Chapter 8: The Shoot: Production
The actual shooting, also called principal photography, can begin when everything is ready to go:
The script has been finalized
The actors are rehearsed, made up, and costumed
Releases have been signed
The sets have been built
The crew has been hired
The equipment is up to speed
All locations are secured
A team can be many people or just a few, depending on each project’s size and budget
Your team often includes:
Other producers
The production manager
Designers
Editors
As the producer, you’ll usually have the final word in the:
Decision-making
Factoring in suggestions from the production team
Client’s notes and requirements
In almost all television and new media projects, the producer takes an active part in the actual production
If a director has been hired, the producer makes sure that all the elements are in place so the director can move ahead
The producer:
Keeps everyone focused on their job
Knows who is doing what job
Stays on top of what needs to get done
Clearly communicates everyone’s area of responsibility
As a producer, you can work closely with your team by:
Explaining your ideas and the vision of the project
Agreeing on the vision and the creative directions it’s taking
Communicating frequently and openly with your team
Listening to ideas and suggestions from your team
Nourishing your team with praise, food, and enthusiasm
Providing a model of collaboration and mutual respect
Building the virtual locations starts with a blue screen or a green screen background (also called a chroma key backdrop), or more recently, a silver screen with millions of tiny glass beads that reflect a light ring placed around the camera’s lens. These screens can be hundreds of feet long, or simply 8´×8´ mobile traveling screens that can easily be folded up and transported
The locations can be built entirely on the computer, and don’t require the shooting of any footage
Designed and created through computer-generated imagery (CGI) they’re capable of contributing a range of creative images, such as:
A futuristic building
A vast country landscape dotted with sheep
An ancient battleground with thousands of charging warriors
Virtual locations and CGI wizardry can be seen in a variety of looks and uses in most:
Television programs
Feature films
High-end commercials
News broadcasts
Sports events
Video games
Although the use of 16- and 35-mm film is still a presence in television programming, digital video technology is growing at such a rapid rate that the merger of film and video in television has essentially arrived
The camera operator (also called the shooter) forms a close bond with the camera to compose an image that tells a story and shoots footage that not only looks good but is of high technical quality and can be easily cut together with other footage shot
Most cameras offer creative options such as:
Choices of formats on which to store the footage and audio
Lenses
In-camera settings
Varying shutter and shooting speeds
Built-in optical illusions
In Technicolor, in films from the 1950s, negatives were processed into three separate red, green, and blue negatives. Ordinary film processing used only one negative with no color separation in the negatives, but the Technicolor prints made from the three-strip process had vivid, memorable color and resonance
Now, in much the same way, a mid-to high-range video camera separates the light that hits the lens into three components of color: red, green, and blue (RGB). These three-chip cameras have three separate charge-coupled devices (CCDs) that produce a sharper, higher quality color picture, essentially three times better picture quality than single-chip, lower-end cameras
Most popular digital cameras capture images using these CCD sensors. However, an increasing number of high-end television and film projects are being shot with cameras that rely on CMOS (complementary metal oxide semiconductor) sensors, a more sophisticated version of CCD sensors
Often, the videotape is fed via a system like a FireWire or USB 2.0 directly onto the computer’s hard drive
How you get the video into your editing system is as important as how you shoot it
Each image with its audio is processed as an electrical signal that can be recorded onto a storage medium like:
Digital videotape
P2 memory cards
A hard drive device (HHD)
A flash memory
In America, the majority of prime-time programming is regularly broadcast in HD, as are many local and national sports specials and events
Compared to the traditional U.S. analog system that broadcasts NTSC programming in 525 horizontal lines, an HD image has either 720 or 1080 lines, depending on the specific HD format. This difference results in a higher resolution and a clearer picture.
Increasingly, many cameras are equipped to shoot in HD as well as standard definition, 24p, and other formats like 2K, 4K, and 6K scans
HD has been heralded as a revolution because it can “see” better than the human eye with its:
Depth of field
Brilliance of color
Image clarity
Currently, at least 18 versions of HDTV are used in various parts of the world. Two, however, have emerged as the most popular: 720p and 1080i. There are arguments for each system, though HD sets display both equally well in a widescreen 16:9 format
The 16:9 format TV set is sold almost exclusively now, and the majority of television-bound programming is shot in 16:9, not 4:3
720p.:
1280 pixels per line and 720 progressively-scanned lines
Works well for broadcast, though it’s usually not recommended for a project that may be transferred later to film, or projected on a large screen
1080i.:
1920 pixels per line and 1080 actively-interlaced lines of resolution
Best used when the final product calls for a “reality” aspect, which looks as if the viewer is seeing it live, in vivid sharp detail
When you shoot in 24p (24 frames per second, progressive scan), the process involves a video that runs at 24 fps, the same rate as film, with an intermittent flash of black in every frame cycle
Because it can be shot in both standard and high definition, it’s a popular format for shooting, especially for producers who might want the option of transferring their project to 35-mm film for projection purposes
The majority of producers, editors and technical experts agree that most projects should be finished in HD with a 24p 16:9 master
These cameras tend to be reasonably priced (anywhere from $1,000 to $9,000) and work perfectly fine for most productions
Camera operators want a camera with functions such as:
Manual focus
Manual aperture and shutter speed control
An LCD monitor that folds out
Control over the white balance function
The capacity to accommodate an external mic
Digital cameras can now digitally record both the image and the audio in a variety of formats and the most popular formats include:
Hard-disk drive
Flash memory card
Mini-DV tape
DVD disk
This is a category of more expensive and complex cameras, generally focused on independent films and specific television programs with an accommodating budget and other needs beyond the parameters of usual television and new media programming
These cameras tend to have a single-chip CMOS sensor, a successor to the CCD image sensors in most digital cameras. This allows the camera to duplicate the shallow depth of field and overall look of 35mm, and with some cameras, shoot in 65mm
The majority of these cameras can accommodate professional film camera mounts and lenses
Most capture images and audio onto:
Tape
Hard disks
Flash memory
At the moment, the cameras most prominent in this growing area of digital cinematography are:
Arri’s Arriflex D-20
Dalsa Origin
GS Vitec noX
Panavision’s Genesis and Varicam
Silicon Imaging’s SI-2K
Sony’s F23 CineAlta
Red’s Red One and Scarlet
Thomson Viper FilmStream
Vision Research Phantom 65 and Phantom HD
When shooting a talk show or news broadcast larger DigiBeta cameras are the traditional camera of choice
Most are mounted on moving balanced pedestals that keep the camera stationary; these pedestals can glide smoothly around a limited set, with a feature that can tilt the camera up or down
Most studio-based productions require three to six pedestal cameras, as well as one or two cameras mounted on a swooping jib, or crane, that can fly over the audience and onto the set
Some productions might augment the DigiBeta cameras with a hand-held camera that moves freely; all the cameras are directed by the director from within the control room
Microphones are suspended at regular distances over the audience for their reactions, like laughter and applause
In a typical multicamera studio shoot, the footage from each camera, as well as the audio from the talent and audience microphones, are all fed into a central control room that is close to the set (or fed to a mobile truck with its own control room). In the central control room, the director, producers, technical director, audio mixer, and graphics person all watch each incoming camera feed on its designated monitor
As the crew in the control room records the footage, it is generally edited live. This process is called live-to-tape, and it’s how most studio shows are produced. Any additional editing changes can be made later or, it’s all recorded to tape and edited at another time
When you’re shooting video professionally, the camera “burns” a time code (TC) signal onto the videotape (or whatever format you’re recording onto) and assigns each frame a specific number
Working with time code is an integral tool for the editor as part of the editing process. It makes the editing frame accurate and exact
TC is a valuable tool for producers when screening and logging footage prior to the edit session
The time code is broken into four sections. If, for example, the time code number is 07:02:45:17, then:
