Development and Learning Vocabulary
Erik Erikson's Stages of Psychosocial Development
Theory states that people pass through stages involving a crisis that must be successfully resolved.
Trust vs. Mistrust (Infancy - 18 months):
Virtue: Hope
Autonomy vs. Shame/Doubt (18 months - 3 years):
Virtue: Will
Control over body and environment.
Initiative vs. Guilt (3-5 years):
Virtue: Purpose
Industry vs. Inferiority (5-13 years):
Virtue: Competency
Gaining accomplishment and pride in schoolwork.
Identity vs. Confusion (13-21 years):
Virtue: Fidelity
Exploring social roles to develop a sense of identity.
Intimacy vs. Isolation (21-39 years):
Virtue: Love
Gaining the ability to commit to long-term relationships.
Generativity vs. Stagnation (40-65 years):
Virtue: Care
Leaving a positive legacy and caring for future generations.
Integrity vs. Despair (65+ years):
Virtue: Wisdom
Sense of satisfaction with life and development of wisdom.
Challenges to Erikson's Theory
Carol Gilligan: Women develop identities through relationships, contrasting Erikson's focus on individuality and competitiveness.
Adverse Childhood Experiences (ACEs)
Potentially traumatic events that negatively impact a child's development.
Examples: abuse, neglect, household dysfunction, poverty.
Identity Exploration
Identity Achievement: High exploration, High commitment: "I thought about it and I now know what I should do with my life."
Moratorium: High exploration, Low commitment: "I'm thinking about what I should do".
Identity Diffusion: Low exploration, Low commitment: "I don't know and I don't care what I'm supposed to do with my life."
Foreclosure: Low exploration, High commitment: "I've made a choice without thinking".
Social Identity
Definition: Membership in a social group (self-selected or assigned at birth).
Examples: age, race, ethnicity, social class, gender, nationality, (dis)ability, sexual orientation, religion.
Behaviorism
Focuses on observable behaviors shaped by environmental factors (rewards, punishments).
Associative Learning
Definition: Linking two stimuli together
Example: celebrity endorsements.
Persuasion
Characteristics of persuasive people: authority, expertise, attractiveness, likeability, trustworthiness.
Central Route: High effort, evaluate message, lasting change in attitude.
Peripheral Route: Low effort, persuaded by cues outside of message, temporary change in attitude.
Classical Conditioning (Pavlov)
Learning through association; animal behavior can be learned, not just instinctive.
Involves Unconditioned Stimulus (UCS), Unconditioned Response (UCR), Conditioned Stimulus (CS), Conditioned Response (CR).
Higher-Order Conditioning: A second conditioned stimulus becomes associated with an initial conditioned stimulus.
Acquisition: Pairing natural and neutral stimuli until neutral stimuli elicits a conditioned response.
Extinction: Conditioned response decreases when the conditioned stimulus is no longer paired with the unconditioned stimulus.
Spontaneous Recovery: Reappearance of the extinguished conditioned response.
Stimulus Generalization: Responding to stimuli similar to the conditioned stimulus.
Stimulus Discrimination: Distinguishing between the conditioned stimulus and other stimuli.
Contingency model: Conditioning is contingent upon one event reliably predicting another (Robert Rescorla).
Counterconditioning: Replacing an undesired behavior with a positive one.
Pairing the stimulus that triggers the undesired response with a new, positive stimulus or experience.
Learned Taste Aversions (Garcia Effect)
Strong conditioning when food is paired with sickness, even hours apart.
One-trial learning.
Food must be salient.
Biological Preparedness
Inherited abilities to protect oneself; fears of heights, dangerous animals, etc.
Habituation
Decreased response to a stimulus after repeated exposure.
Operant Conditioning (Skinner)
Learning via rewards and punishments for behavior.
Law of Effect (Thorndike): Behaviors followed by satisfaction are more likely to reoccur.
Positive reinforcement is more effective than punishment.
Types of Reinforcement
Positive Reinforcement: Adding something to encourage behavior.
Negative Reinforcement: Removing something aversive to encourage behavior.
Positive Punishment: Adding something unpleasant to discourage behavior.
Negative Punishment: Removing something desired to discourage behavior.
Types of Reinforcers
Primary: Basic needs like food, water, warmth, sex.
Secondary: Praise, money.
Reinforcement Schedules
Fixed Ratio: Reinforcement after a fixed number of responses (e.g., $25 for every 5 grades over 90%).
Variable Ratio: Reinforcement after a varying number of responses (e.g., slot machines).
Fixed Interval: Reinforcement after a set time period (e.g., salary every two weeks).
Variable Interval: Reinforcement at varying time intervals (e.g., pop quizzes).
Cognitive Learning
Acquiring new behaviors and information through observation and information, not just direct experience.
Latent Learning
Learning without reinforcement; demonstrated when there is a reason.
Cognitive map.