TERMS
MECHANICS
branch of physics that deals with the study of the motion and behavior of physical objects under the influence of forces.
TYPES OF MECHANICS
Quantum Mechanics
deals with the behavior of particles at the atomic and subatomic scales. It introduces the concept of wave-particle duality, which means that particles like electrons and photons can exhibit both particle-like and wave-like behavior
Relativistic Mechanics
as Einstein’s theory of relativity, encompasses two theories: Special Relativity and General Relativity. Special Relativity, formulated by Albert Einstein in 1905, deals with the behavior of objects moving at high speeds, close to the speed of light
Classical Mechanics
as Newtonian mechanics, is the branch of mechanics that deals with the motion of objects at everyday speeds and sizes
LAWS OF MOTION
Inertia
A foundational principle in classical mechanics
States: "An object at rest will remain at rest and an object in motion will remain in motion in a straight line, unless acted upon by an external net force"
Describes the tendency of objects to resist changes in state of motion
Objects at rest: Remain at rest unless force applies
Objects in motion: Continue moving at constant velocity (speed and direction) unless external force acts to change motion
Force and Acceleration
Fundamental principle in classical mechanics
Describes the relationship between force, mass, and acceleration
States: "The acceleration of an object is directly proportional to the net force acting on it and inversely proportional to its mass"
ACTION-REACTION
fundamental principle in classical mechanics
Often referred to as the "Law of Action-Reaction"
States: "For every action, there is an equal and opposite reaction"
Implies that when one object exerts a force on another object, the second object responds with a force of equal magnitude but in the opposite direction
Action-reaction pairs of forces always act on different objects
Formula: F₁ = -F₂ (Force exerted by object 1 on object 2 is equal in magnitude but opposite in direction to the force exerted by object 2 on object 1)
CONCEPT OF PARTICLES AND RIGID BODY
Essential for analyzing the motion and behavior of objects
Simplify and model complex systems for analysis
Vital in physics for understanding a wide range of physical phenomena
Particle:
- Theoretical point mass with no size or shape
- Used to represent objects where size and shape can be neglected in analysis
- Motion described using Newton's laws of motion and vector operations
- Often used to analyze the motion of objects like a baseball, car, or plane
Rigid Body:
- Physical object maintaining shape and size under external forces
- Motion described using Newton's laws of motion and vector operations
- Considers additional concepts like torque and rotational motion
- Used to analyze motion of objects like rotating wheels, swinging pendulums, or spinning tops
Vector Operations:
Addition of Two Vectors:
- Vectors cannot be added by usual algebraic rules.
- Triangle Law of Vector Addition is used.
The resultant vector is independent of the order of addition (commutative property).
- Formula: Vec A + Vec B = Vec C
- Triangle Law of Vector Addition:
The resultant vector is the third side of the triangle formed by two vectors.
- Magnitude of resultant: √(|a|² + |b|² + 2|a||b|cos θ)
- Parallelogram Law of Vector Addition:
The resultant vector is the diagonal of a parallelogram formed by two vectors.
The adjacent side of the parallelogram represents two vectors.
- Subtraction of Two Vectors:
A negative vector is a vector with an opposite direction.
- Subtraction is solved by reversing direction and applying the Triangle Law of Vector Addition.
- Multiplication of Vector with Scalar:
- The direction of vector remains the same, magnitude changes by a factor of scalar.
- Formula: |k Vec A| = k |Vec A|
- Magnitude increases when k > 1, decreases when k < 1.
- Product of Two Vectors:
- Two kinds of multiplication: Scalar Multiplication (Dot Product) and Vector Multiplication (Cross Product).
- Dot Product:
The result is a scalar quantity.
- Formula: Vec a • Vec b = |Vec a||Vec b|cos θ
- Cross Product:
The result is vector quantity perpendicular to the plane containing the two given vectors.
- Formula: Vec a × Vec b = |a||b|sin (θ)n
LESSON 2 Force System:
- Coplanar Force System:
Lines of action of all forces lie in one plane.
Illustrated by forces acting on the same plane.
- Non-coplanar Force System:
Lines of action of all forces lie in more than one plane.
Illustrated by forces acting on different planes.
Classification of Force System According to Line of Action:
1. Concurrent Force System:
Lines of action pass through a common point.
Illustrated by forces passing through point O.
2. Parallel Force System:
Lines of action are parallel (along X or Y axis).
Illustrated by parallel forces along X or Y axis.
3. Non-Concurrent Force System:
Lines of action are neither parallel nor intersect at a common point.
Illustrated by forces not meeting at a common point or being parallel.
Scalar and Vector Quantities:
Scalars:
Possess magnitude only.
Added arithmetically.
Vectors:
Possess direction and magnitude.
Combined by geometric addition (vector addition).
Resultant:
Minimum system of forces producing the same effect as the original system.
May be:
Single force.
Pair of equal, opposite, and parallel forces (couple).
Single force and a couple.
Components of a Force:
Two or more forces, acting together, produce the same effect as the original force.
EQUILIBRIUM OF FORCE SYSTEM
EQUILIBRIUM
deals essentially with the action of forces on bodies that are at rest.
Free-Body Diagram
An isolated view of a body which shows only the external forces exerted on the body is called a free-body diagram.
