Mechanics – Core Topics Overview
Mathematical Models in Mechanics
• Modelling cycle: real situation → assumptions → mathematical model → solve → interpret/validate.
• Typical assumptions: particle, rigid body, uniform rod, light/inextensible string, smooth surface, negligible air resistance.
• Quantities: scalars vs vectors; SI base units (m, kg, s); derived units – Newton , Joule , Pascal .
Constant Acceleration (Kinematics)
• Applicable when acceleration is constant.
• SUVAT formulae:
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–
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–
• Graph links:
– Displacement–time: gradient = velocity.
– Velocity–time: gradient = acceleration; area = displacement.
– Acceleration–time: area = change in velocity.
• Vertical motion under gravity: take downward.
Vectors in Mechanics
• Component form: .
• Magnitude ; direction .
• Add/subtract vectors and scale component-wise.
• Velocity as a vector: ; apply SUVAT to each component for constant acceleration.
Dynamics of a Particle
• Free-body diagram: show all external forces (weight , tension , normal reaction , friction , etc.).
• Newton’s 2nd law (vector): .
• Two-dimensional motion: resolve forces along chosen perpendicular axes.
• Connected particles (light, inextensible string; smooth pulley): same magnitude of tension and acceleration.
Forces and Friction
• Resolving forces: use perpendicular axes, e.g. along/normal to an inclined plane.
• Incline components: down slope , normal .
• Friction: ; limiting (impending) value .
Momentum and Impulse
• Momentum: .
• Impulse: (for constant force ).
• Conservation of linear momentum (isolated system): total before = total after.