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Chapter 5: Algorithms and Programming Part 2

Programming

  • Programs can be developed for creative expression, to satisfy personal curiosity, to create new knowledge, or to solve problems (to help people, organizations, or society).

  • Advances in computing have generated and increased creativity in other fields.

Programs Can Be Flexible

  • When it was targeted to a smaller, local audience simply to satisfy Zuckerbergā€™s personal curiosity and enjoyment, Facebook was held to much different standards in its development.

  • When it was made for billions of people to use, changes had to be made to accommodate so many people and to target it toward a wide market of people that might use itā€”making it appealing to a wider audience.

Programming Design Steps

  • The first step in programming is planning and identifying programmer and user concerns that can affect the solution.

  • Consultation and communication with program users are important aspects of program development to solve problems.

  • When designing a large program, an iterative process helps with correctly coding.

Program Documentation

  • Program documentation is helpful in all stages of program development.

  • Documentation does not slow down run speed and is necessary when collaborating or programming alone.

  • Documentation is useful during initial program development and when modifications are made.

Flowcharts

  • A flowchart is a way to represent an algorithm visually.

LISTS

  • Lists are an organized and formatted way of storing and retrieving data.

  • Each element in a list can be accessed by its index.

Traversing a List

  • Traversing a list means that you are accessing all the elements of the list one by one.

Procedures

  • A procedure is a set of code that is referred to by name and can be called (invoked) at any point in a program simply by utilizing the procedureā€™s name.

  • In some languages, a procedure could be called a method or subroutine.

  • The purpose of the above procedure is to append all negative numbers in aList into bList.

  • Line 3 iterates through aList.

  • If the element in aList is less than 0, line 5 causes the element to be appended into bList.

  • A call to keepPositive(aList, bList) where aList[2, āˆ’5, āˆ’11, 6] and bList[ ] would result in bList containing the numbers [āˆ’5, āˆ’11].

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Chapter 5: Algorithms and Programming Part 2

Programming

  • Programs can be developed for creative expression, to satisfy personal curiosity, to create new knowledge, or to solve problems (to help people, organizations, or society).

  • Advances in computing have generated and increased creativity in other fields.

Programs Can Be Flexible

  • When it was targeted to a smaller, local audience simply to satisfy Zuckerbergā€™s personal curiosity and enjoyment, Facebook was held to much different standards in its development.

  • When it was made for billions of people to use, changes had to be made to accommodate so many people and to target it toward a wide market of people that might use itā€”making it appealing to a wider audience.

Programming Design Steps

  • The first step in programming is planning and identifying programmer and user concerns that can affect the solution.

  • Consultation and communication with program users are important aspects of program development to solve problems.

  • When designing a large program, an iterative process helps with correctly coding.

Program Documentation

  • Program documentation is helpful in all stages of program development.

  • Documentation does not slow down run speed and is necessary when collaborating or programming alone.

  • Documentation is useful during initial program development and when modifications are made.

Flowcharts

  • A flowchart is a way to represent an algorithm visually.

LISTS

  • Lists are an organized and formatted way of storing and retrieving data.

  • Each element in a list can be accessed by its index.

Traversing a List

  • Traversing a list means that you are accessing all the elements of the list one by one.

Procedures

  • A procedure is a set of code that is referred to by name and can be called (invoked) at any point in a program simply by utilizing the procedureā€™s name.

  • In some languages, a procedure could be called a method or subroutine.

  • The purpose of the above procedure is to append all negative numbers in aList into bList.

  • Line 3 iterates through aList.

  • If the element in aList is less than 0, line 5 causes the element to be appended into bList.

  • A call to keepPositive(aList, bList) where aList[2, āˆ’5, āˆ’11, 6] and bList[ ] would result in bList containing the numbers [āˆ’5, āˆ’11].

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