AP Psychology Exam Notes

Unit Zero – Research Design

  • CORRELATION: identifies relationships between two variables.
  • EXPERIMENTS: manipulates variables to determine cause/effect.
  • NATURALISTIC OBSERVATION: observes people in their natural settings.
  • CASE STUDY: studies one person (usually) in great detail.
  • META-ANALYSIS: combines multiple studies to increase sample size and examine effect sizes.

Basic Vocabulary

  • Hypothesis: a tentative explanation that must be falsifiable (able to be supported or rejected).
  • Operational Definition: a clear, precise, quantifiable definition of variables, allowing replication and reliable data collection.
  • Qualitative Data: descriptive data (e.g., eye color).
  • Quantitative Data: numerical data, ideal and necessary for statistics.
  • Population: everyone the research could apply to.
  • Sample: the people (or person) specifically chosen for the study.

Research Designs

  • Advantages: Useful when experiments are unethical.
  • Disadvantages: Correlation does not equal causation.
    • Directionality Problem: Which direction does the correlation go? (e.g., does depression cause low self-esteem, or does low self-esteem cause depression, or is there a third variable?).
    • Third Variable Problem: A different variable is responsible for the relationship (e.g., ice cream sales and murder rates).
    • Positive Correlation: Variables increase & decrease together.
    • Negative Correlation: As one variable increases, the other decreases.
    • The stronger the #, the stronger the relationship REGARDLESS of the pos/neg sign. Cannot be < or > than 1.
    • Stronger relationships = tighter clusters on graph.
  • Experiments
    • Advantages: Only type that establishes cause and effect.
    • Disadvantages: Can be unethical, too artificial.
    • Independent Variable: Purposefully altered by the researcher to look for an effect.
      • Experimental Group: Receives the treatment (part of the IV); can have multiple experimental groups.
      • Control Group: Placebo, baseline (part of the IV); can only have one.
    • Dependent Variable: Measured variable, dependent on the independent variable.
  • Vocab Unique to Experiments
    • Placebo Effect: Any observed effect on behavior that is "caused" by the placebo (shows the effectiveness of experimental treatment). Usually fixed with blinded studies.
    • Double-Blind: Experiment where neither the participant nor the experimenter knows which condition people are assigned to (e.g., drug studies).
    • Single-Blind: Only the participant is blind – used if the experimenter can't be blind (e.g., gender, age).
    • Confound: Error/flaw in the study that is accidentally introduced (can be called a confounding variable).
  • Random Assignment: Assigns participants to either control or experimental group at random – increases the chance of equal representation among groups (spreads the lefties across both groups) – allows you to say Cause / Effect.
  • Naturalistic Observation
    • Advantages: Real-world validity.
    • Disadvantages: No cause and effect.
  • Case Study
    • Advantages: Collects lots of info.
    • Disadvantages: No cause/effect.

Statistics

  • Descriptive Stats: Show the shape of the data.
    • Measures of Central Tendency:
      • Mean: Average (use in normal distribution).
      • Median: Middle # (use in skewed distribution).
      • Mode: Occurs most often.
        • Bimodal: Has two modes – usually indicates good/bad scores.
    • Skews: Created by outliers.
      • Negative Skew: Mean is to the left (negative side), mode is to the right.
      • Positive Skew: Mean is to the right.
    • Measure of Variation:
      • Range: Distance between the smallest and biggest #.
      • Standard Deviation: Average amount the scores are spread from the mean (bigger # = more spread).
  • Inferential Statistics: Establishes significance (meaningfulness).
    • Statistical Significance: Results not due to chance, experimental manipulation caused the difference in means.
      • p < .05 = statistically significant; smaller = better.
    • Effect Size: Data has practical significance – bigger = better.

Ethical Guidelines (IRB Approval Needed for People)

  • Confidentiality: Names kept secret.
  • Informed Consent: Must agree to be part of the study.
  • Informed Assent: Minors AND their parents must agree.
  • Debriefing: Must be told the true purpose of the study (done after for deception).
  • Deception: Must be warranted.
  • No Harm: Mental/physical.

