Physics Slides #1: Comprehensive Notes on Kinematics and ics and One Dimensional Motion

Representations of Motion

  • Motion Diagram: This is a multiple exposure picture that shows the positions of an object at different points in time.

  • Motion Graph: A graphical plot typically showing position versus time (xx vs. tt).

  • Kinematic Graphs: Velocity or acceleration graphs which plot velocity (vv) or acceleration (aa) against time (tt).

  • Equations: Mathematical functions that define the dynamics of the object, such as x(t)x(t) and v(t)v(t).

Position, Displacement, and Distance

  • Position Vectors (1D):     * x\vec{x} is the position vector relative to the origin (x=0\vec{x} = 0). The specific name of the variable (e.g., "x") is arbitrary.     * The unit vector is denoted as i^\hat{i}, which represents the direction.     * The formula for a position vector is x=xi^\vec{x} = x\hat{i}, where xx is the "x-component" and can be positive or negative.     * The origin (x=0x=0) is a special point used as a reference to allow for consistent problem solving.

  • Displacement (Change in Position):     * Displacement (Δx\Delta \vec{x}) is always defined as "Final - Initial."     * Vector representation for points 3 and 4: Δx34=x4x3\Delta \vec{x}_{34} = \vec{x}_4 - \vec{x}_3.     * This can be rearranged to show the final position as the sum of initial position and change: x4=x3+Δx34\vec{x}_4 = \vec{x}_3 + \Delta \vec{x}_{34}.

  • Distance vs. Displacement:     * Displacement (Δx\Delta \vec{x}): The net change in position. If an object returns to its starting point (x10x1=0\vec{x}_{10} - \vec{x}_1 = 0), the displacement is zero.     * Distance (dd): The total path length traveled. If an object moves from point 1 to point 6 (distance dd) and back to point 1 (distance dd), the total distance is 2d2d.

Velocity and Motion Graphs

  • Average Velocity (vavev_{ave}):     * Defined as the displacement divided by the time interval: vave=ΔxΔt\vec{v}_{ave} = \frac{\Delta \vec{x}}{\Delta t}.     * Specific formula for a segment between t3t_3 and t4t_4: vave,34=x4x3t4t3=Δx34Δt\vec{v}_{ave, 34} = \frac{\vec{x}_4 - \vec{x}_3}{t_4 - t_3} = \frac{\Delta \vec{x}_{34}}{\Delta t}.     * Notation: x(t1)\vec{x}(t_1) is the position at a specific time, while x(t)\vec{x}(t) is position as a function of any time.

  • Predicting the Future: Knowing the average velocity allows for the calculation of future positions: x4=vave(t4t3)+x3\vec{x}_4 = \vec{v}_{ave} \cdot (t_4 - t_3) + \vec{x}_3.

  • Average Speed: Defined as total distance per unit time: vave=distanceΔt=2dΔtv_{ave} = \frac{\text{distance}}{\Delta t} = \frac{2d}{\Delta t}.

  • Instantaneous Velocity:     * Fundamental Definition: v(t)=ddtx(t)\vec{v}(t) = \frac{d}{dt} \vec{x}(t).     * On a position vs. time graph, velocity is the Slope of the line tangent to the curve at any point (Slope=ΔxΔt\text{Slope} = \frac{\Delta x}{\Delta t}).

The Constant Velocity Model (1D)

  • In this model, the velocity is constant, meaning the instantaneous velocity is equal to the average velocity for any time interval (v=vaveragev = v_{average}).

  • The derivation for the position function is:     * dx(t)dt=v=x(t2)x(t1)t2t1\frac{d x(t)}{dt} = v = \frac{x(t_2) - x(t_1)}{t_2 - t_1}     * x(t2)=x(t1)+v(t2t1)x(t_2) = x(t_1) + v \cdot (t_2 - t_1)

  • If setting t1=0t_1 = 0 and initial position x(t1)=x(0)=xix(t_1) = x(0) = x_i, the function becomes: x(t)=xi+vtx(t) = x_i + v \cdot t.

  • Graph Interpretations:     * If x_i < 0 and v > 0, the object starts behind the origin and moves forward.     * If x_i > 0 and v < 0, the object starts in front of the origin and moves backward.

Acceleration

  • Definition: Acceleration is the rate of change of velocity over change in time.

