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PSYC1150 (post-midterm notes)

Ch. 4: sensation and perception:

  • Top-down processing: perception driven by internal properties (ex. previous memories)

  • Bottom-up processing: perception driven by external factors

  • External stimulus is transferred into neural processing by transduction

  • Absolute threshold: the lowest amount of stimulus we can detect

  • Cornea: transparent cells that focuses light on the back of the eye

  • Fovea: the center of the retina

Ch. 5: consciousness

  • Consciousness: subjective experience of thought, feeling and sensation

    • William James: stream of consciousness is continuous flow of changing thoughts, feelings, sensations, etc.

  • Meta-cognition: reflecting on one’s own thinking processes, thinking about how you think

  • Theory of mind: everyone perceives things differently

    • Develops around 2-4 years

  • 5 levels of awareness:

    1. Higher-level consciousness: controlled processing, actively focused

    2. Lower-level consciousness: automatic processing

    3. Altered states: produced by drugs/alcohol, trauma, fatigue

    4. No awareness: unconscious thought

  • Circadian rhythm: biological 24h clock (body temp and hormone production changes)

    • regulated by the suprachiasmatic nucleus (SCN) of the hypothalamus, part of the limbic system

    • disrupting the circadian rhythm can increase risk of: depression, slowed reaction time, cardiovascular problems, decreased immune system function, hallucinations

  • Stages of sleep: ~90 min cycles

    1. Very light sleep, 5-10 minutes; beta (alert), alpha (relaxed), theta (light sleep) waves; myoclonic jerks

    2. Non-REM 2, 10-30 minutes; sleep spindles (sudden spikes of electrical activity); K-complex (sharp rising and falling waves) helps move memories from short term to long term, 60% of sleep

    3. Deeper slow wave sleep, characterized by delta waves, crucial to feeling rested, suppressed by alcohol

    4. Stage R REM, looks like brain waves (high frequency, low amplitude), vivid dreams increasing heart rate/blood pressure/irregular breathing, 90-100 minutes

  • REM dreams: emotional, illogical, biologically important

  • Non-REM dreams: typically less vivid than REM dreams, often involving more mundane or fragmented scenarios, and are generally more focused on thoughts and emotions rather than visual imagery.

  • Reticular formation: crucial for sleep and arousal

  • Neurotransmitters: transmit serotonin, norepinephrine, acetylcholine; levels vary between sleep stages

    • Rise in serotonin and norepinephrine wakes us up

  • 30-50% of people experience sleep disorders

    • Most common insomnia (15-17%)

    • Sleepwalking (15-30% of children; 3-5% of adults)

    • Narcolepsy, can cause cataplexy (loss of muscle tone), due to lack of orexin production

    • Sleep apnea (9-13%) stop-start breathing during sleep caused by blockage in the airway

    • Night terrors, most common in children

  • Most people who claim to have been abducted by aliens have a history of sleep paralysis (a disruption of R-stage sleep)

  • Dreams help to: process emotional memories, integrating new memories, learning new ways of doing things, simulating threats to help us better cope in everyday life, reorganizing/consolidating memories

  • Freud’s dream protection theory: dreams transform our sexual and aggressive instincts into symbols that represent wish fulfillments, must be interpreted by a trained professional psychoanalyst

  • Cognitive theory: dreams are dramatized real-life concerns with no deeper meaning, purpose is to process information, solve problems, think creatively

  • Activation-synthesis theory: dreams are an attempt to make sense of randomly generated neural signals during REM

Ch. 6: Nurture

  • Types of learning:

    • Habituation: responding less strongly to a stimulus over time

    • Sensitization: responding more strongly to a stimulus over time

  • Ivan Pavlov: physiologist, most known for his work with digestion in dogs, first began work in classical conditioning (Pavlov’s dogs)

  • Acquisition: the phase in which the conditioned response is established (ringing the bell then giving the food)

  • Extinction: eventually the reaction will go away if it is not consistently reinforced

  • Stimulus generalization: when similar conditioned stimulus elicit the same response (ex. ringing a bell and wind chimes)

  • Stimulus discrimination: exhibiting a conditioned response ONLY to the specific stimuli

  • Operant conditioning: learning by consequences

  • Thorndike created the cat puzzle box, the first to systematically study operant conditioning

    • Law of effect: responses that are rewarded are more likely to be repeated, responses that are punished are less likely to be repeated

  • Reinforcement: outcome that strengthens a response

  • Positive reinforcement: adding a pleasant stimulus to increase the likelihood of a behavior (ex. stickers for cleaning your room)

  • Negative reinforcement: taking away an unpleasant stimulus to increase the likelihood of a behavior (ex. pain makes you take Tylenol)

  • Punishment: outcome that weakens a response

  • Positive punishment: adding something negative to decrease the likelihood of a behavior (ex. speeding ticket to decrease likelihood of speeding)

