Unit 1: Introduction to Psychology
Psychology - the study of human thought processes and human behaviour
Nature vs Nurture - nature is our inherited genetic structure, nurture is our learning, experiences from media, parents, peers, etc
Industrial organizational psych - applies psychological concepts in the workplace to increase productivity
Educational psych - studies the different influences on teaching and learning
Developmental psych - studies the ways in which we change/stay the same from birth to death
Human factors psych - studies interactions of human and machines and designs machines that are user-friendly
Psychiatry - has medical training and can prescribe medication
Criminal psychology - studies the minds/patterns and behaviour of criminals, analyzes crime scenes
Cognitive neuroscience - studies the brain and how it affects cognitive function (attentions, focus, memory, etc)
Counseling psychology - assists people with problems of normal life (family, work, marriage, etc)
Clinical psychology - treats people with psychological disorders
Research psychology - formulates questions and designs research studies
Psychometrics - analyzes statistical data from psychological research studies
Community psychology -
Psychological perspectives:
Biological perspective - from this perspective we look like “bodies,” studies our brains, hormones, neurotransmitters, etc
Humanistic perspective - from this perspective we look like “potential,” studies our goals, purpose, progress, healthy relationships, etc
Evolutionary perspective - from this perspective we look like “another animal,” studies our adaptations, survival mechanisms, evolution, etc
Behavioural/learning perspective - from this perspective we look like “programmed robots,” studies our learned behaviours, conditioned responses, etc
Psychodynamic perspective - from this perspective we look like an “unconscious mind,” studies our traumas, past experiences, dreams, etc
Socio-cultural perspective - from this perspective we look like our “social groups,” studies our conformity, relationships, environments, obedience to authority, etc
Biopsychosocial perspective - from this perspective we look like a “combination,” studies our brains, minds, and social environments
Cognitive perspective -
Unit 2: Research Methods
Hindsight bias - people perceive past events as having been more predictable than they were
Overconfidence - excess of confidence in one’s ability or judgement that is not justified
Survey - research method that uses lists of questions filled out by people to assess attitudes or opinions
Case study - research method that uses in-depth and detailed examination of a single subject or case, usually an individual or small group
Interview - research method that asks the participants specific questions face to face and records their answers
Experiment - investigation finding relations between cause and effect where one variable is isolated to see its effect on another variable. The only method to determine cause and effect.
Correlation study - a research method that assesses the relationship among two or more variable, it cannot determine cause and effect relationship
Naturalistic observation - research method that observes participants in their natural environment and records their behaviour
Population - all the people belonging to the group being studied
Sample - the group “drawn” from the population to participate in the study
Representative sample - a sample that accurately represents the population because of the “variety” in the sampling group
Sampling bias - a flawed sampling process that results in an unrepresentative sample
Social desirability bias - a participant doesn’t answer a survey questions honestly because they are worried about being judged by the researcher
Ecological validity - the realism with which a design of evaluation setup matches the user’s real context or environment
Demand characteristics - cues that might indicate the research objectives to participants which leads to changed behavior
Conformity effects - people in the focus group simply agree with the ideas of a member
Structured interview - schedule states what questions will be asked and in what order
Unstructured interview - only states the topic and available time, more open ended
Semi-structured interview - looks like an informal conversation, interview does follow a schedule though
Focus group - group interviews
Positive correlation - both variables move up and down together
Negative correlation - variables move in opposite directions
Correlation coefficient - shows how strong the relationship is between two variables
Scatterplot - visual representation of a relationship or association between two variables
Directionality problem - we know two variables are related, but we don’t know what’s causing it
Third variable problem - when there is a third variable that is affecting/causing correlation
Illusory correlation - a “fake” correlation caused by a third variable
Likert scale - a rating scale used to measure survey participants' opinions, attitudes, motivations, etc. Uses a range of answer options ranging from one extreme to the other.
