Chapter 3: Motion in a Circle, Projectile Motion, and Relative Velocity

Motion in a Circle

Uniform Circular Motion

  • Definition: A car moving along a circular path with constant speed. The acceleration is always directed toward the center of the circular path.

  • Acceleration Direction: Exactly perpendicular to the velocity vector; there is no parallel component of acceleration in uniform circular motion.

  • Effect of Acceleration: Only changes the car's direction, not its speed.

  • Characteristics (Fig. 3.27a):

    • Acceleration (a_{rad}) has constant magnitude but varying direction.

    • Velocity (\vec{v}) and acceleration (\vec{a}) are always perpendicular.

    • Instantaneous acceleration always points toward the center of the circle, hence called centripetal acceleration.

  • Magnitude of Centripetal Acceleration:

    • a = \frac{v^2}{R}

  • Period (T):

    • The time for one complete revolution.

    • The speed can also be expressed as v = \frac{2\pi R}{T}, where R is the radius of the circular path.

    • Therefore, the magnitude of centripetal acceleration can also be expressed in terms of the period:

      a = \frac{4\pi^2 R}{T^2}

Nonuniform Circular Motion

  • Definition: Occurs if the speed of the object varies while it moves along a circular path.

  • Acceleration Components:

    • Radial acceleration component (a_{rad})): Still present and directed toward the center, calculated as a_{rad} = \frac{v^2}{R}. This component changes the direction of the velocity.

    • Tangential acceleration component (a_{tan}): Also present, parallel to the instantaneous velocity. This component changes the speed of the object.

  • Visual Representation (Fig. 3.27b & 3.27c):

    • Speeding Up: The tangential acceleration component is in the same direction as the velocity.

    • Slowing Down: The tangential acceleration component is in the opposite direction to the velocity.

Examples of Centripetal Acceleration

  • EXAMPLE 3.11: Centripetal acceleration on a curved road (Aston Martin V12 Vantage)

    • Scenario: Sports car with a maximum lateral acceleration (centripetal acceleration) of 0.97g without skidding.

    • Given: Max a_{rad} = 0.97g = (0.97)(9.8 \text{ m/s}^2) = 9.5 \text{ m/s}^2. Constant speed v = 40 \text{ m/s}.

    • Task: Find the radius R of the tightest unbanked curve it can negotiate.

    • Method: Use the formula a_{rad} = \frac{v^2}{R} to solve for R = \frac{v^2}{a_{rad}}.

  • EXAMPLE 3.12: Centripetal acceleration on a carnival ride

    • Scenario: Passengers move at constant speed in a horizontal circle.

    • Given: Radius R = 5.0 \text{ m}. Completes a circle in T = 4.0 \text{ s}.

    • Task: What is their acceleration?

    • Method: Use the formula a_{rad} = \frac{4\pi^2 R}{T^2}.

Projectile Motion (Comparison to Circular Motion)

  • Key Distinction: In projectile motion, velocity (\vec{v}) and acceleration (\vec{a}) are perpendicular only at the very peak of the trajectory.

  • Acceleration in Projectile Motion: The acceleration due to gravity (\vec{g}) is constant in both magnitude (9.8 \text{ m/s}^2) and direction (always downward), unlike in circular motion where acceleration's direction continuously changes.

Relative Velocity

Definition and Frames of Reference

  • Relative Velocity: The velocity of a moving object as observed by a particular observer (or relative to a specific reference frame).

  • Frame of Reference: A coordinate system combined with a time scale used to describe motion.

Relative Velocity in One Dimension

  • When point P is moving relative to reference frame B, and B is moving relative to reference frame A, the x-velocity of P relative to A is given by: v_{P/A-x} = v_{P/B-x} + v_{B/A-x}

    • v_{P/A-x}: Velocity of P relative to A (along the x-axis).

    • v_{P/B-x}: Velocity of P relative to B (along the x-axis).

    • v_{B/A-x}: Velocity of B relative to A (along the x-axis).

Relative Velocity in Two or Three Dimensions

  • The concept extends by using vector addition to combine velocities: \vec{v}_{P/A} = \vec{v}_{P/B} + \vec{v}_{B/A}

    • \vec{v}_{P/A}: Velocity vector of P relative to A.

    • \vec{v}_{P/B}: Velocity vector of P relative to B.

    • \vec{v}_{B/A}: Velocity vector of B relative to A.

  • This equation means that the velocity of an object P seen by observer A is the vector sum of P's velocity relative to a moving frame B and B's velocity relative to A.

Examples of Relative Velocity

  • EXAMPLE 3.13: Relative velocity on a straight road (1D)

    • Scenario: You drive north at constant 88 \text{ km/h}. A truck approaches from the opposite lane (south) at 104 \text{ km/h}.

    • Given: Your velocity relative to Earth (v_{Y/E}) = +88 \text{ km/h}. Truck's velocity relative to Earth (v_{T/E}) = -104 \text{ km/h} (taking north as positive).

    • Tasks:

      • (a) Find the truck's velocity relative to you (v_{T/Y} = v_{T/E} - v_{Y/E}).

      • (b) Find your velocity relative to the truck (v_{Y/T} = v_{Y/E} - v_{T/E} = -v_{T/Y}).

      • (c) Analyze how relative velocities change after passing (they remain the same in magnitude but reverse direction for v_{T/Y} and v_{Y/T} due to the definition of relative velocities where v_{A/B} = -v_{B/A}).