Ch. 4: sensation and perception:
Top-down processing: perception driven by internal properties (ex. previous memories)
Bottom-up processing: perception driven by external factors
External stimulus is transferred into neural processing by transduction
Absolute threshold: the lowest amount of stimulus we can detect
Cornea: transparent cells that focuses light on the back of the eye
Fovea: the center of the retina
Ch. 5: consciousness
Consciousness: subjective experience of thought, feeling and sensation
William James: stream of consciousness is continuous flow of changing thoughts, feelings, sensations, etc.
Meta-cognition: reflecting on one’s own thinking processes, thinking about how you think
Theory of mind: everyone perceives things differently
Develops around 2-4 years
5 levels of awareness:
Higher-level consciousness: controlled processing, actively focused
Lower-level consciousness: automatic processing
Altered states: produced by drugs/alcohol, trauma, fatigue
No awareness: unconscious thought
Circadian rhythm: biological 24h clock (body temp and hormone production changes)
regulated by the suprachiasmatic nucleus (SCN) of the hypothalamus, part of the limbic system
disrupting the circadian rhythm can increase risk of: depression, slowed reaction time, cardiovascular problems, decreased immune system function, hallucinations
Stages of sleep: ~90 min cycles
Very light sleep, 5-10 minutes; beta (alert), alpha (relaxed), theta (light sleep) waves; myoclonic jerks
Non-REM 2, 10-30 minutes; sleep spindles (sudden spikes of electrical activity); K-complex (sharp rising and falling waves) helps move memories from short term to long term, 60% of sleep
Deeper slow wave sleep, characterized by delta waves, crucial to feeling rested, suppressed by alcohol
Stage R REM, looks like brain waves (high frequency, low amplitude), vivid dreams increasing heart rate/blood pressure/irregular breathing, 90-100 minutes
REM dreams: emotional, illogical, biologically important
Non-REM dreams: typically less vivid than REM dreams, often involving more mundane or fragmented scenarios, and are generally more focused on thoughts and emotions rather than visual imagery.
Reticular formation: crucial for sleep and arousal
Neurotransmitters: transmit serotonin, norepinephrine, acetylcholine; levels vary between sleep stages
Rise in serotonin and norepinephrine wakes us up
30-50% of people experience sleep disorders
Most common insomnia (15-17%)
Sleepwalking (15-30% of children; 3-5% of adults)
Narcolepsy, can cause cataplexy (loss of muscle tone), due to lack of orexin production
Sleep apnea (9-13%) stop-start breathing during sleep caused by blockage in the airway
Night terrors, most common in children
Most people who claim to have been abducted by aliens have a history of sleep paralysis (a disruption of R-stage sleep)
Dreams help to: process emotional memories, integrating new memories, learning new ways of doing things, simulating threats to help us better cope in everyday life, reorganizing/consolidating memories
Freud’s dream protection theory: dreams transform our sexual and aggressive instincts into symbols that represent wish fulfillments, must be interpreted by a trained professional psychoanalyst
Cognitive theory: dreams are dramatized real-life concerns with no deeper meaning, purpose is to process information, solve problems, think creatively
Activation-synthesis theory: dreams are an attempt to make sense of randomly generated neural signals during REM
Ch. 6: Nurture
Types of learning:
Habituation: responding less strongly to a stimulus over time
Sensitization: responding more strongly to a stimulus over time
Ivan Pavlov: physiologist, most known for his work with digestion in dogs, first began work in classical conditioning (Pavlov’s dogs)
Acquisition: the phase in which the conditioned response is established (ringing the bell then giving the food)
Extinction: eventually the reaction will go away if it is not consistently reinforced
Stimulus generalization: when similar conditioned stimulus elicit the same response (ex. ringing a bell and wind chimes)
Stimulus discrimination: exhibiting a conditioned response ONLY to the specific stimuli
Operant conditioning: learning by consequences
Thorndike created the cat puzzle box, the first to systematically study operant conditioning
Law of effect: responses that are rewarded are more likely to be repeated, responses that are punished are less likely to be repeated
Reinforcement: outcome that strengthens a response
Positive reinforcement: adding a pleasant stimulus to increase the likelihood of a behavior (ex. stickers for cleaning your room)
Negative reinforcement: taking away an unpleasant stimulus to increase the likelihood of a behavior (ex. pain makes you take Tylenol)
Punishment: outcome that weakens a response
Positive punishment: adding something negative to decrease the likelihood of a behavior (ex. speeding ticket to decrease likelihood of speeding)
Negative punishment: taking away something positive to decrease the likelihood of a behavior (ex. taking away a phone to decrease likelihood of bad behavior)
Discriminative stimulus: signals the presence of reinforcement (the bell)
Schedules of reinforcement: pattern of delivering reinforcers, simplest is continuous reinforcement
Partial reinforcement: when reinforcement is only delivered some of the time, more resistant to extinction (ex. gambling)
Fixed ratio: reinforcement after regular number of responses (ex. punch card: every 5 ice creams you get a free one)
Variable ratio: reinforcement after a certain number of responses on average (ex. gambling) unreliable number of responses
Fixed interval: reinforcement after specific amount of time (ex. paycheck every 2 weeks)
Variable interval: reinforcement after average time interval
Observational learning: learning by watching others
Preparedness for phobias contradicts equipotentiality
We are evolutionarily predisposed to have certain phobias (heights, snakes, etc.)