Experiment - a special type of research method designed to isolate variables to determine how a specific variable is affecting an outcome
Hypothesis - a proposed explanation as a starting point for further investigation
Null hypothesis - opposite of the hypothesis
Target population - the group of individuals intended for research
Random sampling - anyone from the target population has a change to be in the study
Sample population - the group of people from the target population who are being studied
Representative sample - participants in the study actually reflect the target population
Dependent variable - the variable that is being measured (broad)
Independent variable - the thing that separates the control group from the experimental group: what is being changed
Operational definition - an “explanation” of how the dependent variable will be measured
Replication - a way to test an existing experiment result in order to reproduce similar results using similar conditions or methods
Control group - the group not exposed to the independent variable
Experimental group - the group being manipulated by the independent variable
Random assignment - participants are randomly assigned to the control group or the experimental group
Convenience sampling - researcher samples the people who are conveniently available to be participants
Confounding variable - uncontrolled variables that could be affecting/messing up the results
Single blind procedure - researcher knows which participants are in the control group vs the experimental group
Double blind procedure - neither the researcher nor the participants know who is in the control group vs experimental group
Placebo - an inactive substance or other intervention that looks like and is given in the same way as an active drug or treatment
Placebo effect - a treatment that appears real, but is designed to have no therapeutic benefit
Mode - the most commonly occurring value in a data set
Median - when values are organized lowest to highest, and the middle value is found
Mean - average value of a data set
Range - measure of dispersion (lowest to highest value in a data set)
Standard deviation - a value showing how far data values differ from the mean of the data group
Normal bell curve - theoretical bell curve that shows the frequency of occurrence of events (0.1, 2, 14, 34)
Percentile ranks - indicators of where a score ranks among other scores
Bimodal distribution - a data set contains two distinctly different populations: modes are completely different (two separate peaks)
Negative skew - outliers are in the low end of the data set
Positive skew - outliers are in the high end of the data set
Statistical significance/effect size - how much effect the independent variable had: statistical significance calculation determines probability of your results being due to coincidence vs cause and effect (p<0.5 is statistically significant)
Ethical guidelines - professional recommendations and advice for psychologists to follow as they do research
Informed consent - participants must be told the nature of the study
Informed assent - the process where minors may agree to participate in research/trials
Protection from undue stress or harm - no harm, psychological, physical or mental, or more stress than considered normal, may be applied to participants
Debriefing - true aims and purpose must be revealed, deception must be justified
Deception - due to demand characteristics, researchers may slightly deceive about nature of study, must be approved by board of ethics
Confidentiality - all information is anonymous
Right to withdraw - participants can withdraw (along with their data) from the study at any time
Institutional review - groups that review and monitor research involving human and animal subjects to protect their right and welfare
Longitudinal study - researchers repeatedly examine the same individuals to detect any changes that occur over a period of time
Cross- sectional study - research that involves different groups of people who do not share the same variable of interest, but do share other relevant variables
Confirmation bias - only paying attention to evidence and information that you already agree with or that formins your already held beliefs, ignoring all evidence that goes against those
Meta-analysis - the combination of results from two or more separate studies addressing a similar research question, allows researcher to gather data from many studies rather than just analyzing from one individual study
Regression towards the mean - extreme outcomes (unusually large numbers) in the data set are followed by more moderate number that bring the overall data set closer to the mean
Peer review - a system for evaluating the quality of scholarly work before publication
Unit 3A: Nervous System and Endocrine System
Biological psychology - branch of psychology studying link between biology and behaviour
Neuron - nerve cells
Sensory neurons - carry messages from body parts to your brain and spinal cord
Motor neurons - sends instructions to body parts
Interneurons - receive signals from the peripheral nervous systems (signals from the brain)
Glial cells - create brain blood barrier, help form myelin, balance neurotransmission by facilitating reuptake, flush out waste products from our brain while we sleep
Neural transmission - the process in which a brain signal in a neuron is transferred to another neuron
Dendrite - receive messages
