NOTE: Unit 2 Cognitive Psychology
Unit 2: Cognition
Study Guide for Unit Test
Memory
Encoding, storage, retrieval
Explicit (declarative) and Implicit (procedural) memory
Semantic versus episodic memory
Episodic: memory for events in one's life
Semantic: memory for facts and general knowledge
Flashbulb memory - clear memory of emotionally significant moment or event
Biological processes & memory: Long-term potentiation, brain structures (hippocampus, cerebellum, amygdala, basal ganglia)
LTP: a persistent strengthening of synapses based on patterns of activity
Working memory: central executive, phonological loop, visuospatial sketchpad
CE - coordinates processing of memory through the phonological loop and visuospatial sketchpad
Phonological loop - holds auditory memory in short-term memory
Visuospatial sketchpad - holds memory about appearance and location
Multi-store memory: sensory (iconic versus echoic), short-term (7 plus or minus 2), working, long-term
Sensory:
Iconic - sight (less than 1 sec)
Echoic - sound (3-4 sec)
Deep versus shallow processing
Deep - processing words through their meaning
Shallow - processing words by shape and general appearance
Mnemonic devices, chunking, hierarchies, spacing effect
Mnemonic devices - creating associations between hard-to-remember information and easy-to-remember information (ROYGBIV, PEMDAS)
Chunking - taking individual elements of a large list and grouping them together into elements with related meaning (phone numbers grouped into 3 or 4)
Hierarchies - organization of information through subdividing
Spacing effect - humans more easily remember items when they are spaced out over a long period of time as opposed to studied in a short period of time
Serial positioning (recency versus primacy)
Recency - remembering best the last items in a list initially
Primacy - remembering best the first items in a list after a delay
Amnesia (retrograde versus anterograde)
Retrograde amnesia - inability to remember anything that occurred before a certain time
Anterograde amnesia - inability to form new memories
Certain memories are easier to retrieve when in a similar context or a certain mood
Types of interference (proactive vs. retroactive)
Proactive - occurs when old information or knowledge interferes with the learning of new information
Retroactive - occurs when newly acquired information inhibits our ability to recall previously acquired information
Misinformation effect - the tendency for the information you learned after an event to interfere with your original memory of what happened
Intelligence
General abilities theories (Spearman, CHC)
Spearman - G and S factors, G is general S is specific
CHC - fluid intelligence and crystallized intelligence
Multiple abilities theories (Sternberg, Gardner)
Sternberg - analytical, practical, creative
Gardner - 8 different intelligences
Intelligence quotient (IQ), Mental age
Intelligence tests - WAIS, Weschler, Stanford-Binet
Psychometric principles - standardization, reliability, validity, factor analysis, Flynn effect
Socioculturally responsive tests, stereotype threat, sociocultural biases
Fixed versus Growth mindset
Fixed mindset - believing intelligence is biologically set unchanging
Growth mindset - believing intelligence is changeable
Perception
Bottom-up versus Top-down processing
Bottom-up processing - done through external sensory system
Top-down processing - done through interpretation, based on prior contexts, experiences, expectations
Internal factors influencing perception (schema & perceptual set)
External factors influencing perception (contexts, experiences, expectations)
Gestalt principles (closure, figure-ground, proximity & similarity)
Attention - inattentional blindness, change blindness
Binocular versus monocular depth cues (see handout from class)
Motion perception - stroboscopic movement, phi phenomenon, autokinetic effect
Visual perceptual constancies & apparent movement
Thinking/Problem-solving
Concepts - a mental grouping of similar objects, events, ideas, or people
Prototypes - a representation of the best image or example of a broad category
Heuristics - any approach to problem solving
Representativeness - when you judge something based on how they match your prototype / stereotypes
Availability - judging the likelihood of an event based on how easily examples or instances come to mind
