AP Psychology Exam Review Packet 2025

Psychology Research Methods (0.1-0.3)

  • Research Scenario: Stress in U.S. College Students

    • Context: A psychologist studies stress levels in college students across the United States. He administers a survey to 500500 students randomly sampled from 55 different California universities.

    • Reliability: The researcher ensures consistency by testing if the survey yields the same results when given to participants multiple times. Retesting students confirms reliability.

    • Validity: The researcher compares survey scores with an accepted stress survey to ensure he is actually measuring stress. This process tests for validity.

    • Population: The entire group being studied, which in this case is "All U.S. college students."

    • Sample: The actual participants in the study, which are the 500500 students who completed the survey.

    • Generalizability: Because the study only sampled California students, its ability to apply findings to the broader population of all U.S. students is limited.

  • Research Methods Identification

    • Correlational Study: Examining the relationship between hours of social media use and reported levels of anxiety.

    • Meta-analysis: A psychologist collects and statistically analyzes results from 5050 different studies regarding the effectiveness of Cognitive-Behavioral Therapy (CBT) for depression.

    • Case Study: An in-depth study of a single individual, such as "H.M.," who had parts of his brain removed to treat epilepsy and subsequently could not form new long-term memories.

    • Naturalistic Observation: Observing children at a public playground to see how they share and take turns without adult guidance or interference.

    • Experiment: Research where participants are randomly assigned to groups (e.g., one group sleeps 8 hours8\text{ hours} and the other 4 hours4\text{ hours}) to test the effect on a specific outcome (memory test).

  • Classic Study: Harry Harlow’s Contact Comfort

    • Setup: Baby rhesus monkeys were separated from mothers and placed with two surrogates: a wire mother providing milk and a soft cloth mother providing no milk.

    • Independent Variable (IV): The type of mother (Wire vs. Cloth).

    • Operational Definition of IV: Offering the wire mother compared to the cloth mother.

    • Dependent Variable (DV): Clinging behavior to the cloth mother.

    • Operational Definition of DV: Amount of time spent with each mother.

    • Findings: Monkeys preferred the cloth mother for "contact comfort." Monkeys raised without social contact showed severe emotional problems (mating, parenting, and interaction issues).

  • Random Processes

    • Random Assignment (RA): Randomly telling participants to either sleep 4 hours4\text{ hours} or 8 hours8\text{ hours} before a test; randomly putting patients into CBT or mindfulness groups; assigning kids to play video games with red vs. blue villains.

    • Random Sampling (RS): Selecting 1,0001,000 high schoolers across the U.S. for a survey; a computer selecting 500500 Instagram users from the total user base; using a national database to select 250250 parents.

  • Study Controls

    • Double-blind Study: A study where neither the patients nor the researchers know who receives the real drug and who receives the placebo. This is designed to prevent bias.

Statistics (0.4)

  • Calculations for the Data Set: 2, 4, 6, 7, 8, 8, 10, 12, 15

    • Mean: 2+4+6+7+8+8+10+12+159=8\frac{2+4+6+7+8+8+10+12+15}{9} = 8

    • Median: The middle value is 88

    • Mode: The most frequent number is 88

    • Range: 152=1315 - 2 = 13

  • Normal Distribution and Percents

    • A person with a mean score has scored higher than 50%50\% of other participants.

    • A score 11 Standard Deviation (SD) above the mean translates to scoring higher than 84%84\% of participants.

    • If Jolene is in the 82nd82\text{nd} percentile on her SAT, she scored higher than 82%82\% of other students.

  • Histograms and Skew

    • Negative Skew: Data Set A shows a negative skew because of a low outlier.

    • Standard Deviation: Data Set B has a larger standard deviation than Data Set A because the data is more spread out.

  • Statistical Significance

    • p-value: A p < 0.05 indicates that the data is statistically significant. This means the observed difference between means is likely a meaningful difference and unlikely to be due to chance.

Ethics (0.5)

  • Institutional Review Board (IRB): An ethics committee that must approve studies (e.g., a study on children and social anxiety) before they begin.

  • Informed Consent: An adult (e.g., Josie, 2727) agreeing to participate after being informed of the study's nature.

  • Informed Assent: A child (e.g., Teddy, 55) participating because their parents agreed.

  • Confidentiality: Keeping a participant's (e.g., Anne's) name and personal information private.

  • Confederates: Actors used in a study (e.g., the 55 actors in a conformity study giving wrong answers) to manipulate the social environment.

  • Debriefing: Revealing the true purpose of the study to the participant at the end of the experiment.

Overview of the Nervous System (1.1 – 1.2)

  • Nature vs. Nurture

    • Nurture: Environmental influences (e.g., Elena becomes a pianist through years of practice despite no natural gift).

    • Nature: Genetic influences (e.g., Hiroshi’s math ability appearing to be inherited from his mathematician father).

    • Twin Studies: Research on identical twins (e.g., Noah and Felix) separated at birth who show similar personalities, indicating genetic influence.