07 is the hour
02 is the minutes
45 is the seconds
17 is the exact frame number (there are 30 frames per second); these last two numbers aren’t necessary when taking most notes, only in editing when frame accuracy is necessary
To screen your footage, it must first be dubbed to DVD with the TC displayed visually on the top or bottom of the screen; this is called visible time code, or vizcode. The TC is exactly the same as on your original footage and is known as the matching time code. As you screen the dubs, you’ll make notes using TC as your reference points
As you screen each tape, you’ll want to take good notes of what you see and hear; this is called logging
As you watch each tape from start to finish, log the TC that describes specific parts of the footage
From these notes, you can create a paper cut (storyboard) for editing. It shows the:
TC numbers
Scene descriptions
Length of scene
Which tape each scene is on
On a shoot, there are two ways to set and record TC in the camera:
A studio multicamera shoot:
All the cameras are linked to the “house” TC generator. This sends out a time-of-day time code (TC that records the actual time of day) to all cameras and tape machines, simultaneously, and is located in the control room on the engineering console. This way, the tapes from each camera can be “synced up” (synchronized) in the editing room
This system is helpful in organizing notes based on the chronology of events that occurred during the shoot
It simplifies the editing, making it easier for the editor to match up each camera’s footage simultaneously
Not all cameras can take in outside time code, especially low-budget DV cams, so one way to achieve some form of sync, once you’ve turned all your cameras on, is to keep them all running together. Turn them on and off together on the count of three
A single-camera shoot:
An internal TC generator can be set inside the camera itself
Producers usually start Tape 1 at Hour #1 (01:00:00:00), Tape 2 at Hour #2 (02:00:00:00), and so on. Because there are only 24 hours in a video day, TC numbers beyond 23:59:59:29 don’t exist. However, Tape 24 can be set at 00:00: 00:00 and Tape 25 at 01:00:00:00, and so on
This system helps in logging and screening footage for the edit session later
Prior to the shooting, the producer, director, and/or the DP discuss the creative and technical options for shooting each scene. Their decisions work with the narrative flow, affect the style and pace of the program, and ultimately will guide how a viewer sees a storyline or character
When planning a shot, the primary factors that play into capturing the image in the shoot include:
Framing and composition:
The primary concept of framing a shot involves shooting an image, as well as everything that surrounds or affects the image
Composition is the relationship of objects to each other in the frame, or to the shape of the subject being shot
Colors, lighting, scenery, props, and camera blocking all contribute to a scene’s composition
This total effect is known as mise-en-scene or the setting up of a scene
Another important aspect of framing concerns whether your project will be shot and/or viewed in either a 4:3 format or 16:9
Camera angles:
Each time the camera moves, and every angle at which the camera is placed relative to what it’s shooting, creates a different effect, both visually and thematically
The height of the camera’s position determines the viewpoint of the character and gives the viewer a sense of theme and direction
The position of the camera needs to correspond to the character’s eyeliner, usually in the top third of the frame. The viewer should be able to follow what the actor sees to the actor’s eyes. This guarantees that the eye-lines from one character to another match up in editing
Camera moves:
Your camera can be a flexible tool for capturing the subtleties of an image or the flow of action
A camera can maintain the same eye-line, and tilt down (giving the impression of the subject looking toward the ground) or tilt up (suggesting that the subject is looking toward the sky)
The Dutch (or canted) angle is often used in reality shows and interviews, the camera is rotated so that the image itself appears at an angle and creates a sense of intimacy or tension
The camera swivels on the tripod or on its axis to form an arc from right to left or left to right. A pan is smooth and even-paced. A swish pan moves faster and can be effective in action sequences or as transitions in editing
The tracking shot, also known as a traveling shot, pulls the viewer into the action by using a camera mounted on a dolly that moves either on tracks or on special shock-resistant wheels alongside a moving subject
The camera lens - in a zoom-in - moves smoothly into a close-up of a person or object. A zoom-out starts close and moves back
Camera lenses:
In some cases, a wide-angle lens can add a more spacious feeling to a shot, whereas a fish-eye lens creates a subtle distortion that can be interesting when shooting buildings or interiors that are otherwise mediocre. A close-up lens can give a clear focus on a small object
Other lenses can add diffusion or hues of color
Camera shot list:
Prior to the shoot itself, a shot list is created and distributed
This is an inventory of each shot needed to be shot for a specific sequence or scene and uses specific terms for each camera angle
The perspective of a shot can convey dramatic tension or character motivation when the viewer knows from whose perspective the story is being told:
Objective perspective:
Captures the viewpoint of an unseen narrator or storyteller who is an onlooker, and views the characters from a third-person viewpoint
The shot is often a wider, more distant shot or a two-shot
Subjective perspective:
Tells a story from a character’s first-person point of view
The shot is closer or tighter, such as a close-up or an over-the-shoulder shot
Lighting is an essential tool for painting and enhancing video image
The subtle use of light creates:
Atmosphere
Mood
Dimension
Texture
It can help to:
Convey a plot line
Enhance key elements such as set color or skin tone
Signal the difference between comedy and drama, reality and fantasy
Hard light:
Aimed directly at its subject, with a brighter single-source illumination
The sun is one example
Another hard light is:
Incandescent
Ellipsoidal
Quartz
Soft light:
Diffused, created with less intense lamps that reflect or bounce light off a reflector, a ceiling, or another part of the set
Soft lighting effects are enhanced with:
Scrims
Strips
Scoops
Banks
Production lighting involves three major lights and their positions in relation to each other (three-point lighting):
Key light:
A powerful, bright light that best defines a primary, key, person, or object, creating a deep shadow
It is positioned at roughly a 45-degree angle to the subject being shot
Fill light(s):
Softer light is placed at an angle to “fill” any unwanted shadows created by the key light, at about half the key’s intensity
It is usually placed opposite the key light at about a 30-degree angle
Backlight(s):
Throwing light on the subject from behind, it’s positioned behind at around a 90-degree angle; it can also be adjusted higher or lower to create other lighting moods
This helps to create an illusion of depth behind the main subject and brings it forward from the background
Most TV talk shows, sitcoms, variety shows, musicals, and family entertainment use high-key lighting: a high ratio of key light to fill light
Low-key lighting creates a more dramatic, moody, and textured effect for dramas, documentaries, music videos, and others
Daylight (outdoor):
The most powerful and brightest light
The daylight is hot and produces a blue tone in the video
Artificial (indoor):
Considered cold
In the video, it creates a reddish-yellow cast
Both interior and exterior lighting can be adjusted by using reflectors (also called bounce cards). These are glossy, white lightweight cards in various sizes that reflect light onto an object or actor
Large silks (squares of translucent material) can be strategically hung and positioned to filter the sunlight and maintain lighting consistency
In some cases, a light-filtering paper gel called neutral density (ND) is placed onto windows to keep outside light from being too harsh; in other situations, thick dark velvet curtain material blocks out sunlight entirely
When shooting in the video, certain colors or patterns can result in unwanted visuals; they require either careful lighting or avoiding entirely:
Stripes:
A striped shirt, for example, can create a wavy effect on the video, known as a moiré pattern
Red:
Certain bright shades of red can “bleed” and morph into other objects nearby
White:
Too much white can overpower a scene and “blow it out”
Blues and greens:
Some shades can blend together and become invisible
Don’t dress your on-camera talent in blue, green, or silver if you’re using blue, green, or silver screens in the background for any special effects you may be considering
Exterior lighting:
Outdoor shooting can pose real challenges. Along with the sun’s continual movement, its degrees of brightness can fluctuate dramatically through the shooting day
When the sun is your key light, it might need to be partially blocked out or augmented by fill lights or backlights
An exterior set can be shot at night but lit to look like daylight or vice versa
Interior lighting:
Shooting interior (indoor) scenes pose fewer challenges as video cameras and shooting formats become more advanced and light-sensitive
The nuance of sound has a profound, if often unconscious, effect on an audience
The careful recording of audio during production, as well as clever mixing in postproduction, can make a visceral impact on the project