Additional Vocabulary

  • Surveys: Usually turned into correlation. Subject to self-report bias - errors when collecting survey data due to:
    • Social Desirability: People lie to look good.
    • Wording Effects: How you frame the question can impact your answers.
  • Random Sample (Selection): Method for choosing participants for your study – everyone has a chance to take part, increases generalizability.
  • Representative Sample: Sample mimics the general population (ethnic, gender, age).
  • Convenience Sample: Select participants on availability – less representative and less generalizability this way.
  • Sampling Bias: Sample isn't representative, due to convenience sampling.
  • Cultural Norms: Behaviors of a particular group can influence research results.
  • Experimenter Bias / Participant Bias: Experimenter/participant expectations influence the outcome.
  • Cognitive Bias: Bias in thinking/judgment.
    • Confirmation Bias: Find info that supports our preexisting beliefs.
    • Hindsight Bias: "I knew it all along."
    • Overconfidence: Overestimate our knowledge / abilities.
    • Hawthorne Effect: People change behavior when watched.
  • Research needs peer review and adequate sample sizes.

Biological Basis Pillar

  • NT = neurotransmitter, AP = action potential, NS = nervous system.

Heredity vs Environment

  • Evolutionary Psychology: Studies how natural selection influences behavior.
  • Heredity (Nature): How genes influence your behavior.
  • Environment (Nurture): How outside situations influence your behavior (e.g., school).
  • Nature vs. Nurture: Answer is both.
    • Twin/Adoption Studies:
      • Genetics: Identical twins will have a higher percentage of also developing a disease.
      • Environment: Identical twins raised in different environments show differences.

Nervous System

  • Central NS: Brain and spinal cord.
  • Peripheral NS: Rest of the NS – relays to the Central NS.
    • Somatic NS: Voluntary movement, has sensory and motor neurons.
    • Autonomic NS: Involuntary organs (heart, lungs, etc.) – contains the:
      • Sympathetic NS: Fight/flight (generally activates – exception digestion).
      • Parasympathetic NS: Rest/digest (generally inhibits - exception digestion).

Neuron and Neural Firing

  • NEURON: Basic cell of the NS.
    • Dendrites: Receive incoming NTs.
    • Axon: AP travels down this.
    • Myelin Sheath: Speeds up AP down the axon, protects axon.
    • Synapse: Gap between neurons.
  • Sensory Neurons: Receive sense signals from the environment – send a signal to the brain.
  • Motor Neurons: Signals to move – send signals from brain.
  • Interneurons: Cells in the spinal cord/brain responsible for the reflex arc
    • Reflex arc – important stimuli skips the brain and routes through the spinal cord for immediate reactions (hand on a hot flame).
  • Glia: Support cells – give nutrients and clean up around neurons.
  • Neurons Fire with an Action Potential: Ions move across the membrane sends an electrical charge down the axon.
    • Resting Potential: Neuron maintains a -70mv charge when not doing anything.
    • Depolarization: Charge of the neuron briefly switches from negative to positive – triggers the AP.
    • Threshold of Depolarization: Stimulus strength must reach this point to start the AP.
    • All or Nothing Principle: Stimulus must trigger the AP past its threshold, but does not increase the intensity or speed of the response (flush the toilet).
    • Refractory Period: Neuron must rest and reset before it can send another AP (toilet resets).

Neurotransmitters (NT)

  • Chemicals released in synaptic gap, received by neurons, classified as excitatory (increase APs in other neurons) or inhibitory (decrease APs).
    • GABA: Major inhibitory NT.
    • Glutamate: Major excitatory NT.
    • Dopamine: Reward (short term) & fine movement – in hypothalamus, associated with addiction.
    • Serotonin: Moods (long-term), emotion, sleep – in amygdala, too little associated with depression.
    • Acetylcholine (ACh): Memory and movement – in the hippocampus, associated with Alzheimer’s.
    • Norepinephrine: Sympathetic NS - too little associated with depression.
    • Endorphins: Decrease pain.
    • Substance P: Pain regulation (abnormality increases pain and inflammation).

Hormones

  • If not in the nervous system, it’s a hormone.
  • Oxytocin: Love, bonding, childbirth, lactation.
  • Adrenaline: Fight/flight.
  • Leptin: Makes you full (stops hunger).
  • Ghrelin: Makes you hungry (turns you into a gremlin).
  • Melatonin: Sleep.

