Creativity and Innovation Notes

Mind-Mapping

  • Mind-mapping is a visual note-making technique that can be done individually or in a group.

  • It enhances productivity by improving learning and thinking.

  • It uses cortical skills like word, image, number, logic, rhythm, color, and spatial awareness.

  • Mind-mapping unlocks the brain's potential.

Guidelines for Mind-Mapping

  • Mind Maps are open to interpretation.

  • Start in the center with an image of the topic using at least three colors.

  • Use images, symbols, codes, and dimensions.

  • Select key words and print using upper and lower case letters.

  • Each word/image must be alone and on its own line.

  • Lines must be connected starting from the central image.

  • The central lines are thicker, organic, and flowing, becoming thinner as they radiate out.

  • Make the lines the same length as the word/image.

  • Use colors as your own code throughout the Mind Map.

  • Develop your own personal style of Mind Mapping.

  • Use emphasis and show association in your Mind Map.

  • Keep the Mind Map clear by using radiant hierarchy, numerical order, or outlines.

Benefits of Mind-Mapping

  • All ideas are related, providing additional depth.

  • It encourages thoughts to grow outwards.

  • Ideas expand and radiate creative thinking.

  • Mind Maps work with the brain and encourage associations between ideas.

  • Each branch is associated with a previous branch.

  • It complements how the brain works and can lead to significant results.

SCAMPER

  • SCAMPER is a strategy to help students generate new ideas.

  • It supports creative and divergent thinking.

  • It helps you to think about changes that you can make to an existing product to create a new one.

  • It uses changes as starting points for creative thinking and to use your imagination.

How SCAMPER Works

  • Each letter refers to:

    • S → Substitute.

    • C → Combine.

    • A → Adapt.

    • M → Modify.

    • P → Put to other use.

    • E → Eliminate.

    • R → Rearrange.

  • Take an existing product, idea, or service you want to improve or develop.

  • Ask about each of the seven elements.

  • Use the questions to brainstorm about values, benefits, services, product features, pricing, and markets.

  • Check your answers.

  • Are any answers practical?

  • Could you employ any of these to establish a new product?

  • Explore good ideas further.

SCAMPER Techniques

Substitute
  • Thinking about substituting part of the product or process for something else.

  • Questions to be asked:

    • What other purpose?

    • What other times?

    • What other place?

    • What other components/materials/parts?

    • What else instead?

    • Who else instead?

Combine
  • Combine two or more parts of the product or process to make something new or to produce a combined effect greater than the sum of their separate effects.

  • Questions to be asked:

    • What technologies can be combined?

    • What part/material can be combined?

    • What idea, purpose, and units can be combined?

Adapt
  • Thinking a way on which parts of the product or process could be adapted or find a way to change the nature of the product or process.

  • Questions to be asked:

    • What photo or sound can be added?

    • What color or form can be added?

    • Which extra function can be added?

Modify or Magnify
  • Think a way on changing certain part or all of the product or process, or twisting it in an unusual way.

  • Questions to be asked:

    • What other meaning?

    • What might I add?

    • Which other shape might I adapt?

Put to Other Use
  • Think a way on how you might put a certain product or process to other use or how you might reuse something from somewhere else.

  • Questions to be asked:

    • Can I use it in other industries?

    • What else can the product/service can be used for?

    • Which other possible uses are there if it’s modified?

Eliminate
  • Think of the product in the end if you eliminate certain parts of the process and consider what you might do in that situation.

  • Questions to be asked:

    • What is non-essential or unnecessary?

    • What would happen if it was made smaller?

    • What would happen if those rule are eliminated?

Rearrange or Reverse
  • Think of what you might do if parts of the product or process worked in reverse or were sequenced differently.

  • Questions to be asked:

    • What can be arranged in a different way?

    • What can be turned/twisted?

    • What can be reserved/turned up side down?

Six Thinking Hats

  • The six thinking hats is a tool to boost the productivity of creative thinking by dividing up the different styles of thinking into six "hats“.

  • Hats help groups and individuals to do parallel thinking.

  • You can ‘Put on’ and ‘Put off’ hat.

White Hat

  • Neutral hat, talks only about facts, figures, and data.

  • Be like a computer while wearing the white hat.

  • Exclude emotion.

  • What information do we have?

  • What are the facts?

  • And/or what information do we need?

  • Two levels of facts: Believed facts and checked facts.

Red Hat

  • Gives you an opportunity to express feeling and emotion.

  • Intuition and hunches.

  • Likes and dislikes.

  • Legitimize the emotion as part of the discussion.

  • No need for justification.

Black Hat

  • Black hat thinking is concerned with caution and care.

  • Hat of survival.

  • Base of critical thinking.

  • The risks, dangers, and potential problems need to be considered.

  • Most abused hat.

  • As we are naturally programmed for this.

Yellow Hat

  • Develop ‘value sensitivity’ (opposite to danger sensitivity).

  • Naturally not programmed to do so unlike the black hat.

  • Yellow hat looks for the positive side and benefits.

  • I know the risk of doing it, now I need some yellow hat thinking on it!.

  • Why something may work, though it is outrageous.

Green Hat

  • Hardest hat to wear.

  • Hat of creativity, new approach to problems.

  • Generation of new ideas and find new alternatives.

  • Collecting the idea with the green hat then do some yellow and black hat thinking on it.

Blue Hat

  • Should be used in starting and ending sessions.

  • Setting the thinking tasks: why are we here?

  • And what do we want to achieve?

  • Focus and control of the process.

  • Decide the sequence of other hats.

Strategies and Programs

  • Blue, White, Green - Initial Ideas

  • Blue, White, Green, Yellow, Black, Red - Choosing between alternatives

  • Blue, White, Black, Green - Identification of solutions

  • Blue, Black, Green, White - Fast feedback

  • Blue, Yellow, Black, White - Strategic planning

  • Blue, White, Yellow, Black, Green, Red - Press improvement

  • Blue, White, Green, Red, Yellow, Black - Problem-solving

  • Blue, Red, White, Yellow, Black, Green - Performance assessment

Bionics

  • Bionics is the application of methods and systems found in nature to the study and design of modern technology.

  • The bionic method attempts to derive direct approaches to solutions from analogous cases in the animal or vegetable kingdom.

  • For example, many ideas for aircraft development are taken from insects and birds.

Six-Step Bio-Inspiration Strategy

  • Exploring nature.

  • Attraction of attention.

  • Identification of inspiring natural solutions.

  • Exploration of the identified natural solutions.

  • Reformulation of the identified natural solution.

  • Find design problems where the solutions can be used.

Exercises

Min Specs

  1. Want to develop an even more effective set of creative rules?
    Why not have a group create its own framework and identify only what they need to move forward?

  2. With Min Specs, first have a group brainstorm all the do’s and don’ts of approaching and completing a current challenge, project, or initiative.

  3. Next, ask your team to reduce the list to the bare minimum you need in order to achieve your goal.

  4. The result is a list of minimum specs you can use as a framework for moving forward swiftly, effectively, and in a way the group has all agreed on.

  5. Applying this can remove roadblocks, push a team forward, and help inform creative projects – all with a self-directed list you can amend and update in the future.