    • Eugenics: The unethical, discredited practice of promoting "selective breeding" for desirable traits (e.g., the early 20th-century promotion that only people like Hans should reproduce).

  • Nervous System Divisions

    • Central Nervous System (CNS): The brain and spinal cord; responsible for complex reasoning (e.g., Justin deciding which AP class to take).

    • Peripheral Nervous System (PNS): Sensory and motor neurons connecting the CNS to the rest of the body (e.g., Jessica feeling the burn from a hot pan).

    • Somatic Nervous System: Controls voluntary muscle movements (e.g., Kofi consciously moving his arm to throw a baseball).

    • Autonomic Nervous System: Controls involuntary functions like heartbeat and digestion (e.g., Fatima not having to think to make her heart beat).

    • Sympathetic Nervous System: Prepares the body for "fight or flee" (e.g., Diego’s heart rate spiking and pupils dilating when seeing a bear).

    • Parasympathetic Nervous System: Calms the body after a stressor (e.g., Diego relaxing after escaping the bear).

The Neuron, Neurotransmitters, and Drugs (1.3)

  • Neuron Specifics and Firing

    • Action Potential: An electrical impulse sent down the axon.

    • All-or-Nothing Principle: A neuron fires completely or not at all; it must reach a specific stimulation threshold.

    • Refractory Period: The brief moment after a neuron fires during which it cannot fire again.

    • Myelin Sheath: Insulation for the axon; damage to this leads to Multiple Sclerosis (muscle weakness).

    • Neuron Parts:

      1. Dendrite: Receives incoming signals.

      2. Soma (Cell Body): The main body of the cell.

      3. Axon: Passes the impulse away from the cell body.

      4. Terminal Buttons: Release neurotransmitters into the synapse.

  • Neurotransmitters and Hormones

    • Acetylcholine: Essential for memory (James); deficiency is linked to Myasthenia Gravis (muscle weakness).

    • Dopamine: Reward and happiness (Andre).

    • Serotonin: Mood regulation; boosted by antidepressants (Lucy).

    • GABA: Inhibitory neurotransmitter that helps relaxation (Raj); increased by anti-anxiety meds.

    • Glutamate: Excitatory neurotransmitter essential for memory and learning (Aisha).

    • Endorphins: Natural painkillers that create euphoria (Eliza).

    • Substance P: Transmits pain signals to the brain (Miguel).

    • Norepinephrine: Increases alertness during emergencies (Kamal).

    • Melatonin: Hormone that increases in the evening to induce sleep (Yuki).

    • Ghrelin: Hormone that increases hunger (Ali).

    • Leptin: Hormone that signals fullness (Grace).

    • Oxytocin: Hormone linked to emotional bonding (Mariah).

    • Adrenaline: Hormone providing an energy rush (Theo).

  • Psychoactive Drugs

    • Stimulant: Drugs that increase alertness (Caffeine for DeShawn; Cocaine for Luca).

    • Depressant: Drugs that slow reaction time (Alcohol for Jonah).

    • Hallucinogen: Drugs like LSD that cause surreal hallucinations (Ming).

    • Opioids: Synthetic or natural painkillers like Heroin or Morphine; they mimic endorphins (Sophie, Kendall, Darius).

    • Agonist: A chemical that mimics a neurotransmitter.

    • Antagonist: A chemical that blocks a neurotransmitter (e.g., Naloxone blocking opiates for Sophia).

    • Reuptake Inhibitor: Prevents neurons from reabsorbing neurotransmitters (e.g., SSRIs for Jamal).

    • Withdrawal: Nausea and headaches after quitting a substance (Ravi).

    • Tolerance: Needing more of a substance to achieve the same effect (Pablo and coffee).

    • Addiction: Struggling to stop using a substance despite risks (Zara).

  • Neural Processes

    • Sensory Neurons: Transmit sensations (like cold) from skin to brain (Jalen).

    • Motor Neurons: Send signals from the brain to muscles (Yara kicking a soccer ball).

    • Reflex Arc: Automatic response to stimuli (e.g., Isa pulling her hand away from a hot pan before processing pain).

The Brain (1.4)

  • Structures and Functions

    • Brainstem/Medulla: Controls essential functions like breathing, heart rate, and digestion.

    • Reticular Activating System: Helps wake someone up from sleep (Javier).

    • Thalamus: Sensory relay station directing information to appropriate brain areas (Carlos).

    • Cerebellum: Fine-tunes muscle movements, posture, and balance (Maya cycling).

    • Limbic System: Group of structures (Amygdala, Hippocampus, Hypothalamus) processing emotion and stress (Nia).

    • Amygdala: Triggers fear responses (Noah and spiders).

    • Hippocampus: Stores and processes memories (Isabella).

    • Hypothalamus: Regulates temperature, hunger, and thirst (Leila).

    • Pituitary Gland: Works with the hypothalamus to release hormones; the "master gland."

    • Cerebrum: Largest part of the brain; responsible for complex thinking and reasoning (Luca playing chess).