Drugs

  • Agonist: Drug that mimics a NT.
  • Antagonist: Drug that blocks a NT.
  • Reuptake: Unused NTs are taken back up into the sending neuron (antidepressants cause reuptake inhibition (block reuptake) – treatment for depression).
  • Psychoactive Drugs:
    • Depressants: Decrease NS activity (alcohol).
    • Stimulants: Increase NS activity (caffeine & cocaine).
    • Hallucinogens: Hallucinations and altered perceptions (Marijuana).
    • Opioids: Relieve pain (endorphin agonists) (heroin).
    • Tolerance: Needing more of a drug to achieve the same effects.
    • Addiction: Must have it to avoid withdrawal symptoms.
    • Withdrawal: Symptoms associated with sudden stoppage.

The Brain

  • Cerebellum: Movement, balance, coordination, procedural memory (walking a tightrope balancing a bell).
  • Brainstem/Medulla: Vital organs (HR, BP, breathing).
  • Reticular Activating System: Alertness, arousal, sleep, eye movement.
  • Cerebral Cortex: Outer portion of the brain – higher-order thought processes – includes limbic system, lobes, corpus callosum.
    • Limbic System
      • Amygdala: Emotions, fear.
      • Hippocampus: Episodic and semantic memory (if you saw a hippo on campus you’d remember it!).
      • Hypothalamus: Reward/pleasure center, eating behaviors – link to endocrine system, homeostasis.
      • Thalamus: Relay center for all but smell.
    • Pituitary gland: talks w/ endocrine sys and hypothalamus – release hormones.
    • Occipital Lobe: Vision.
    • Frontal Lobe: Decision making, planning, judgment, movement, personality, language, executive function – includes the:
      • Prefrontal Cortex: Front of the frontal lobe – executive function.
      • Motor Cortex: Back of the frontal lobe - map of our motor receptors – controls skeletal movement.
    • Parietal Lobe: Sensations and touch – controls association areas – includes:
    • Somatosensory Cortex: map of our touch receptors.
    • Temporal Lobe: Hearing and face recognition, language.
    • Receive input from multiple areas / lobes to integrate info.
    • Left hemisphere only – damage to these results in aphasia (damaged speech).
      • Broca’s Area: Inability to produce speech (Broca – Broken speech).
      • Wernicke’s Area: can’t comprehend speech (Wernicke’s what?).
    • Corpus Callosum: bundle of nerves that connects the 2 hemispheres – sometimes severed in patients with severe seizures – leads to “split-brain patients”.
      • Split-brain experiments:
        • Image shown to R eye processed in L hemi – patient can say what they saw; image shown to L eye processed in R hemi, can’t say what was seen.
  • Brain Plasticity: Brain changes via damage and through experience.
  • Endocrine System: Sends hormones throughout the body.
    • Pituitary Gland: Controlled by hypothalamus, releases growth hormones.
  • Brain Research:
    • EEG: Shows broad brain activity – not specific – electrical output.
    • fMRI: Shows brain activity in specific regions, measures oxygen.
    • Lesion: Destruction of brain tissue.

Diseases & Disorders to Know

  • Multiple Sclerosis: Destruction of myelin sheath, disrupts APs, causes impaired mobility, paralysis, pain.
  • Myasthenia Gravis: Acetylcholine blocked, disrupts APs, causes poor motor control and paralysis.
  • Blindsight: Caused by lesions to primary visual cortex, ppl can “see” ie catch a ball etc despite being blind – evidence for association areas.
  • Prosopagnosia: Face blindness – damage to occipital and/or temporal lobe.
  • Broca’s Aphasia: Damage to Broca’s area – stuttered speech.
  • Wernicke’s Aphasia: Damage to Wernicke’s – jumbled speech.
  • Phantom Limb Pain: Pain from a limb that no longer is there (amputated) – caused by brain plasticity.
  • Epilepsy: Seizures – too much/little Glutamate/GABA.
  • Alzheimer’s: Destruction of acetylcholine in the hippocampus, memory loss.