Axon - pass along messages
Myelin sheath - insulates axons of neurons and speeds in up their impulses
Multiple sclerosis - occurs in myelin sheaths dissolves, communication to muscles slows, reduced muscle control/responses
Myasthenia gravis - disease that occurs when neurotransmitters for motor neurons and blocked, which causes the muscles to feel weak and fatigued
Synapse - the gap between neurons (synaptic gap)
Action potential - the electricity that fires down the axon of a neuron
Threshold - the certain about of positive ions that need to enter to interact with the negative ions before the neuron can fire
All or nothing principle - a neuron must fire completely, all neurotransmitters leave the neuron
Depolarization - Causes the action potential
Refractory period - a neuron requires time to refill negative ions before it can fire again
Resting potential - when a neuron has negative ions but not positive ions yet
Excitatory neurotransmitters - starts/increases a neuron’s potential to fire
Inhibitory neurotransmitters - stops/decreases a neuron’s potential to fire
Antagonists - medication that binds to a receptor to block neurotransmitters
Agonists - medicine that mimics a neurotransmitter and tricks the neuron into firing
Reuptake - the process in which neurotransmitters are recycled
Reuptake inhibitors - blocks reuptake
Central nervous system - transmits messages to and from sensory neurons, motor neurons, and glands of peripheral nervous system (brain, spinal cords)
Peripheral nervous system - connects central nervous system to the rest of the body
Somatic nervous system - controls voluntary movement of musculoskeletal system
Autonomic nervous system - controls visceral and unconscious functions (heart beating, breathing, blinking)
Sympathetic nervous system - fight or flight response
Parasympathetic nervous system - calms down the body after fight or flight is no longer necessary
Serotonin - affects mood, low levels lead to depression
Norepinephrine - boosts energy and focus/attention, too much leads to ADD
Acetylcholine - memory/learning, low levels leads to alzheimers
Dopamine - feeling of pleasure/reward, too much leads to schizophrenia, too little leads to parkinsons
GABA - inhibitory that blocks neurotransmission naturally
Endorphins - natural pain killer which lessens pain
Glutamate - opposite of GABA, facilitates neurotransmitters
Substance P - sends pain signals to brain, without it would develop congenital insensitivity to pain
Endocrine system - uses hormones as chemical messages to travel through the bloodstream
Hormones - chemical substances that act as messengers
Adrenaline - provides extra strength, energy, response time, adrenaline can act as a pain killer in the moment
Leptin - tells our body when we feel full
Ghrelin - tells our body when it's hungry
Melatonin - tells our body when to sleep
Oxytocin - responsible for our bodies feelings of love, trust, connections
Psychoactive drugs - substances that affect mental processes like perception, cognition, emotion, mood, etc
Stimulants - excites neural activity and arouses body functions
Caffeine - increased alertness, energy, enhanced cognitive performance
Cocaine - increased aggression, easily agitated, talkative, reckless behaviour
Depressants - calms neural activity, slows down body functions
Alcohol - reduces inhibitions, implies control, less judgment, more relaxed and confident
Hallucinogens - distort perceptions, evokes sensory images in the absence of sensory input
Marijuana - anxiety, paranoia, hallucinations, illusions, impaired motor skills
Opioids - most addictive, reduces perception of pain, confusion, euphoria, sleep, forgetful
Painkillers - drug that relieves pain by disrupting pain signals
Heroin - relief from pain, drowsiness, pleasurable feeling
Tolerance - condition that occurs when your body gets used to a medicine so either more is needed for an affect or a different medicine
Drug addiction - disease that affects a person’s brain/behaviour and leads to an inability to control drug usage
Drug withdrawal - physical/mental symptoms a person has when they stop using an addictive substance
Reflex arc - a reflex that is stored in the spinal cord and automatically allows you to react before the message could even be transmitted to your brain
Unit 3B: The Brain
Lesion - a change in the brain caused by damage or trauma
Electroencephalogram (EEG scan) - reads electrical activity of the brain, allows us to identify patterns
Positron emission tomography (PET scan) - shows chemical activity (metabolic energy) of the brain
Functional magnetic resonance imaging (FMRI) - very clear 3D image of structure of the brain, that shows actual brain activity
Brainstem - innermost region of brain, responsible for automatic survival functions
Pons - coordinates movements
Medulla - base of brainstem, controls heartbeat and breathing
Reticular formation - nerve network in brainstem that controls attention and alertness
Cerebellum - rear of brainstem, processes sensory input, coordinates movement and balance
Limbic system - second layer of brain that wraps around brainstem, responsible for emotional connections
Amygdala - neural cluster that influences aggression and fear
Hypothalamus - coordinations communication between nervous and endocrine system, seeks homeostasis
Thalamus - “sensory switchboard,” directs sensory messages
Hippocampus - responsible for creating, storing and retrieving memories