  • Lobes and Cortexes

    • Frontal Lobe: Decision-making and planning (David).

    • Parietal Lobe: Contains the Somatosensory Cortex; processes touch and pain (Emily).

    • Occipital Lobe: Processes visual information (Musa seeing red).

    • Temporal Lobe: Processes auditory information (Maya listening to music).

  • Brain Specialization and Damage

    • Broca’s Area: Responsible for clear speech production; damage causes difficulty speaking (Natalie).

    • Wernicke’s Area: Responsible for speech comprehension; damage causes fluent but nonsensical speech (Luca).

    • Corpus Callosum: Connects left and right hemispheres; sometimes severed to manage seizures (Brody).

    • Hemispheric Specialization: Left hemisphere typically handles logic/math (Liam); right handles creativity (Maya).

    • Contralateral Hemispheric Organization: Right hemisphere controls the left side of the body and vice versa (Zane).

    • Brain Plasticity: The brain's ability to reorganize itself after damage (Marco).

    • Lesioning: Intentionally damaging brain tissue for research (Anna).

    • Prosopagnosia: An inability to recognize faces (Tom).

    • Blindsight: Ability to identify moving objects without conscious visual perception after occipital lobe damage (Rachel).

  • Brain Scans

    • EEG: Monitors brain waves during sleep (Rachel).

    • fMRI: Shows brain activity/blood flow during tasks like puzzle-solving (Luis).

Sleep (1.5)

  • Sleep Stages and Mechanics

    • Circadian Rhythm: Internal clock for waking and sleeping (Olivia).

    • REM Sleep: Stage with vivid dreams and brain activity, though the body is paralyzed (Omar).

    • NREM: Stages with slow brain waves and no dreaming (Ethan).

    • Memory Consolidation: Brain processing and storing long-term info during sleep (Sophie).

    • Restoration: Rejuvenating the body after a long day (Juan).

    • REM Rebound: Spending more time in REM after sleep deprivation (Amira).

  • Sleep Phenomena and Disorders

    • Insomnia: Persistent trouble falling/staying asleep (Carmen).

    • Sleep Apnea: Repeatedly stopping breathing during sleep (Jorge).

    • Narcolepsy: Falling asleep unexpectedly throughout the day (Victor).

    • Somnambulism: Sleepwalking (Sophia).

    • REM Sleep Behavior Disorder: Physically acting out dreams due to lack of paralysis (Tom).

    • Activation Synthesis: The theory that dreams are the brain synthesizing random neural firing (Lucy).

    • Hypnagogic Sensations: Feeling like floating or falling while drifting to sleep (Ravi).

    • Jet Lag: Exhaustion from flying across time zones (Ethan).

  • Split Brain Case Study

    • Subject (Jose): He has a severed corpus callosum. If a word is flashed to his right visual field, he can say it aloud (SHOE).

    • Reasoning: The right eye (visual field) communicates with the left hemisphere, which is responsible for speech.

Sensation (1.6)

  • Thresholds and Principles

    • Transduction: Converting external stimuli (sound waves) into neural signals.

    • Absolute Threshold: Minimum stimulation needed to detect a stimulus 50%50\% of the time (Ben hearing a faint tone).

    • Just-noticeable Difference (JND): The minimum difference between two stimuli required for detection (Emily with weights).

    • Weber’s Law: Detection of stimuli differences becomes harder as the size/intensity of the stimuli increases (Ava with boxes).

    • Sensory Adaptation: Diminished sensitivity as a result of constant stimulation (Lila and perfume).

  • Vision

    • Structure: Cornea → Pupil → Iris → Lens (Accommodation) → Retina → Optic Nerve.

    • Rods: Photoreceptors for low-light vision (Maya's midnight walk).

    • Cones: Photoreceptors for color and detail (Sophia looking at a painting).

    • Fovea: Central part of retina with highest clarity (Raj reading fine print).

    • Blind Spot: Point where the optic nerve leaves the eye; no photoreceptors present (David).

    • Accommodation: Eye muscles adjusting the lens to focus images (Mark).

    • Theories:

      1. Trichromatic Theory: Color vision via three types of cones (Red, Blue, Green) (Ravi).

      2. Opponent Process Theory: Color seen via opposing pairs; explains afterimages (green after red) (Eliana).

    • Conditions: Nearsightedness (Carlos), Farsightedness (Helen), Dichromatism (Ethan), Monochromatism (Lina).

  • Audition

    • Amplitude: Determines loudness (Maria playing flute).

    • Wavelength: Determines pitch/frequency.

    • Theories:

      1. Place Theory: Pitch perceived based on the location of cochlea stimulation (John).

      2. Frequency Theory: Rate of nerve firing corresponds to sound frequency (Mark).

      3. Volley Theory: Neurons fire in rapid succession to encode very high pitches (Jasmine).

    • Sound Localization: Brain processes timing/intensity differences between ears to find sound sources (Lily hearing a dog).