What a viewer hears has a definitive influence on what they see
Sound design is a genuine collaboration between the audio recorded on a location and the extra layers of sound that are added and enhanced in postproduction
Dialogue:
Conversation between the main characters in a scene
Background or ambiance:
Muted conversations of extras in the background
Barking dogs
Sirens
Playing children
Sound effects:
Narrative information, like a ringing phone or an angry shout
Added audio:
More thematic information, like a musical theme or a “sting”
The microphone (or mic):
Directional mic:
Aimed directly at its subject
Captures only the subject’s audio with as few other background sounds as possible
This mic is often a cardioid microphone (so named because of its heart shape) and records dialogue clearly
Shotgun mic:
Mounted either directly on the camera, at the end of a boom, or mounted in a pistol-grip rig
It has a selective pick-up pattern that primarily records the sound in front of the mic
It can be as far as five feet away from the source of the sound and still get clean audio
A valuable add-on is a fuzzy windscreen around the mic that reduces most wind or breeze interferences
Lavalier (lav):
Clips onto a collar or tie, and picks up dialogue close to the speaker’s mouth, isolating it from other audio
A lav also solves the problem of seeing a boom or its shadow in the frame
It can either be hard-wired and connected by cable to the camera or sound recording device, or it can be wireless and powered by a bodypack transmitter worn under clothing
Omnidirectional mic:
Sensitive to sound from any direction and source
It records dialogue and also captures all background sounds
This mic works best for recording man-on-the-street interviews and for dialogue where any ambient sound is required
Handheld mic:
In interview situations, it’s the most dependable mic because it requires sound pressure only from the person who’s speaking into it
A hand-held mic can be either directional or Omni and can be hard-wired or wireless
Prop mic:
When it isn’t feasible to use a boom or lav, the audio crew conceals a microphone in a prop or on set furniture to hide it from the camera
A mic can disappear inside a plant or a book that’s close to the dialogue, be taped under a table, or draped inside a curtain
The acoustics of the location:
The quality of the recorded sound is controlled to a great extent by the microphones used to capture them
Another important factor in recording sound is the acoustical setup of the location
Sound waves are like fluid impressions. They can be muffled by surfaces that are soft and spongy such as rugs, furniture, clothing, curtains, and even human bodies. Sound bouncing and deflecting off surfaces that are hard and reflective, like glass, tile, or vinyl floors, mirrors, and low ceilings, creates echoes or distortion
As the producer, you may choose the controlled environment of a sound stage or studio, avoiding unwanted noises. Or, you may want a buzzing, busy background ambiance
Audio recording formats:
In the case of a multicamera shoot, the audio from each camera usually is fed directly to a videotape recorder (VTR)
The audio engineer monitors the levels and sound from each microphone onto separate channels for mixing later in postproduction
Because you want professional, broadcast-quality sound, most videotape formats come with four separate audio tracks or channels. It is possible to assign microphones to each channel
In shooting most video formats, the audio goes through a single system, where the sound is recorded directly onto the:
Videotape
Memory card
Hard drive
Another storage mechanism
The perspective of the audio:
In the same way that an image is shot from a visual perspective, dialogue and ambient sound are recorded with an audio perspective in mind
It’s not always possible to record sound that has the same perspective as the footage
If an unwanted sound creeps in, or the dialogue changes after the footage have been shot, most production sound can be rerecorded later in the postproduction stage
Audio that is recorded during production on a sound stage or at a location is known as production sound and refers to:
All scripted dialogue
Ambient sound
Background noise
Sometimes in addition to recording audio onto videotape with sync sound, you may also need to record audio independently and mix it with other audio elements in post-production
Today’s most popular digital audio recording formats are MP3 24-bit recorders that record onto Secure Digital (SD) cards and can import and export via USB ports into the computer
The device has both a built-in mic and can accommodate an external mic as well. It’s able to monitor the audio levels and has a time code reference
In shooting digitally, the audio engineer cautiously monitors any digital distortion caused by audio that may be recorded too hot on the meter, because it’s generally unfixable and useless
Loud sounds or high-pitched dialogue can peak the meter in the camera or in the digital recording device, so whenever possible they test the audio before the shoot and won’t allow the meter set to go over zero. They usually set the audio at –12 dB and even –20 dB, and are careful never to let the audio levels hit the top of the meter. They also listen to the camera’s audio over the headsets before the actual shoot starts and wear them throughout the shoot
Obstructions:
Jewelry or clothing can rub or click against a clip-on lav
Boom pole:
Boom poles vary in length (from a few feet to 18′) and in structure
They need to reach long but be lightweight so the boom operator doesn’t tire out
Often the actual handling noise of the pole itself can create audio interference
Lights:
Neon or fluorescent lights that are barely audible to the ear can cause a noticeable buzz on the audio track
Appliances:
Certain set pieces or existing appliances on location create their own sounds
Motors:
Your location might be near a busy street or under an air traffic pattern
Weather:
Thunder, the rustling of the wind, and even a faint breeze can be a detriment in recording clean dialogue
Neighbors:
A school playground, a lumber yard, an auto repair shop, or a house with a lawnmower can create interfering noises
Construction:
Incessant reverberations from jackhammers or saws can travel into a location or a studio, even from a distance
Nature:
Barking dogs, crickets, cicadas, blue jays, and robins - each can be a nuisance, or exactly what you need to create an added dimension of reality
Batteries:
If the battery power on a mic’s body pack goes out, you’ve lost your sound
Plan ahead with an adequate supply of charged batteries
Your ultimate objective is to record and mix your audio elements so seamlessly that when you listen to it with your eyes closed, you hear no audio cuts or changes in levels. Any audio transitions from one scene to another should be equally smooth
Record sound effects and ambiance separately:
If two characters are walking and talking as they pass an outdoor café, the sound is around them, everywhere: the clinking of glasses, passing conversations, church bells, and fluttering pigeons. Whenever possible, record each of these sounds separately. In the audio mix, each is blended with the dialogue to create an overall audio impression
Record room tone:
Room tone refers to the subtle, nearly inaudible sounds that are unique to each and every set or location
At either the beginning or end of each camera setup or at the completion of a scene, while the entire cast and crew, and equipment are still on set, the audio crew asks for complete silence and records 60 seconds of the sound in the room
In the audio mix, this room tone can fill in gaps in the dialogue or effects
Keep continuity:
Just as a script supervisor maintains visual continuity in a shoot, there is a definite continuity in recording audio, too
The audio levels between actors in a scene, for example, need to be constant and unvarying in volume
Any background or ambient sound is measured for consistency of levels so they don’t interfere with the dialogue
When a camera angle changes, its accompanying audio might also be different
Rehearse and re-rehearse:
There is a real difference between setting up audio for one shot in which both actors are walking and talking on the street, and a shot on a set where they’re sitting quietly on a couch. Carefully consider how you can record the audio that fits with the visual camera angles and perspectives for each scene
Keep an audio log. One person on the audio production crew has the job of keeping track of what is recorded on a set or location, including dialogue, ambient sounds, and special effects. This audio log, or sound report, lists details that are pertinent to the audio mix in postproduction such as the tape number with time code numbers (in and out points), the scene number, and the take number with a short description of what’s been recorded
Keep your cool:
A lot of details are involved in recording good clean sound
The best place to learn is on the job, so get familiar with the tools of the audio trade, and keep your focus
Troubleshooting comes with the territory, and so does keeping your cool, all the time
Based on their call times, crew members arrive on the set or location. Usually, the production department arranges for the transportation department to gather equipment, vehicles, set pieces, and other production materials to be delivered and unloaded early in the shooting day. The actors and talent arrive for wardrobe, hair and makeup, and any time-consuming special effects. Everyone’s call time is given to them the night before in the call sheet, or by a phone call, email, or text message from the production department, by either the production manager or the AD
