Integrating Game-Based Learning Initiative: Increasing the Usage of Game-Based Learning Within K-12 Classrooms Through Professional Learning Groups.
Introduction to Game-Based Learning
Background: Increased interest in game-based learning (GBL) over the past 15-20 years.
Research Contributions: Enhanced understanding from educational theorists and researchers on how games benefit learning (notably authors like Gee, Squire, and Malone).
Adoption Issues: Despite research, GBL has not been widely adopted in classrooms due to lack of professional development for teachers.
Definition and Characteristics of Game-Based Learning
Definition: GBL includes activities leveraging games as core elements for learning, either directly or as stimuli for other learning activities (Kirriemuir & McFarlane, 2004).
Affordances of Games: Engaging and motivating factors in GBL include:
Active participation
System rule-based environments
Contextual relevance
Characteristics of Effective Learning Games:
Interactivity
Ongoing feedback
Engaging and attention-grabbing
Adaptive levels of challenge (Shute & Ke, 2012).
Barriers to Implementation of Game-Based Learning
Lack of Evidence: Inconsistent empirical evidence regarding GBL effectiveness.
Resource Constraints: Limited access to technology and quality games, and time constraints faced by educators.
Stigma of Play: Factors discouraging teachers from integrating play into learning due to perceptions of seriousness in education.
Professional Development Needs:
Major gap in pre-service and in-service training focused on GBL.
Teachers need to develop technological, pedagogical, and content knowledge for GBL (Becker, 2007).
Survey Insights on Teachers and Game-Based Learning
Findings from Nationwide Surveys:
Large-scale surveys indicate significant interest in GBL among teachers (Takeuchi & Vaala, 2014).
74% of surveyed K-8 teachers use digital games for instructional purposes, with 55% using them weekly.
Barriers faced include difficulties in integrating games into existing curricula and uncertainty about effective usage.
Professional development represents a critical need, with only 17% learning about GBL from formal training.
Professional Development Best Practices for Game-Based Learning
Effective Professional Development Characteristics:
Sustained and intensive training.
Focus on specific academic areas.
Active participation in learning and application.
Coherence with daily teaching activities (Garet et al., 2001).
Collaborative efforts among teachers within the same subject area enhance the likelihood of meaningful integration.
Opportunities for critical reflection on teaching practices and student work are essential for effective PD outcomes.
Integrating Game-Based Learning Initiative (IGBLI)
Overview of IGBLI: A professional learning group initiated by the University of Alabama to foster the integration of GBL in classrooms.
Cohort Composition: Made up of 15 in-service teachers from various disciplines with different levels of teaching experience.
Curriculum Goals: Equip teachers with skills to design and implement both digital and analog games for educational use.
IGBLI Curriculum Structure
Session 1: Repurposing Games
Survey of game genres and educational theories.
Hands-on project evaluating non-educational games to develop educational frameworks.
Sessions 2 & 3: Teacher as Game Designer
Focus on analog game design to accommodate environments lacking technology.
Collaborative analysis and adaptation of popular games to educational objectives.
Creation and play-testing of original educational games based on content curricula.
Session 4: Learner as Game Designer
Encourages students to design games, facilitating critical thinking and ownership of learning.
Examples from programming platforms like SCRATCH and design models from Quest to Learn schools illustrate successful implementation.
Future Directions and Goals of IGBLI
Continued Growth: Aim to expand participation and refine offerings based on feedback from current cohort.
Next Cohort Focus: Develop tailored games for secondary mathematics curriculum in alignment with Alabama and Common Core standards.
Research Emphasis: Investigate the impact of game-based learning on student achievement and skills development, building a repository of effective games and lesson plans.
Conclusion
Importance of Research: Addresses gaps in teacher training for GBL, providing essential knowledge and strategies.
Advancing GBL: Efforts will contribute to increased adoption of game-based learning in formal educational settings.