  • Law of Effect (Thorndike): Behaviors followed by good outcomes are more likely repeated.

  • Reinforcement: Increases behavior.

    • Positive Reinforcement: Add pleasant stimulus.

    • Negative Reinforcement: Remove unpleasant stimulus.

  • Punishment: Decreases behavior.

    • Positive Punishment: Add something unpleasant.

    • Negative Punishment: Take away something pleasant.

Schedules of Reinforcement

  • Continuous: Every response is reinforced.

  • Intermittent: Not every time.

    • Fixed Ratio: After set number of responses.

    • Variable Ratio: Random number of responses.

    • Fixed Interval: After set time.

    • Variable Interval: Random time intervals.

Other Concepts

  • Shaping: Reinforcing closer steps to desired behavior.

  • Primary Reinforcers: Satisfy biological needs (food, water).

  • Secondary Reinforcers: Learned value (money, praise).

  • Token Economy: Use tokens (secondary) to exchange for rewards.

Cognitive Learning

  • Wolfgang Köhler: Chimps used insight to solve problems.

  • Cognitive Maps: Mental layouts (Tolman’s rats in a maze).

  • Latent Learning: Learning occurs but is hidden until needed.

  • Observational Learning (Bandura):

    • Bobo Doll Experiment: Kids imitate aggressive adults.

    • Modeling: Learning by observing others.