Information Systems Today Chapter 5: Communication and Collaboration Using Social Media
The Need for Communication and Collaboration in Organizations
Managing the Virtual Organization:
Synchronous Communication: Refers to communication that happens at the same time (e.g., live chat, video calls).
Asynchronous Communication: Refers to communication that is not coordinated in time (e.g., email, discussion forums).
Virtual Teams: Highly specialized teams where members are often not co-located and rely on these communication methods to function.
Collaboration Software Overview:
This class of software enables people to work together more effectively.
Distinguished along two primary dimensions:
Whether it supports synchronous or asynchronous interaction.
Whether it supports groups working face-to-face or distributed groups.
Categories of Collaboration Tools:
Electronic Communication Tools: Tools allowing users to convey verbal and written information and send files or content.
Instances: Fax, email, voice mail, blogs, wikis, static websites.
Examples: MS Outlook, Blogger, Wikipedia.
Electronic Conferencing Tools: Tools allowing information sharing and rich interactions between users.
Instances: Internet forums, instant messaging, application sharing, videoconferencing.
Examples: Apple FaceTime, Skype, Google Hangouts, WebEx, Zoom.
Collaboration Management Tools: Tools used to facilitate virtual or co-located meetings and manage group activities.
Instances: Electronic calendars, knowledge management systems, intranets, online document systems.
Examples: Google Docs, MS Office Online, MS SharePoint, Microsoft Whiteboard.
Electronic Meeting System (EMS):
Utilizes networked computers and sophisticated software to support various group tasks.
Videoconferencing Specifics:
Desktop Videoconferencing: Simple, low-cost, and Internet-based.
Dedicated Videoconferencing:
Located in organizational conference rooms.
Supports multiple people and/or locations.
Features highly realistic and excellent video/audio quality.
Can be extremely expensive, costing up to .
Intranets and Employee Portals:
Real-Time Access to Information: Ensures updated information is instantly available throughout the organization.
Enterprise Search: Functionality that enhances productivity and contributes to user satisfaction.
Collaboration: Facilitates document sharing and co-editing.
Employee Portals: Offers employee benefits self-service and other HR functions.
Evolving Web Capabilities and Social Interaction
The Transition to Web 2.0:
Web 2.0 applications shift the user's role from a passive consumer of content to its creator.
Mashups: A mashup is a new application or website that uses data from one or more service providers.
Shifting Perspectives (Web 1.0 vs. Web 2.0):
Web 1.0 Focus: Me; Consume content; Connect ideas; Search; Find; Techies rule; Focus on Organizations.
Web 2.0 Focus: Me and you; Consume and create content; Connect ideas and people; Receive and give recommendations to friends and others; Share; Users rule; Focus on Individuals.
Evolving Social Interaction:
Web 2.0 technologies change how people interact and put online information at our fingertips.
People have changed their search behaviors.
A notable risk is individuals posting private information about themselves or others without considering the consequences.
The Evolving Workspace:
Generation Y / Millennials: A generation of social media users with different workplace expectations.
Portfolio Careers: Moving away from "cradle-to-grave" jobs.
Collaboration: Companies no longer just serve customers; they collaborate with them.
Talent Retention: Embracing social media trends helps a corporate culture attract and retain top talent.
Future Web Capabilities:
The Semantic Web: A set of design principles allowing computers to better index web pages, topics, and subjects, leading to enhanced search results.
Web 3.0: Expected to be centered around mobility and the "contextual web."
Contextual filtering: Content will be filtered by factors such as Time and Location.
Enhancing Communication and Cooperation Using Social Media
Enhancing Communication:
Blogs: The process of keeping an online text diary made of chronological entries. Used by companies for topical blogs of interest to customers. Critics label this the "amateurization of journalism."
Microblogging: Used to post news to customers. An example is Twitter, which was traditionally limited to characters.
Instant Messaging: Enables multiple participants to have conversations. Example: WhatsApp allows group chat and free texts.
Enhancing Cooperation:
Media Sharing: Examples include Flickr, Instagram, Vimeo, YouTube, and SlideShare. Includes webcasting and podcasting (e.g., students listening to podcasts on iTunes U).
Tagging: Creating a "tag cloud" representing key words and concepts.
Geotagging: Adding geographical identification metadata to various media.
Social Bookmarking: Allows users to refine data; the value for each user grows as more people participate.
Social Cataloging: The creation of categorization systems by users.
Enhancing Collaboration and Connection Using Social Media
Enhancing Collaboration:
Cloud-Based Collaboration Tools: Includes spreadsheets (Google Drive, Zoho Sheet), word processors (Zoho Writer), presentation tools (Prezi), and office suites (Microsoft Office 365).
Content Management Systems: Often used for Learning Management Systems.
Collective Intelligence: Supported by open-source software and Wikis.
Wikis: Key features include the ability to create, edit, delete content, view prior versions, and revert changes.
Human-Based Computing (Crowdsourcing): Allowing anyone to earn money on micro-task marketplaces by solving small, well-defined tasks.
Cloud-Based Collaboration: Benefits and Risks:
Information Technology: Benefit: Reduced costs/risks versus in-house tools. Risk: Loss of control over data and service quality.
Organization: Benefit: Easy to use, facilitating widespread adoption. Risk: Little documentation or training for complex problems.
Competition: Benefit: More efficient than email or FTP, speeding up development. Risk: Security/compliance policies difficult to enforce; increased espionage risk.
Upgrade Cycles: Benefit: No need to purchase upgrades. Risk: Features can change without notice, disrupting IT strategy.
Enhancing Connection (Social Networking and Marketing):
Facebook: Had users as of . Companies use pages to track loyalty and predict demand based on "likes."
Social Search: Increases the relevance of search results.
Viral Marketing: Critical factors for success include doing something unexpected, making people feel something, making sequels, allowing easy distribution, and never restricting access to content.
Managing Social Media and Potential Pitfalls
Downsides and Dangers:
Negative online product reviews.
Microblogging and social network risks (e.g., bad vibes going viral).
Lessons Learned and Crisis Management:
Identify a crisis team.
Identify the "worst social media nightmare" for the organization.
Monitor the social media environment continuously.
Act Fast: The first hours are critical.
Ethical and Societal Impacts:
Terrorism: New technologies (Facebook, YouTube, Twitter) allow terrorists to create fear and recruit members. Attempts by governments to thwart this have not been successful.
Neural Implants: Projects like Neuralink (backed by Elon Musk’s investment) seek to restore senses or allow global communication, but risks include data privacy and physiological concerns.
Deindividuation: Loss of self-awareness on social media leading to antisocial behavior.
Internet Trolls: Individuals who create discord by starting arguments.
Cyberharassment: Defamation or "cyber lynch mobs." Example: Gamergate () targeted women in the gaming industry with threats of assault and rape.
Case Studies and Industry Analysis
Green IT:
Renewable energy (sunlight, rain, tides) is continually replenished.
Challenges include natural variability and lack of massive energy storage solutions.
IoT and AI are potential solutions for a greener future.
Digital Density and SoLoMo: Yelp:
A pioneer in exploiting mobile technologies for business reviews.
Boasts more than monthly app visitors.
Reported revenues of in .
Crowdfunding Failures:
Refers to raising small amounts of money from large numbers of investors via the Internet.
The Coolest Cooler (2014): Collected from backers. As of , only units had shipped.
Moral: Crowdfunding sites are not stores; they involve risks of overpromising or scams.
Social Travel Platforms:
Consolidation: Expedia purchased Travelocity and Orbitz.
Airbnb: Allows renting houses/condos; achieved more than rentals each night by .
Uber: Provides travel with cashless payments and rating systems.