Sleep

  • Consciousness: Awareness of cognitive processes (asleep or awake?).
  • Circadian Rhythms: 24-hour biological clock of Body temp & sleep.
    • Disrupting it makes your internal clock get out of sync (jet lag and shift work do this).
  • Beta Waves: Awake (you better be awake for the exam).
  • Alpha Waves: High amp., drowsy.
  • NREM (non-REM) Stages:
    • NREM 1: Light sleep, has hypnagogic sensations (falling feeling).
    • NREM 2: Bursts of sleep spindles.
    • NREM 3 Delta Waves: Deep sleep.
  • Rapid Eye Movement (REM): Dreaming, cognitive processing.
  • Entire cycle takes 90 minutes; REM occurs in between each cycle. REM lasts longer throughout the night; deep sleep decreases.
  • REM is "paradoxical" because your HR and brain are active – but your body is relaxed.
  • REM Rebound: After sleep disruptions and/or lack of REM sleep you’ll have more/more intense REM sleep.
  • Dream Theories:
    • Activation Synthesis: The brain produces random bursts of energy – stimulating lodged memories in limbic system & brain stem. Dreams start random then develop meaning. Its Neural theory.
    • Consolidation Dream Theory: The brain combines and processes memories for storage.
  • Why is Sleep Necessary?
    • Consolidation– storage of memories.
    • Restoration– helps regenerate the immune system and restore energy.
  • Sleep Disorders
    • Insomnia: Inability to fall/stay asleep (due to stress/anxiety).
    • Somnambulism (Sleep Walking): Happens during stage 3 - NOT during REM.
    • Narcolepsy: Fall into REM out of nowhere – treated with stimulants.
    • Sleep Apnea: Stop breathing while asleep (due to obesity usually).
    • REM Behavior Disorder: Malfunction of the mechanism that paralyzes you during REM.

Sensation

  • Intro Vocab
    • Sensation: Receive stimulus energy from the environment.
    • Transduction: Convert that info into APs.
    • Perception: The brain interprets the info.
    • Absolute Threshold: Detection of the signal 50% of the time (is it there).
    • Just Noticeable Difference: Can tell the difference between a stronger and weaker stimulus or two similar things (coke vs. Pepsi, did it get stronger?).
    • WEBER’S LAW: two stimuli must differ by a constant minimum proportion.(the stronger thing, the more you have to add to tell the difference).
    • Synesthesia: "Disorder" where your senses blend (see sounds, etc.).
    • Sensory Adaptation: Diminished sensitivity as a result of constant stimulation (ex. nose blindness)– sensory receptors respond less (get tired).

Visual System

  • Lens: Focuses light on the retina.
  • Retina: Contains photoreceptors (rods/cones/ganglion cells).
  • Fovea: Area of best vision (cones here).
  • Rods: Black/white, dark adaptation; way more rods than cones; located along sides of the retina.
  • Cones: Color, bright light (red, green, blue) (only in the fovea).
  • Ganglion Cells: Create optic nerve (opponent process theory happens here).
  • Blind Spot: Occurs where the optic nerve leaves the eye.
  • Visual System Vocab:
    • Accommodation: Lens changes curvature to focus images on the retina.
    • Nearsightedness: Better vision near.
    • Farsightedness: Better vision far.

Theories of Color Vision

  • Trichromatic: Three cones for receiving color.
    * Blue – short waves.
    * Green – medium waves.
    * Red – long waves.
  • Opponent Process: Complementary colors are processed in ganglion cells – explains why we see an afterimage.
    * Red/green.
    * Blue/yellow.
    * Black/white.
  • Color Deficiency:
    * Damage to, or missing - cones or ganglion cells.
    * Red/green is most common.
    * Dichromatism – missing 1 cone.
    * Monochromatism – only have rods.

