Chapter 2 Notes: Motion in a Straight Line
Chapter 2: Motion in a Straight Line
2.1 Introduction
- Motion is a fundamental aspect of the universe.
- Examples of motion include walking, running, breathing, blood flow, falling leaves, and movement of vehicles.
- The Earth rotates and revolves around the Sun; the Sun moves within the Milky Way, which itself is moving.
- Motion is defined as the change in position of an object with time.
- This chapter focuses on describing motion, developing the concepts of velocity and acceleration.
- The study is confined to motion along a straight line (rectilinear motion).
- Simple equations for rectilinear motion with uniform acceleration will be derived.
- The concept of relative velocity is introduced to understand the relative nature of motion.
- Objects in motion are treated as point objects, valid when the object's size is much smaller than the distance it moves.
- Kinematics studies how to describe motion without delving into its causes; the causes of motion are explored later.
2.2 Instantaneous Velocity and Speed
- Average velocity indicates how fast an object moves over a time interval but does not specify its speed at different instants.
- Instantaneous velocity v at time t is defined as the limit of average velocity as the time interval \Delta t approaches zero.
- v = \lim_{\Delta t \to 0} \frac{\Delta x}{\Delta t} = \frac{dx}{dt}
- The instantaneous velocity is the derivative of position with respect to time.
- Graphically, instantaneous velocity at a time t is the slope of the tangent to the position-time curve at that point.
- Numerically, instantaneous velocity can be approximated by calculating \frac{\Delta x}{\Delta t} for progressively smaller \Delta t values.
- Example:
- For a car's motion described by x = 0.08t^3,
- The velocity at t = 4 s can be found by calculating \frac{\Delta x}{\Delta t} for \Delta t values approaching zero (2.0 s, 1.0 s, 0.5 s, 0.1 s, 0.01 s).
- As \Delta t decreases, \frac{\Delta x}{\Delta t} approaches the limiting value of 3.84 m/s, which is the instantaneous velocity at t = 4.0 s.
- It's easier to determine velocity if position data at different times or an exact expression for position as a function of time is available.
- Example 2.1:
- The position of an object is given by x = a + bt^2, where a = 8.5 m and b = 2.5 m/s².
- The velocity at any time t is:
- v = \frac{dx}{dt} = \frac{d}{dt}(a + bt^2) = 2bt = 5.0t m/s
- At t = 0 s, v = 0 m/s.
- At t = 2.0 s, v = 10 m/s.
- Average velocity between t = 2.0 s and t = 4.0 s:
- \text{Average velocity} = \frac{x(4.0) - x(2.0)}{4.0 - 2.0} = \frac{(a + 16b) - (a + 4b)}{2.0} = \frac{12b}{2.0} = 6b = 6.0 \times 2.5 = 15 m/s
- For uniform motion, instantaneous velocity equals average velocity at all times.
- Instantaneous speed is the magnitude of instantaneous velocity.
- A velocity of +24.0 m/s and a velocity of -24.0 m/s both have a speed of 24.0 m/s.
- Average speed over a finite time interval is greater than or equal to the magnitude of average velocity.
- Instantaneous speed at an instant equals the magnitude of instantaneous velocity at that instant.
2.3 Acceleration
- Acceleration describes the rate of change of velocity.
- Galileo concluded that the rate of change of velocity with time is constant for freely falling objects.
- Average acceleration \bar{a} over a time interval is the change in velocity divided by the time interval:
- \bar{a} = \frac{\Delta v}{\Delta t} = \frac{v2 - v1}{t2 - t1}
- v2 and v1 are instantaneous velocities at times t2 and t1.
- The SI unit of acceleration is m/s².
- On a velocity-time plot, average acceleration is the slope of the line connecting points (v2, t2) and (v1, t1).
- Instantaneous acceleration a is the limit of average acceleration as \Delta t approaches zero:
- a = \lim_{\Delta t \to 0} \frac{\Delta v}{\Delta t} = \frac{dv}{dt}
- Instantaneous acceleration is the slope of the tangent to the velocity-time curve at that instant.
- Acceleration can result from changes in speed, direction, or both.
- Acceleration can be positive, negative, or zero.
- Position-time graphs:
- Positive acceleration: curve upward.
- Negative acceleration: curve downward.
- Zero acceleration: straight line.
- This chapter focuses on motion with constant acceleration.
- If an object's velocity is v_0 at t = 0 and v at time t, then:
- \bar{a} = \frac{v - v_0}{t - 0}
- v = v_0 + at
- The area under a velocity-time graph represents displacement over a time interval.
- For an object moving with constant velocity u, the velocity-time graph is a straight line parallel to the time axis.
- The area under the curve between t = 0 and t = T is u \times T = uT, which is the displacement.
- Abrupt changes in acceleration and velocity are not physically realistic; changes are always continuous.
- Kinematic equations relate displacement (x), time (t), initial velocity (v_0), final velocity (v), and acceleration (a) for uniformly accelerated motion.
