APPLIED AND TRADIONAL ARTS
📚 REVIEWER: CREATIVE INDUSTRIES — QUARTER 1
1. What are Creative Industries?
Creative industries are industries that use creativity, ideas, skills, and artistic abilities to create products, services, and works.
They include different fields such as:
Visual arts
Literary arts
Media
Applied arts
Traditional arts
They involve different styles, forms, genres, techniques, materials, and processes.
Why are creative industries important?
They affect:
Society
Culture
Daily life
Economy
Art and entertainment
Education
Communication
2. Domains of Creative Industries
Domains are the different areas or fields included in creative industries.
Examples from the lesson include:
🎨 Visual Arts
Works that are mainly seen or visually experienced.
Examples:
Drawing
Painting
Graphic design
Photography
✍ Literary Arts
Creative works using written or spoken language.
Examples:
Poetry
Stories
Novels
Scripts
🎬 Media
Creative works communicated through different media platforms.
Examples:
Film
Television
Digital media
Broadcasting
🛠 Applied Arts
Art that is applied to practical or functional purposes.
Examples:
Product design
Fashion design
Interior design
🪡 Traditional Arts
Artistic practices passed down through generations.
Examples:
Traditional crafts
Weaving
Indigenous art
3. Local and Global Creative Industries
Creative industries can exist locally and globally.
Local
Creative activities that are developed or practiced within a community or country.
Global
Creative activities that reach or influence people across different countries.
Creative industries should consider:
Practices + Applications + Ethics + Culture
4. Ethical Considerations
Ethical considerations are the principles we should think about when creating or producing art.
Artists should consider:
Respect for other people's work
Proper use of materials
Respect for cultures
Giving credit to creators
Avoiding plagiarism
Respecting intellectual property
Example:
If you use another person's photograph in your artwork, you should not simply claim it as your own. You need to consider permission, credit, and copyright.
5. Intercultural Sensitivity
Intercultural sensitivity means being respectful and aware of different cultures when creating or interpreting creative works.
An artist should avoid:
Misrepresenting a culture
Disrespecting traditions
Using cultural elements carelessly
Stereotyping people or cultures
Simple example:
If an artist uses a traditional cultural design, they should understand and respect its cultural meaning instead of using it only as decoration.
6. The Artistic Workforce as Creative Enablers
The artistic workforce refers to people who use their creative skills and knowledge in creative industries.
They help make creative industries possible by:
Creating artworks
Developing ideas
Producing creative products
Applying artistic skills
Supporting creative production
Examples include artists, designers, writers, filmmakers, and other creative workers.
⚖ 7. Laws Related to Creative Industries
Creative industries are affected by laws that protect creators, their works, and intellectual property.
The lesson includes:
A. Philippine Creative Industries Act
Republic Act No. 11904
This law is related to the development and support of the Philippine creative industries.
8. WIPO
WIPO means:
World Intellectual Property Organization
It is an organization concerned with intellectual property.
Nature
WIPO deals with intellectual property matters at the international level.
Key function / purpose
It helps promote and support the protection of intellectual property.
9. IPOPHIL
IPOPHIL means:
Intellectual Property Office of the Philippines
It is the Philippine office responsible for intellectual property matters.
Key functions / purpose
It deals with the protection and administration of intellectual property rights in the Philippines.
10. Intellectual Property Rights
The lesson identifies Republic Act No. 8293, the Intellectual Property Code of the Philippines.
Intellectual Property (IP) refers to creations of the mind that can receive legal protection.
Core Intellectual Property Concepts
© Copyright
Protects original creative works.
Examples:
Artwork
Music
Books
Films
Photographs
Graphic designs
™ Trademark
Protects signs, names, symbols, or designs that identify goods or services.
Example:
A company's logo or brand name.
Patent
Protects an invention or a new technical solution.
Example:
A newly invented machine or technology.
Trade Secret
Protects valuable confidential business information.
Example:
A secret formula or business process.
11. Moral and Economic Rights
Moral Rights
These protect the personal connection of the creator to their work.
For example, a creator may have the right to be recognized as the creator of their work.
Economic Rights
These concern the creator's ability to receive economic benefit from their work.
Example:
A creator may earn money when their artwork is legally reproduced, distributed, or licensed.
12. Other Intellectual Property Concepts
The lesson also includes:
ISSN
International Standard Serial Number
Used to identify serial publications.
ISBN
International Standard Book Number
Used to identify books.
DOI
Digital Object Identifier
Used to identify and provide a persistent reference to digital works or documents.
Licensing
Giving permission to another person or organization to use intellectual property under agreed conditions.
13. Real-World Intellectual Property Concerns
The lesson discusses several common IP issues.
Poor Man's Copyright
A practice where someone sends their own work to themselves or keeps a dated copy as evidence of possession.
Important: This should not be confused with formal copyright registration or legal protection.
Fair Use
Limited use of copyrighted material under certain circumstances allowed by law.
Creative Commons
A system that allows creators to give the public specific permissions to use their works under stated conditions.
Plagiarism
Using another person's work, ideas, or expression and presenting it as your own.
Infringement
Unauthorized use of intellectual property that violates the rights of the owner.
IP Theft
Taking or using someone's intellectual property without proper authorization.
Generative AI and Intellectual Property Ownership
The use of AI to create works raises questions about:
Ownership
Copyright
Authorship
Rights of creators
14. NEDA and RA 11904
NEDA means:
National Economic and Development Authority
The lesson connects NEDA with the implementation of Republic Act No. 11904.
It also discusses:
Philippine Development Plan (PDP)
The creative industries are considered in relation to the country's broader development planning.
🧠 QUICK MEMORIZATION
Remember these:
RA 11904 → Philippine Creative Industries Act
RA 8293 → Intellectual Property Code of the Philippines
WIPO → World Intellectual Property Organization
IPOPHIL → Intellectual Property Office of the Philippines
NEDA → National Economic and Development Authority
Copyright → Creative works
Trademark → Brand/sign/name
Patent → Invention
Trade Secret → Confidential business information
Plagiarism → Taking/presenting another's work or ideas as your own
Infringement → Unauthorized use that violates IP rights
Licensing → Permission to use IP
ISBN → Books
ISSN → Serial publications
DOI → Digital works/documents
Creative Commons → Specific permissions for public use
Fair Use → Certain limited uses of copyrighted material allowed by law