  • Negative punishment: taking away something positive to decrease the likelihood of a behavior (ex. taking away a phone to decrease likelihood of bad behavior)

  • Discriminative stimulus: signals the presence of reinforcement (the bell)

  • Schedules of reinforcement: pattern of delivering reinforcers, simplest is continuous reinforcement

    • Partial reinforcement: when reinforcement is only delivered some of the time, more resistant to extinction (ex. gambling)

    • Fixed ratio: reinforcement after regular number of responses (ex. punch card: every 5 ice creams you get a free one)

    • Variable ratio: reinforcement after a certain number of responses on average (ex. gambling) unreliable number of responses

    • Fixed interval: reinforcement after specific amount of time (ex. paycheck every 2 weeks)

    • Variable interval: reinforcement after average time interval

  • Observational learning: learning by watching others

  • Preparedness for phobias contradicts equipotentiality

    • We are evolutionarily predisposed to have certain phobias (heights, snakes, etc.)

  • Instinctive drift: the tendency for animals to return to natural habits even after repeated reinforcement

Ch. 7: memory

  • Memory illusion: a memory created by the brain that never actually occurred

  • We reconstruct memories rather than reproducing them

  • Observer memory vs. field memory

    • Observer is viewing yourself in 3rd person in memories

    • Field is viewing memories through your own POV

  • Paradox of memory: memory is really good sometimes, really bad other times

  • Atkinson-Shiffrin theory: sensory, short-term, and long-term memory are all stored differently

    • Input → sensory memory → (when given attention) short-term memory → (when rehearsed) long-term memory

  • Types of attention:

    1. Selective attention: purposeful focus

    2. Divided attention: multitasking

    3. Sustained attention: vigilance

  • Elaboration: creating connections between new and old info

  • Types of sensory memory:

    1. Echoic memory (hearing)

    2. Ionic memory (vision)

    3. Eidetic memory (photographic)

  • Short-term memory lasts around 30-seconds unless actively retained

    • Strategies: maintenance rehearsal (repeating info in the same order), elaborative rehearsal (linking new info to current life)

  • Chunking: grouping info together into higher-order units

  • Working memory is active, holding info in memory to be edited and changed

  • Long-term memory includes facts, experiences, and lifetime skills

  • Schema: organized knowledge structures and templates remembered (aka. script)

    • ex. how to act at a birthday party/restaurant

  • Long-term potentiation: the strengthening of connections over time with repeated use

  • Memories are more easily retrieved when the state (physical or psychological) remembering in is the same state in which the info was learned

    • ex. drunk people needing to be drunk again to find a lost item

  • Autobiographical memories: form of episodic memory which focuses on personal experiences, 3 levels:

    1. Lifetime: eras or chapters of life

    2. General events: family reunions, waiting for the bus in the morning

    3. Event specific knowledge: that one time you got bit by a dog

  • Reminiscence bump: you are most likely to remember the most info from 15-25

  • Flashbulb memories: memories for emotionally significant events that you are more likely to have a more detailed memory of, more resistant to forgetting (ex. remembering where you were when 9/11 happened)

Ch. 10: motivation and emotion

  • Drive reduction theory: certain drives motivate us to minimize aversive states

    • Either physical (hunger) or psychological (loneliness) needs

      • Always trying to maintain equilibrium

  • Maslow’s hierarchy of needs

    • Primary (biological) and secondary (psychological) needs

  • Self-determination theory: everyone has 3 basic needs

    1. Competence: self-efficacy, mastery, expectation of success

    2. Relatedness: close relationships, needing to belong

    3. Autonomy: independence, self-reliance

  • Emotion: feeling that involves physiological arousal, conscious experience, behavioral expression, interpretation

  • James-Lange theory: event → arousal → interpretation → emotion

    • Emotions come from interpreting bodily sensations

  • Cannon-Bard theory: event → emotion + arousal

    • Emotion and arousal are experienced at the same time, prompted by the event

  • Schachter Singer’s two-factor theory: event → arousal → cognitive label → emotion

    • Emotion is caused by undifferentiated arousal (aka. alertness) with cause for alertness

    • Heavily based on personal experiences and history

  • Paul Ekman: proposed everyone (regardless of culture) has the same 7 core emotions → happiness, disgust, fear, sadness, surprise, anger and contempt (in the future maybe also pride and awe)

    • Core 7 combine to create secondary emotions (ex. disappointment = sadness + anger, hate = anger + disgust)

  • Cultures may have different display rules (cultural/societal/familial) but do not have different core emotions

  • Duchenne (real) smiles vs. Pan-Am (fake) smiles

  • Broaden and Build theory: happiness helps to increase open thinking and an ability to see the big picture

  • Durability bias: the belief that a negative state/feeling will last forever

  • Hedonic treadmill: emotions are influenced by events, but will always return to personal “set point” (baseline)