Actors and talent usually need hair, makeup, and/or wardrobe before they’re ready to appear in their scene
The wardrobe, hair, and makeup people stay close to the set for any last-minute extra touch-ups
The art director and his crew dress, or prepare, the set or location for the shoot
This can include:
Finishing touches on the set pieces
Adding furnishings, props, or greenery
Moving pieces around to accommodate the action or movements of the characters
The craft services crew have set up and are serving food at least a half hour before the overall call time, and assembled set up a table for coffee, tea, water, meals, and/ or snacks for the cast and crew that is close to the shoot
They also serve at least one healthy meal a day or every six hours, depending on contractual agreements and the budget
They plan the placement of the cameras, lights, and audio equipment in a process called blocking the scene
The producer, director, DP, and/or gaffer:
Survey the set or location
Review their storyboards
Map out the day’s shoot
Once the camera movements are decided, the scene is rehearsed for the cameras and lights
Often a stand-in takes the place of an actor in the blocking
Any places for the actors are marked on the floor with masking tape
Properly and thoughtfully lighting a set or location takes time
If a stand-in doubles for an actor, the crew can experiment with the lights while the actual actor is in makeup or rehearsal
Depending on the size of the crew, the DP and the gaffer:
Set the lights
Replace bulbs
Try different scrims and gels
Find various angles that work best
The audio may need muffling with heavy sound blankets or acoustical equipment
Any mic cables are kept away from electrical cables or wires to prevent interference
If a separate sound mixer is used, it’s kept in an area where the audio engineer can monitor the different levels of audio coming from each microphone and keep them all in balance
Any boom shots can be rehearsed with the camera operator so the boom or mic shadows won’t enter the camera’s frame
All microphones and recording devices are:
Set up
Tested
Rehearsed
Whenever possible, the director or producer rehearses the actors on the set where they will be shooting
The on-set rehearsal gives the talent a chance to loosen up in the shooting environment and get familiar with the script
Sometimes the rehearsal takes place in another area away from the set, which allows the actors to concentrate
Any people in the background (called extras or atmosphere) must be rehearsed and blocked, just like the main actors
A member of the crew, usually the AD, works closely with the extras in rehearsing movements
The extras are directed not to look into or at the camera, and generally only pretend to talk or laugh; usually, they’re told to move their lips in complete silence
Their audio is recorded later and added to the final mix
This final rehearsal checks for technical details of the action being shot
If you’re shooting in a location, cover anything that could be damaged with plastic tarps or moving blankets
Someone is assigned to take careful notes and photographs of each object in its original place so everything can be put back exactly where it was, after the shoot
On any location, there are items of major value that can tempt hit-and-run thieves. Even on busy sets with people everywhere, things get stolen all the time. Hire a security company, or assign crew members like PAs and interns, to keep a constant watch on whatever you don’t want to be stolen or damaged. Insurance doesn’t cover everything
When someone is assigned to be on “fire watch,” they’re responsible for intently watching the back of the truck(s), and allowing only authorized personnel to come and go
Often, a still photographer is hired to take publicity photographs that can be important to a publicity campaign as well as for archiving the production
The photos can be taken during the technical rehearsal, or, if the photographer uses a camera with a silent shutter, during the shoot itself
A professional still photographer knows how to get great shots without being obtrusive
Slates:
Some video and film productions use a slate, or a clapboard, which is held in front of the camera each time it rolls
Other video productions might use a smart slate, which matches the camera’s time code with the audio
Like a small chalkboard, relevant details are chalked on it:
The project’s title
The names of the producer and director
What camera(s) is in use
The scene number, take number, and date
Takes:
With few exceptions, a scene is shot several times before it feels right to the producer or director; each attempt is called a take
Additional takes can cover problems up, so often a seasoned producer may call for a final take for safety, as a contingency
Each shot in each scene has been planned out with its own camera and lighting angle and often its own lens
Each shot is assigned a description and a specific number on the shot list and production schedule
Every time the scene is shot - from “action” to “cut” - it is given a new take number
Shot coverage:
Every shot requires a new setup, usually with new lighting and different camera angles
Establishing shot:
Also called a master shot, it establishes the scene and what’s going on in it
It is a wider shot of the whole scene that shows its action, the actors’ movements, and their relationships with each other
Close-up:
A tight shot, usually of an actor’s face or an object
It is revealing and intimate and shows more crucial detail
Single:
A shot of one actor, in close-up, medium shot, or wide shot
When editing from one single shot to another, pay attention to the continuity of the eye-line
Two-shot:
A scene with two actors in the frame
Three- and four-shots have three and four actors in the frame, respectively, and are useful for variation and cutaways
Over-the-shoulder:
The camera is placed just behind the shoulder of one person and focuses on the person they are facing
That person’s face is in the frame along with a portion of the listener’s shoulder
This shot brings the audience closer to the characters and varies the cutting
Insert:
A shot, usually a close-up, reveals an important and relevant detail in a scene
Video monitor:
It is vital to have a video monitor on the set
Connected by cable to the camera(s), the monitor shows what the camera sees as it’s being shot
This can be especially important when shooting HD. The camera operator might not see something on the camera’s small viewfinder but can catch it on the larger monitor
It’s an instant playback of what was just shot
Audio:
Often the sound engineer may hear a problem with their headphones, nonetheless, they will let the scene finish, and not interrupt the take
After the director calls “cut,” they’ll tell the director about the problem
Some of the take may still be useable, and production protocol states that it’s only the director’s call to stop shooting
Continuity:
The script supervisor is a constant presence on the set, they check to make sure that each shot can match up with the shot that comes before and after it, in the script and in editing
Because most projects are shot out of sequence, the script supervisor’s notes are a major time-saver for the editor and audio mixer
Continuity notes generally include:
The shot number and description
The camera and lens used
The length of the shot itself
Comments on the action in the shot
Comments or notes from the director, producer, DP/camera crew, and/or sound mixer
Cover shots:
Even the most experienced producers and directors will finish their shoot and go into the editing room, only to realize they’re missing an important shot. During production, the script supervisor can avoid this problem by suggesting cover shots, or additional footage
Audio pickups:
Often there is additional audio that needs to be rerecorded. It is easier, in the long run, to record it right away. If you wait, the actor may have left the project, or the ambient sounds like heavy traffic or children at play may no longer exist
Before a scene wraps and sets up somewhere else, the audio engineer asks everyone to say nothing and hold totally still. Then, they record at least 30 seconds of “room tone,” which captures the unique sounds that live in each room or location. That room tone comes in handy during postproduction, filling occasional holes in mixing dialogue and other soundtracks from that scene
The crew breaks down, or disassembles, all the lights, cameras, audio equipment, and whatever else is not needed for the next day’s shoot is packed away
On location shoots, the crew removes all tarps, protective coverings, garbage, equipment, and whatever else remains, and puts items back in their original positions, thoroughly clearing out the location
With all this accomplished, the shooting day is over
The shots must match visually, and the audio must have continuity
Together, they combine to create a narrative flow or storyline, regardless of the show’s genre or the delivery system
Name five leadership qualities a producer brings into the production process. Describe how each one impacts the project
Discuss the advantages of using a virtual location over a sound stage or location. Create a brief story idea in which virtual locations and backdrops are a key feature
Describe the concept of matching eye-lines or draw an example
Draw a simple sketch of a scene, demonstrating three-point lighting
Describe the microphone options available for recording production sound. Pose a situation in which each mic is put to its most efficient use
What are the typical problems you might run into in recording usable audio in an exterior location? In a sound stage? How could you solve these problems?
What are the strategies you would find valuable to make the audio recording process easier?
