V = vector
Vx = horizontal component of a vector
Vy = vertical component of a vector
R = magnitude of resultant vector
Rx = horizontal component of a resultant vector
Ry = vertical component of a resultant vector
δ = angle of resultant vector
∆x = horizontal displacement
∆y = vertical displacement (for free-fall, can also be represented by d)
x0/xi = initial position
x/xf = final position
∆t = change in time
t0/ti = initial time
t/tf = final time
vavg = average velocity
∆v = change in velocity
v0/vi = initial velocity
v/vf = final velocity
a = acceleration
g = gravity = -9.8 m/s²
Vx = |V| • cos(ϴ)
Vy = |V| • sin(ϴ)
V = Vx^i + Vy^j
^i is the unit vector along the x-axis.
^j is the unit vector along the y-axis.
Rx = ∑ Vx (add the horizontal or x-components of all individual vectors)
Ry = ∑ Vy (add the vertical or y-components of all individual vectors)
R = √Rx2 + Ry2
δ = tan-1 (Ry/Rx)
describes how velocity changes over time when acceleration is constant
describes the position of an object at any time, considering both initial velocity and acceleration
relates velocity and displacement without time
describes position based on average velocity