Decision-making (mental set, priming, framing)
Mental set - fixating only on solutions that have worked in the past
Priming - exposure to one stimulus influences a response to a subsequent stimulus, unconsiously (automatic processing)
Framing - the way that a problem is presented to someone, and it can drastically change that person's view or reaction to the problem
Gambler’s fallacy & Sunk-cost fallacy
Gambler's fallacy - the belief that the chances of something happening with a fixed probability become higher or lower as the process is repeated
Sunk-cost fallacy - the idea that one is obligated go through with something or continue one's investment even if it is hopeless or detrimental to oneself
Divergent versus convergent thinking
Divergent thinking - "thinking outside of the box," and tends to involve the free-flow of concepts and spontaneous ideas
Convergent thinking - the process of finding a single best solution
Science Practices
Experimental Methods
Independent & dependent variables, confounding variables
Random assignment
Operational definitions
Sample population
Generalizability
Control group & experimental group
Ethical Procedures
Institutional Review Board (IRB)
Informed consent
Protection from harm
Debriefing
Info
Cognition - All mental activities associated with thinking, knowing, remembering, communicating
Cognitive Revolution - 1960s-1970s after Behaviorism's reign in psychology
Famous influential figures - Ulric Neirsser, Noam Chomsky, Jean Piaget, Lev Vygotsky, George Miller, Hermann Ebbinghaus, Elizabeth Loftus
Memory - Learning that persists over time; information that has been acquired and stored and retrieved
Retention measures:
Recall - retrieving information learned at an earlier time (fill-in-a-blank test)
Recognition - identifying items already learned (multiple choice test)
Relearning - assesses the amount of time saved when learning material again; revisit
Memory Models
Information-processing Model (memory processes)
Encoding - get info into brain
Storage - retain information
Retrieval - later get the information out of storage
Multi-store Model (types of memory)
Sensory memory - immediate/brief recording of sensory info
Iconic v Echoic
Short-term memory - briefly activated memory of a few items later stored or forgotten
Long-term memory - relatively permanent/limitless archive of knowledge, skills, experience
Working Memory
Processing of both incoming sensory info and retrieved info from long-term memory
Stage where short-term and long-term memories combine
Conscious active "scratch pad"
Brain actively processes important info by linking our new experiences with
Three components of Working memory
Central Executive - coordinates the focused processing & activities of phonological loop & visuospatial sketchpad
Phonological loop - holds auditory info in short term memory
Visuospatial sketchpad - briefly holds info about objects’ appearance & location in space
Information-processing Model
Getting information into the brain
Effortful v Automatic processing
Effortful processing - requires attention & conscious effort
Chunking - organizing items into familiar, manageable units
Mnemonics - memory aids, techniques that use vivid imagery and organization
Hierarchies - organizing information, grouped into categories, outlines, etc
Spacing effect - tendency for distributed study/practice to yield better long-term retention than through massed study/practice
Automatic processing - unconscious encoding or incidental info & familiar/well-learned content like sounds, smells, meanings
EX: Classical conditioning, learning locations, things about people and their personality
Explicit (declarative) v Implicit (procedural) memories
Explicit/declarative - facts/experiences consciously known & declared
Usually through effortful processing
EX: vocab definitions
Implicit/procedural - learned skills/conditioned associations, not conscious recalled
Usually through automatic processing
EX: skills like playing instruments or sports
Iconic v Echoic memories
Iconic - momentary sensory visual memory, picture/image, <1 second
Echoic - momentary sensory auditory memory, sounds/words, <3-4 seconds
Shallow v Deep processing
Shallow - encoding on a basic level, based on structure/appearance of words
Deep - encoding on semantics, based on the meaning of words (better!)
