Definition: Impulse control disorders (ICDs), as defined by the ICD-11, involve repeated inability to resist urges to engage in behaviours that feel rewarding short-term but have harmful long-term effects, such as personal harm, distress, or significant life impairments.
Gambling Disorder: A condition where a person struggles to control their gambling actions, often violating the rights of others or conflicting with societal norms and the law.
Kleptomania: The urge to steal objects with little value or that can be afforded.
Pyromania: The compulsion to deliberately start fires for pleasure or satisfaction.
Intrusive thoughts
Urges to steal
Inability to concentrate
Guilt/shameOften leads to consequences such as arrest, prosecution, or job loss.
Persistently engages in gambling behaviour, prioritizes gambling over other activities, and continues despite negative consequences. Symptoms must be present for at least one year for diagnosis.
An 11 item self-report scale measuring impulses, thoughts, feelings, and behaviours related to stealing over the past week.
Rated on a scale from 0 (no symptoms) to 4 or 5 (severe symptoms).
Test-retest reliability and concurrent validity with Global Assessment Functioning Scale.
Clinician-administered scale assessing gambling severity based on past week symptoms.
Provides quantitative data to measure treatment outcomes.
Dopamine: A ‘happy’ chemical whose release is triggered by rewarding stimuli. Stealing or gambling leads to a dopamine release, rendering these behaviours compulsive.
The Striatum: Part of the basal ganglia involved in reward mechanisms; dysfunction can lead to reward deficiency syndrome.
Genetic Factors: Evidence suggests a genetic predisposition to impulsive behaviours (e.g., kleptomania as a side effect of synthetic dopamine treatments for Parkinson's).
Focuses on Positive Reinforcement: Winning in gambling operates on variable reinforcement schedules, which encourage continued behaviour despite losses.
Schedules of Reinforcement: Unpredictable win patterns in gambling lead to compulsive behaviours.
Feeling-State Theory: Associates intense positive feelings with behaviours. Negative beliefs can lead to the reinforcement of these behaviours.
Example: A pyromaniac may feel “powerful” when setting fires, which reinforces the behaviour through positive feelings.
SSRIs: Mixed effectiveness, particularly for gambling disorder.
Opiate Antagonists: Show promise for gambling disorder, by dampening the reward response.
Aim: To identify clinical variables associated with treatment outcomes in pathological gambling.
Procedures:
Conducted two double-blind placebo trials with 284 diagnosed problem gamblers (equal male and female)
Random assignment to conditions: placebo or various doses of Nalmefene or Naltrexone.
Findings:
Family history of alcoholism and intense gambling urges were predictive of positive responses to treatment.
Younger patients showed more positive responses to placebo than older patients.
Conclusion: Understanding the relationship between family history and positive response to treatments like opiate antagonists can help target interventions more effectively.
Evaluation:
Use of double-blind trials minimised bias, increasing validity.
Ethical concerns around treatment deception exist, especially given the potential for distress regarding health outcomes.
Imaginal Desensitisation: Guided imagery to reduce urges.
Covert Sensitisation: Associates negative stimuli (like vomiting) with the undesired behaviour (e.g., stealing).
Example Study: Glover (1985) examined a case study of a woman suffering from kleptomania using covert sensitisation to annul her behaviour.
Strengths:
Less participant resistance.
Ethical and safe.
Weaknesses:
Limited generalisation from case studies.
Varying effectiveness among individuals.