Describe the role of the script supervisor and the importance of this job during production
The actual shooting, also called principal photography, can begin when everything is ready to go:
The script has been finalized
The actors are rehearsed, made up, and costumed
Releases have been signed
The sets have been built
The crew has been hired
The equipment is up to speed
All locations are secured
A team can be many people or just a few, depending on each project’s size and budget
Your team often includes:
Other producers
The production manager
Designers
Editors
As the producer, you’ll usually have the final word in the:
Decision-making
Factoring in suggestions from the production team
Client’s notes and requirements
In almost all television and new media projects, the producer takes an active part in the actual production
If a director has been hired, the producer makes sure that all the elements are in place so the director can move ahead
The producer:
Keeps everyone focused on their job
Knows who is doing what job
Stays on top of what needs to get done
Clearly communicates everyone’s area of responsibility
As a producer, you can work closely with your team by:
Explaining your ideas and the vision of the project
Agreeing on the vision and the creative directions it’s taking
Communicating frequently and openly with your team
Listening to ideas and suggestions from your team
Nourishing your team with praise, food, and enthusiasm
Providing a model of collaboration and mutual respect
Building the virtual locations starts with a blue screen or a green screen background (also called a chroma key backdrop), or more recently, a silver screen with millions of tiny glass beads that reflect a light ring placed around the camera’s lens. These screens can be hundreds of feet long, or simply 8´×8´ mobile traveling screens that can easily be folded up and transported
The locations can be built entirely on the computer, and don’t require the shooting of any footage
Designed and created through computer-generated imagery (CGI) they’re capable of contributing a range of creative images, such as:
A futuristic building
A vast country landscape dotted with sheep
An ancient battleground with thousands of charging warriors
Virtual locations and CGI wizardry can be seen in a variety of looks and uses in most:
Television programs
Feature films
High-end commercials
News broadcasts
Sports events
Video games
Although the use of 16- and 35-mm film is still a presence in television programming, digital video technology is growing at such a rapid rate that the merger of film and video in television has essentially arrived
The camera operator (also called the shooter) forms a close bond with the camera to compose an image that tells a story and shoots footage that not only looks good but is of high technical quality and can be easily cut together with other footage shot
Most cameras offer creative options such as:
Choices of formats on which to store the footage and audio
Lenses
In-camera settings
Varying shutter and shooting speeds
Built-in optical illusions
In Technicolor, in films from the 1950s, negatives were processed into three separate red, green, and blue negatives. Ordinary film processing used only one negative with no color separation in the negatives, but the Technicolor prints made from the three-strip process had vivid, memorable color and resonance
Now, in much the same way, a mid-to high-range video camera separates the light that hits the lens into three components of color: red, green, and blue (RGB). These three-chip cameras have three separate charge-coupled devices (CCDs) that produce a sharper, higher quality color picture, essentially three times better picture quality than single-chip, lower-end cameras
Most popular digital cameras capture images using these CCD sensors. However, an increasing number of high-end television and film projects are being shot with cameras that rely on CMOS (complementary metal oxide semiconductor) sensors, a more sophisticated version of CCD sensors
Often, the videotape is fed via a system like a FireWire or USB 2.0 directly onto the computer’s hard drive
How you get the video into your editing system is as important as how you shoot it
Each image with its audio is processed as an electrical signal that can be recorded onto a storage medium like:
Digital videotape
P2 memory cards
A hard drive device (HHD)
A flash memory
In America, the majority of prime-time programming is regularly broadcast in HD, as are many local and national sports specials and events
Compared to the traditional U.S. analog system that broadcasts NTSC programming in 525 horizontal lines, an HD image has either 720 or 1080 lines, depending on the specific HD format. This difference results in a higher resolution and a clearer picture.
Increasingly, many cameras are equipped to shoot in HD as well as standard definition, 24p, and other formats like 2K, 4K, and 6K scans
HD has been heralded as a revolution because it can “see” better than the human eye with its:
Depth of field
Brilliance of color
Image clarity
Currently, at least 18 versions of HDTV are used in various parts of the world. Two, however, have emerged as the most popular: 720p and 1080i. There are arguments for each system, though HD sets display both equally well in a widescreen 16:9 format
The 16:9 format TV set is sold almost exclusively now, and the majority of television-bound programming is shot in 16:9, not 4:3
720p.:
1280 pixels per line and 720 progressively-scanned lines
Works well for broadcast, though it’s usually not recommended for a project that may be transferred later to film, or projected on a large screen
1080i.:
1920 pixels per line and 1080 actively-interlaced lines of resolution
Best used when the final product calls for a “reality” aspect, which looks as if the viewer is seeing it live, in vivid sharp detail
When you shoot in 24p (24 frames per second, progressive scan), the process involves a video that runs at 24 fps, the same rate as film, with an intermittent flash of black in every frame cycle
Because it can be shot in both standard and high definition, it’s a popular format for shooting, especially for producers who might want the option of transferring their project to 35-mm film for projection purposes
The majority of producers, editors and technical experts agree that most projects should be finished in HD with a 24p 16:9 master
These cameras tend to be reasonably priced (anywhere from $1,000 to $9,000) and work perfectly fine for most productions
Camera operators want a camera with functions such as:
Manual focus
Manual aperture and shutter speed control
An LCD monitor that folds out
Control over the white balance function
The capacity to accommodate an external mic
Digital cameras can now digitally record both the image and the audio in a variety of formats and the most popular formats include:
Hard-disk drive
Flash memory card
Mini-DV tape
DVD disk
This is a category of more expensive and complex cameras, generally focused on independent films and specific television programs with an accommodating budget and other needs beyond the parameters of usual television and new media programming
These cameras tend to have a single-chip CMOS sensor, a successor to the CCD image sensors in most digital cameras. This allows the camera to duplicate the shallow depth of field and overall look of 35mm, and with some cameras, shoot in 65mm
The majority of these cameras can accommodate professional film camera mounts and lenses
Most capture images and audio onto:
Tape
Hard disks
Flash memory
At the moment, the cameras most prominent in this growing area of digital cinematography are:
Arri’s Arriflex D-20
Dalsa Origin
GS Vitec noX
Panavision’s Genesis and Varicam
Silicon Imaging’s SI-2K
Sony’s F23 CineAlta
Red’s Red One and Scarlet
Thomson Viper FilmStream
Vision Research Phantom 65 and Phantom HD
When shooting a talk show or news broadcast larger DigiBeta cameras are the traditional camera of choice
Most are mounted on moving balanced pedestals that keep the camera stationary; these pedestals can glide smoothly around a limited set, with a feature that can tilt the camera up or down
Most studio-based productions require three to six pedestal cameras, as well as one or two cameras mounted on a swooping jib, or crane, that can fly over the audience and onto the set
Some productions might augment the DigiBeta cameras with a hand-held camera that moves freely; all the cameras are directed by the director from within the control room
Microphones are suspended at regular distances over the audience for their reactions, like laughter and applause
In a typical multicamera studio shoot, the footage from each camera, as well as the audio from the talent and audience microphones, are all fed into a central control room that is close to the set (or fed to a mobile truck with its own control room). In the central control room, the director, producers, technical director, audio mixer, and graphics person all watch each incoming camera feed on its designated monitor
As the crew in the control room records the footage, it is generally edited live. This process is called live-to-tape, and it’s how most studio shows are produced. Any additional editing changes can be made later or, it’s all recorded to tape and edited at another time
When you’re shooting video professionally, the camera “burns” a time code (TC) signal onto the videotape (or whatever format you’re recording onto) and assigns each frame a specific number
Working with time code is an integral tool for the editor as part of the editing process. It makes the editing frame accurate and exact
TC is a valuable tool for producers when screening and logging footage prior to the edit session
The time code is broken into four sections. If, for example, the time code number is 07:02:45:17, then:
