Reflection
Def
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Light rays are always straight lines
Normal ray is perpendicular to the mirror
Incident ray is to inicial ray and reflected ray is the after
Angle of incidence = angle of reflection (measured from normal
Lies on the same plane
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SALT (Size, Attitude, Location, Type)
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How to find reflection of an object in a concave mirror (3 rays):
*If object is in between F and C, there will be an image (larger, upright, virtual)
*If object is on F, there will be no image
*If object is in front of F, it would be a virtual image (behind the mirror)
*If object is on C, there is an image (same, inverted, real)
*If object is behind C, there is an image (smaller, inverted, real)
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How to find reflection of an object in a convex mirror:
*All images in convex is smaller than original as well as virtual, and it would usually only be the first two rays
*If object is in front of F, there is an image (smaller, upright, virtual)
*If object is between C and F, there is and image (smaller, upright, virtual)
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Snell’s Law
*Whichever is denser, light travels through it slower
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Formulas:
R = 2F
Mirror Equation — 1/F = 1/Di + 1/Do
Magnification Equation — m = image height/object height = Hi/Ho = -Di/Do
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Keywords:
Virtual — can’t be touched (considered a type)
Use dotted line
If screen is placed at the image position, no image will appear
Real — can be touched (considered a type)
Magnification — larger same size smaller
Index of Refraction — defined by speed of light in a vacuum over the speed of light in that material
Position — ack
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Concave — curved inwards
Convex — curved outwards
PA (Principal Access)
F (Focal point)
R (Focal length)
V (Vertex) —
Center of Mirror —
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Ho — height of object
Hi — height of image
Do — distance from object to mirror
Di — distance from reflection to mirror
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