Kinematics Vocabulary: Scalars, Vectors, Distance, Displacement, Speed, and Velocity
Scalars vs Vectors and Motion
- Kinematics is the branch of physics that studies motion and how to describe it. The term comes from a root related to motion.
- Two basic kinds of mathematical quantities used to describe motion:
- Scalars: quantities with only magnitude (no direction).
- Vectors: quantities with both magnitude and direction; require at least two numbers to specify (e.g., magnitude and direction, or components along axes).
- Examples from the lecture:
- Microwave on high for forty seconds: has a duration but no direction → scalar.
- The speed limit of 60 miles per hour: has a magnitude but no direction → scalar.
- A distance range like 30 feet: describes length but not direction → not a vector by itself.
- Motion along a river (downriver) introduces a definite direction → a vector situation.
- In 1D, a vector reduces to a signed quantity along the line (direction is indicated by the sign).
- In 2D or 3D, vectors have components along multiple axes; this will be covered in later chapters.
- Absolute position is not the only or most important quantity in physics; what matters are changes in position (displacements) and how they evolve in time.
Coordinate systems and invariance of displacement
- Coordinates are a matter of choice; you can pick any origin and axes you like.
- If you shift the coordinate origin by adding a constant to all positions, the physical displacement does not change.
- If x' = x + c, then the displacement between two events is invariant:
\Delta x' = xf' - xi' = (xf + c) - (xi + c) = xf - xi = \Delta x.
- Because of this, physics often focuses on changes in position (displacement) rather than absolute positions.
Distance vs. Displacement (1D intuition)
- Distance (path length) is the total length traveled along the path and is a scalar.
- Displacement is the net change in position: the vector from the initial position to the final position.
- In one dimension (monotonic motion along a line), distance traveled can equal the absolute value of displacement:
s = |\Delta x| = |xf - xi|. - Non-monotonic motion (changing direction) makes distance differ from |\Delta x| since distance sums along the actual path.
- Example from the transcript (1D track):
- Let initial position be $xa = -1$ and a later position be $xc = 5.5$. Then
\Delta x{ac} = xc - x_a = 5.5 - (-1) = 6.5. - If this motion is in a single direction, the distance traveled from a to c is $s{ac} = |\Delta x{ac}| = 6.5$.
- The transcript also notes a concrete set of numbers for the positions (e.g., a = -1, b = 2, c = 5.5, d = 2) to illustrate how changing the coordinate origin does not change the displacement in value.
Time and the change in time
- Motion descriptions require time as a changing quantity.
- Time is denoted by $t$, and a change in time is denoted $\Delta t = tf - ti$.
- In many problems, you can set the starting time $t_0 = 0$ and measure elapsed time relative to that moment.
- When plotting motion, one common convention is to place time on the horizontal axis and position on the vertical axis (the lecture mentions this plotting choice).
Speed vs. Velocity
- Speed is a scalar: it is the rate of motion without regard to direction.
- Definition: v = \frac{\text{distance}}{\text{time}} = \frac{\Delta s}{\Delta t}
- Common symbol: $v$ for speed (magnitude of velocity).
- Velocity is a vector: it includes both speed and direction.
- In 1D, velocity has a sign indicating direction along the line.
- In higher dimensions, velocity is a vector with components (e.g., $vx$, $vy$, $v_z$).
- Relationship between displacement and average velocity (1D example):
- From A to C, the displacement is $\Delta x{ac} = 6.5$ and the time interval is $\Delta t{ac} = 13\ \text{s}$, so the average velocity is
v{\text{avg,ac}} = \frac{\Delta x{ac}}{\Delta t_{ac}} = \frac{6.5}{13} = 0.5.
- The lecture clarifies that average velocity uses the overall displacement divided by total time, while instantaneous velocity is the velocity at a single moment (not necessarily equal to the average).
Instantaneous velocity and the tangent concept
- Instantaneous velocity is the velocity at a specific moment, which corresponds to the slope of the position-versus-time curve at that moment.
- If the position as a function of time $x(t)$ is changing, the instantaneous velocity at a point is:
v{inst} = \lim{\Delta t \to 0} \frac{\Delta x}{\Delta t} = \frac{dx}{dt}. - In practice (as described in the lecture), you can approximate instantaneous velocity by the slope of the tangent to the $x$ vs $t$ graph at the point of interest.
- Example given: the tangent slope at point $b$ is approximately $0.7338$ (units depend on the units of $x$ and $t$).
- The lecture emphasizes that, for this course, calculus-based computation of derivatives is not required to compute instantaneous velocity, but the concept of a tangent slope is essential for understanding instantaneous rates of change.
Graphical interpretation of velocity on a motion plot
- A position-versus-time graph $x(t)$ has:
- Horizontal axis: time $t$ (as used in the lecture’s plotting convention).
- Vertical axis: position $x$.
- The slope of the graph at any point equals the instantaneous velocity at that time:
v(t) = \frac{dx}{dt} = \text{slope of the tangent at time } t. - The average velocity over an interval is the slope of the straight line connecting the endpoints of the interval on the $x$ vs $t$ graph.
Key takeaways and conceptual distinctions
- Distance vs. displacement:
- Distance is the total length traveled (scalar).
- Displacement is the net change in position (vector, with sign in 1D).
- Scalars vs. vectors:
- Scalars have magnitude only; vectors have magnitude and direction.
- In 1D, vectors reduce to signed quantities; in higher dimensions, direction matters along multiple axes.
- Coordinate choice:
- The physics of motion depends on changes in position, not on the absolute value of position.
- Shifting the origin does not change displacement or velocity (since velocity relates to the rate of change, which is origin-independent up to a constant offset in position).
- Time and motion:
- Motion descriptions require time; you often start at $t_0 = 0$ for convenience.
- Time is the independent variable in $x(t)$, and velocity is the rate of change of $x$ with respect to $t$.
- Instantaneous velocity vs. average velocity:
- Average velocity uses a finite interval: v_{avg} = \frac{\Delta x}{\Delta t}.
- Instantaneous velocity is a limit (or slope of the tangent): v{inst} = \frac{dx}{dt} = \lim{\Delta t\to 0} \frac{\Delta x}{\Delta t}.
- Practical approach in introductory kinematics:
- You can use the tangent slope on a graph to estimate instantaneous velocity without doing full calculus, though the underlying definition is a limit that requires derivatives.
Practical and cross-cutting points
- Relative motion and frames of reference: choosing different coordinate origins or axes does not affect physically measurable quantities like displacement, velocity, or acceleration.
- Real-world relevance: speed limits, durations (e.g., 13 s), distances (e.g., 6.5 units), and directions all play into predicting motion and planning trajectories.
- This foundational material sets up further topics such as acceleration, motion in two dimensions, and more advanced kinematic concepts in subsequent chapters.