Retaining the information
Explicit (declarative) memories - facts you can recite
Conscious recall (effortful processing)
Semantic v episodic
Semantic - facts & general knowledge
Episodic - personal experiences
Hippocampus & frontal lobes
Long-term memory consolidation moves into the cortex
Implicit (procedural) memories - skills you know
Without conscious recall (automatic processing)
Conditioning & motor skills
Cerebellum - forming & storing memory for classical conditioning
Basal ganglia - motor movement memory for skill development
Other terms
Biology & emotions - excitement/stress trigger hormones to signal the brain
Amygdala - emotion-processing area of limbic system
Flashbulb memories - mental snapshot of exciting or shocking or emotional events
Long-term potentiation - increase in a nerve cell's firing potential after a brief, rapid stimulation; this is a neural basis for learning and memory
Context-dependent memory / state-dependent memory - What we learn in onee state may be more easily recalled when we are again in that state
Mood-congruent memory - the tendency to recall experiences that are consistent with one’s current good or bad mood
Serial Position Effect - our tendency to recall best the last items in a list initially (recency effect) and the first items in a list after a delay (primary effect)
Encoding failure
Storage failure
Amnesia
Retrograde - inability to remember anything that occurred before a certain time
Anterograde - inability to form new memories
Source amnesia
Retrieval failure
Interference
Pro-active
Retro-active
Memory construction errors
Reconsolidation -
Misinformation effects -
Defining intelligence
Culturally specific construct
Difficult to measure
Can have bias
Theories of Intelligence
General Ability theories
Charles Spearman
Focuses on correlations between cognitive tasks
General (core) intelligence - ability that influences performances across all cognitive tasks
“G” factor is a predictor of important life outcomes: education, employment, etc
Specific ability - skills that are unique to a specific task
“S” factor can be too specific to tasks and cannot be applied to broader
Cattell-Horn-Carroll
Model of human cognitive abilities denoted by G-code
Subject to cultural biases
Fluid intelligence - ability to solve new problems, use logic in new situations, identify patterns
Crystallized intelligence - ability to use learned knowledge and experience
Multiple Ability theories
Sternberg’s Three Intelligences
Analytical - providing a clear problem with one correct answer
Creative - ability to adapt to new situations and make new ideas
Practical - demonstrated in everyday tasks that may be unclear and have multiple answers
Howard Gardner’s Multiple Intelligences
Background in teaching children
Allows for personalized education, rather than standardized testing
Disregards correlations between the different categories
8 different intelligences
Linguistic - capacity to use language to express your thoughts and understand people
Logical-mathematical - above average logical-mathematical skills
Spatial - capacity to represent spatial world; painters, sculptors, architects
Bodily-kinesthetic - using body parts to create/solve something; athletes, dancers
Music - heightened ability to hear, recognize, and remember patterns
Interpersonal - ability to detect others’ moods, intentions, and desires
Intrapersonal - enables people to anticipate how they would react to experiences and choose experiences that may be beneficial
Naturalist - heightened ability to classify plants, minerals, animals, and rocks
Emotional Intelligence
How emotional information can be used to navigate social situations
Predicts academic success, social and work relations, positive intimate relationships, and emotional health
Mayers’ Four Branch Model
Perceive: identify emotions in facial expressions, art, music, etc
Understanding: Distinguishing related emotions like like and love, and understanding how some emotions are likely to lead to another, such as feeling angry can lead to feeling shame
Managing: Staying open to feeling both positive and negative emotions, while still being able to detach and monitor one’s own emotions, and regulating others’ emotions
Using: Using certain emotional states, such as happiness or contentment, to facilitate better, more productive thinking
History of Assessing Intelligence
Eugenics
Francis Galton
Measuring how human traits are passed down, weeding out of “lesser” intelligence
Discrimination embedded in the theory
Inspired by Charles Darwin’s theory on natural selection and survival of the fittest
“Inheritance of genius”
Began assessment of intelligence
Lewis Terman, William Stern, IQ
William Stern
Found that each student develops at different rates (mental age)
Athletic, memory, and vocabulary skills
Lewis Terman
Adapting Stanford-Binet scale
IQ
Alfred Binet & Mental Age, Stanford-Binet
Weschler & WAIS
People 16 or older / Children
Verbal and performance subtests
Perceptual organization, working memory, verbal comprehension, and processing speed
Similarities, vocabulary, block design, letter-number sequencing
Modern Assessment of Intelligence
Psychometrics - field of study that focuses on psychological development
Validity - assess whether test results are accurate
Reliability - consistency of test results across different populations
EX: SAT, personality tests, IQ test
Standardization - setting clear standards and consistent ways to give and score tests
Representative sample, uniform testing procedures
Defining normal curve - statistical idea of measuring human characteristics and intelligence and ability
Factor analysis - method used for psychology to figure out relationships between variables, used for more abstract concepts such as intelligence
EX: MBTI, Enneagram
Flynn effect - phenomenon that determined the average IQ of humans steadily increases over time
Increases 0.33 points per year, or 3.3 points per decade
Sociocultural factors & bias - factors that influence a person's behavior, attitude, and overall expectations due to what culture they grew up in
Race, gender, socioeconomic status, etc.
