Motor Behavior: Learning, Control, and Development

Foundations of Motor Behavior in Kinesiology

  • Definition of Motor Behavior:

    • Motor behavior is the specialized subdiscipline within kinesiology dedicated to investigating how motor skills are learned, controlled, and developed across the human lifespan.

    • It addresses the cognitive, neural, physical, and behavioral mechanisms underlying movement execution and skill acquisition.

  • Place within the Kinesiology Discipline:

    • Scholarship of physical activity functions as the foundational core bridging personal physical activity experience and professional physical activity practice.

    • Motor behavior constitutes one of the major scholarly branches alongside the physiology of physical activity, biomechanics, sport and exercise psychology, sociology of physical activity, history of physical activity, and philosophy of physical activity.


Interrelationships of physical activity experience, professional practice, and scholarship subdisciplines
  • The Three Subdisciplines of Motor Behavior:

    • Motor Learning:

    • Verbatim Definition: The acquisition of skilled movements as a result of practice.

    • Focuses on the permanent internal changes in the central nervous system that lead to competent movement execution.

    • Primary Example: Understanding, processing, and utilizing sensory and augmented feedback to modify subsequent movement attempts.

    • Motor Control:

    • Verbatim Definition: The neural, physical, and behavioral aspects of movement.

    • Investigates the real-time neural circuitry, neuromuscular activation, and environmental sensing required to execute actions.

    • Primary Examples: Coordinating multi-joint actions and muscle synergies during a complex athletic motion; processing sensory information from the environment to plan movement trajectories.

    • Motor Development:

    • Verbatim Definition: The developmental view of motor learning and motor control across the lifespan.

    • Traces the qualitative and quantitative changes in motor patterns from infancy through old age.

    • Primary Example: Examining how fundamental motor patterns (e.g., throwing, jumping, running) emerge in early childhood and alter as neuromuscular systems mature or degenerate over time.

  • Applied Value and Real-World Objectives:

    • Establishes evidence-based guidelines concerning what skills to practice, how to structure practice sessions, and how much volume or repetition is necessary for mastery.

    • Provides educators, coaches, physical therapists, and occupational therapists with tools to engineer optimal learning environments.

    • Informs the delivery of instructional cues and the frequency, precision, and timing of feedback.

Information Processing and Decision-Making in Movement

  • The Information Processing Paradigm:

    • Asserts that human motor action operates analogously to a computing architecture through four primary phases: Input, Decision-Making, Output, and Feedback.

    • Phase 1 (Sensory Input): Environmental stimuli and kinesthetic signals are gathered via sensory receptors (vision, audition, proprioception, vestibular organs).

    • Phase 2 (Central Decision-Making): The central nervous system (primarily the cerebral cortex) identifies the stimulus, evaluates potential motor responses, and selects an appropriate motor plan.

    • Phase 3 (Motor Output): Motor commands travel down the spinal cord to efferent motor neurons, triggering coordinated muscular contractions that execute the intended action.

    • Phase 4 (Sensory Feedback): The performer detects intrinsic and extrinsic outcome information to assess success, routing this knowledge back into the system as input for future attempts.


Information processing model diagram displaying input, decision making, output, and feedback
  • Internal Breakdown of the Decision-Making Stage:

    • Stimulus Identification: Recognizing relevant cues (e.g., identifying the trajectory, speed, and rotation of a projectile).

    • Response Selection: Deciding what action to perform based on the identified stimulus (e.g., swing vs. do not swing; drive right vs. drive left).

    • Response Execution: Organizing, programming, and transmitting neuromuscular instructions through efferent motor pathways.

  • High-Velocity Baseball Batting Scenario:

    • Spatial and Velocity Parameters: A regulation pitcher's mound to home plate spans a distance of 60 ft60\text{ ft}. At a pitch velocity of 90 mph90\text{ mph}, total ball flight time is exactly 460 ms460\text{ ms}.

    • Temporal Windows of the Hit:

    • Decision-Making Window: Approximately 130 ms130\text{ ms} (∼130 ms\sim 130\text{ ms}). During this brief window, the batter must identify the pitch and decide whether to initiate a swing.

    • Swing Initiation/Preparation: Approximately 170 ms170\text{ ms} (∼170 ms\sim 170\text{ ms}).

    • Physical Swing Execution: Approximately 160 ms160\text{ ms} (∼160 ms\sim 160\text{ ms}).

    • Critical Questions in High-Speed Processing:

    • What happens before that window? Advanced visual search, pattern recognition, anticipation of pitcher tendencies, pre-arousal regulation, and stance preparation.