07 is the hour
02 is the minutes
45 is the seconds
17 is the exact frame number (there are 30 frames per second); these last two numbers aren’t necessary when taking most notes, only in editing when frame accuracy is necessary
To screen your footage, it must first be dubbed to DVD with the TC displayed visually on the top or bottom of the screen; this is called visible time code, or vizcode. The TC is exactly the same as on your original footage and is known as the matching time code. As you screen the dubs, you’ll make notes using TC as your reference points
As you screen each tape, you’ll want to take good notes of what you see and hear; this is called logging
As you watch each tape from start to finish, log the TC that describes specific parts of the footage
From these notes, you can create a paper cut (storyboard) for editing. It shows the:
TC numbers
Scene descriptions
Length of scene
Which tape each scene is on
On a shoot, there are two ways to set and record TC in the camera:
A studio multicamera shoot:
All the cameras are linked to the “house” TC generator. This sends out a time-of-day time code (TC that records the actual time of day) to all cameras and tape machines, simultaneously, and is located in the control room on the engineering console. This way, the tapes from each camera can be “synced up” (synchronized) in the editing room
This system is helpful in organizing notes based on the chronology of events that occurred during the shoot
It simplifies the editing, making it easier for the editor to match up each camera’s footage simultaneously
Not all cameras can take in outside time code, especially low-budget DV cams, so one way to achieve some form of sync, once you’ve turned all your cameras on, is to keep them all running together. Turn them on and off together on the count of three
A single-camera shoot:
An internal TC generator can be set inside the camera itself
Producers usually start Tape 1 at Hour #1 (01:00:00:00), Tape 2 at Hour #2 (02:00:00:00), and so on. Because there are only 24 hours in a video day, TC numbers beyond 23:59:59:29 don’t exist. However, Tape 24 can be set at 00:00: 00:00 and Tape 25 at 01:00:00:00, and so on
This system helps in logging and screening footage for the edit session later
Prior to the shooting, the producer, director, and/or the DP discuss the creative and technical options for shooting each scene. Their decisions work with the narrative flow, affect the style and pace of the program, and ultimately will guide how a viewer sees a storyline or character
When planning a shot, the primary factors that play into capturing the image in the shoot include:
Framing and composition:
The primary concept of framing a shot involves shooting an image, as well as everything that surrounds or affects the image
Composition is the relationship of objects to each other in the frame, or to the shape of the subject being shot
Colors, lighting, scenery, props, and camera blocking all contribute to a scene’s composition
This total effect is known as mise-en-scene or the setting up of a scene
Another important aspect of framing concerns whether your project will be shot and/or viewed in either a 4:3 format or 16:9
Camera angles:
Each time the camera moves, and every angle at which the camera is placed relative to what it’s shooting, creates a different effect, both visually and thematically
The height of the camera’s position determines the viewpoint of the character and gives the viewer a sense of theme and direction
The position of the camera needs to correspond to the character’s eyeliner, usually in the top third of the frame. The viewer should be able to follow what the actor sees to the actor’s eyes. This guarantees that the eye-lines from one character to another match up in editing
Camera moves:
Your camera can be a flexible tool for capturing the subtleties of an image or the flow of action
A camera can maintain the same eye-line, and tilt down (giving the impression of the subject looking toward the ground) or tilt up (suggesting that the subject is looking toward the sky)
The Dutch (or canted) angle is often used in reality shows and interviews, the camera is rotated so that the image itself appears at an angle and creates a sense of intimacy or tension
The camera swivels on the tripod or on its axis to form an arc from right to left or left to right. A pan is smooth and even-paced. A swish pan moves faster and can be effective in action sequences or as transitions in editing
The tracking shot, also known as a traveling shot, pulls the viewer into the action by using a camera mounted on a dolly that moves either on tracks or on special shock-resistant wheels alongside a moving subject
The camera lens - in a zoom-in - moves smoothly into a close-up of a person or object. A zoom-out starts close and moves back
Camera lenses:
In some cases, a wide-angle lens can add a more spacious feeling to a shot, whereas a fish-eye lens creates a subtle distortion that can be interesting when shooting buildings or interiors that are otherwise mediocre. A close-up lens can give a clear focus on a small object
Other lenses can add diffusion or hues of color
Camera shot list:
Prior to the shoot itself, a shot list is created and distributed
This is an inventory of each shot needed to be shot for a specific sequence or scene and uses specific terms for each camera angle
The perspective of a shot can convey dramatic tension or character motivation when the viewer knows from whose perspective the story is being told:
Objective perspective:
Captures the viewpoint of an unseen narrator or storyteller who is an onlooker, and views the characters from a third-person viewpoint
The shot is often a wider, more distant shot or a two-shot
Subjective perspective:
Tells a story from a character’s first-person point of view
The shot is closer or tighter, such as a close-up or an over-the-shoulder shot
Lighting is an essential tool for painting and enhancing video image
The subtle use of light creates:
Atmosphere
Mood
Dimension
Texture
It can help to:
Convey a plot line
Enhance key elements such as set color or skin tone
Signal the difference between comedy and drama, reality and fantasy
Hard light:
Aimed directly at its subject, with a brighter single-source illumination
The sun is one example
Another hard light is:
Incandescent
Ellipsoidal
Quartz
Soft light:
Diffused, created with less intense lamps that reflect or bounce light off a reflector, a ceiling, or another part of the set
Soft lighting effects are enhanced with:
Scrims
Strips
Scoops
Banks
Production lighting involves three major lights and their positions in relation to each other (three-point lighting):
Key light:
A powerful, bright light that best defines a primary, key, person, or object, creating a deep shadow
It is positioned at roughly a 45-degree angle to the subject being shot
Fill light(s):
Softer light is placed at an angle to “fill” any unwanted shadows created by the key light, at about half the key’s intensity
It is usually placed opposite the key light at about a 30-degree angle
Backlight(s):
Throwing light on the subject from behind, it’s positioned behind at around a 90-degree angle; it can also be adjusted higher or lower to create other lighting moods
This helps to create an illusion of depth behind the main subject and brings it forward from the background
Most TV talk shows, sitcoms, variety shows, musicals, and family entertainment use high-key lighting: a high ratio of key light to fill light
Low-key lighting creates a more dramatic, moody, and textured effect for dramas, documentaries, music videos, and others
Daylight (outdoor):
The most powerful and brightest light
The daylight is hot and produces a blue tone in the video
Artificial (indoor):
Considered cold
In the video, it creates a reddish-yellow cast
Both interior and exterior lighting can be adjusted by using reflectors (also called bounce cards). These are glossy, white lightweight cards in various sizes that reflect light onto an object or actor
Large silks (squares of translucent material) can be strategically hung and positioned to filter the sunlight and maintain lighting consistency
In some cases, a light-filtering paper gel called neutral density (ND) is placed onto windows to keep outside light from being too harsh; in other situations, thick dark velvet curtain material blocks out sunlight entirely
When shooting in the video, certain colors or patterns can result in unwanted visuals; they require either careful lighting or avoiding entirely:
Stripes:
A striped shirt, for example, can create a wavy effect on the video, known as a moiré pattern
Red:
Certain bright shades of red can “bleed” and morph into other objects nearby
White:
Too much white can overpower a scene and “blow it out”
Blues and greens:
Some shades can blend together and become invisible
Don’t dress your on-camera talent in blue, green, or silver if you’re using blue, green, or silver screens in the background for any special effects you may be considering
Exterior lighting:
Outdoor shooting can pose real challenges. Along with the sun’s continual movement, its degrees of brightness can fluctuate dramatically through the shooting day
When the sun is your key light, it might need to be partially blocked out or augmented by fill lights or backlights
An exterior set can be shot at night but lit to look like daylight or vice versa
Interior lighting:
Shooting interior (indoor) scenes pose fewer challenges as video cameras and shooting formats become more advanced and light-sensitive
The nuance of sound has a profound, if often unconscious, effect on an audience
The careful recording of audio during production, as well as clever mixing in postproduction, can make a visceral impact on the project
