Unit_1

Unit I: Introduction to Android and Development Tools

Page 1

  • Overview of Android development tools and environment

Page 2: What Are Mobile Applications?

  • Definition: Software designed for mobile devices (smartphones, tablets, wearables)

  • Types of apps:

    • Native (specific platform)

    • Web-based (browser access)

    • Hybrid (combines both)

Page 3: Characteristics of Mobile Applications

  • Portability:

    • Designed for on-the-go use

    • Example: Accessing Google Maps on a smartphone

  • User-Friendly Interfaces:

    • Intuitive designs with touch gestures

    • Example: Instagram's swipe feature

  • Network-Dependent:

    • Many apps require internet access

    • Examples: WhatsApp, Netflix

Page 4: Additional Characteristics

  • Platform-Specific:

    • Native apps use specific programming languages (Kotlin for Android, Swift for iOS)

  • Efficient Use of Hardware:

    • Utilize device features (GPS, camera)

    • Example: Fitness apps track activity

  • Customizable Notifications

  • Offline Functionality (Partial)

    • Example: Google Docs

  • Regular Updates to improve features and compatibility

Page 5: Use Cases of Mobile Applications

  • E-Commerce: Amazon

  • Healthcare: MyFitnessPal

  • Education: Duolingo

  • Gaming: Candy Crush

  • Navigation: Google Maps

Page 6: What is Android?

  • A mobile operating system developed by Google

  • Based on the Linux kernel; open-source and flexible

Page 7: Key Features of Android

  • Open-source: Customizable code for developers

  • Extensive Developer Support: Resources through SDK and Android Studio

  • Wide Device Compatibility: Supports various devices and configurations

Page 8: More Key Features of Android

  • Customizability: Extensive device personalization

  • Google Ecosystem Integration: Seamless access to Google services

  • Frequent Updates and Security Enhancements

Page 9: Android's Market Share

  • Over 70% of global mobile OS market

  • Popular due to affordability and wide device options

Page 10: Why is Android Popular?

  • Affordability on various price ranges

  • Flexibility for Manufacturers to tailor Android

  • App Availability: Millions on Google Play Store

  • Global Reach: Available in many countries

Page 11: Basics of Kotlin

  • Why Kotlin?: Google's supported language for Android

  • Key Features:

    • Null Safety

    • Interoperability with Java

    • Functional Programming support

Page 12: Setting Up Development Environment

  • Install Android Studio: Includes SDK tools and emulator

  • Install Java Development Kit (JDK): Necessary for development

  • Set Up Android Emulator: Create virtual devices

  • Connect a Physical Device: Enable developer mode

Page 13: Dalvik Virtual Machine (DVM)

  • DVM: Optimized for Android to execute .dex files

  • Uses register-based architecture for efficiency

  • Replaced by ART (Android Runtime) for better performance

Page 14: Android Application Structure

  • Core Components:

    • MainActivity contains logic

    • layout.xml defines UI

  • Directory Overview:

    • res/: resources

    • src/: source code

    • AndroidManifest.xml: app config

Page 15: Dalvik Debug Monitor Server (DDMS)

  • DDMS: Debugging tool in Android Studio

  • Key Functions:

    • Log viewing, simulate calls and messages, network & battery monitoring

Page 16: Android Manifest File

  • Purpose: Essential app information description

  • Key Elements:

    • Permissions, Component declarations, App metadata

Page 17: Gradle

  • What is Gradle?: Build tool for automating Android development tasks

  • Key Features:

    • Manages dependencies, builds multiple APKs

    • Example of build script

Page 18: Android Permissions

  • What Are Permissions?: Rules for accessing device features

  • Types:

    • Normal: Automatically granted

    • Dangerous: Require user consent

  • Runtime Permissions: Introduced in Android 6.0 for safety

Page 19: APK (Android Package File)

  • Definition: Compressed installation file

  • Structure:

    • classes.dex, resources.arsc, AndroidManifest.xml

  • Creation: Compiled by Gradle

Page 20: Basic Building Blocks of Android

  • Activities: Screen with UI

  • Services: Background tasks without UI

  • Broadcast Receivers: Respond to broadcasts

  • Content Providers: Share data between apps

Pages 21-27: Android Architecture

  • Applications: Top layer with native and third-party apps

  • Application Framework: Classes for app development, manages UI

  • Android Runtime: Core libraries, DVM, enables app functionality

  • Platform Libraries: Support libraries for various functions

  • Linux Kernel: Core of the system, manages drivers and memory

Pages 28-31: Activity Life Cycle

  • Lifecycle Events:

    • onCreate(), onStart(), onResume(), onPause(), onStop(), onDestroy(), onRestart()

  • Purpose: Manages the state transitions of an activity throughout its lifecycle.