  • Average Acceleration (aave\vec{a}_{ave}): aave=v(tf)v(ti)tfti=ΔvΔt\vec{a}_{ave} = \frac{\vec{v}(t_f) - \vec{v}(t_i)}{t_f - t_i} = \frac{\Delta \vec{v}}{\Delta t}.

  • Instantaneous Acceleration (a(t)\vec{a}(t)):     * The limit as Δt\Delta t approaches zero: a=ddtv(t)\vec{a} = \frac{d}{dt} \vec{v}(t).     * It is the second derivative of position with respect to time: a(t)=d2dt2x(t)\vec{a}(t) = \frac{d^2}{dt^2} \vec{x}(t).     * On a velocity vs. time graph, acceleration is the slope of the tangent line.

Constant Acceleration Kinematic Equations

For motion with constant acceleration (aa):

  1. Velocity-Time Relation: v=v0+atv = v_0 + at

  2. Position-Time Relation: x=x0+v0t+12at2x = x_0 + v_0t + \frac{1}{2}at^2

  3. Velocity-Displacement Relation: v2=v02+2a(xx0)v^2 = v_0^2 + 2a(x - x_0)

  4. Average Velocity Displacement: xx0=vf+vi2tx - x_0 = \frac{v_f + v_i}{2}t

  5. Average Velocity Definition: vˉ=ΔxΔt=xx0t\bar{v} = \frac{\Delta x}{\Delta t} = \frac{x - x_0}{t}

  6. Arithmetic Average Velocity: vˉ=v0+v2\bar{v} = \frac{v_0 + v}{2}

General Forms using initial time (tit_i):

  • x(t)=12a(tti)2+vi(tti)+xix(t) = \frac{1}{2}a \cdot (t - t_i)^2 + v_i \cdot (t - t_i) + x_i

  • v2(t)v2(ti)=2a(x(t)x(ti))v^2(t) - v^2(t_i) = 2a \cdot (x(t) - x(t_i))

  • x(t)x(ti)=v(t)+v(ti)2(tti)x(t) - x(t_i) = \frac{v(t) + v(t_i)}{2}(t - t_i)

Problem-Solving Methodology

  1. Visualize: Use pictures and motion graphs to understand the problem and define variables.

  2. Identify Variables: List all known variables, unknown variables, and what is specifically being asked for.

  3. Identify Physics: Determine the physical principles (e.g., constant velocity vs. constant acceleration).

  4. Consider Relations: Identify equations containing the knowns and unknowns. For complex motions, break them into constant acceleration pieces.

  5. Solvability Check: Determine if the number of equations matches the number of unknowns.

  6. Execution and Units: Solve algebraically before plugging in numbers. Always check units and perform a reasonableness check.

  7. Warning: Do NOT start by simply hunting for any equation that fits the numbers.

Example Exercises and Case Studies

Example: Ralph Driving to the Mont

  • Scenario: Ralph drives 700m700\,\text{m} from University at a speed limit of 30mi/h30\,\text{mi/h}.

  • Conversion:     * v=30mi/h×1000m0.621mi×1hr3600s=13.4m/sv = 30\,\text{mi/h} \times \frac{1000\,\text{m}}{0.621\,\text{mi}} \times \frac{1\,\text{hr}}{3600\,\text{s}} = 13.4\,\text{m/s}.

  • Time Calculation:     * Given: ti=0,xi=0,xf=700mt_i = 0, x_i = 0, x_f = 700\,\text{m}.     * tf=xfv=700m13.4m/s=52.2st_f = \frac{x_f}{v} = \frac{700\,\text{m}}{13.4\,\text{m/s}} = 52.2\,\text{s}.

Example: Ralph Catching George

  • Scenario: George drives at 10m/s10\,\text{m/s} starting 100m100\,\text{m} ahead of Ralph (x0=100mx_0 = 100\,\text{m}). Ralph starts at the origin (xR=0x_R = 0). They both travel to "The Mont" (xf=700mx_f = 700\,\text{m}).

  • Interaction: They must meet at the same position (xfx_f) at the same time (tft_f).

