Module-II Fashion Terminology

Page 1: Fashion and Style

  • What is Fashion?

    • The display of currently popular styles of clothing.

    • A prevailing type of clothing favored by a large segment of the public.

    • Influenced by social, political, economical, and artistic media.

  • What is Style?

    • A particular design, shape, or type of apparel item.

    • Determined by distinct features that create its overall appearance.

  • Difference Between Style and Fashion:

    • Styles come and go; fashion is always present in some form.

    • Fashion reflects a continuing process of change in accepted styles of apparel.

Page 2: Costume and Soft Goods

  • What is Costume?

    • The distinctive style of dress reflecting class, gender, profession, ethnicity, nationality, or activity.

  • What is an Item?

    • An individual article or unit, especially one that is part of a collection.

  • What is Soft Goods?

    • Textiles; a subclass of nondurable goods represented by textile products like clothing, fabrics, and bedding.

Page 3: Apparel and Garment Components

  • What is Apparel?

    • Clothing for men, women, and children.

  • What is a Garment?

    • An article of apparel like a dress, suit, or coat.

  • Garment Components:

    • Parts of a garment, including sleeves, cuffs, collars, waistbands, etc.

Page 4: Wardrobe and Accessories

  • Wardrobe:

    • All apparel a person owns. Includes garments and accessories.

  • Accessories:

    • Articles needed to complete or enhance one's outfit, e.g., belts, ties, hats, jewelry, shoes, and gloves.

Page 5: Co-ordinates and Separates

  • What is Co-ordinates?

    • A set of articles designed to match or complement one another in style or color.

  • What is Separates?

    • Women’s clothing items like skirts and shirts that can be worn in various combinations.

Page 8: Silhouette in Fashion

  • Silhouette:

    • The shape of clothing style based on necklines, sleeves, waistlines, and lengths.

    • Changing silhouettes indicate fashion trends.

    • Silhouette shapes include wider-narrower, longer-shorter trends.

Page 10: Hi Fashion

  • Hi Fashion:

    • The latest or newest fashions, usually of top quality and expensive.

    • Styles originate from top designers in major fashion cities, eventually influencing general fashion trends.

Page 12: Designer Labels

  • Designer Label:

    • Clothing or accessories sold under a prestigious name, often named after the designer (e.g., Gucci, Chanel).

    • Often considered a status symbol and typically expensive.

Page 15: Fashion Trends

  • Fad:

    • A temporary fashion that gains quick popularity but fades rapidly.

  • Craze:

    • Similar to a fad but involves emotional excitement and intensity; items sell rapidly and are often hard to keep in stock.

Page 17: Classic Fashion

  • Classic:

    • Clothing that remains popular despite the changing fashion landscape.

    • Examples include white dress shirts and dark business suits.

Page 18: Knock Offs and High Street Fashion

  • Knock Offs:

    • Lower priced copies of garments produced in high quantities using cheaper materials.

  • High Street Fashion:

    • Affordable fashion that imitates designer styles using standardized sizing and materials. Examples include Old Navy and Target.

Page 19: Pret-a-porter and Haute Couture

  • Pret-a-porter:

    • Factory-made clothing sold in standardized sizes.

  • Haute Couture:

    • High-end fashion design made specifically for clients.

    • Refers to firms creating unique fashions primarily in France.

Page 21: Bespoke Fashion

  • Bespoke:

    • Custom clothing made by a tailor according to individual measurements and design preferences.

Page 23: Avant Garde

  • Avant Garde:

    • Daring and unconventional designs that challenge traditional norms.

Page 24: Atelier and Boutique

  • Atelier:

    • A workshop or studio for artists or designers.

  • Boutique:

    • A small shop selling fashionable clothes or accessories targeting a specialized clientele.

Page 25: Toile

  • Toile:

    • An early version of a garment made from inexpensive material to test designs.

Page 27: Pattern Making

  • Pattern Making:

    • The creation of templates for garment parts prior to cutting fabric.

    • Pattern Grading:

      • Adjusting patterns to different sizes using algorithms.

Page 30: Fabrics

  • Woven Fabric:

    • Made by interlacing threads on a loom; more structured.

  • Knitted Fabric:

    • Results from knitting; more flexible than woven.

  • Nonwoven Fabric:

    • Made from bonded long fibers, e.g., felt.

Page 32: Tailored Garments

  • Tailored Garments:

    • Made by cutting garment pieces to fit body shapes.

    • Example: Raymond’s Make to Measure.

Page 34: Visual Merchandising

  • Visual Merchandising:

    • Everything visible to customers, including displays and store layout, aimed at attracting them to the store.

Page 36: Stylists

  • Stylist:

    • A designer or coordinator of fashion, accessories, and overall appearance for visual projects.

Page 38: Consumers and Retail Stores

  • Consumers:

    • Individuals who buy and wear garments.

    • Their preferences shape fashion trends.

  • Retail Stores:

    • Sell garments directly to the public, including department stores and discount outlets.

Page 39: Fit and Construction of Garments

  • Fit:

    • Refers to how a garment fits, i.e., tightness or looseness.

    • Includes seams (joining lines) and darts (tapered areas removing excess fabric).

  • Bodice:

    • The upper part of a garment above the waist, often closely fitted.

Page 40: CAD/CAM

  • CAD/CAM:

    • Computer-aided design and manufacturing used for designing products and managing manufacturing processes.

Page 41: Fashion Seasons

  • Seasons:

    • Main fashion seasons are Spring-Summer and Autumn-Winter.

    • Designers showcase collections six months in advance, impacting company profits based on buyer decisions.

Page 43: Designing Collections

  • Themes and Inspiration:

    • Designers select themes representing their collection and need to have a clear inspiration.

    • Collection timelines are set to create and publicize items in time for fashion shows.