    • What happens during that window? Stimulus identification of ball spin/trajectory, response selection (deciding to swing or take), and retrieval of the appropriate motor program.

    • What happens after that window? Irrevocable response execution of the swing, sensory comparison, impact or whiff, and extraction of feedback.

    • Baseball vs. Softball Dynamic Transfer Deficits: Baseball players frequently struggle to hit fastpitch softballs despite comparable or slower linear velocities because the distance is shorter (altering total flight time), the trajectory releases underhand/rising rather than overhand/falling, and the temporal window for stimulus identification and response selection is fundamentally altered, invalidating deeply ingrained perceptual anticipation programs.

  • Expert vs. Novice Processing Discrepancies:

    • In closed and open interceptive skills, an expert exhibits a faster, more optimized swing execution (∼150 ms\sim 150\text{ ms}) compared to a novice (∼170 ms\sim 170\text{ ms}).

    • This 20 ms20\text{ ms} mechanical execution advantage directly expands the expert's available decision window, allowing the expert to wait longer, gather more visual trajectory data, and make superior response selection judgments before committing to swing.

Historical Milestones of Motor Behavior

  • Late 19th Century to Early 20th Century (1800s–1900s):

    • Initial investigations utilized motor skills primarily as an experimental window to understand broader neurocognitive processes, intellectual development, and voluntary nervous control rather than sports performance.

  • World War II Era (1939–1945):

    • Intense military-driven research initiatives aimed at screening, selecting, and training military personnel, particularly fighter pilots.

    • Investigations focused on psychomotor screening batteries, tracking tasks, complex cockpit instrument control, and reaction times under high mental stress.

  • Mid-20th Century Developmental Focus (1940s–1960s):

    • Research turned heavily toward pediatric motor skill acquisition, establishing normative milestone charts and investigating how children acquire fundamental motor competencies.

  • The 1960s and Franklin Henry:

    • Franklin Henry: Universally recognized as the Father of Motor Behavior.

    • Conducted landmark experimental work originating from the field of physical education/kinesiology demonstrating the Memory Drum Theory.

    • Demonstrated empirically that simple reaction time becomes significantly slower as the neuromuscular complexity of the subsequent movement increases, establishing that motor programs require central preparation time.

    • Established motor behavior as a legitimate, rigorous scientific subdiscipline within academic kinesiology.

  • 1970s to Present:

    • Focus expanded into the biomechanical influence of biological growth, physical maturation, and aging on performance.

    • Extensive documentation of developmental kinematic patterns across fundamental movement skills.

    • In-depth investigations into the cellular and systems neuromuscular control of movement.

    • Translational clinical applications seeking rehabilitation protocols and neuromuscular treatments for pathological movement disorders, such as Parkinson's disease, Spinal Cord Injury (SCI), and Cerebral Palsy (CP).

Neuroanatomy of Motor Control

  • Cortical Motor Network Architecture:

    • The cerebral cortex organizes movement through specialized, interconnected anatomical areas located primarily in the frontal lobe anterior to the central sulcus, heavily informed by sensory inputs from the parietal lobe.


Motor areas of the cerebral cortex including primary motor cortex, premotor cortex, and supplementary motor area
  • Primary Motor Cortex (M1 / Brodmann Area 4):

    • Located along the precentral gyrus directly anterior to the central sulcus.

    • Represents the primary executive output hub of the cerebral cortex for triggering voluntary movements.

    • Somatotopically organized via the motor homunculus.

    • Notable neurophysiological characteristic: Displays the lowest threshold of electrical stimulation required to elicit discrete muscular contractions anywhere in the cerebrum.

  • Premotor Cortex (PMA / Brodmann Area 6):

    • Positioned immediately anterior to the primary motor cortex on the lateral surface of the cerebral hemisphere.

    • Responsible for sensory-guided movement planning and external spatial navigation, receiving heavy polysynaptic input from the posterior parietal cortex (Brodmann Areas 5 and 7).

    • Contributes substantially to extrapyramidal descending pathways for postural stability and proximal joint alignment.

    • Clinical Consequence of Lesions: Damage to the premotor cortex severely impairs an individual's capacity to develop or organize strategies for goal-directed movement in response to environmental cues.

  • Supplementary Motor Cortex (SMA / Supplementary Motor Area / Medial Area 6):

    • Located on the medial surface of the superior frontal gyrus.

    • Essential for programming, sequencing, and mental rehearsal of complex movement sequences and coordinated bimanual (two-handed) actions.

    • Plays an indispensable role in internal posture stabilization preceding and during movement initiation.