Confirmation bias, cultural bias, implicit bias, stereotype bias
Affects how certain groups percieve and interact with one another and how they score on intelligence tests
Perception - the impression we make about the world around us, based on the info processed from the senses
Sensations: vision, hearing, smell, taste, touch
Internal factors influencing perception
schema - cognitive framework that helps organize and interpret information
perceptual sets - a predisposition that influences you to perceive and might keep you from seeing something else
Top-down processing (interpretation) - relies on internal prior expectations, involves experiences, expectations, and motives to fill in the gaps and complete a perception
External factors influencing perception
contexts
experiences
expectations
Bottom-up processing (sensory system) - relies on external sensory info
Attention
Selective attention - the act of focusing on a particular object, while simultaneously ignoring distractions and irrelevant info; brain's
Cocktail party effect - ability to focus on one person's voice/story, while engaged in conversation
Change blindness / Inattentional blindness - phenomenon that happens when we don't notice change that happens right in front of you; failing to see fully visible but unexpected stimuli
Rules of perceptual organization
Gestalt principles - German for "whole,” emphasizing our tendency to integrate pieces of information into meaningful wholes
In perception, the whole may exceed the sum of its parts
Helps us with both form perception and depth perception
Figure-ground - one way humans perceive images, by separating it into objects (figures) that stand out from their surroundings (ground)
Grouping -
Closure - tendency to see whole pictures, even though there are gaps
Proximity - tendency to group nearby figures together
Similarity - tendency to group objects according to how similar they are
Depth perception & visual cliff
Binocular depth cues - ability to perceive depth, depending on the use of BOTH eyes
Retinal disparity
Convergence
Monocular depth cues - available to either eye alone
Relative clarity
Relative size
Texture gradient
Linear perspective
Interposition
Motion perception - provides info about object movement
Stroboscopic Movement - rapid projection of slightly changing pictures
Phi Phenomenon - an optical illusion that causes one to see several still images in a series as moving
Autokinetic Effect - a visual phenomenon where a stationary light in a dark room appears to move
Visual perceptual constancy - the ability of an observer to perceive familiar objects as unchanging even when observed from various angles, distances, and/or lighting
Shape
Size
Brightness
Color
Apparent movement - perceiving movement of a still object
Unit 2: Cognition
Study Guide for Unit Test
Memory
Encoding, storage, retrieval
Explicit (declarative) and Implicit (procedural) memory
Semantic versus episodic memory
Episodic: memory for events in one's life
Semantic: memory for facts and general knowledge
Flashbulb memory - clear memory of emotionally significant moment or event
Biological processes & memory: Long-term potentiation, brain structures (hippocampus, cerebellum, amygdala, basal ganglia)
LTP: a persistent strengthening of synapses based on patterns of activity
Working memory: central executive, phonological loop, visuospatial sketchpad
CE - coordinates processing of memory through the phonological loop and visuospatial sketchpad
Phonological loop - holds auditory memory in short-term memory
Visuospatial sketchpad - holds memory about appearance and location
Multi-store memory: sensory (iconic versus echoic), short-term (7 plus or minus 2), working, long-term
Sensory:
Iconic - sight (less than 1 sec)
Echoic - sound (3-4 sec)
Deep versus shallow processing
Deep - processing words through their meaning
Shallow - processing words by shape and general appearance
Mnemonic devices, chunking, hierarchies, spacing effect
Mnemonic devices - creating associations between hard-to-remember information and easy-to-remember information (ROYGBIV, PEMDAS)
Chunking - taking individual elements of a large list and grouping them together into elements with related meaning (phone numbers grouped into 3 or 4)
Hierarchies - organization of information through subdividing
Spacing effect - humans more easily remember items when they are spaced out over a long period of time as opposed to studied in a short period of time
Serial positioning (recency versus primacy)
Recency - remembering best the last items in a list initially
Primacy - remembering best the first items in a list after a delay
Amnesia (retrograde versus anterograde)
Retrograde amnesia - inability to remember anything that occurred before a certain time
Anterograde amnesia - inability to form new memories
Certain memories are easier to retrieve when in a similar context or a certain mood
Types of interference (proactive vs. retroactive)
Proactive - occurs when old information or knowledge interferes with the learning of new information
Retroactive - occurs when newly acquired information inhibits our ability to recall previously acquired information
Misinformation effect - the tendency for the information you learned after an event to interfere with your original memory of what happened
Intelligence
General abilities theories (Spearman, CHC)
Spearman - G and S factors, G is general S is specific
CHC - fluid intelligence and crystallized intelligence
Multiple abilities theories (Sternberg, Gardner)
Sternberg - analytical, practical, creative
Gardner - 8 different intelligences
Intelligence quotient (IQ), Mental age
Intelligence tests - WAIS, Weschler, Stanford-Binet