Pituitary gland - sends messages to the endocrine system to seek hormonal balance, works with hypothalamus
Cerebral cortex - outermost layer of brain, wrinkly hemispheres
Frontal lobes - responsible for voluntary movement, expressive language, managing higher level executive functions
Prefrontal cortex - decision making, judgement, planning, reason, personality, impulse control
Executive functioning - mental processes like planning, managing emotions, regulating cognitive behaviour, etc
Parietal lobes - processes sense of touch, makes sense of words
Occipital lobes - visual processing area of the brain
Temporal lobes - processing auditory information and memory
Motor cortex - controls movement (opposite brain hemispheres)
Somatosensory cortex - processes sensory information from the body
Association areas - found in all four lobes, links cortices together so they can share information
Aphasia - the loss of previously held ability to speak, or understand spoken/written language due to brian damage
Broca’s area - motor cortex for mouth, control center for tongue, lips and jaw
Wernicke’s area - controls ability to derive meaning when people are talking to you, form logical sentences
Linguistic processing - the ability of individuals to generate and understand new linguistic forms
Plasticity - the brain’s ability to modify itself after some type of damage
Corpus callosum - connects the two hemispheres (myelinated axons “bridge”) so they can share information
Split brain research - research gained by studying patients whose corpus callosum is severed
Hemispheric specialization - differential role of left or right brain side in processing a specific neuronal task
Contralateral hemispheric organization - each side of the brain controls the opposite side of the body
Dual processing - the ability to function (breath, heartbeat, blink) while simultaneously functioning cognitively (thinking, tasks, etc)
Reward center (nucleus accumbens) - part of the brain that produces and transfers dopamine throughout the brain, located in limbic system, addiction is created in this area of the brain
Unit 3C: Interaction of Genetics and the Environment
Behaviour genetics - understanding how both the environment and genetic contribute to individual variation in human behavior
Genetic predisposition - an increased chance of developing a particular characteristic, interest, trait or disease based on the presence of genetic variants or a family genetic history
Genome - complete set of genes present in a organism
Human genome project - a project that mapped and sequenced the human genome
Pheromones - chemicals that are secreted from the body and cause a behavioural reaction from another member of the same species
Monozygotic twins - identical twins
Dizygotic twins - fraternal twins
Heredity - the passing on a of a physical or mental trait genetically from one generation to the next
Heritability - the quality of a trait being transmissible from parent to offspring
Molecular genetics - branch of biology that addresses how differences in the structure or expression of DNA causes variation among organisms
Evolutionary psychology - as genes mutate, those that are advantageous are passed down through natural selection
Natural selection - those who adapt best to the environment will have a better chance of surviving, reproducing and passing genes to their offspring
Adaptation - species develop characteristics that make it more competitive in its environment
Diathesis stress model - psychological theory that behaviour is a predispositional genetic vulnerability expressed as a result of stress in life
Epigenetics - the study of the interaction between genetics and the environment
Prospective studies - someone is selected and observed before a certain behaviour emerges (longitudinal study)
Eugenics - a set of beliefs and practices that aim to improve the genetic quality of the human population
Unit 4: Sensation and Perception
Sensation - how our body gathers info about the world, sent to our brain as electrical signals
Perception - how our brain takes those electrical signals and organizes them into meaningful symbols or objects so that we can interpret our surroundings
Bottom up - sensation (same for all people)
Top down - perception (differs between people)
Selective attention - your brain chooses what to focus on and has the ability to block out everything else
Cocktail party effect - our brain focuses our attention on a particular stimulus (usually auditory) this focus excludes a range of other stimuli from conscious awareness
Inattentional blindness - the flip side of selective attention
Change blindness - your brain doesn't process an unimportant change
Absolute threshold - the point at which you only notice something 50% of the time
Difference threshold - the point at which you only notice the difference between two things 50% of the time
Signal detection theory - False alarm, hit, miss, correct rejection
Weber's law - difference threshold must differ by 2% in order to notice
Sensory adaptation - our brain mutes certain smells around you after a while
Transduction - the process of turning a light wave or a sound wave into an electrical impulse that your brian can process
How we see:
Light waves enter your eye through your pupil. The iris expands and contracts based on the light.
The light hits the lens and focuses it on the back of the retina, to a special point called the fovea.
