1. Perspectives/History
Structuralism — Wundt, Titchener: Mind’s structure via introspection.
Functionalism — William James: Purpose of consciousness.
Gestalt — Wertheimer: Whole > sum of parts.
Behaviorism — Watson, Skinner: Observable behavior only.
Psychoanalysis — Freud: Unconscious motives drive behavior.
Current Perspectives:
Biological: Brain, genes, neurotransmitters.
Developmental: Changes across the lifespan.
Cognitive: Thinking, memory, perception.
Psychodynamic: Modern Freud, unconscious focus.
Humanistic: Growth, free will, potential (Maslow, Rogers).
Behavioral: Learned behavior (conditioning).
Sociocultural: Culture and society’s effects.
Evolutionary: Natural selection and survival.
2. Research Methods
Scientific Method:
Hypothesis → Operational Definitions → Collect Data → Analyze → Report
Types of Research:
Experiment: Cause & effect.
IV: Manipulated.
DV: Measured.
Confounding Variable: Extra variable that messes things up.
Control Group: No IV.
Experimental Group: Gets IV.
Bias:
Experimenter bias, participant bias, sampling bias.
Other Methods:
Correlational Study: Relationship, not cause.
Survey: Self-report data.
Observation: Watch behavior.
Naturalistic Observation: Unobtrusive, in real-world settings.
Ex Post Facto: Study after an event.
Longitudinal Study: Same group, long time.
Cross-Sectional Study: Different groups, one time point.
Cohort-Sequential Study: Cross-section + longitudinal combo.
Statistics:
Mean: Average.
Median: Middle number.
Mode: Most common.
Correlation Coefficient (r): Strength/direction (-1 to +1).
Histogram: Bar graph.
Statistically Significant: Not due to chance (p < 0.05).
Ethics:
Deception: Allowed if necessary and ethical.
Debriefing: Must fully explain after study.
Random Sample vs. Random Assignment:
Random Sample: Fair selection from population.
Random Assignment: Fair placement into groups.
3. Biopsychology
Evolution/Natural Selection: Darwin — traits aiding survival are passed on.
Genetics/Inheritance: Genes (DNA segments) influence traits and behavior.
Nature vs. Nurture:
Debate: Are we shaped more by biology (nature) or environment (nurture)?
Neurons:
Parts:
Dendrites: Receive signals.
Soma: Cell body.
Axon: Sends signal.
Myelin sheath: Speeds impulses.
Axon terminals: Send signal to next neuron.
Types: Sensory, motor, interneurons.
Neurotransmitters (NTs):
Dopamine: Movement, pleasure.
Serotonin: Mood.
Acetylcholine (ACh): Muscle action, memory.
Norepinephrine: Alertness.
GABA: Inhibitory.
Glutamate: Excitatory.
Endorphins: Pain relief.
Nervous System:
CNS: Brain + spinal cord.
PNS: Everything else.
Somatic: Voluntary movement.
Autonomic: Involuntary functions.
Sympathetic: “Fight or flight.”
Parasympathetic: “Rest and digest.”
Three Brain Layers:
Brainstem: Basic life functions (medulla, pons).
Limbic System: Emotions, memory (amygdala, hippocampus, hypothalamus).
Cerebral Cortex: Complex thought.
Lobes of the Cortex:
Frontal: Planning, decisions, motor cortex.
Parietal: Touch, sensory cortex.
Temporal: Hearing, language.
Occipital: Vision.
Cerebral Dominance:
Left: Language, logic.
Right: Spatial, creative tasks.
Split Brain: Corpus callosum cut; hemispheres can’t communicate.
4. Sensation and Perception
Transduction: Conversion of physical stimulus to neural signal.
Sensory Adaptation: Decreased sensitivity after constant stimulation.
Thresholds:
Absolute Threshold: Minimum stimulation to detect.
JND (Difference Threshold): Smallest detectable difference.
Signal Detection Theory: Detecting a stimulus depends on expectations, fatigue, etc.
Vision:
Retina: Contains rods (dim light) and cones (color).
Fovea: Focus point of retina, high cone concentration.
Optic nerve: Sends info to brain.
Hearing:
Cochlea: Transduction of sound waves.
Hair cells: Receptors in cochlea.
Place Theory: Pitch = location of hair cells.