  • Associated Cortical Areas in Motor Processing:

    • Posterior Parietal Cortex (Areas 5 & 7): Integrates somatic and visual spatial coordinates, providing spatial representations directly to PMA.

    • Prefrontal Cortex: Directs executive intention, goal valuation, and long-range motor planning.

    • Primary Somatosensory Cortex (S1 / Areas 3, 1, 2): Positioned posterior to the central sulcus; provides real-time kinesthetic, tactile, and proprioceptive afferent feedback.

Research Methodologies in Motor Behavior

  • Experimental Paradigms:

    • Employs between-group designs (comparing distinct experimental cohorts under varying training protocols), within-group repeated-measures designs (evaluating single performers before, during, and after interventions), and descriptive/observational investigations.

  • Studying Novel Tasks:

    • Methodological requirement where researchers must ensure that no participant has prior experience with the experimental task.

    • Methodological Constraints: Highly limits the variety of physical tasks that can be evaluated; unsuitable for evaluating ecological athletic actions where performers have varied prior backgrounds.

    • Tasks are intentionally simple and artificial (e.g., linear positioning apparatuses where a blindfolded subject moves a slider to an unseen spatial mechanical stop).

    • Scientific Purpose: Strips away prior learning histories to observe the pure kinetics of initial skill acquisition; predominantly analyzes the outcome/product of movement rather than naturalistic ecological processes.


Novel motor task apparatus showing a blindfolded participant performing a linear positioning movement
  • Studying Expert Performers:

    • Analyzes the visual search patterns, perceptual-cognitive adaptations, kinematic efficiency, and strategic execution that separate elite performers from novices during competition and practice.

    • Demonstrates that motor proficiency and cognitive schema are highly domain-specific: mastery in one domain (e.g., batting in baseball) does not transfer across unrelated domains (e.g., putting in golf) because the motor programs, coordinated structures, and spatial-temporal constraints share minimal overlap.


Novice youth baseball player attempting a catch with eyes closed


Expert professional baseball outfielder leaping against the outfield wall to make a catch
  • Kinematic Movement Measurement:

    • High-speed spatial tracking assessing velocity, acceleration, displacement, and joint angles over time without regard to the underlying forces producing the motion.

  • Task Classification Paradigms:

    • Discrete Tasks: Movements with an unmistakable, definitive beginning and end (e.g., swinging a bat, throwing a ball, shooting an arrow).

    • Continuous Tasks: Movements that repeat cyclically with no arbitrary beginning or ending point; end is determined by external constraint or performer fatigue (e.g., running, cycling, swimming, skating).

  • Retention and Transfer Testing:

    • Because motor learning cannot be observed directly (it is an internal neurological state change), it must be inferred using specific testing designs.

    • Retention Test: The performer is retested on the identical learned task following a washout or rest period to determine permanent behavioral persistence.

    • Transfer Test: The performer is tested on a novel variation of the skill or in an altered environmental context to assess the adaptability and generalization of the learned motor program.

Stages and Principles of Motor Learning

  • Three Stages of Motor Learning (Fitts and Posner Model):

    • Cognitive Stage:

    • The performer attempts to establish a cognitive understanding of the skill's objective.

    • Movement is characterized by heavy visual guidance, conscious mental deliberation, and high cognitive load.

    • Performers focus intently on spatial and sequence properties (e.g., "Which hand goes where? What step happens next?").

    • Execution contains high error rates, gross variability, and jerky mechanics.

    • Associative Stage:

    • The fundamental movement pattern has been acquired.

    • Focus shifts from basic sequencing to temporal organization, refining timing, rhythm, and inter-limb coordination.

    • Performance becomes smoother, errors are smaller and fewer, and the learner begins detecting their own operational errors.

    • Autonomous Stage:

    • The motor skill becomes automatic and demands minimal conscious cognitive control.

    • Attentional bandwidth is freed up to concentrate on strategic nuances, environmental scanning, and tactical decision-making.

    • Performance displays high consistency, adaptability, and resistance to environmental stress.

  • Two Fundamental Principles of Motor Learning:

    • Principle 1: Correct, structured practice improves performance and supports authentic motor learning.

    • Principle 2: Augmented feedback enhances practice efficiency and thereby accelerates learning.

  • Pre-Practice Conditions:

    • Goal Setting: Establishing explicit, measurable, achievable performance standards.

    • Instructional Design: Providing concise, clear, and unambiguous instructions to avoid cognitive overload.

    • Demonstration and Modeling: Visual observation of optimal movement patterns alongside guided mental practice (cognitive rehearsal without physical execution).

  • During-Practice Variables:

    • Practice Scheduling: Distributing rest intervals (massed vs. distributed practice) and sequencing drills (blocked vs. random practice).