  • Equations:     * Ralph: xf=vRtfx_f = v_R \cdot t_f     * George: xf=vGtf+x0x_f = v_G \cdot t_f + x_0

  • Solution:     * Solve for tft_f: tf=xfx0vG=70010010=60st_f = \frac{x_f - x_0}{v_G} = \frac{700 - 100}{10} = 60\,\text{s}.     * Solve for vRv_R: vR=xftf=xfxfx0vG=vGxfxfx0v_R = \frac{x_f}{t_f} = \frac{x_f}{\frac{x_f - x_0}{v_G}} = v_G \frac{x_f}{x_f - x_0}.     * vR=10700700100=11.7m/sv_R = 10 \frac{700}{700 - 100} = 11.7\,\text{m/s}.

Example: Airplane Landing

  • Scenario: Airplane lands with v0=70.0m/sv_0 = 70.0\,\text{m/s}, accelerates opposite to motion at a=1.50m/s2a = -1.50\,\text{m/s}^2 for 40.0s40.0\,\text{s}.

  • Calculation:     * vf=v0+atv_f = v_0 + at     * vf=70m/s+(1.5m/s2×40s)=10m/sv_f = 70\,\text{m/s} + (-1.5\,\text{m/s}^2 \times 40\,\text{s}) = 10\,\text{m/s}.

Example: Cheetah and Gazelle

  • Scenario: Gazelle passes at constant vG=10m/sv_G = 10\,\text{m/s}. Cheetah accelerates from rest at aC=4m/s2a_C = 4\,\text{m/s}^2.

  • Calculation (a): How long to catch the gazelle?     * xG=vGtx_G = v_G t     * xC=12aCt2x_C = \frac{1}{2} a_C t^2     * vGt=12aCt2t=2vGaC=2×104=5sv_G t = \frac{1}{2} a_C t^2 \Rightarrow t = \frac{2v_G}{a_C} = \frac{2 \times 10}{4} = 5\,\text{s}.

  • Calculation (b): Displacement?     * x=12(4m/s2)(5s)2=50mx = \frac{1}{2} (4\,\text{m/s}^2)(5\,\text{s})^2 = 50\,\text{m}.

Questions & Discussion

  • Interactive Question 1: In a motion diagram, what are the red dots?     * Answer: A) Position.

  • Interactive Question 2: In a coordinate system, what are the green arrows between positions?     * Answer: B) Displacement.

  • Classroom Exercise (Motion Graphs): Describe motion on an xx vs tt graph without using "Speed" or "Velocity."     * If displacement increases at an increasing rate, the object is accelerating.     * If displacement increases at a constant rate, the object moves at a steady pace.     * If displacement increases at a decreasing rate, the object is decelerating (velocity is decreasing).

  • Graph Signs Problem: Describe the signs of vv and aa in various states:     1. v=0,a=0v = 0, a = 0: At rest.     2. v > 0, a > 0: Moving forward, speeding up.     3. v > 0, a = 0: Moving forward at constant speed.     4. v > 0, a < 0: Moving forward, slowing down.     5. v = 0, a < 0: Momentarily at rest, accelerating backward.     6. v < 0, a < 0: Moving backward, speeding up (in negative direction).

  • Drag Race Exercises:     * A) Given t=10.2st = 10.2\,\text{s}, x=400mx = 400\,\text{m}, find aa: Use xf=12atf2x_f = \frac{1}{2}a \cdot t_f^2.     * B) Given t=12.5st = 12.5\,\text{s}, x=400mx = 400\,\text{m}, find vfv_f: Use xfxi=vf+vi2(tfti)x_f - x_i = \frac{v_f + v_i}{2}(t_f - t_i).     * C) Given x=75mx = 75\,\text{m}, v0=0v_0 = 0, vf=30m/sv_f = 30\,\text{m/s}, find aa: Use vf2vi2=2a(xfxi)v_f^2 - v_i^2 = 2a(x_f - x_i).     * D) Given a=7.5m/s2a = 7.5\,\text{m/s}^2, x=400mx = 400\,\text{m}, find final speed: Use vf2vi2=2a(xfxi)v_f^2 - v_i^2 = 2a(x_f - x_i).     * E) Given t=6.5st = 6.5\,\text{s}, vi=0v_i = 0, vf=30m/sv_f = 30\,\text{m/s}, find distance: Use xfxi=vf+vi2(tfti)x_f - x_i = \frac{v_f + v_i}{2}(t_f - t_i).