The fovea contains cones and rods (cones = color, rods = dark light)
Fovea is where transduction occurs (the light wave is now electricity)
Ganglion cells form the optic nerve and carry the electrical signal to the visual cortex in the occipital lobe
Blind spot - the point where the optical nerve leaves your eye, creating a spot where the light cannot be processed
Feature detectors - neurons in the visual cortex responsible for processing visual stimuli (light, shape, color, motion, depth, speed)
Parallel processing - the ability of our brain to simultaneously process incoming stimuli of differing quality
How we see color:
Young-Helmholtz trichromatic color theory - we have red cones, green cones and blue cones that all work together to give us our sense of color
Opponent process theory - each cone is responsible for two opposite colors
Nearsightedness - objects far away are blurry due to a long eyeball or steeply curved cornea
Farsightedness - objects up close are blurry due to a short eyeball or a flat cornea
Monochromatism - you can only see one color in all shades due to a mutation in a gene that affects your cones
Dichromatism - you can only see two colors due to a mutation in a gene
Blindsight - a person can still receive visual input from the environment even if they're not consciously aware
Wavelengths - color exist as wavelengths that our brain interprets
How we hear:
Sound waves are funneled into the ear canal. This causes your eardrum to vibrate.
The vibration of the eardrum causes the hammer, anvil and stirrup to oscillate back and forth
The stirrup knocks against the cochlea
The fluid inside the cochlea causes the hair cells to flow back and forth, which produces an electrical charge. Transduction has occurred.
Electricity is carried by the auditory nerve to the auditory cortex (in the temporal lobe) to be processed.
Semicircular canals - found within the ear and are responsible for balance as well as motion sickness. They are filled with fluid and receptors.
How we hear high or low pitches:
Place theory - The place in the cochlea at which the hair cells are stimulated determines the pitch of the sound
The frequency of the electricity (the pattern) determines the pitch of the sound
Note: there is a positive correlation between pitch and frequency, and between loudness and amplitude
Hearing loss:
Conductive hearing loss - damage to the structure of the ear (fluid, foreign object, allergies, ruptured eardrum, earwax, etc)
Sensorineural hearing loss - damage to the neurons (aging, noise damage, drug side effects, auditory tumors, blast, etc)
Cochlear implants - a surgery where a artificial cochlea can be connected to the auditory cortex so that transduction can occur
Sound localization - the ability to hear where sound comes from based on intensity and direction of sound waves
Gustation - our sense of taste
Sour means - taste of acids, evolved to taste sourness to identify harmful foods
Bitter means - detect poisons, discern which plants are good to eat
Sweet means - taste of forms of sugars/alcohol, helps us recognize high energy foods
Umami means - taste of protein, helps us recognize foods high in proteins
Salty means - taste of salts, helps us recognize foods with electrolytes and sodium
Oleogustus means - taste of fat, helps us recognize foods high in fats
Olfactory system - our sense of smell (areas responsible for smell/memory are closely related, allowing us to better remember smells)
Kinesthesis - provides a sense of movement, posture and orientation of our body parts
Vestibular - provides a sense of balance and movement of the head
Gate control theory - small muscle fibers carrying the sensation signal means the pain gate is open (someone punches you). If large muscle fibers carry the sensation signal it means the pain gate is closed (someone puts a hand on you.
Phantom limb pain - pain can be felt in amputated limbs because the nerve network in your brain still exists
Sensory interaction - interaction of senses such that they influence each other (e.g you can’t taste when you have a stuffy nose)
Synesthesia - senses that are not normally paired together are connected (e.g taste colors, feel sounds)
Gestalt Principle of Figure Ground - the brain can only focus its attention on one thing at a time, seeing the focus and everything else is in the background
Gestalt grouping principles - our brain finds patterns so it can process all the information at once (shortcuts)
Proximity - things that are close together are grouped and processed together
Similarity - things that are similar/patterns are grouped and processed together
Continuity - continuous things are grouped and processed together
Connectedness - things that are physically connected are grouped and processed together
Closure - our brain “completes” things so that they can be grouped and processed together
Prosopagnosia - face blindness due to our brain seeing individual features not can’t organize them into a full face
Binocular depth cues - our eyes working together
Retinal disparity - our brain compares different images from both retinas and puts the information together
Convergence - a binocular cue for perceiving depth, the extent to which the eyes converge inwards when looking at an object
Monocular depth cues
Linear perspective - depth cue specific to the parallel lines that seem to converge in the distance
Relative height - tells us how objects are closer or further by how high an object is positioned in our view