- v = v_0 + at
- Displacement x is the area under the velocity-time curve:
- x = \frac{1}{2}(v_0 + v)t
- Substituting v = v_0 + at into the displacement equation:
- x = v_0t + \frac{1}{2}at^2
- Average velocity can be expressed as:
- v{avg} = \frac{v0 + v}{2}
- x = v_{avg} t
- Substituting t = \frac{v - v0}{a} into x = \frac{(v0 + v)t}{2}:
- x = \frac{(v0 + v)(v - v0)}{2a}
- v^2 = v_0^2 + 2ax
- The three kinematic equations are:
- v = v_0 + at
- x = v_0t + \frac{1}{2}at^2
- v^2 = v_0^2 + 2ax
- If the initial position at t = 0 is x_0:
- v = v_0 + at
- x = x0 + v0t + \frac{1}{2}at^2
- v^2 = v0^2 + 2a(x - x0)
- Example 2.2:
- Derivation using Calculus:
- Given \frac{dv}{dt} = a, integrate to get v = v_0 + at.
- Given \frac{dx}{dt} = v, integrate to get x = x0 + v0t + \frac{1}{2}at^2.
- Using v \frac{dv}{dx} = a, integrate to get v^2 = v0^2 + 2a(x - x0).
- Example 2.3:
- A ball is thrown upwards from a building top (25.0 m high) with an initial velocity of 20 m/s.
- (a) How high will the ball rise?
- Using v^2 = v0^2 + 2a(y - y0), where v = 0, v_0 = 20 m/s, and a = -10 m/s²,
- 0 = (20)^2 + 2(-10)(y - y_0)
- Solving for (y - y_0), the height above the launch point is 20 m.
- (b) How long until the ball hits the ground?
- Method 1: Split into upward and downward motion.
- Upward time t1: v = v0 + at1 \implies 0 = 20 - 10t1 \implies t_1 = 2 s.
- Downward time t2: y = y0 + v0t + \frac{1}{2}at^2 \implies 0 = 45 + 0t2 + \frac{1}{2}(-10)t2^2 \implies t2 = 3 s.
- Total time t = t1 + t2 = 2 + 3 = 5 s.
- Method 2: Use initial and final positions directly.
- y = y0 + v0t + \frac{1}{2}at^2 \implies 0 = 25 + 20t + \frac{1}{2}(-10)t^2
- 5t^2 - 20t - 25 = 0 \implies t = 5 s.
- Example 2.4:
- Free Fall: Motion of an object under gravity, neglecting air resistance.
- Acceleration is constant: a = -g = -9.8 m/s².
- If released from rest at y = 0, then v_0 = 0.
- The equations of motion:
- v = -gt = -9.8t m/s.
- y = -\frac{1}{2}gt^2 = -4.9t^2 m.
- v^2 = -2gy = -19.6y m²/s².
- Example 2.5:
- Galileo’s Law of Odd Numbers: Distances traversed during equal time intervals by a body falling from rest are in the ratio 1:3:5:7…
- Using y = -\frac{1}{2}gt^2, calculate positions after equal time intervals \tau.
- The distances traveled in successive intervals \tau are in the ratio 1:3:5:7:9:11…
- Example 2.6:
- Stopping Distance of Vehicles: Distance a vehicle travels before stopping after applying brakes.
- Using v^2 = v0^2 + 2ax, where v = 0, the stopping distance ds is:
- The stopping distance is proportional to the square of the initial velocity v_0.
- Example 2.7:
- Reaction Time: Time taken to observe, think, and act.
- Measure reaction time by dropping a ruler and catching it.
- Using d = v0t + \frac{1}{2}gt^2, where v0 = 0, the reaction time t_r is:
- t_r = \sqrt{\frac{2d}{g}}
Summary
- Motion is the change in position with time, described with respect to an origin.
- Average speed is greater than or equal to the magnitude of average velocity.
- Instantaneous velocity is the limit of average velocity as \Delta t approaches zero: v = \lim_{\Delta t \to 0} \frac{\Delta x}{\Delta t}.
- Velocity at an instant is the slope of the position-time graph at that instant.
- Average acceleration is the change in velocity divided by the time interval: \bar{a} = \frac{\Delta v}{\Delta t}.
- Instantaneous acceleration is the limit of average acceleration as \Delta t approaches zero: a = \lim_{\Delta t \to 0} \frac{\Delta v}{\Delta t}.
- Acceleration at an instant is the slope of the velocity-time graph at that instant.
- For uniform motion, acceleration is zero.
- For motion with uniform acceleration, the x-t graph is a parabola, and the v-t graph is a straight line.
- The area under the velocity-time curve between times t1 and t2 is equal to the displacement during that interval.
- Kinematic Equations for Uniformly Accelerated Rectilinear Motion:
- v = v_0 + at
- x = v_0t + \frac{1}{2}at^2
- v^2 = v_0^2 + 2ax
- If the initial position is x0, replace x with (x - x0).
Points to Ponder
- The origin and positive direction are a matter of choice; specify them before assigning signs to displacement, velocity, and acceleration.
- If a particle is speeding up, acceleration is in the direction of velocity; if slowing down, acceleration is opposite to the velocity.
- The sign of acceleration does not determine whether speed is increasing or decreasing; it depends on the choice of the positive direction.
- Zero velocity at an instant does not necessarily imply zero acceleration at that instant.
- In kinematic equations, quantities are algebraic and can be positive or negative; use proper signs.
- Instantaneous velocity and acceleration definitions are always correct, while kinematic equations are true only for motion with constant magnitude and direction of acceleration.