PC

PHYS1702 W1L L3

Vector Basics: Magnitude & Direction

  • A vector is any quantity that possesses both magnitude and direction.
    • Common visual: an arrow.
    • Length of arrow ∝ magnitude.
    • Orientation of arrow sets its direction relative to chosen axes (x and y in 2-D).
  • Formal “polar” description
    • Specify two pieces of data:
    1. Magnitude C (often just the numerical size, no sign)
    2. Direction angle \theta measured from the reference axes
    • E.g., “Vector \mathbf C has magnitude 5\,\text{units} at 20^\circ above the x-axis.”

Component (Cartesian) Representation

  • Most useful form in practice: break the vector into projections along coordinate axes.
    • In 2-D: \mathbf C \;\longrightarrow\;(Cx,\,Cy)
    • In 3-D: \mathbf C \;\longrightarrow\;(Cx,\,Cy,\,C_z)
  • Components describe how far the vector moves purely in each independent direction.
  • Preferred because algebra on vectors (add, subtract, scale) becomes straightforward “number-by-number.”

Converting Between Polar & Cartesian Forms

  • Given Cx and Cy, recover magnitude via Pythagoras:
    • C = \sqrt{Cx^2 + Cy^2}
  • Recover direction angle using tangent definition in the right triangle:
    • \tan\theta = \tfrac{Cy}{Cx} (opposite ÷ adjacent)
    • Therefore \theta = \operatorname{arctan}\bigl(\tfrac{Cy}{Cx}\bigr)
    • Same as “\tan^{-1}” on scientific calculators, or Arctan[] in Mathematica.
  • Reverse process: starting with magnitude C and angle \theta
    • C_x = C \cos\theta
    • C_y = C \sin\theta

Vector Operations in Component Form

1. Addition

  • If \mathbf A = (Ax, Ay) and \mathbf B = (Bx, By),
    • \mathbf A + \mathbf B = (Ax + Bx,\; Ay + By).
  • Intuitive rule: add like coordinates together.

2. Subtraction

  • \mathbf A - \mathbf B = (Ax - Bx,\; Ay - By).

3. Scalar Multiplication

  • Multiply each component by the scalar constant k.
    • Example: 2\mathbf A = (2Ax,\; 2Ay).
    • Example: -3\mathbf A = (-3Ax,\; -3Ay).
  • Works analogously in 3-D.

Graphical Interpretation: Head-to-Tail Addition

  • Procedure
    1. Draw \mathbf A as an arrow.
    2. Translate (without rotating) \mathbf B so its tail touches the head of \mathbf A.
    3. The arrow from the start of \mathbf A to the end of \mathbf B represents \mathbf C = \mathbf A + \mathbf B.
  • Why it matches component addition
    • Introduce coordinate axes and drop perpendiculars to form right triangles.
    • Total horizontal span = Ax + Bx → matches C_x.
    • Total vertical span = Ay + By → matches C_y.
    • Hence geometric and algebraic definitions are identical.
  • Same logic extends to vector subtraction (place -\mathbf B