Relative size - tells us how objects are closer or further by how big they appear in our field of vision
Interposition - tells us which objects are further of closer by how an object partially conceals another
Motion parallax - tells us how far or closer things are by how fast they move by us as we pass them
Shadows and light - the information that light and shadows give us
Texture gradient/relative clarity - allows us to perceive depth based on the detail of the texture of an object
Visual cliff experiment - an experiment to see whether crawling infants can perceive depth
Perceptual constancy:
Color constancy - our brain knows objects stay the same color even if the lighting makes it seem to change color
Size constancy - our brain can understand that objects aren’t actually shrinking as they get further away, they stay the same size regardless of distance
Shape constancy - the motion and position of something creates the illusion that it’s changing shape, but they're actually constant and unchanging
Unit 5: Sleep
Consciousness - awareness of ourselves and our environment
Circadian rhythm - our body’s biological 24-hour cycle that causes us to be awake in day and asleep at night
Jet lag - flying through different time zones, people feel tired based on original location
Shift work - people who work shifts at night have completely backward circadian rhythms
NREM stage 1 - brain prepares for sleep, alpha brain waves, hallucinations, jerky movements, hypnogogic suggestions
NREM stage 2 - shallow sleep, sleep talking, easily awakened
NREM stage 3 - deep sleep, delta brain waves, sleepwalking, refreshes our body
REM - rapid eye movement, random brain waves, heart rate and breathing, dreams, paralysis, memories are stored, brain is refreshed due to toxins being flushed out
REM Rebound - the lengthening and increasing frequency and depth of REM sleep which occurs are periods of sleep deprivation
Hypnogogic sensations - imaginary images or sensations that appear real as a person is falling asleep
Consolidation theory - sleep plays a crucial role in the process of converting short-term memories into long-term memories
Activation synthesis theory - our brain activates memories from the day and creates a dream from random processed information
Restoration of resources theory - sleep is necessary for the body and mind to restore and recover from the day’s activities
Narcolepsy - a person falls asleep immediately and randomly throughout the day
Sleep apnea - people stop breathing up to minutes while asleep throughout the night
REM sleep behaviour disorder - a person’s body doesn’t go into paralysis during REM, acts out their dreams
Insomnia - people have a difficult time falling asleep and staying asleep
Somnambulism - a person walks in their sleep
Night terrors - kids have nightmare during REM 3 sleep and can’t be woken up, sitting up and acting out their nightmares
Sleep paralysis - Person doesn’t wake up from REM, body is paralyzed, hallucinations a “reason”
Unit 6: Learning
Learning - the process of acquiring new and relatively enduring information or behaviours
Habituation - an organism's decreasing response to a stimulus with repeated exposure to it
Associative learning - learning to associate events together in order to anticipate an outcome
Classical conditioning - learning to associate two stimuli you can’t control to anticipate an outcome
Behavioral perspective - view that 1. psychology should be an objective science that 2. studies behaviour without reference to mental processes (most scientists agree with 1, but not 2)
Unconditioned response - a natural response
Unconditioned stimulus - a natural stimulus that elicits a natural response
Conditioned response - a conditioned response that is not natural
Conditioned stimulus - a conditioned stimulus that is not natural
Acquisition - the connection made to produce the conditioned response
Extinction - the conditioned response “wears off” after a time of not being used
Stimulus generalization - any stimulus similar to the conditioned stimulus that elicits the conditioned response
Spontaneous recovery - random “resurfacing” of the conditioned behaviour/response
Stimulus discrimination - differentiating between stimuli similar to the conditioned response that don’t elicit the conditioned response
One trial conditioning - the associated is so strong and effective it only takes on trial for conditioning to occur (traumatic events)
Superstitious behaviour - behaviour driven by a false associated between two variables
Higher order conditioning/secondary conditioning - learner begins to associate more and more connected stimuli with their learning
Operant conditioning - learning to associate your behaviour with a reward/punishment
Law of effect - behaviours that are reinforced occur more while behaviors that are punished occur less
Operant chamber/Skinner box - an environment designed to produce a reward in response to a desired behaviour
Shaping - reinforcers guide behaviour toward closer and closer approximations of the desired behaviour
Reinforcer - an event that strengthens the behaviour it followed
Reinforcement discrimination - the learner can discriminate between types of reinforcement
Reinforcement generalization - the learner does not discriminate between different reinforcers
Positive reinforcement - increasing behaviors by presenting positive reinforcers (adding something good)