Psychometric principles - standardization, reliability, validity, factor analysis, Flynn effect
Socioculturally responsive tests, stereotype threat, sociocultural biases
Fixed versus Growth mindset
Fixed mindset - believing intelligence is biologically set unchanging
Growth mindset - believing intelligence is changeable
Perception
Bottom-up versus Top-down processing
Bottom-up processing - done through external sensory system
Top-down processing - done through interpretation, based on prior contexts, experiences, expectations
Internal factors influencing perception (schema & perceptual set)
External factors influencing perception (contexts, experiences, expectations)
Gestalt principles (closure, figure-ground, proximity & similarity)
Attention - inattentional blindness, change blindness
Binocular versus monocular depth cues (see handout from class)
Motion perception - stroboscopic movement, phi phenomenon, autokinetic effect
Visual perceptual constancies & apparent movement
Thinking/Problem-solving
Concepts - a mental grouping of similar objects, events, ideas, or people
Prototypes - a representation of the best image or example of a broad category
Heuristics - any approach to problem solving
Representativeness - when you judge something based on how they match your prototype / stereotypes
Availability - judging the likelihood of an event based on how easily examples or instances come to mind
Decision-making (mental set, priming, framing)
Mental set - fixating only on solutions that have worked in the past
Priming - exposure to one stimulus influences a response to a subsequent stimulus, unconsiously (automatic processing)
Framing - the way that a problem is presented to someone, and it can drastically change that person's view or reaction to the problem
Gambler’s fallacy & Sunk-cost fallacy
Gambler's fallacy - the belief that the chances of something happening with a fixed probability become higher or lower as the process is repeated
Sunk-cost fallacy - the idea that one is obligated go through with something or continue one's investment even if it is hopeless or detrimental to oneself
Divergent versus convergent thinking
Divergent thinking - "thinking outside of the box," and tends to involve the free-flow of concepts and spontaneous ideas
Convergent thinking - the process of finding a single best solution
Science Practices
Experimental Methods
Independent & dependent variables, confounding variables
Random assignment
Operational definitions
Sample population
Generalizability
Control group & experimental group
Ethical Procedures
Institutional Review Board (IRB)
Informed consent
Protection from harm
Debriefing
Info
Cognition - All mental activities associated with thinking, knowing, remembering, communicating
Cognitive Revolution - 1960s-1970s after Behaviorism's reign in psychology
Famous influential figures - Ulric Neirsser, Noam Chomsky, Jean Piaget, Lev Vygotsky, George Miller, Hermann Ebbinghaus, Elizabeth Loftus
Memory - Learning that persists over time; information that has been acquired and stored and retrieved
Retention measures:
Recall - retrieving information learned at an earlier time (fill-in-a-blank test)
Recognition - identifying items already learned (multiple choice test)
Relearning - assesses the amount of time saved when learning material again; revisit
Memory Models
Information-processing Model (memory processes)
Encoding - get info into brain
Storage - retain information
Retrieval - later get the information out of storage
Multi-store Model (types of memory)
Sensory memory - immediate/brief recording of sensory info
Iconic v Echoic
Short-term memory - briefly activated memory of a few items later stored or forgotten
Long-term memory - relatively permanent/limitless archive of knowledge, skills, experience
Working Memory
Processing of both incoming sensory info and retrieved info from long-term memory
Stage where short-term and long-term memories combine
Conscious active "scratch pad"
Brain actively processes important info by linking our new experiences with
Three components of Working memory
Central Executive - coordinates the focused processing & activities of phonological loop & visuospatial sketchpad
Phonological loop - holds auditory info in short term memory
Visuospatial sketchpad - briefly holds info about objects’ appearance & location in space
Information-processing Model
Getting information into the brain
Effortful v Automatic processing
Effortful processing - requires attention & conscious effort
Chunking - organizing items into familiar, manageable units
Mnemonics - memory aids, techniques that use vivid imagery and organization
Hierarchies - organizing information, grouped into categories, outlines, etc
Spacing effect - tendency for distributed study/practice to yield better long-term retention than through massed study/practice
Automatic processing - unconscious encoding or incidental info & familiar/well-learned content like sounds, smells, meanings
EX: Classical conditioning, learning locations, things about people and their personality
Explicit (declarative) v Implicit (procedural) memories
Explicit/declarative - facts/experiences consciously known & declared
Usually through effortful processing
EX: vocab definitions
Implicit/procedural - learned skills/conditioned associations, not conscious recalled
Usually through automatic processing
EX: skills like playing instruments or sports
Iconic v Echoic memories
Iconic - momentary sensory visual memory, picture/image, <1 second
Echoic - momentary sensory auditory memory, sounds/words, <3-4 seconds
Shallow v Deep processing
Shallow - encoding on a basic level, based on structure/appearance of words
Deep - encoding on semantics, based on the meaning of words (better!)