What a viewer hears has a definitive influence on what they see
Sound design is a genuine collaboration between the audio recorded on a location and the extra layers of sound that are added and enhanced in postproduction
Dialogue:
Conversation between the main characters in a scene
Background or ambiance:
Muted conversations of extras in the background
Barking dogs
Sirens
Playing children
Sound effects:
Narrative information, like a ringing phone or an angry shout
Added audio:
More thematic information, like a musical theme or a “sting”
The microphone (or mic):
Directional mic:
Aimed directly at its subject
Captures only the subject’s audio with as few other background sounds as possible
This mic is often a cardioid microphone (so named because of its heart shape) and records dialogue clearly
Shotgun mic:
Mounted either directly on the camera, at the end of a boom, or mounted in a pistol-grip rig
It has a selective pick-up pattern that primarily records the sound in front of the mic
It can be as far as five feet away from the source of the sound and still get clean audio
A valuable add-on is a fuzzy windscreen around the mic that reduces most wind or breeze interferences
Lavalier (lav):
Clips onto a collar or tie, and picks up dialogue close to the speaker’s mouth, isolating it from other audio
A lav also solves the problem of seeing a boom or its shadow in the frame
It can either be hard-wired and connected by cable to the camera or sound recording device, or it can be wireless and powered by a bodypack transmitter worn under clothing
Omnidirectional mic:
Sensitive to sound from any direction and source
It records dialogue and also captures all background sounds
This mic works best for recording man-on-the-street interviews and for dialogue where any ambient sound is required
Handheld mic:
In interview situations, it’s the most dependable mic because it requires sound pressure only from the person who’s speaking into it
A hand-held mic can be either directional or Omni and can be hard-wired or wireless
Prop mic:
When it isn’t feasible to use a boom or lav, the audio crew conceals a microphone in a prop or on set furniture to hide it from the camera
A mic can disappear inside a plant or a book that’s close to the dialogue, be taped under a table, or draped inside a curtain
The acoustics of the location:
The quality of the recorded sound is controlled to a great extent by the microphones used to capture them
Another important factor in recording sound is the acoustical setup of the location
Sound waves are like fluid impressions. They can be muffled by surfaces that are soft and spongy such as rugs, furniture, clothing, curtains, and even human bodies. Sound bouncing and deflecting off surfaces that are hard and reflective, like glass, tile, or vinyl floors, mirrors, and low ceilings, creates echoes or distortion
As the producer, you may choose the controlled environment of a sound stage or studio, avoiding unwanted noises. Or, you may want a buzzing, busy background ambiance
Audio recording formats:
In the case of a multicamera shoot, the audio from each camera usually is fed directly to a videotape recorder (VTR)
The audio engineer monitors the levels and sound from each microphone onto separate channels for mixing later in postproduction
Because you want professional, broadcast-quality sound, most videotape formats come with four separate audio tracks or channels. It is possible to assign microphones to each channel
In shooting most video formats, the audio goes through a single system, where the sound is recorded directly onto the:
Videotape
Memory card
Hard drive
Another storage mechanism
The perspective of the audio:
In the same way that an image is shot from a visual perspective, dialogue and ambient sound are recorded with an audio perspective in mind
It’s not always possible to record sound that has the same perspective as the footage
If an unwanted sound creeps in, or the dialogue changes after the footage have been shot, most production sound can be rerecorded later in the postproduction stage
Audio that is recorded during production on a sound stage or at a location is known as production sound and refers to:
All scripted dialogue
Ambient sound
Background noise
Sometimes in addition to recording audio onto videotape with sync sound, you may also need to record audio independently and mix it with other audio elements in post-production
Today’s most popular digital audio recording formats are MP3 24-bit recorders that record onto Secure Digital (SD) cards and can import and export via USB ports into the computer
The device has both a built-in mic and can accommodate an external mic as well. It’s able to monitor the audio levels and has a time code reference
In shooting digitally, the audio engineer cautiously monitors any digital distortion caused by audio that may be recorded too hot on the meter, because it’s generally unfixable and useless
Loud sounds or high-pitched dialogue can peak the meter in the camera or in the digital recording device, so whenever possible they test the audio before the shoot and won’t allow the meter set to go over zero. They usually set the audio at –12 dB and even –20 dB, and are careful never to let the audio levels hit the top of the meter. They also listen to the camera’s audio over the headsets before the actual shoot starts and wear them throughout the shoot
Obstructions:
Jewelry or clothing can rub or click against a clip-on lav
Boom pole:
Boom poles vary in length (from a few feet to 18′) and in structure
They need to reach long but be lightweight so the boom operator doesn’t tire out
Often the actual handling noise of the pole itself can create audio interference
Lights:
Neon or fluorescent lights that are barely audible to the ear can cause a noticeable buzz on the audio track
Appliances:
Certain set pieces or existing appliances on location create their own sounds
Motors:
Your location might be near a busy street or under an air traffic pattern
Weather:
Thunder, the rustling of the wind, and even a faint breeze can be a detriment in recording clean dialogue
Neighbors:
A school playground, a lumber yard, an auto repair shop, or a house with a lawnmower can create interfering noises
Construction:
Incessant reverberations from jackhammers or saws can travel into a location or a studio, even from a distance
Nature:
Barking dogs, crickets, cicadas, blue jays, and robins - each can be a nuisance, or exactly what you need to create an added dimension of reality
Batteries:
If the battery power on a mic’s body pack goes out, you’ve lost your sound
Plan ahead with an adequate supply of charged batteries
Your ultimate objective is to record and mix your audio elements so seamlessly that when you listen to it with your eyes closed, you hear no audio cuts or changes in levels. Any audio transitions from one scene to another should be equally smooth
Record sound effects and ambiance separately:
If two characters are walking and talking as they pass an outdoor café, the sound is around them, everywhere: the clinking of glasses, passing conversations, church bells, and fluttering pigeons. Whenever possible, record each of these sounds separately. In the audio mix, each is blended with the dialogue to create an overall audio impression
Record room tone:
Room tone refers to the subtle, nearly inaudible sounds that are unique to each and every set or location
At either the beginning or end of each camera setup or at the completion of a scene, while the entire cast and crew, and equipment are still on set, the audio crew asks for complete silence and records 60 seconds of the sound in the room
In the audio mix, this room tone can fill in gaps in the dialogue or effects
Keep continuity:
Just as a script supervisor maintains visual continuity in a shoot, there is a definite continuity in recording audio, too
The audio levels between actors in a scene, for example, need to be constant and unvarying in volume
Any background or ambient sound is measured for consistency of levels so they don’t interfere with the dialogue
When a camera angle changes, its accompanying audio might also be different
Rehearse and re-rehearse:
There is a real difference between setting up audio for one shot in which both actors are walking and talking on the street, and a shot on a set where they’re sitting quietly on a couch. Carefully consider how you can record the audio that fits with the visual camera angles and perspectives for each scene
Keep an audio log. One person on the audio production crew has the job of keeping track of what is recorded on a set or location, including dialogue, ambient sounds, and special effects. This audio log, or sound report, lists details that are pertinent to the audio mix in postproduction such as the tape number with time code numbers (in and out points), the scene number, and the take number with a short description of what’s been recorded
Keep your cool:
A lot of details are involved in recording good clean sound
The best place to learn is on the job, so get familiar with the tools of the audio trade, and keep your focus
Troubleshooting comes with the territory, and so does keeping your cool, all the time
Based on their call times, crew members arrive on the set or location. Usually, the production department arranges for the transportation department to gather equipment, vehicles, set pieces, and other production materials to be delivered and unloaded early in the shooting day. The actors and talent arrive for wardrobe, hair and makeup, and any time-consuming special effects. Everyone’s call time is given to them the night before in the call sheet, or by a phone call, email, or text message from the production department, by either the production manager or the AD
Actors and talent usually need hair, makeup, and/or wardrobe before they’re ready to appear in their scene
