Unit_1
Unit I: Introduction to Android and Development Tools
Page 1
Overview of Android development tools and environment
Page 2: What Are Mobile Applications?
Definition: Software designed for mobile devices (smartphones, tablets, wearables)
Types of apps:
Native (specific platform)
Web-based (browser access)
Hybrid (combines both)
Page 3: Characteristics of Mobile Applications
Portability:
Designed for on-the-go use
Example: Accessing Google Maps on a smartphone
User-Friendly Interfaces:
Intuitive designs with touch gestures
Example: Instagram's swipe feature
Network-Dependent:
Many apps require internet access
Examples: WhatsApp, Netflix
Page 4: Additional Characteristics
Platform-Specific:
Native apps use specific programming languages (Kotlin for Android, Swift for iOS)
Efficient Use of Hardware:
Utilize device features (GPS, camera)
Example: Fitness apps track activity
Customizable Notifications
Offline Functionality (Partial)
Example: Google Docs
Regular Updates to improve features and compatibility
Page 5: Use Cases of Mobile Applications
E-Commerce: Amazon
Healthcare: MyFitnessPal
Education: Duolingo
Gaming: Candy Crush
Navigation: Google Maps
Page 6: What is Android?
A mobile operating system developed by Google
Based on the Linux kernel; open-source and flexible
Page 7: Key Features of Android
Open-source: Customizable code for developers
Extensive Developer Support: Resources through SDK and Android Studio
Wide Device Compatibility: Supports various devices and configurations
Page 8: More Key Features of Android
Customizability: Extensive device personalization
Google Ecosystem Integration: Seamless access to Google services
Frequent Updates and Security Enhancements
Page 9: Android's Market Share
Over 70% of global mobile OS market
Popular due to affordability and wide device options
Page 10: Why is Android Popular?
Affordability on various price ranges
Flexibility for Manufacturers to tailor Android
App Availability: Millions on Google Play Store
Global Reach: Available in many countries
Page 11: Basics of Kotlin
Why Kotlin?: Google's supported language for Android
Key Features:
Null Safety
Interoperability with Java
Functional Programming support
Page 12: Setting Up Development Environment
Install Android Studio: Includes SDK tools and emulator
Install Java Development Kit (JDK): Necessary for development
Set Up Android Emulator: Create virtual devices
Connect a Physical Device: Enable developer mode
Page 13: Dalvik Virtual Machine (DVM)
DVM: Optimized for Android to execute .dex files
Uses register-based architecture for efficiency
Replaced by ART (Android Runtime) for better performance
Page 14: Android Application Structure
Core Components:
MainActivity contains logic
layout.xml defines UI
Directory Overview:
res/: resources
src/: source code
AndroidManifest.xml: app config
Page 15: Dalvik Debug Monitor Server (DDMS)
DDMS: Debugging tool in Android Studio
Key Functions:
Log viewing, simulate calls and messages, network & battery monitoring
Page 16: Android Manifest File
Purpose: Essential app information description
Key Elements:
Permissions, Component declarations, App metadata
Page 17: Gradle
What is Gradle?: Build tool for automating Android development tasks
Key Features:
Manages dependencies, builds multiple APKs
Example of build script
Page 18: Android Permissions
What Are Permissions?: Rules for accessing device features
Types:
Normal: Automatically granted
Dangerous: Require user consent
Runtime Permissions: Introduced in Android 6.0 for safety
Page 19: APK (Android Package File)
Definition: Compressed installation file
Structure:
classes.dex, resources.arsc, AndroidManifest.xml
Creation: Compiled by Gradle
Page 20: Basic Building Blocks of Android
Activities: Screen with UI
Services: Background tasks without UI
Broadcast Receivers: Respond to broadcasts
Content Providers: Share data between apps
Pages 21-27: Android Architecture
Applications: Top layer with native and third-party apps
Application Framework: Classes for app development, manages UI
Android Runtime: Core libraries, DVM, enables app functionality
Platform Libraries: Support libraries for various functions
Linux Kernel: Core of the system, manages drivers and memory
Pages 28-31: Activity Life Cycle
Lifecycle Events:
onCreate(), onStart(), onResume(), onPause(), onStop(), onDestroy(), onRestart()
Purpose: Manages the state transitions of an activity throughout its lifecycle.