    • Practice Context: Introducing contextual interference to force cognitive schema retrieval.

    • Specificity of Practice: Structuring sensory, cognitive, and environmental conditions to closely mirror the target performance environment.

  • Application Scenario: Structuring Youth Practice (6-Year-Old Soccer):

    • Evaluation of practice coaching strategies for novices:

    • Strategy 1 (One ball per drill to prevent daydreaming): Ineffective. Severely depresses movement repetitions, active practice time, and skill exposure.

    • Strategy 2 (Create modified games for fun and repetition): Effective. Maximizes contact opportunities, engagement, and game-realistic perceptual-action coupling.

    • Strategy 3 (Progressive drill sequencing from closed/discrete to open/complex): Effective. Matches progressive stages of motor learning by securing foundational spatial mechanics prior to introducing open temporal dynamics.

    • Strategy 4 (Extensive video observation over physical action): Ineffective. Young children lack the attentional endurance and cognitive frameworks to extract information without active, embodied physical rehearsal.

    • Strategy 5 (Align practice activities with performance settings): Effective. Direct reinforcement of the specificity-of-practice principle.

    • Strategy 6 (Provide error correction on 100% of touches): Ineffective. Violates optimal feedback scheduling; induces dependency and prevents self-directed intrinsic error identification.

    • Strategy 7 (Focus coaching strictly on elite players while others watch): Ineffective. Eliminates active participation for the developing group.

Feedback Mechanisms in Motor Learning

  • Classification of Feedback:

    • Intrinsic Feedback: Sensory information inherently available to the individual directly from their internal sensory systems (proprioceptive, visual, vestibular, cutaneous) during and after movement execution (e.g., a softball pitcher feeling an off-balance release).

    • Extrinsic (Augmented) Feedback: Supplemental information provided by an external source that adds to or enriches intrinsic feedback (e.g., coach's comments, video replays, stopwatch readings, umpire calls).


Examples of intrinsic feedback, extrinsic feedback, knowledge of performance, and knowledge of results in baseball
  • Subcategories of Augmented Feedback:

    • Knowledge of Performance (KP):

    • Information conveying the quality, kinematics, and biomechanical patterns of the movement.

    • Verbatim Example: Coach stating: "Nice job of setting up… Could you release the ball even quicker?"

    • Knowledge of Results (KR):

    • Information conveying the outcome, success, or environmental result of the movement relative to the task goal.

    • Verbatim Example: Umpire or coach stating: "The runner is out!" or "Right on the money… she's out!"

  • Guidelines for Augmented Feedback Delivery:

    • Frequency Threshold: Deliver feedback on strictly less than 50%50\% (<50%< 50\%) of attempted practice trials.

    • Promoting Autonomy: Allow performers adequate cognitive processing time to evaluate internal sensory feedback and generate independent error corrections before instructor intervention.

    • Fading Feedback Technique: Systematically attenuate and reduce feedback frequency as performance consistency and learner skill levels increase, preventing feedback dependency during unguided performance.

Theoretical Models of Motor Control

  • Core Principles of Motor Control:

    • Principle 1: The brain utilizes the central nervous system to initiate, coordinate, and control efferent muscular activation responsible for goal-directed movements.

    • Principle 2: A primary teleological goal of most motor coordination is to minimize reliance on high-level cortical decision-making centers once movement execution has been initiated.

  • Motor Program Theory (Schmidt's Schema Theory):

    • Proposes that movements are controlled by pre-structured central neural representations stored in long-term memory (motor programs).

    • Generalized Motor Programs (GMP): Store abstracted classes of movement patterns defined by invariant features (relative timing, sequence of action, relative force).

    • Movement becomes "automatic" through extensive practice, allowing the performer to operate through open-loop control and divert conscious attentional resources toward strategic elements, environmental analysis, and anticipation.

  • Dynamical Systems Theory:

    • Directly challenges classical hierarchically organized Motor Program Theories.

    • Rejects the notion that all movement parameters must be stored and computed centrally in the brain; minimizes centralized cortical decision-making (↓\downarrow decision making).

    • Argues for a direct, non-cognitive link between perceived sensory information and immediate physical action.

    • Movement behavior spontaneously emerges as a self-organized coordinated structure derived from dynamic interactions between three converging constraint subsystems: the Individual, the Task, and the Environment.


Dynamical systems theory model illustrating human movement emerging from the interaction of individual, task, and environment
  • Constraint Categories within Dynamical Systems:

    • Individual Constraints: Heredity, genetic predispositions, past experience, morphology, physical limitations, emotional state, anthropometric properties.

