Creativity and Innovation Notes
Mind-Mapping
Mind-mapping is a visual note-making technique that can be done individually or in a group.
It enhances productivity by improving learning and thinking.
It uses cortical skills like word, image, number, logic, rhythm, color, and spatial awareness.
Mind-mapping unlocks the brain's potential.
Guidelines for Mind-Mapping
Mind Maps are open to interpretation.
Start in the center with an image of the topic using at least three colors.
Use images, symbols, codes, and dimensions.
Select key words and print using upper and lower case letters.
Each word/image must be alone and on its own line.
Lines must be connected starting from the central image.
The central lines are thicker, organic, and flowing, becoming thinner as they radiate out.
Make the lines the same length as the word/image.
Use colors as your own code throughout the Mind Map.
Develop your own personal style of Mind Mapping.
Use emphasis and show association in your Mind Map.
Keep the Mind Map clear by using radiant hierarchy, numerical order, or outlines.
Benefits of Mind-Mapping
All ideas are related, providing additional depth.
It encourages thoughts to grow outwards.
Ideas expand and radiate creative thinking.
Mind Maps work with the brain and encourage associations between ideas.
Each branch is associated with a previous branch.
It complements how the brain works and can lead to significant results.
SCAMPER
SCAMPER is a strategy to help students generate new ideas.
It supports creative and divergent thinking.
It helps you to think about changes that you can make to an existing product to create a new one.
It uses changes as starting points for creative thinking and to use your imagination.
How SCAMPER Works
Each letter refers to:
S → Substitute.
C → Combine.
A → Adapt.
M → Modify.
P → Put to other use.
E → Eliminate.
R → Rearrange.
Take an existing product, idea, or service you want to improve or develop.
Ask about each of the seven elements.
Use the questions to brainstorm about values, benefits, services, product features, pricing, and markets.
Check your answers.
Are any answers practical?
Could you employ any of these to establish a new product?
Explore good ideas further.
SCAMPER Techniques
Substitute
Thinking about substituting part of the product or process for something else.
Questions to be asked:
What other purpose?
What other times?
What other place?
What other components/materials/parts?
What else instead?
Who else instead?
Combine
Combine two or more parts of the product or process to make something new or to produce a combined effect greater than the sum of their separate effects.
Questions to be asked:
What technologies can be combined?
What part/material can be combined?
What idea, purpose, and units can be combined?
Adapt
Thinking a way on which parts of the product or process could be adapted or find a way to change the nature of the product or process.
Questions to be asked:
What photo or sound can be added?
What color or form can be added?
Which extra function can be added?
Modify or Magnify
Think a way on changing certain part or all of the product or process, or twisting it in an unusual way.
Questions to be asked:
What other meaning?
What might I add?
Which other shape might I adapt?
Put to Other Use
Think a way on how you might put a certain product or process to other use or how you might reuse something from somewhere else.
Questions to be asked:
Can I use it in other industries?
What else can the product/service can be used for?
Which other possible uses are there if it’s modified?
Eliminate
Think of the product in the end if you eliminate certain parts of the process and consider what you might do in that situation.
Questions to be asked:
What is non-essential or unnecessary?
What would happen if it was made smaller?
What would happen if those rule are eliminated?
Rearrange or Reverse
Think of what you might do if parts of the product or process worked in reverse or were sequenced differently.
Questions to be asked:
What can be arranged in a different way?
What can be turned/twisted?
What can be reserved/turned up side down?
Six Thinking Hats
The six thinking hats is a tool to boost the productivity of creative thinking by dividing up the different styles of thinking into six "hats“.
Hats help groups and individuals to do parallel thinking.
You can ‘Put on’ and ‘Put off’ hat.
White Hat
Neutral hat, talks only about facts, figures, and data.
Be like a computer while wearing the white hat.
Exclude emotion.
What information do we have?
What are the facts?
And/or what information do we need?
Two levels of facts: Believed facts and checked facts.
Red Hat
Gives you an opportunity to express feeling and emotion.
Intuition and hunches.
Likes and dislikes.
Legitimize the emotion as part of the discussion.
No need for justification.
Black Hat
Black hat thinking is concerned with caution and care.
Hat of survival.
Base of critical thinking.
The risks, dangers, and potential problems need to be considered.
Most abused hat.
As we are naturally programmed for this.
Yellow Hat
Develop ‘value sensitivity’ (opposite to danger sensitivity).
Naturally not programmed to do so unlike the black hat.
Yellow hat looks for the positive side and benefits.
I know the risk of doing it, now I need some yellow hat thinking on it!.
Why something may work, though it is outrageous.
Green Hat
Hardest hat to wear.
Hat of creativity, new approach to problems.
Generation of new ideas and find new alternatives.
Collecting the idea with the green hat then do some yellow and black hat thinking on it.
Blue Hat
Should be used in starting and ending sessions.
Setting the thinking tasks: why are we here?
And what do we want to achieve?
Focus and control of the process.
Decide the sequence of other hats.
Strategies and Programs
Blue, White, Green - Initial Ideas
Blue, White, Green, Yellow, Black, Red - Choosing between alternatives
Blue, White, Black, Green - Identification of solutions
Blue, Black, Green, White - Fast feedback
Blue, Yellow, Black, White - Strategic planning
Blue, White, Yellow, Black, Green, Red - Press improvement
Blue, White, Green, Red, Yellow, Black - Problem-solving
Blue, Red, White, Yellow, Black, Green - Performance assessment
Bionics
Bionics is the application of methods and systems found in nature to the study and design of modern technology.
The bionic method attempts to derive direct approaches to solutions from analogous cases in the animal or vegetable kingdom.
For example, many ideas for aircraft development are taken from insects and birds.
Six-Step Bio-Inspiration Strategy
Exploring nature.
Attraction of attention.
Identification of inspiring natural solutions.
Exploration of the identified natural solutions.
Reformulation of the identified natural solution.
Find design problems where the solutions can be used.
Exercises
Min Specs
Want to develop an even more effective set of creative rules?
Why not have a group create its own framework and identify only what they need to move forward?With Min Specs, first have a group brainstorm all the do’s and don’ts of approaching and completing a current challenge, project, or initiative.
Next, ask your team to reduce the list to the bare minimum you need in order to achieve your goal.
The result is a list of minimum specs you can use as a framework for moving forward swiftly, effectively, and in a way the group has all agreed on.
Applying this can remove roadblocks, push a team forward, and help inform creative projects – all with a self-directed list you can amend and update in the future.