The wardrobe, hair, and makeup people stay close to the set for any last-minute extra touch-ups
The art director and his crew dress, or prepare, the set or location for the shoot
This can include:
Finishing touches on the set pieces
Adding furnishings, props, or greenery
Moving pieces around to accommodate the action or movements of the characters
The craft services crew have set up and are serving food at least a half hour before the overall call time, and assembled set up a table for coffee, tea, water, meals, and/ or snacks for the cast and crew that is close to the shoot
They also serve at least one healthy meal a day or every six hours, depending on contractual agreements and the budget
They plan the placement of the cameras, lights, and audio equipment in a process called blocking the scene
The producer, director, DP, and/or gaffer:
Survey the set or location
Review their storyboards
Map out the day’s shoot
Once the camera movements are decided, the scene is rehearsed for the cameras and lights
Often a stand-in takes the place of an actor in the blocking
Any places for the actors are marked on the floor with masking tape
Properly and thoughtfully lighting a set or location takes time
If a stand-in doubles for an actor, the crew can experiment with the lights while the actual actor is in makeup or rehearsal
Depending on the size of the crew, the DP and the gaffer:
Set the lights
Replace bulbs
Try different scrims and gels
Find various angles that work best
The audio may need muffling with heavy sound blankets or acoustical equipment
Any mic cables are kept away from electrical cables or wires to prevent interference
If a separate sound mixer is used, it’s kept in an area where the audio engineer can monitor the different levels of audio coming from each microphone and keep them all in balance
Any boom shots can be rehearsed with the camera operator so the boom or mic shadows won’t enter the camera’s frame
All microphones and recording devices are:
Set up
Tested
Rehearsed
Whenever possible, the director or producer rehearses the actors on the set where they will be shooting
The on-set rehearsal gives the talent a chance to loosen up in the shooting environment and get familiar with the script
Sometimes the rehearsal takes place in another area away from the set, which allows the actors to concentrate
Any people in the background (called extras or atmosphere) must be rehearsed and blocked, just like the main actors
A member of the crew, usually the AD, works closely with the extras in rehearsing movements
The extras are directed not to look into or at the camera, and generally only pretend to talk or laugh; usually, they’re told to move their lips in complete silence
Their audio is recorded later and added to the final mix
This final rehearsal checks for technical details of the action being shot
If you’re shooting in a location, cover anything that could be damaged with plastic tarps or moving blankets
Someone is assigned to take careful notes and photographs of each object in its original place so everything can be put back exactly where it was, after the shoot
On any location, there are items of major value that can tempt hit-and-run thieves. Even on busy sets with people everywhere, things get stolen all the time. Hire a security company, or assign crew members like PAs and interns, to keep a constant watch on whatever you don’t want to be stolen or damaged. Insurance doesn’t cover everything
When someone is assigned to be on “fire watch,” they’re responsible for intently watching the back of the truck(s), and allowing only authorized personnel to come and go
Often, a still photographer is hired to take publicity photographs that can be important to a publicity campaign as well as for archiving the production
The photos can be taken during the technical rehearsal, or, if the photographer uses a camera with a silent shutter, during the shoot itself
A professional still photographer knows how to get great shots without being obtrusive
Slates:
Some video and film productions use a slate, or a clapboard, which is held in front of the camera each time it rolls
Other video productions might use a smart slate, which matches the camera’s time code with the audio
Like a small chalkboard, relevant details are chalked on it:
The project’s title
The names of the producer and director
What camera(s) is in use
The scene number, take number, and date
Takes:
With few exceptions, a scene is shot several times before it feels right to the producer or director; each attempt is called a take
Additional takes can cover problems up, so often a seasoned producer may call for a final take for safety, as a contingency
Each shot in each scene has been planned out with its own camera and lighting angle and often its own lens
Each shot is assigned a description and a specific number on the shot list and production schedule
Every time the scene is shot - from “action” to “cut” - it is given a new take number
Shot coverage:
Every shot requires a new setup, usually with new lighting and different camera angles
Establishing shot:
Also called a master shot, it establishes the scene and what’s going on in it
It is a wider shot of the whole scene that shows its action, the actors’ movements, and their relationships with each other
Close-up:
A tight shot, usually of an actor’s face or an object
It is revealing and intimate and shows more crucial detail
Single:
A shot of one actor, in close-up, medium shot, or wide shot
When editing from one single shot to another, pay attention to the continuity of the eye-line
Two-shot:
A scene with two actors in the frame
Three- and four-shots have three and four actors in the frame, respectively, and are useful for variation and cutaways
Over-the-shoulder:
The camera is placed just behind the shoulder of one person and focuses on the person they are facing
That person’s face is in the frame along with a portion of the listener’s shoulder
This shot brings the audience closer to the characters and varies the cutting
Insert:
A shot, usually a close-up, reveals an important and relevant detail in a scene
Video monitor:
It is vital to have a video monitor on the set
Connected by cable to the camera(s), the monitor shows what the camera sees as it’s being shot
This can be especially important when shooting HD. The camera operator might not see something on the camera’s small viewfinder but can catch it on the larger monitor
It’s an instant playback of what was just shot
Audio:
Often the sound engineer may hear a problem with their headphones, nonetheless, they will let the scene finish, and not interrupt the take
After the director calls “cut,” they’ll tell the director about the problem
Some of the take may still be useable, and production protocol states that it’s only the director’s call to stop shooting
Continuity:
The script supervisor is a constant presence on the set, they check to make sure that each shot can match up with the shot that comes before and after it, in the script and in editing
Because most projects are shot out of sequence, the script supervisor’s notes are a major time-saver for the editor and audio mixer
Continuity notes generally include:
The shot number and description
The camera and lens used
The length of the shot itself
Comments on the action in the shot
Comments or notes from the director, producer, DP/camera crew, and/or sound mixer
Cover shots:
Even the most experienced producers and directors will finish their shoot and go into the editing room, only to realize they’re missing an important shot. During production, the script supervisor can avoid this problem by suggesting cover shots, or additional footage
Audio pickups:
Often there is additional audio that needs to be rerecorded. It is easier, in the long run, to record it right away. If you wait, the actor may have left the project, or the ambient sounds like heavy traffic or children at play may no longer exist
Before a scene wraps and sets up somewhere else, the audio engineer asks everyone to say nothing and hold totally still. Then, they record at least 30 seconds of “room tone,” which captures the unique sounds that live in each room or location. That room tone comes in handy during postproduction, filling occasional holes in mixing dialogue and other soundtracks from that scene
The crew breaks down, or disassembles, all the lights, cameras, audio equipment, and whatever else is not needed for the next day’s shoot is packed away
On location shoots, the crew removes all tarps, protective coverings, garbage, equipment, and whatever else remains, and puts items back in their original positions, thoroughly clearing out the location
With all this accomplished, the shooting day is over
The shots must match visually, and the audio must have continuity
Together, they combine to create a narrative flow or storyline, regardless of the show’s genre or the delivery system
Name five leadership qualities a producer brings into the production process. Describe how each one impacts the project
Discuss the advantages of using a virtual location over a sound stage or location. Create a brief story idea in which virtual locations and backdrops are a key feature
Describe the concept of matching eye-lines or draw an example
Draw a simple sketch of a scene, demonstrating three-point lighting
Describe the microphone options available for recording production sound. Pose a situation in which each mic is put to its most efficient use
What are the typical problems you might run into in recording usable audio in an exterior location? In a sound stage? How could you solve these problems?
What are the strategies you would find valuable to make the audio recording process easier?
Describe the role of the script supervisor and the importance of this job during production