Auditory System

  • Properties of Sound
    * Wavelength – distance bw peaks - pitch.
    * Long waves = low pitch.
    * Narrow waves = high pitch.
    * Amplitude – height of wave – loudness.
    * Short waves = soft.
    * Tall waves = loud.
  • Theories of Hearing: all occur in the cochlea.
    * Place theory – location where hair cells bends determines sound (high pitches).
    * Frequency theory – rate at which action potentials are sent determines sound (low pitches).
    * Volley theory – groups of neurons fire APs out of sync.
  • Other Hearing Stuff:
    * Sound localization – which ear gets the waves first tells location of sound.
    * Conduction deafness – damage to bones of ear and ear drum cause hearing loss.
    * Sensorineural – damage to cochlea, hairs in cochlea, or nerve – usually due to old age and loud noise.

Other Senses

  • Vestibular: The sense of balance (semicircular canals in the inner ear).
  • Kinesthetic: Sense of body position & movement without looking.
  • Pain: Gate-control theory: we have a “gate” to control how much pain is experienced. Pain is both mental and physical.
  • Hot: Activation of warm and cold receptors.
  • Taste (Gustation): 6 taste receptors: bitter, salty, sweet, sour, umami (savory), oleogustus (fatty/oily).
    * Tongue, mouth, and brain process taste.
    * Density of taste receptors makes ppl super tasters, medium tasters, or nontasters.
    * Sensory interaction creates taste – without smell taste isn’t as strong or is absent.
  • Smell (Olfaction): Only sense that does NOT route through the thalamus.
    * Pheromones produce chemical signals within a species for attraction.

Perception

  • Top-Down Processing: Whole idea (prior expectations) -> smaller parts (painting w/ faces).
  • Bottom-Up Processing: Smaller Parts (sensory info) -> Whole idea (dog of a bunch of dots).
  • Schemas: Preexisting mental concept of how something should look (like a restaurant).
  • Perceptual Set: The tendency to see something as part of a group – speeds up signal processing.
  • Gestalt Psychology: Whole is greater than the sum of its parts.
    • Gestalt Principles
      • Figure/ground: organize information into figures objects (figures) that stand apart from surrounds (back ground).
      • Closure: mentally fill in gaps.
      • Proximity: group things together that appear near each other.
      • Similarity: group things together based off of looks.
    • Constancies: recognize that objects do not physically change despite changes in sensory input (size, shape, brightness).
    • Apparent Movement: objects can appear moving when they aren’t (flip books, blinking lights).
    • Selective attention: focus on one thing and block out other things –.
    • Can result in:
      • Inattentional Blindness: failure to notice something added b/c you’re so focused on another task (gorilla video).
      • Change Blindness: fail to notice a change in the scene (curtain changes color).
      • Cocktail party effect: notice your name across the room when its spoken when you weren’t previously paying attention.
    • BINOCULAR DEPTH CUES: (how both eyes make up a 3D image).
      • Retinal Disparity: Image is cast slightly different on each retina, location of image helps us determine depth.
      • Convergence: Eyes strain more (looking inward) as objects draw nearer.
    • MONOCULAR DEPTH CUES (how we form a 3D image from a 2D image).
      • Interposition: overlapping images appear closer.
      • Relative Size: 2 objects that are usually similar in size, the smaller one is further away.
      • Linear Perspective: parallel lines converge with distance (think railroad tracks).
      • Relative Clarity: hazy objects appear further away.
      • Texture Gradient: coarser objects=closer.

Thinking & Problem Solving

  • Concepts: Mental categories used to group objects, events, and characteristics.
  • Prototypes: All instances of a concept are compared to an ideal example.
  • Algorithms: Step-by-step strategies that guarantee a solution (formula).
  • Heuristics: Short-cut strategy
    * Representative Heuristic: make judgment based on your experience (like a stereotype) – assume someone must be a librarian b/c they’re quiet.
    * Availability heuristic: make a judgement based on the first thing that pops in your head (assume planes are dangerous b/c crash in the news).
  • Metacognition: thinking about (reflecting upon) the way you think.
  • Mental Set - keep using one strategy to solve a problem – cannot think outside the box.
  • Functional Fixedness: can only see one (common) use for an item– cannot think outside of the box.
  • Sunk Cost fallacy – continue something bc you’re already invested (might as well finish it now…) – when stopping would be more beneficial.
  • Gambler’s Fallacy – believe something is more likely to happen bc its “due” – the dice have no memory.
  • Divergent thinking: ability to think about many different things at once (Creative) – hindered by func. fixedness.
  • Convergent thinking: limits creativity – one answer.
  • Executive functioning: generating, organizing, planning, carrying out goal directed behvs.