Frequency Theory: Pitch = rate of impulses.
Perceptual Processing:
Bottom-Up: Start with sensory input.
Top-Down: Use prior knowledge.
Binding Problem: How brain combines features into a whole.
Perceptual Constancy: Objects look the same even when conditions change (shape, size, color).
Figure & Ground: Focused object = figure, background = ground.
Closure: Brain fills in gaps to perceive a whole.
Gestalt Laws:
Similarity: Group similar things.
Proximity: Group close things.
Common Fate: Group things moving together.
Depth Cues:
Binocular: Two eyes (retinal disparity, convergence).
Monocular: One eye (linear perspective, texture gradient, interposition, etc.).
Perceptual Set: Expectations influence perception.
5. States of Consciousness
Conscious vs. Non-Conscious Processing
Conscious: Active awareness of thoughts/environment.
Non-conscious: Mental processes not in awareness (e.g., breathing, memory storage).
Levels of the Non-Conscious Mind
Preconscious: Can be made conscious (e.g., memories).
Unconscious (Freud): Hidden desires, fears, conflicts.
Subconscious: Processing below awareness that affects behavior.
Sleep & Circadian Rhythms
Circadian Rhythm: 24-hour biological clock (sleep/wake cycle).
REM Sleep: Rapid eye movement; dreams; body is paralyzed.
N-REM Sleep: Non-dream stages (N1 = light, N2 = spindles, N3 = deep sleep).
Sleep Paralysis: REM-related; mind awake, body immobile.
Dream Theories
Freud:
Manifest Content: Storyline of the dream.
Latent Content: Hidden, unconscious meaning.
Modern Theories:
Activation-Synthesis: Random neural activity interpreted by brain.
Information Processing: Dreams help sort and store memories.
Hypnosis
Altered state of focused attention and suggestibility.
Useful for pain relief, habit change. Not reliable for memory recovery.
Psychoactive Drugs
Depressants: Slow activity (alcohol, barbiturates, opiates).
Stimulants: Speed up body (caffeine, nicotine, cocaine).
Hallucinogens: Alter perception (LSD, marijuana).
Addiction: Physical/psychological dependence; tolerance and withdrawal.
6. Learning
Learning vs. Instinct
Learning: Acquired behavior through experience.
Instinct: Inborn, automatic behavior.
Simple Learning
Habituation: Decreased response to repeated stimulus.
Classical Conditioning (Pavlov)
Neutral Stimulus (NS): No response before conditioning.
Unconditioned Stimulus (UCS): Naturally causes a response.
Unconditioned Response (UCR): Automatic reaction to UCS.
Conditioned Stimulus (CS): Was NS, now triggers learned response.
Conditioned Response (CR): Learned reaction to CS.
Key Terms
Acquisition: Initial learning of CS–CR link.
Extinction: CR fades when CS is no longer paired with UCS.
Spontaneous Recovery: CR returns after extinction.
Discrimination: Only specific CS triggers response.
Generalization: Similar stimuli also trigger response.
Operant Conditioning (Skinner)
Law of Effect (Thorndike): Behaviors followed by good outcomes are more likely repeated.
Reinforcement: Increases behavior.
Positive Reinforcement: Add pleasant stimulus.
Negative Reinforcement: Remove unpleasant stimulus.
Punishment: Decreases behavior.
Positive Punishment: Add something unpleasant.
Negative Punishment: Take away something pleasant.
Schedules of Reinforcement
Continuous: Every response is reinforced.
Intermittent: Not every time.
Fixed Ratio: After set number of responses.
Variable Ratio: Random number of responses.
Fixed Interval: After set time.
Variable Interval: Random time intervals.
Other Concepts
Shaping: Reinforcing closer steps to desired behavior.
Primary Reinforcers: Satisfy biological needs (food, water).
Secondary Reinforcers: Learned value (money, praise).
Token Economy: Use tokens (secondary) to exchange for rewards.
Cognitive Learning
Wolfgang Köhler: Chimps used insight to solve problems.
Cognitive Maps: Mental layouts (Tolman’s rats in a maze).
Latent Learning: Learning occurs but is hidden until needed.
Observational Learning (Bandura):
Bobo Doll Experiment: Kids imitate aggressive adults.
Modeling: Learning by observing others.