Instinctive drift: the tendency for animals to return to natural habits even after repeated reinforcement
Ch. 7: memory
Memory illusion: a memory created by the brain that never actually occurred
We reconstruct memories rather than reproducing them
Observer memory vs. field memory
Observer is viewing yourself in 3rd person in memories
Field is viewing memories through your own POV
Paradox of memory: memory is really good sometimes, really bad other times
Atkinson-Shiffrin theory: sensory, short-term, and long-term memory are all stored differently
Input → sensory memory → (when given attention) short-term memory → (when rehearsed) long-term memory
Types of attention:
Selective attention: purposeful focus
Divided attention: multitasking
Sustained attention: vigilance
Elaboration: creating connections between new and old info
Types of sensory memory:
Echoic memory (hearing)
Ionic memory (vision)
Eidetic memory (photographic)
Short-term memory lasts around 30-seconds unless actively retained
Strategies: maintenance rehearsal (repeating info in the same order), elaborative rehearsal (linking new info to current life)
Chunking: grouping info together into higher-order units
Working memory is active, holding info in memory to be edited and changed
Long-term memory includes facts, experiences, and lifetime skills
Schema: organized knowledge structures and templates remembered (aka. script)
ex. how to act at a birthday party/restaurant
Long-term potentiation: the strengthening of connections over time with repeated use
Memories are more easily retrieved when the state (physical or psychological) remembering in is the same state in which the info was learned
ex. drunk people needing to be drunk again to find a lost item
Autobiographical memories: form of episodic memory which focuses on personal experiences, 3 levels:
Lifetime: eras or chapters of life
General events: family reunions, waiting for the bus in the morning
Event specific knowledge: that one time you got bit by a dog
Reminiscence bump: you are most likely to remember the most info from 15-25
Flashbulb memories: memories for emotionally significant events that you are more likely to have a more detailed memory of, more resistant to forgetting (ex. remembering where you were when 9/11 happened)
Ch. 10: motivation and emotion
Drive reduction theory: certain drives motivate us to minimize aversive states
Either physical (hunger) or psychological (loneliness) needs
Always trying to maintain equilibrium
Maslow’s hierarchy of needs
Primary (biological) and secondary (psychological) needs
Self-determination theory: everyone has 3 basic needs
Competence: self-efficacy, mastery, expectation of success
Relatedness: close relationships, needing to belong
Autonomy: independence, self-reliance
Emotion: feeling that involves physiological arousal, conscious experience, behavioral expression, interpretation
James-Lange theory: event → arousal → interpretation → emotion
Emotions come from interpreting bodily sensations
Cannon-Bard theory: event → emotion + arousal
Emotion and arousal are experienced at the same time, prompted by the event
Schachter Singer’s two-factor theory: event → arousal → cognitive label → emotion
Emotion is caused by undifferentiated arousal (aka. alertness) with cause for alertness
Heavily based on personal experiences and history
Paul Ekman: proposed everyone (regardless of culture) has the same 7 core emotions → happiness, disgust, fear, sadness, surprise, anger and contempt (in the future maybe also pride and awe)
Core 7 combine to create secondary emotions (ex. disappointment = sadness + anger, hate = anger + disgust)
Cultures may have different display rules (cultural/societal/familial) but do not have different core emotions
Duchenne (real) smiles vs. Pan-Am (fake) smiles
Broaden and Build theory: happiness helps to increase open thinking and an ability to see the big picture
Durability bias: the belief that a negative state/feeling will last forever
Hedonic treadmill: emotions are influenced by events, but will always return to personal “set point” (baseline)