Negative reinforcement - increasing behaviours by stopping or reducing a negative stimuli (taking away something bad)
Primary reinforcer - an innately reinforcing stimulus, e.g satisfaction of a biological need (food, water, sleep)
Conditioned reinforcer/secondary reinforcer - a reinforcing stimulus that improves quality of life (grades, money, prize)
Fixed ratio - reward is given after a set amount of times the desired behaviour is done
Variable ratio - reward is given after a random number of times the desired behaviour is done
Fixed interval - reward is given after a set amount of time goes by
Variable interval - reward is given after a random amount of time goes by
Positive punishment - reducing a behaviour by adding an undesirable stimulus
Negative punishment - reducing a behavior by removing a desired stimulus
Counterconditioning - reversing an unwanted conditioned behaviour through conditioning
Instinctual drift - when an animal reverts back to its natural behaviour opposite to the learned behaviour
Latent learning - you don't realize that you’ve learned something until you find yourself needing it
Intrinsic motivation - internal motivation to do something (because you love it)
Extrinsic motivation - external rewards or motivation to do something
Social Learning Theory/observational learning - process of watching and mimicking the behavior of others
Modeling - a figure whose behaviour/interest/values are observed and imitated by others
Mirror neurons - neurons that fire when you watching someone do something, preparing you to do be able to do it as well
Prosocial behaviour - good behaviours to imitate
Antisocial behaviour - bad behaviours to imitate
Vicarious conditioning - watching someone else be conditioned
Ivan Pavlov - founded the principles of classical conditioning with the dog and bell experiment
JB Watson - brought Pavlov’s principles of classical conditioning to human psychology with the Baby Albert experiment
BF Skinner - founded the principles of operant conditioning based on the Law of Effect
Martin Seligman and Steven Maier - Experimented on dogs to see how helplessness is learned
Albert Bandura - founded the principles of Social Learning Theory through his Bobo Doll experiment
Wolfgang Kohler - experimented on monkey to see how insight learning works
Thorndike - created the Law of Effect
Insight learning - the sudden realization or understanding of the solution to a problem
Learned helplessness - a thought process about oneself that develops from situations so that the individual believes themself incable or helplessness in further situations
Unit 11: Intelligence
Intelligence - the ability to learn from experience, solve problems and use knowledge to adapt to new situations
General intelligence - smartness in many area, not just one (g-factor)
Emotional intelligence - being able to perceive, understand, manage and use emotions
Mental age - the “knowledge”/mental level that an individual displays
Chronological age - the actual age in years of an individual
Intelligence quotient (IQ) - a test taker’s score on an intelligence test that is measured and compared to other scores
Achievement test - tests what you have learned in a certain subject
Aptitude test - measurement of your abilities and tries to predict how easily you would pick up on new tasks
Wechsler Adult Intelligence Scale (WAIS) - one of the most widely used intelligences tests today, includes verbal, comprehension, perceptual organization, memory, and processing speed)
Standardization - every test taker receives the same amount of time, instructions, and environments to take the test as everyone else
Reliability - the test will yield the same resulting scores if given multiple times
Test-retest reliability - giving a test multiple times
Split-half reliability - the test is split in half and given to two groups to determine is the test questions are reliable
Validity - quality of being logically or factually correct
Predictive validity - results of the test accurately predict how the test taker will do in future tests
Construct validity - test is constructed in a way that yields accurate
Down Syndrome - an intellectual disability in individuals with an extra copy of Chromosome 21
Stereotype threat - people feel pressured by the stereotype about them and believe they are judged on the basis of the stereotype which causes their performance to decrease
Stereotype lift - when competing against someone who as a negative stereotype against them, you do better due to the boosted confidence
Self-fulfilling prophecy - how we rise or fall to the expectations of ourselves and other whether or not they are true about us
Savant syndrome - a person who has diminished cognitive abilities but is a genius in one specific area
Crystallized intelligence - knowledge that you have accumulated throughout your life
Fluid intelligence - what allows us to think quickly on the spot and come up with new and creative answers in a short amount of time
Grit - a person’s refusal to quit when things get hard
Growth mindset - the person actually believes they can learn new things even if it takes longer or more effort than those around them
Fixed mindset - people who simply believe that they are bad at certain subjects, tasks, etc
Flynn Effect - each generation is outperforming the generations before it, the human race is becoming more intelligent with each generation