    • Task Constraints: Movement demands, operational rules, structural difficulty, specialized equipment properties.

    • Environmental Constraints: Instructor skills, pedagogical behavior, sociocultural expectations, ambient temperature, ground surface, lighting, weather.

  • Major Research Topics in Motor Control:

    • Degrees of Freedom (Coordination): Investigating Nikolai Bernstein's problem of how the central nervous system manages, constrains, and organizes immense numbers of independent motor units, joints, and muscular vectors into a functional synergy.

    • Motor Equivalency: The capacity of the nervous system to achieve an identical task outcome using completely different effectors, muscle groups, or joints (e.g., writing one's signature using a pen held by fingers, the dominant hand, the non-dominant hand, or a foot).

    • Coarticulation (Serial Order of Movement): The phenomenon in speech and movement where sequential motor actions overlap in time, such that initial movements anticipate the demands of subsequent elements.

    • Perceptual Integration: How afferent visual, vestibular, and proprioceptive streams are synchronized continuously during movement execution to modulate postural stability and targeting.

    • Skill Acquisition: Tracking changes in neural circuitry and neuromuscular activation during progressive mastery.

Lifespan Motor Development

  • Core Objectives and Principles:

    • Objective: Explain qualitative and quantitative transformations in motor control and learning from birth to death.

    • Principle 1: Children are NOT miniature adults. Pediatric movement differs qualitatively, structurally, mechanically, and cognitively from adult movement; it is not simply smaller or weaker.

    • Principle 2: Children are more alike than different. Despite individual variability, developmental progressions of fundamental motor patterns proceed through predictable, universal, invariant sequence stages.

  • Active Research Dimensions:

    • Developmental changes in movement mechanics, biomechanics, and kinematic efficiency across age brackets.

    • Lifespan adaptations, including motor decline and compensation strategies in older adults.

    • Role of structured motor play, deliberate practice, and cumulative physical activity experience.

    • Progressive maturation and age-related decline of descending neuromuscular pathways, motor unit recruitment rates, and sensory-motor integration.

    • Gender differences and anthropometric growth trajectories in ballistic actions (e.g., overhand throwing velocity and form).

  • Developmental Sequences in Throwing and Catching:

    • Age 2–3:

    • Throwing: Characterized strictly by an isolated, anterior-posterior arm chop with no foot movement, trunk rotation, or kinetic chain engagement.

    • Catching: Passive "basket catch" posture; arms rigid and extended anteriorly, trapping the ball against the chest rather than grasping with hands; eyes often close upon impact.

    • Age 3–5:

    • Throwing: Begins incorporating partial ipsilateral stepping (stepping forward with the foot on the throwing side) and minimal body rotation, but lacks distal-to-proximal sequencing.

    • Catching: Arms begin to flex and track the projectile; hands attempt to intercept the ball away from the chest, but adjustments are inconsistent.

    • Age 6+:

    • Throwing: Mature overhand throw with contralateral stepping (stepping with the foot opposite the throwing hand), differentiated trunk and pelvis rotation, shoulder horizontal adduction, and rapid whip-like forearm pronation/wrist flexion.

    • Catching: Dynamic readiness stance; arms give with the ball to absorb kinetic energy; precise hand tracking and manual grasping of the ball cleanly out in front of the body.


Developmental patterns and stages of throwing and catching from ages 2 to 6+

Broad Everyday and Occupational Applications

  • Early Childhood Development:

    • Infants mastering coordinated fine-motor actions to manipulate utensils (forks, spoons) for self-feeding.

    • Young children developing dynamic balance, vestibulomotor control, and bilateral coordination to ride a bicycle or roller skate.

    • School-age children learning fine-motor manual dexterity to grip a pencil, write, or touch-type on a computer keyboard.

  • Occupational and Surgical Precision:

    • Dentists manipulating high-speed dental drills via inverted visual feedback from mirrors, demanding mental rotation and re-mapped spatial-motor control.

    • General surgeons manipulating scalpel incisions through precise fine-motor and force-scaling control.

    • Microsurgeons using high-magnification stereomicroscopes and laser systems where physiological hand tremors must be completely suppressed.

  • Complex Dynamic Transportation and Performance:

    • Teenagers learning to coordinate multi-limb steering, accelerator/brake modulation, and high-speed visual scanning to drive an automobile.

    • Commercial and military pilots coordinating multi-axis rudder pedals, instrument scan patterns, and flight sticks under dynamic spatial disorientation.

    • Professional dancers executing memorized, multi-planar choreographic movements with precise temporal synchronization and aesthetic alignment.