Memory

  • Encoding: Getting info into memory.
    • Automatic encoding – requires no effort (what did you have for breakfast?).
    • Effortful encoding – requires work (school).
    • Levels (depth) of Processing: the more emphasis on MEANING the deeper the processing, and the better remembered.
      • Structural encoding (shallow) – emphasis on physical structural.
      • Phonemic encoding (intermediate) – emphasis on what words sound like.
      • Semantic encoding (deep) = emphasis on the meaning of the words.
  • Elaborative Rehearsal – strategies to enhance encoding like below:
    * Imagery – attaching images to information makes it easier to remember.
    * Dual encoding – using multiple methods of processing to remember (photo + words).
    * Chunking – break info into smaller units to aid in memory (like a phone #).
    * Mnemonics – shortcuts to help us remember info easier:
    * Acronyms – using letter to remember something (PEMDAS).
    * Method of loci – using locations to remember a list of items in order.
  • Context dependent memory – where you learn the info you best remember the info (scuba divers testing).
  • State dependent memory – the physical state you were in when learning is the way you should be when testing (study high, test high).
  • Mood congruent memory – remember happy events when happy, sad when sad.
  • Forgetting curve: recall decreases rapidly at first, then reaches a plateau after which little more is forgotten.
  • Distributed practice (spacing effect) – review a little every night (resets forgetting curve ).
  • Massed practice – cramming.
  • Testing effect – quizzing over material periodically.
  • Storage: Retaining info over time:
    • Multi-Store Model – Sensory memory, short term memory, long term memory model.
    • Sensory Memory – stores all incoming stimuli that you receive (first you have to a pay attention).
      • Iconic Memory – visual memory, lasts 0.3 seconds.
      • Echoic Memory – auditory memory, lasts 2-3 seconds.
    • Short Term Memory – info passes from sensory memory to STM – lasts 30 secs, and can remember 7 ± 2 items.
      • Maintenance Rehearsal (repeating the info) resets the clock.
    • Long term memory – lasts a life time.
      • Explicit – require conscious effort:
        • Episodic: events.
        • Semantic: facts.
      • Implicit- automatic, no effort needed:
        • Classical conditioning.
        • Priming: info that is seen earlier “primes” you to remember something later on.
        • Procedural: skills (muscle memory).
    • Working Memory Model splits STM into 2 – visual spatial memory (from iconic mem) and phonological loop (from echoic mem). A “central executive” puts it together before passing it to LTM.
  • Other odd types of memory.
    • Prospective memory – remembering you need to do something (pick up milk).
    • Autobiographical memory: memory for your personal history – combo of episodic and semantic.
      • Superior autobiographical – rare condition – ppl have extra detailed memories.
  • Memory organization
    • Hierarchies: memory is stored according to a clusters of related info.
    • Categorically – stored in categories
    • Semantic networks: webs of semi-related info.
      • Tip of the tongue phenomenon – can’t remember the name of something bs you’re stuck elsewhere in your semantic network.
    • Schemas –frameworks that organize info.
      • Assimilation: incorporate new info into existing schema Cat is a dog b/c 4 legs.
      • Accommodation: adjust existing schemas to incorporate new information Cat and dogs = different.
  • Memory storage.
    • Acetylcholine neurons in the hippocampus for episodic and semantic.
    • Memories before age 3 are unreliable (infantile amnesia) – the hippocampus is still forming.
    • Cerebellum for implicit/procedural memories.
    • Amygdala for emotional memories.
    • Frontal lobe for encoding and retrieval.
    • Long-term potentiation: neural basis of memory – connections are strengthened over time with repeated stimulation (more firing of neurons).
      • Memory consolidation – memories are strengthened and made more stable with time.
  • Retrieval: Taking info out of storage.
    • Serial Position Effect: Tendency to remember the beginning (primacy effect) and the end (recency effect) of the list best.
      • Primacy happens because the info got moved to long-term memory.
      • Recency because it's still in your short term.
    • Recall: Remember what you’ve been told without cues (essays).
    • Recognition: Remember what you’ve been told with cues (MCQ) (this one is better).
    • Repressed memories: unconsciously buried memories to defend the ego (psychodynamic approach).
    • Encoding failure: forget info b/c you never encoded it (paid attention to it) in the first place (which is the real penny).
    • Proactive interference OLD info blocks new info.
    • Retroactive interference NEW info blocks old info.
    • Constructive memory – the way we update memories w/ new memories, associations, feelings – memory is unreliable.
    • Source Amnesia: forget who told you, where you heard it.
    • Misinformation effect: distortion of memory by suggestion or misinformation (lost in the mall, Disney land).
    • Framing – the way a question is framed impacts how info is recalled / perceived (how fast were the cars going when they smashed).
    • Imagination Inflation: ppl are more confident an event happened after imagining it (even though it didn’t happen).
    • Anterograde amnesia: amnesia moves forward (forget new info – 50 first dates).
    • Retrograde amnesia: amnesia moves backwards (forget old info).