  • Other Senses

    • Olfaction: Sense of smell (Daniel).

    • Gustation: Sense of taste (Jack).

    • Kinesthetic Sense: Detecting location of body parts in space (Aiden).

    • Vestibular Sense: Detecting motion and balance via the inner ear (Chloe spinning).

    • Gate Control Theory: Rubbing an injury (like a knee) reduces pain signals to the brain (Saiah).

    • Synesthesia: Cross-modal perception (e.g., seeing red when hearing "A") (Sam).

    • Phantom Limb: Feeling sensation in a missing limb (Dante).

    • Pheromones: Chemical signals influencing attraction (Amira).

Perception (2.1 – 2.2)

  • Processing and Attention

    • Bottom-Up Processing: Processing features (shape, fur) before identifying an object as a dog (Baby Jack).

    • Top-Down Processing: Using context to understand messy handwriting (Emma).

    • Automatic Processing: Remembering breakfast without effort (Liam).

    • Cocktail Party Effect: Hearing one's name in a loud room (Sophia).

    • Inattentional Blindness: Not noticing a street performer while texting (David).

    • Change Blindness: Not realizing a waiter was replaced by someone else (Anna).

  • Gestalt Principles (Identifying Patterns)

    • Closure: Seeing dots in a circular pattern as a whole circle.

    • Similarity: Grouping items that look alike.

    • Proximity: Grouping items that are close together.

    • Figure-Ground: Distinguishing an object from its background.

  • Depth and Motion Perception

    • Binocular Cues: Retinal Disparity (image shift between eyes) and Convergence (eyes moving inward for close objects).

    • Monocular Cues:

      1. Interposition: Blocked objects seen as farther away.

      2. Relative Size: Smaller looking objects perceived as farther.

      3. Linear Perspective: Parallel lines (train tracks) appearing to converge.

      4. Relative Clarity: Hazy objects seem farther.

    • Phi Phenomenon: Perceiving two blinking lights in sequence as movement.

    • Stroboscopic Movement: Perceiving flipped drawings as animation (Nathan).

    • Visual Cliff: A test for depth perception in babies (Baby Tim).

  • Perceptual Influences

    • Perceptual Set: Expecting a horror movie to be scary, leading to misinterpreting shadows (Linda).

    • Perceptual Constancies: Recognizing a door as the same shape despite viewing angles (Jake).

Thinking, Problem-Solving, and Judgment (2.2)

  • Strategies and Cognitive Concepts

    • Algorithm: Step-by-step formula (e.g., math formula for Sophia).

    • Heuristic: Mental shortcuts (Guessing a password via common patterns for Liam).

      1. Availability Heuristic: Fearing plane crashes more than car accidents due to media coverage (John).

      2. Representativeness Heuristic: Assuming a quiet person is a librarian rather than a football player (Sarah).

    • Prototype: The best example of a category (Golden retriever for "dog").

    • Schema: Organized framework of knowledge (Mike’s knowledge of cars).

    • Metacognition: Reflecting on one's own thinking or study habits (Alex).

    • Priming: Seeing "yellow" makes one recognize "banana" faster.

    • Convergent Thinking: Narrowing answers down to one best choice.

    • Divergent Thinking: Coming up with multiple unique ideas.

  • Biases and Obstacles

    • Confirmation Bias: Only reading news that aligns with personal political views (Amy).

    • Belief Perseverance: Refusing to change beliefs despite proof (Lisa).

    • Sunk-Cost Fallacy: Staying in a bad movie because the ticket was already paid for (Olivia).

    • Gambler’s Fallacy: Believing a machine is "due" for a win.

    • Framing: Being more likely to buy yogurt labeled "90%90\% fat-free" than "10%10\% fat."

    • Functional Fixedness: Struggling to use a book as a doorstop.

    • Mental Set: Trying the same old failed method on a new puzzle (Emily).

    • Insight: Suddenly realizing a riddle's solution (Jake).

Memory (2.3 – 2.7)

  • Memory Models and Types

    • Multi-Store Model: Sensory → Short-term → Long-term (James).

    • Working Memory: Holding numbers in mind while solving a problem (Emma).

    • Sensory Memory: Iconic (visual flash; Jake seeing lightning) and Echoic (sound; Sophia hearing "hello").

    • Episodic Memory: Events (First trip to Disneyland).

    • Semantic Memory: Facts (Paris is the capital of France).

    • Procedural Memory: Skills (Tying shoes without thinking).

    • Flashbulb Memory: Vividly remembering where one was during a shocking event.

  • Encoding and Retrieval

    • Chunking: Breaking digits into groups (Credit card numbers).

    • Mnemonic Devices: Using acronyms like "My Very Educated Mother…"

    • Method of Loci: Placing items mentally in a house.

    • Effortful Processing: Studying via detailed notes (Ava).

    • Shallow Processing: Memorizing by appearance (Structural Processing: bold vs. plain text).

    • Deep Processing: Creating meaningful connections (Semantic Processing).