Retaining the information
Explicit (declarative) memories - facts you can recite
Conscious recall (effortful processing)
Semantic v episodic
Semantic - facts & general knowledge
Episodic - personal experiences
Hippocampus & frontal lobes
Long-term memory consolidation moves into the cortex
Implicit (procedural) memories - skills you know
Without conscious recall (automatic processing)
Conditioning & motor skills
Cerebellum - forming & storing memory for classical conditioning
Basal ganglia - motor movement memory for skill development
Other terms
Biology & emotions - excitement/stress trigger hormones to signal the brain
Amygdala - emotion-processing area of limbic system
Flashbulb memories - mental snapshot of exciting or shocking or emotional events
Long-term potentiation - increase in a nerve cell's firing potential after a brief, rapid stimulation; this is a neural basis for learning and memory
Context-dependent memory / state-dependent memory - What we learn in onee state may be more easily recalled when we are again in that state
Mood-congruent memory - the tendency to recall experiences that are consistent with one’s current good or bad mood
Serial Position Effect - our tendency to recall best the last items in a list initially (recency effect) and the first items in a list after a delay (primary effect)
Encoding failure
Storage failure
Amnesia
Retrograde - inability to remember anything that occurred before a certain time
Anterograde - inability to form new memories
Source amnesia
Retrieval failure
Interference
Pro-active
Retro-active
Memory construction errors
Reconsolidation -
Misinformation effects -
Defining intelligence
Culturally specific construct
Difficult to measure
Can have bias
Theories of Intelligence
General Ability theories
Charles Spearman
Focuses on correlations between cognitive tasks
General (core) intelligence - ability that influences performances across all cognitive tasks
“G” factor is a predictor of important life outcomes: education, employment, etc
Specific ability - skills that are unique to a specific task
“S” factor can be too specific to tasks and cannot be applied to broader
Cattell-Horn-Carroll
Model of human cognitive abilities denoted by G-code
Subject to cultural biases
Fluid intelligence - ability to solve new problems, use logic in new situations, identify patterns
Crystallized intelligence - ability to use learned knowledge and experience
Multiple Ability theories
Sternberg’s Three Intelligences
Analytical - providing a clear problem with one correct answer
Creative - ability to adapt to new situations and make new ideas
Practical - demonstrated in everyday tasks that may be unclear and have multiple answers
Howard Gardner’s Multiple Intelligences
Background in teaching children
Allows for personalized education, rather than standardized testing
Disregards correlations between the different categories
8 different intelligences
Linguistic - capacity to use language to express your thoughts and understand people
Logical-mathematical - above average logical-mathematical skills
Spatial - capacity to represent spatial world; painters, sculptors, architects
Bodily-kinesthetic - using body parts to create/solve something; athletes, dancers
Music - heightened ability to hear, recognize, and remember patterns
Interpersonal - ability to detect others’ moods, intentions, and desires
Intrapersonal - enables people to anticipate how they would react to experiences and choose experiences that may be beneficial
Naturalist - heightened ability to classify plants, minerals, animals, and rocks
Emotional Intelligence
How emotional information can be used to navigate social situations
Predicts academic success, social and work relations, positive intimate relationships, and emotional health
Mayers’ Four Branch Model
Perceive: identify emotions in facial expressions, art, music, etc
Understanding: Distinguishing related emotions like like and love, and understanding how some emotions are likely to lead to another, such as feeling angry can lead to feeling shame
Managing: Staying open to feeling both positive and negative emotions, while still being able to detach and monitor one’s own emotions, and regulating others’ emotions
Using: Using certain emotional states, such as happiness or contentment, to facilitate better, more productive thinking
History of Assessing Intelligence
Eugenics
Francis Galton
Measuring how human traits are passed down, weeding out of “lesser” intelligence