Development and Learning Pillar

Intelligence & Achievement

  • Intelligence theories are split:
    • Single form of intelligence (g factor) - general intelligence (g) underlies all mental abilities (typical IQ tests of today). If you’re smart in one area you’re smart in other areas too.
    • Multiple intelligences – intelligence has lots of types, not just math/language. Can be high/low in areas.
  • First IQ Test: used a formula and is where the traditional value of “IQ” comes from
    • Chronological age = actual age
    • Mental age = tested age compared to other of that age
    • Use for IQ: \frac{Mental Age}{Chronological Age} * 100
    • 100 is average, SD = 15
    • Use for IQ scores /tests today: educational services, diagnostic testing for learning disabilities, GT identification
  • Psychometrics – field of psych & education for creating tests
  • Standardization: test is given using consistent procedures and environments, and graded the same (SAT, AP exams)
  • Tests Should be reliable: same results over time (consistent)
    • Split-half reliability: compare two halves of the test
    • Test-retest reliability: use the same test on 2 different occasions
  • Tests Should be valid: test is accurate – measures what it is intended to
    • Construct validity: test measures what you want it to (an IQ test actually measures IQ)
    • Predictive validity: test is able to accurately predict a trait (high math scores predicts good engineer)
  • Standardized tests establish a normal distribution
  • Standard dev are used to compare scores. Standard deviation measures how much the scores vary from the mean. Percentages below NEVER change.
    • ~68% w/in one SD. ~95% w/in 2 SD. ~99% w/in 3 SD.
  • Types of Tests:
    • Aptitude: predicts your abilities to learn a new skill (ASVAB)
    • Achievement: tests what you know(AP)
  • Historical Issues with Intelligence Testing
  • Nature vs Nurture Influence on IQ:
    • Genetics: MZ twins have similar IQ, adopted kids more similar to biological parents
    • Environment: early neglect leads to lower IQ, good schooling to higher IQ
  • Personal and sociocultural biases impact interpretation of results
  • Poverty and education inequalities neg. impact scores
  • Eugenics – study of how to “improve” the gene pool by discouraging (sterilizing or otherwise) individuals from reproducing
  • Culture fair tests – IQ tests have been used to refuse / limit access to jobs, military, education, and immigration
  • Need to focus on non-language skills & minimize cultural specific questions
  • Stereotype threat: feel at risk of conforming to the neg. stereotype about your group - influences your behaviors, cognitions
  • Stereotype lift – do better on a test when comparing self to other groups w/ neg stereotypes
  • FLYNN effect: IQ has steadily risen over the past 80 years – probably due to education standards, healthcare
  • Fixed Mindset: belief intelligence is fixed from birth – leads to less effort
  • Growth mindset: belief you can develop abilities through work and determination – leads to more effort

Development

  • “3 thematic issues” in Dev. Psych:
    • Nature / Nurture (genes or environment)
    • Continuous / Discontinuous (gradual dev over time or dev. In stage)
    • Stability / Change (traits persist, unchanging or traits change as we age)
  • CROSS-SECTIONAL STUDY: ppl of different ages at the same point in time
    • Adv: inexpensive & quick
    • Dis