    • Recall: Essay writing without prompts.

    • Recognition: Multiple-choice test (Jessica).

    • Primacy Effect: Best recall for the first items on a list.

    • Recency Effect: Best recall for the last items heard.

  • Forgetting and Memory Issues

    • The Forgetting Curve: Rapid loss followed by leveling off (Spanish vocab for Tom).

    • Proactive Interference: Old info (last year's date) blocking new info (current date).

    • Retroactive Interference: New info (new locker code) blocking old info (old code).

    • Anterograde Amnesia: Inability to form new memories (Mia).

    • Retrograde Amnesia: Loss of memories from before an accident (David).

    • Source Amnesia: Forgetting where info was learned.

    • Misinformation Effect: Misremembering details after hearing others' versions (Anna).

    • Constructive Memory: Recalling a story that never happened (Carlos).

    • Infantile Amnesia: Inability to remember infancy.

  • Retention Strategies

    • Spacing Effect: Studying over several weeks.

    • Testing Effect: Quizzing oneself (Olivia).

    • Long-Term Potentiation (LTP): Neural pathways becoming more efficient with repeated study (Sarah).

Intelligence (2.8)

  • Testing and Measures

    • General Intelligence (gg): Performing well across math, reading, and logic tasks (Aisha).

    • Mental Age: A 1010-year-old scoring at a 1212-year-old level (Jamal).

    • Achievement Tests: Measuring what has been learned (End-of-year history exam for Tariq).

    • Aptitude Tests: Measuring potential (Medical school entrance exam).

    • Standardization: Giving every student the same instructions and conditions (Luca).

    • Normal Curve: SAT scores forming a bell-shaped distribution (Fatima).

  • Reliability and Validity

    • Split-Half Reliability: Splitting a test in half to see if both halves produce similar scores (Ravi).

    • Test-Retest Reliability: Taking the same personality test twice and getting the same results (Jorge).

    • Content Validity: Ensuring a math test actually includes algebra and geometry (Zainab).

    • Predictive Validity: An entrance exam accurately predicting medical school performance (Hana).

  • Psychological Factors

    • Flynn Effect: IQ scores rising over generations (Samuel's grandfather vs. now).

    • Growth Mindset: Believing skill can improve with effort (Amina).

    • Fixed Mindset: Believing intelligence is static (Robert).

    • Stereotype Threat: Performance suffering due to anxiety about negative stereotypes (Amira).

    • Stereotype Lift: Performance improving due to positive confidence from a stereotype (Kenji).

Developmental Psychology (3.1 – 3.6)

  • Physical and Biological Development

    • Longitudinal Research: Tracking one person's memory for 45 years45\text{ years}.

    • Cross-Sectional Research: Comparing different age groups (1010, 3030, 6060) in the same year.

    • Fine Motor Skills: Buttoning a shirt (Mia).

    • Gross Motor Skills: Learning to walk (Daniel).

    • Teratogens: Harmful substances (alcohol) impacting a fetus (fetal alcohol syndrome).

    • Secondary Sex Characteristics: Developing breast tissue.

    • Menarche: First menstrual period (age 1212).

    • Spermarche: Producing sperm (Michael).

    • Biological Sex: Phenotypically male traits with XY chromosomes (Jack).

    • Gender Identity: Identifying as a woman (Emma).

  • Cognitive Development (Piaget and Others)

    • Sensorimotor Stage: Exploring via senses (Baby Ava mouth-exploration); Object Permanence (Noah knowing a hidden toy still exists).

    • Preoperational Stage: Age 272-7; Egocentrism (Liam assuming others see what he sees); Animism (Grace thinking her bear gets lonely).

    • Concrete Operational Stage: Age 88; understanding logical operations and Conservation (Ethan understanding water volume remains equal in different glasses).

    • Formal Operational Stage: Age 1414; abstract reasoning about politics (Mia).

    • Assimilation: Calling a cow a "big dog" based on existing schemas (Lucas).

    • Accommodation: Learning a car is different from a truck (Jonathan).

    • Zone of Proximal Development (ZPD): Solving math with a teacher’s help (Ethan).

    • Theory of Mind: Realizing others have different thoughts (Emma, age 55).

    • Intelligence: Crystallized (Vast trivia knowledge at 6060) and Fluid (Quickly solving a new puzzle at 2222).

  • Social-Emotional Development (Erikson and Attachment)

    • Trust vs. Mistrust: Learning to count on a caregiver (Baby Lucas).

    • Autonomy vs. Shame & Doubt: Potty training (Ava, age 22).

    • Initiative vs. Guilt: Playing explorer (Ethan, age 44).

    • Industry vs. Inferiority: Gaining schoolwork confidence (Sophia, age 1010).

    • Identity vs. Role Confusion: Questioning political views (Jasmine, age 1717).

    • Intimacy vs. Isolation: Settling down with a partner (Liam, age 2525).

    • Generativity vs. Stagnation: Mentoring young workers (Jacob, age 4545).

