Study Notes on Motion in a Straight Line

Stopping Distance and Bullet Penetration

  • Stopping Distance (ss): The distance a vehicle travels before stopping when brakes are applied. It is calculated using v2=u2+2asv^2 = u^2 + 2as. With final velocity v=0v = 0 and deceleration a-a, the formula is s=u22as = \frac{u^2}{2a}. Clearly, if speed is doubled, the stopping distance becomes four times greater.

  • Bullet and Planks Application:   - If a bullet loses (1/n)(1/n) of its velocity passing through one plank, the minimum number of planks required to stop it is m=n22n1m = \frac{n^2}{2n - 1}.   - If the velocity becomes (1/n)(1/n) of the initial velocity after one plank, the number of planks required to stop it is m=n2n21m = \frac{n^2}{n^2 - 1}.   - If a bullet loses (1/n)(1/n) of its velocity over distance xx, the further distance yy traveled before rest is y=x(n1)22n1y = \frac{x(n-1)^2}{2n - 1}.

Variable Acceleration Equations

  • Acceleration as a function of time a=f(t)a = f(t):   - dv=f(t)dtdv = f(t)dt   - v=u+f(t)dtv = u + \textstyle \int f(t)dt

  • Acceleration as a function of distance a=f(x)a = f(x):   - vdvdx=f(x)v \frac{dv}{dx} = f(x)   - v2=u2+2f(x)dxv^2 = u^2 + 2 \textstyle \int f(x)dx

Acceleration Due to Gravity (gg)

  • Definition: The uniform acceleration of a freely falling body toward the center of the earth.

  • Key Characteristics: It is independent of the size, shape, or material of the body.

  • Values:   - Maximum at the poles: 9.83m/s2\approx 9.83\,m/s^2.   - Minimum at the equator: 9.78m/s2\approx 9.78\,m/s^2.   - Moon's gravity: gmoon=16gearthg_{\text{moon}} = \frac{1}{6} g_{\text{earth}}.   - Center of the earth: g=0g = 0.

  • Sign Convention: gg is positive when falling toward earth (velocity increases) and negative when projected upward (velocity decreases).

Motion Under Gravity and Free Fall

  • Vertically Downward:   - v=u+gtv = u + gt   - h=ut+12gt2h = ut + \frac{1}{2}gt^2   - v2u2=2ghv^2 - u^2 = 2gh

  • Free Fall (u=0u = 0):   - Final velocity at ground: vf=2gHv_f = \sqrt{2gH}.   - Time of descent: T=2HgT = \sqrt{\frac{2H}{g}}.   - Ratio of distances in successive seconds (1st,2nd,3rd...1^{st}, 2^{nd}, 3^{rd}...): 1:3:5:7...1:3:5:7...   - Ratio of total distances in intervals (1s,2s,3s...1\,s, 2\,s, 3\,s...): 1:4:9:16...1:4:9:16...

Vertically Upward Motion

  • Dynamics: The motion is decelerated during ascent (a=ga = -g) and accelerated during descent (a=+ga = +g).

  • Maximum Height (HmaxH_{\max}): Hmax=u22gH_{\max} = \frac{u^2}{2g}.

  • Time of Flight (TT): T=2ugT = \frac{2u}{g}. Time of ascent (tat_a) equals time of descent (tdt_d), where ta=td=ugt_a = t_d = \frac{u}{g}.

  • Velocity at Heights:   - Velocity at half maximum height: v=u2v = \frac{u}{\sqrt{2}}.   - Velocity at 34\frac{3}{4} of maximum height: v=u2v = \frac{u}{2}.

Motion in Presence of Air Resistance

  • Acceleration Changes:   - Upward journey retardation: (g+a)(g + a).   - Downward journey acceleration: (ga)(g - a).

  • Comparison:   - Time of descent (t2t_2) is greater than time of ascent (t1t_1): t_2 > t_1.   - The speed of the body when it reaches the point of projection is less than the initial speed of projection.

Special Kinematic Applications

  • Splash in a Well: Total time to hear the splash is t=2hg+hvsoundt = \sqrt{\frac{2h}{g}} + \frac{h}{v_{\text{sound}}}.

  • Elevator Motion: Time of flight inside an elevator accelerating upward is t=2ug+at = \frac{2u}{g + a}; if accelerating downward, t=2ugat = \frac{2u}{g - a}.

  • Three Bodies from Tower: If three bodies are projected from height hh (one up with uu, one down with uu, one dropped), the tower height is related to their ground-reaching times (t1,t2,t3t_1, t_2, t_3) by h=12gt1t2h = \frac{1}{2}gt_1 t_2 and t3=t1t2t_3 = \sqrt{t_1 t_2}.

  • Frictionless Wire in Sphere: The time for a ball to slip along a wire chord inside a sphere of radius RR is t=2Rgt = 2\sqrt{\frac{R}{g}}.

Fundamental Kinematic Relations

  • Differentiation:   - v=dsdtv = \frac{ds}{dt}   - a=dvdt=vdvdsa = \frac{dv}{dt} = v\frac{dv}{ds}

  • Integration:   - s=vdts = \textstyle \int v\,dt   - Δv=adt\Delta v = \textstyle \int a\,dt

  • Conversion Chain:   - stvtats-t \rightarrow v-t \rightarrow a-t (via Differentiation).   - atvtsta-t \rightarrow v-t \rightarrow s-t (via Integration).