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Psych Learning Quiz study guide

Mod 3.7a – “Classical Conditioning: Basic Concepts”

  • Learning: A lasting change in behavior due to experience.

  • Habituation: Decreased response to a repeated stimulus over time.

  • Associative Learning: Learning that two events occur together (like stimulus + response).

  • Behaviorism: Psychology view that studies behavior without referencing mental processes.

  • Classical Conditioning: Learning to link two stimuli to anticipate events.

    • NS (Neutral Stimulus): A stimulus that initially produces no response.

    • UCS (Unconditioned Stimulus): A stimulus that naturally triggers a response.

    • UCR (Unconditioned Response): The natural response to the UCS.

    • CS (Conditioned Stimulus): Previously NS, now triggers a learned response.

    • CR (Conditioned Response): Learned response to the CS.

  • Acquisition: The initial stage of learning the stimulus-response link.

  • Extinction: The weakening of a CR when the CS is no longer paired with the UCS.

  • Spontaneous Recovery: Reappearance of a weakened CR after a rest period.

  • Generalization: Responding similarly to stimuli like the CS.

  • Discrimination: Learning to respond only to the CS, not similar stimuli.


Mod 3.7b – “Classical Conditioning: Applications & Biological Limits”

  • Preparedness: Biological tendency to learn certain associations (like fear of snakes) more easily.

  • Taste Aversion: Avoiding a food after getting sick from it, even once.


Mod 3.8a & b – “Operant Conditioning”

  • Operant Conditioning: Learning where behavior is strengthened or weakened by consequences.

  • Law of Effect: Behaviors followed by rewards are more likely to happen again.

  • Operant Chamber/Skinner Box: A box used to study animal behavior and rewards.

  • Reinforcement: Increases behavior.

    • Positive Reinforcement: Adding something pleasant to increase behavior.

    • Negative Reinforcement: Removing something unpleasant to increase behavior.

  • Shaping: Gradually guiding behavior using reinforcers toward a desired outcome.

  • Primary Reinforcers: Naturally satisfying (like food or water).

  • Secondary Reinforcers: Learned value (like money or praise).

  • Continuous Reinforcement: Reinforcing the behavior every time it occurs.

  • Partial/Intermittent Reinforcement: Reinforcing only sometimes; slower learning but more resistant to extinction.

    • Fixed-Ratio: Reinforce after a set number of responses.

    • Variable-Ratio: Reinforce after an unpredictable number of responses.

    • Fixed-Interval: Reinforce after a fixed amount of time.

    • Variable-Interval: Reinforce after changing time intervals.

  • Punishment: Decreases behavior.

    • Positive Punishment: Adding something unpleasant to reduce behavior.

    • Negative Punishment: Taking away something pleasant to reduce behavior.


Mod 3.9 – “Social, Cognitive, & Neurological Factors in Learning”

  • Cognitive Map: Mental layout of an environment.

  • Latent Learning: Learning that happens but isn’t shown until there’s a reason to use it.

  • Insight Learning: Sudden realization of a solution without trial and error.

  • Observational Learning: Learning by watching others.

  • Modeling: Imitating someone else’s behavior.

  • Mirror Neurons: Brain cells that fire both when we act and when we see someone else act.

  • Prosocial Behavior: Positive, helpful actions.

  • Antisocial Behavior: Negative, harmful actions.