    • Integrity vs. Despair: Reflecting on life with pride (Maria, age 8080).

    • Attachment Styles:

      1. Secure: Upset when mom leaves, happy on return (Lucas, age 11).

      2. Anxious: Extremely hard to calm down on return (Mia, age 11).

      3. Avoidant: No interest in caregiver on return (Giancarlo, age 11).

      4. Disorganized: Happy sometimes, upset/uninterested other times (Jacob, age 11).

    • Parenting Styles: Authoritarian (strictly demands obedience), Authoritative (enforces rules but supports/listens), Permissive (whatever child wants), Neglectful (uninvolved).

  • Adolescent Thinking and Identity

    • Personal Fable: Believing no one understands their feelings (Ethan).

    • Imaginary Audience: Feeling everyone is watching them (Hailey).

    • Identity States (Marcia):

      1. Diffusion: No idea what to do, avoiding discussion (Jake).

      2. Foreclosure: Taking a path simply because parents did (Emily).

      3. Moratorium: Exploring various classes and internships (Ryan).

      4. Achievement: Deciding after reflection and shadowing (Maria).

  • Bronfenbrenner’s Systems

    • Microsystem: Relationships with parents.

    • Mesosystem: Interaction between school and home.

    • Exosystem: Dad's job affecting home life.

    • Macrosystem: Cultural values.

    • Chronosystem: Comparing life today vs. in 19601960.

Learning and Conditioning (3.7 – 3.9)

  • Classical Conditioning Terms

    • Unconditioned Stimulus (UCS): Food.

    • Neutral Stimulus (NS): Sound of a container opening.

    • Conditioned Stimulus (CS): Sound after association.

    • Unconditioned Response (UCR): Automatic salivation.

    • Conditioned Response (CR): Salivation to the sound.

    • Generalization: Fearing all large dogs after one bite (Lisa).

    • Discrimination: Fearing pit bulls but not golden retrievers (Ben).

    • Taste Aversion: Nausea at the smell of sushi after getting food poisoning (Sarah).

    • Extinction: Loss of fear after repeated exposure (David and elevators).

    • Spontaneous Recovery: Sudden resurface of fear after a bang (John).

  • Operant Conditioning Concepts

    • Positive Reinforcement: Adding a reward (getting a bonus) to increase behavior.

    • Negative Reinforcement: Removing an unpleasant stimulus (applying sunscreen to avoid burn) to increase behavior.

    • Positive Punishment: Adding an unpleasant stimulus (speeding ticket) to decrease behavior.

    • Negative Punishment: Removing a reward (taking away a phone) to decrease behavior.

    • Shaping: Rewarding small steps toward a goal (training a dog to roll over).

    • Continuous Reinforcement: Sticker for every homework assignment completed (Emily).

    • Reinforcement Schedules:

      1. Fixed-Ratio: Free coffee after buying 1010 (Ben).

      2. Variable-Ratio: Unpredictable wins on slot machines (Sophia).

      3. Fixed-Interval: Paid every two weeks regardless of performance (Lisa).

      4. Variable-Interval: Checking email at random times (David).

  • Advanced Learning Concepts

    • One-Trial Conditioning: Touching a hot stove once (Jake).

    • Biological Preparedness: Inherited survival instinct (Fear of snakes for Emma).

    • Counterconditioning: Linking a rabbit with candy to cure a phobia (Tom).

    • Learned Helplessness: Giving up after failing despite effort (Mark).

    • Instinctive Drift: Raccoons rubbing coins together instead of dropping them due to instincts.

    • Latent Learning: Learning a school route but only showing it when walking alone (Tom).

    • Insight Learning: Suddenly realizing how to assemble a puzzle (Max).

    • Observational Learning: Learning to cook by watching mom (Ethan).

    • Habituation: No longer noticing train sounds after living near tracks (Kelly).

Social Psychology (4.1 – 4.3)

  • Attribution Theory

    • Dispositional Attribution: Assuming someone is rude because they didn’t email back (Jamal).

    • Situational Attribution: Thinking a sidewalk is uneven after someone trips (Mei).

    • Fundamental Attribution Error: Blaming someone's anger on personality, not their situation (Elena).

    • Self-Serving Bias: Taking credit for success but blaming teams for failure (Amina).

    • Actor-Observer Bias: "I cut someone off because I'm in a rush; they did it because they're a jerk" (Kenji).

    • Locus of Control: Internal (believing grades improve because of study effort; Diego) vs. External (blaming the universe for not getting a job; Priya).

    • Self-Fulfilling Prophecy: Believing you are bad at speaking, getting nervous, and then stumbling (Tyrese).

    • Relative Deprivation: Feeling bad about a car after seeing a friend's luxury car (Noah).

    • Explanatory Style: Optimistic ("I didn't study enough") vs. Pessimistic ("I'm just bad at math").

  • Attitude and Prejudice

    • Ethnocentrism: Believing your country's holidays are the only "right" way (Sophia).