Discrimination embedded in the theory
Inspired by Charles Darwin’s theory on natural selection and survival of the fittest
“Inheritance of genius”
Began assessment of intelligence
Lewis Terman, William Stern, IQ
William Stern
Found that each student develops at different rates (mental age)
Athletic, memory, and vocabulary skills
Lewis Terman
Adapting Stanford-Binet scale
IQ
Alfred Binet & Mental Age, Stanford-Binet
Weschler & WAIS
People 16 or older / Children
Verbal and performance subtests
Perceptual organization, working memory, verbal comprehension, and processing speed
Similarities, vocabulary, block design, letter-number sequencing
Modern Assessment of Intelligence
Psychometrics - field of study that focuses on psychological development
Validity - assess whether test results are accurate
Reliability - consistency of test results across different populations
EX: SAT, personality tests, IQ test
Standardization - setting clear standards and consistent ways to give and score tests
Representative sample, uniform testing procedures
Defining normal curve - statistical idea of measuring human characteristics and intelligence and ability
Factor analysis - method used for psychology to figure out relationships between variables, used for more abstract concepts such as intelligence
EX: MBTI, Enneagram
Flynn effect - phenomenon that determined the average IQ of humans steadily increases over time
Increases 0.33 points per year, or 3.3 points per decade
Sociocultural factors & bias - factors that influence a person's behavior, attitude, and overall expectations due to what culture they grew up in
Race, gender, socioeconomic status, etc.
Confirmation bias, cultural bias, implicit bias, stereotype bias
Affects how certain groups percieve and interact with one another and how they score on intelligence tests
Perception - the impression we make about the world around us, based on the info processed from the senses
Sensations: vision, hearing, smell, taste, touch
Internal factors influencing perception
schema - cognitive framework that helps organize and interpret information
perceptual sets - a predisposition that influences you to perceive and might keep you from seeing something else
Top-down processing (interpretation) - relies on internal prior expectations, involves experiences, expectations, and motives to fill in the gaps and complete a perception
External factors influencing perception
contexts
experiences
expectations
Bottom-up processing (sensory system) - relies on external sensory info
Attention
Selective attention - the act of focusing on a particular object, while simultaneously ignoring distractions and irrelevant info; brain's
Cocktail party effect - ability to focus on one person's voice/story, while engaged in conversation
Change blindness / Inattentional blindness - phenomenon that happens when we don't notice change that happens right in front of you; failing to see fully visible but unexpected stimuli
Rules of perceptual organization
Gestalt principles - German for "whole,” emphasizing our tendency to integrate pieces of information into meaningful wholes
In perception, the whole may exceed the sum of its parts
Helps us with both form perception and depth perception
Figure-ground - one way humans perceive images, by separating it into objects (figures) that stand out from their surroundings (ground)
Grouping -
Closure - tendency to see whole pictures, even though there are gaps
Proximity - tendency to group nearby figures together
Similarity - tendency to group objects according to how similar they are
Depth perception & visual cliff
Binocular depth cues - ability to perceive depth, depending on the use of BOTH eyes
Retinal disparity
Convergence
Monocular depth cues - available to either eye alone
Relative clarity
Relative size
Texture gradient
Linear perspective
Interposition
Motion perception - provides info about object movement
Stroboscopic Movement - rapid projection of slightly changing pictures
Phi Phenomenon - an optical illusion that causes one to see several still images in a series as moving
Autokinetic Effect - a visual phenomenon where a stationary light in a dark room appears to move
Visual perceptual constancy - the ability of an observer to perceive familiar objects as unchanging even when observed from various angles, distances, and/or lighting
Shape
Size
Brightness
Color
Apparent movement - perceiving movement of a still object