    • Cognitive Dissonance: Telling oneself an expensive jacket will help get a promotion to justify the cost (Darius).

    • In-Group Bias: Picking a fraternity brother for a team over someone better (Jacob).

    • Out-Group Homogeneity Bias: Thinking all football players don't care about school while knowing band members are diverse.

    • Scapegoat Theory: Blaming immigrants for a failing business (Alejandro).

    • Just-World Phenomenon: Thinking robbery victims "brought it on themselves" (Marisol).

    • Implicit Attitudes: Rating resumes with ethnic names lower while claiming to value diversity (Tariq).

  • Social Influence and Interaction

    • Normative Social Influence: Not correcting offensive jokes to avoid being excluded (Niko).

    • Informational Social Influence: Copying which fork to use at a dinner (Neha).

    • Conformity: Using slang because your friends do (Amira).

    • Obedience: Wearing a hard hat only because a supervisor said so (Jonas).

    • Groupthink: Ignoring flaws in a plan to avoid tension (Marco).

    • Group Polarization: Becoming more passionate about reform after a club meeting (Talia).

    • Social Facilitation: Playing piano better with an audience (Sergei).

    • Social Loafing: Putting less effort into a group presentation (Liam).

    • Deindividuation: Dancing wildly in a massive crowd due to anonymity (Raj).

    • Central Route to Persuasion: Choosing a car based on fuel efficiency data (Zara).

    • Peripheral Route to Persuasion: Buying a shake because an athlete is in the ad (Leo).

    • Individualism (Sweden/Sofia) vs. Collectivism (Yuna helping parents).

    • Social Reciprocity Norm: Helping someone because they helped you (Luis).

    • Social Responsibility Norm: Volunteering out of duty (Tomas).

    • Social Trap: Neighbors overusing a shared well until it dries up.

    • Superordinate Goals: Rival teams working together to fix a field.

    • Techniques: Foot-in-the-Door (Small petition then big cleanup); Door-in-the-Face (Asking for a week off then just a Friday).

Personality (4.4 – 4.5)

  • Psychodynamic and Defense Mechanisms

    • Psychodynamic Theory: Personality shaped by unconscious drives (Maria).

    • Ego: Compromising between skipping study for a concert (id) and needing to pass (superego).

    • Repression: Not remembering the details of an accident (Dario).

    • Regression: Sleeping with a stuffed animal after a breakup (Amara).

    • Reaction Formation: Showering a disliked classmate with compliments (Sasha).

    • Projection: Accusing a partner of being jealous when you are the one with trust issues (Keon).

    • Rationalization: Saying you didn't want a scholarship anyway after losing (Lucia).

    • Displacement: Snapping at a brother after being scolded by a boss (Takashi).

    • Sublimation: Using aggression to excel in boxing (Fatima).

    • Denial: Insisting gambling isn't an issue despite debt (Noah).

    • Projective Tests: Using drawings to explore hard-to-express feelings (Diego).

  • Other Personality Theories

    • Humanistic Theory: Focusing on self-actualization and the ideal self (Josh).

    • Unconditional Positive Regard: Loving someone regardless of failure (Abuela Rosa).

    • Social-Cognitive Theory: Interaction of personal factors, behavior, and environment (Anne).

    • Reciprocal Determinism: Outgoing behavior leading to joining teams which reinforces confidence (Tyrell).

    • Self-Efficacy: Believing you can master a skill despite early struggles (Mei).

    • Self-Esteem: Feeling value despite mistakes (David).

    • Real/Ideal Self: Working to close the gap between current state and leadership goals (Leo).

  • Big Five Traits (OCEAN)

    • Openness to Experience: Trying new foods and places (Anya).

    • Conscientiousness: Neat planners and double-checking work (Ali).

    • Extraversion: Gaining energy from crowds/parties (Zainab).

    • Agreeableness: Easy to get along with and avoiding conflict (Ethan).

    • Emotional Stability/Neuroticism: Staying calm under pressure (Yara).

Motivation and Emotion (4.6 – 4.7)

  • Motivational Theories

    • Drive-Reduction Theory: Drinking water to reduce thirst and restore balance (Niko).

    • Arousal Theory: Listening to music while studying to stay focused (Jin).

    • Yerkes-Dodson Law: Optimal performance levels (freezing at large crowds vs. small; Arjun).

    • Intrinsic Motivation: Building models because it is fun (Omar).

    • Extrinsic Motivation: Practicing violin to get a new phone (Sana).

    • Sensation-Seeking Theory: Craving high-sensation adventures like skydiving (Iris).

    • Instinct: Rooting reflex in newborns (Ayaka).

  • Theories of Emotion and Interaction

    • Universal Emotions: Recognizing grief across cultures and languages (Min-Jun).

    • Display Rules: Japanese cultural discouragement of public emotion (Yuki).

    • Facial-Feedback Hypothesis: Smiling during a bad day makes one feel better (Andres).

    • Broaden-and-Build Theory: Joy from volunteering leading to emotional growth (Maya).

  • Lewin’s Motivational Conflicts

    • Approach-Approach: Choosing between UCLA and NYU (Ravi).

    • Approach-Avoidance: Wanting to act in a play but fearing public speaking (Khadija).

    • Avoidance-Avoidance: Choosing between extra homework or cleaning the garage (Diego).

Health and Psychological Disorders (5.1 – 5.4)

  • Health and Coping

    • General Adaptation Syndrome (GAS): Alarm, Resistance, Exhaustion stages (Kai).

    • Problem-Focused Coping: Making a schedule to tackle workload (Jia).

    • Emotion-Focused Coping: Journaling/venting since the problem can't be fixed (Wes).

    • Tend-and-Befriend: Checking on neighbors after an earthquake (Sana).

    • Post-Traumatic Growth: Finding purpose (mentoring) after surviving cancer (Laila).

    • Hypertension: High blood pressure linked to stress (Felipe).

    • Immune Suppression: Getting colds during exam periods (Zara).

    • Eustress (Rush before a showcase) vs. Distress (Constant pressure at work).

  • Definitions and Perspectives on Disorders

    • Biopsychosocial Model: Depression via genetics, negative thoughts, and lack of support (Layla).

    • Diathesis-Stress Model: Genetic predisposition for Schizophrenia emerging after a friend's death (Jonas).

    • Behavioral Perspective: Changing compulsive hand-washing via reinforcement (Camila).

    • Cognitive Perspective: Challenging thoughts like "I'll fail anyway" (Ren).

    • Eclectic Approach: Using CBT and mindfulness for one client (Malik).

    • Culture-bound Disorder: "Amok" soul-stealing belief in the Philippines (Datu).

    • Stigma: Boss joking that depression makes one "too sensitive" (Nia).

    • Dysfunction: Anxiety preventing someone from holding a job (Elias).

  • Specific Disorders

    • Schizophrenia: Hallucinations (whispering names; Kenji) and Delusions of Grandeur (secret ruler of a kingdom; Omar) or Persecution (plotting to poison coffee; Fatima). Flat Affect (monotone voice; Isaac) or Word Salad (nonsensical speech; Salma).

    • Bipolar Disorder: Mania (impulsive spending/no sleep) followed by depression (Elijah).

    • Major Depressive Disorder: Feeling numb and pointless (Priya).

    • Personality Disorders:

      1. Antisocial: Manipulating and breaking rules with no guilt (Leila).

      2. Narcissistic: Bragging and anger when not praised (Marwan).

      3. Borderline: Quickly idolizing then lashing out (Dante).

      4. Avoidant: Avoiding events out of fear of rejection (Nadia).

      5. Schizoid: Preferring isolation due to lack of interest (Anya).

      6. Schizotypal: Belief in magical connections (Raj).

    • Anxiety and Trauma:

      1. Panic Disorder: Racing heart and fear of dying (Jonah).

      2. Social Anxiety Disorder: Terror of being laughed at (Arman).

      3. OCD: Obsessions (imagining family hurt) and Compulsions (checking locks 1212 times).

      4. PTSD: Nightmares and flinching after survival (Marisol).

      5. Agoraphobia: Avoiding malls/crowds for fear of no escape (Mei-Ling).

Treatment (5.5)

  • Therapeutic Approaches

    • Person-Centered Therapy: Listening with Unconditional Positive Regard (Nia).

    • Active Listening: "So what I'm hearing is…" (James speaking to Lena).

    • Cognitive-Behavioral Therapy (CBT): Identifying catastrophic thoughts and gradual exposure for flying (Dev).

    • REBT: Changing "I must be liked" to "It's okay if not everyone likes me" (Ben).

    • Dialectical Behavior Therapy (DBT): Mindfulness and distress tolerance for BPD (Lourdes).

    • Systematic Desensitization: Deep breathing while imagining flying, then airport sounds, then visiting the airport (Ravi).

    • ABA: Rewards/stickers for eye contact (Leo).

    • Free Association: Saying "red… mother… rain…" to find unconscious links (Amir).

  • Biomedical and Historical Treatments

    • SSRIs: Managed symptoms for Julien.

    • Xanax: Increases calming GABA neurotransmitters (Farah).

    • Lithium: Mood stabilizer for manic/depressive cycles (Adrian).

    • ECT: Electrical currents for treatment-resistant depression (Tariq).

    • TMS: Non-invasive magnetic pulses.

    • Lobotomy: Historical surgery leaving patients emotionally blunted (Sandra).

    • Biofeedback: Watching heart rate on screen to learn to lower it (Hannah).

  • Ethics and Effects

    • Nonmaleficence: Avoiding worsening a patient’s symptoms (Dr. Jin).

    • Fidelity: Keeping sessions confidential and on time (Dr. Martinez).

    • Therapeutic Alliance: Feeling safe opening up to a counselor (Aya).

    • Tardive Dyskinesia: Facial twitching from long-term antipsychotic use (Luis).