Forces

Scalar and Vector Quantities

  • Definitions:

    • Vector: A quantity that has both magnitude and direction.

    • Scalar: A quantity that has just magnitude.

  • Key Characteristics:

    • Generally, scalars cannot be negative.

    • Vectors can be negative, as a certain direction is defined as positive.

  • Examples:

    • Speed: Scalar.

    • Velocity: Vector.

    • Distance: Scalar.

    • Displacement: Vector.

    • Time: Scalar.

    • Acceleration: Vector.

    • Force: Vector.

    • Mass: Scalar.

    • Momentum: Vector.

    • Energy: Scalar.

  • Displacement Contextual Example:

    • Imagine a ball thrown off a cliff. Displacement is 00 at the height of the cliff.

    • Above the cliff, the ball has positive displacement.

    • Below the clifftop, the ball has negative displacement.

    • In long answer questions, you can decide where the "0" point of a vector lies. For instance, setting the bottom of the cliff as zero means the ball will never have negative displacement.

  • Velocity vs. Speed:

    • Speed is only velocity when given a direction.

    • Example: Thrown at 10m/s110\,m/s^{-1} is speed; thrown at 10m/s110\,m/s^{-1} at 3030^{\circ} above the horizontal is velocity.

  • Circular Motion Exception:

    • Imagine a car traveling round a roundabout at constant speed. While speed is constant, its direction is constantly changing. Because direction is changing, its velocity is constantly changing; therefore, the car is accelerating.

  • Representation:

    • Vectors are represented by arrows. The size/length of the arrow represents the vector magnitude.

Object Interaction and Forces

  • Definition of Force: A push or pull that acts on an object due to interaction with another object.

  • Non-Contact Forces: The objects are physically separated.

    • Electrostatic: Charges cause a force of attraction or repulsion.

    • Gravitational Attraction: Mass creates a force of attraction.

  • Contact Forces: The objects are physically touching.

    • Normal Contact Force: Felt in the opposite direction to contact; the force is normal (perpendicular) to the planes of contact.

    • Friction: Occurs when surfaces and their roughness cause resistance when moved in contact.

Gravity and Weight

  • Gravitational Fields: All matter has a gravitational field and attracts all other matter. The larger the mass, the stronger the field and the greater the attraction.

  • Weight Definition: The force exerted on a mass by the gravitational field, measured in Newtons (NN).

  • Formula:

    • weight=mass×gravitational field strength\text{weight} = \text{mass} \times \text{gravitational field strength}

    • W=mgW = mg

    • W=m×10W = m \times 10

  • Units and Measurement:

    • Weight (WW) is in Newtons (NN).

    • Mass (mm) is in kilograms (kgkg).

    • Measured by a force meter (also known as a calibrated spring-balance).

    • A weighing scale measures the force exerted and divides by 1010 to provide mass.

  • Gravitational Field Strength (gg):

    • On Earth, you must recall that g=9.8N/kgg = 9.8\,N/kg.

    • Acceleration in free fall is due to gravity and is the same as gg, approximated as 10m/s210\,m/s^{-2}.

  • Mass vs. Weight Example:

    • A person on two different planets will have the same mass.

    • The gravitational field strength (gg) will be different at the two planets (i.e., not necessarily 1010 for both).

    • Consequently, their weight will be different on both planets.

  • Centre of Mass: The weight of an object is considered to act at the object’s centre of mass.

Resultant Forces

  • Definition: A single force representing the sum of all forces acting on an object.

  • Calculation:

    • Along a straight line, the resultant is found by adding forces acting in the same direction or subtracting forces acting in opposite directions.

  • Skydiver Example:

    • Forces involved: Air resistance and weight.

    • Stage A: Initially, the skydiver has no air resistance. Only weight acts on him. He accelerates, increasing speed. Resultant is 833N833\,N down.

    • Stage B: As air resistance increases, the resultant force from weight decreases. Example: 833350=483N833 - 350 = 483\,N down.

    • Stage C: Acceleration decreases; he is not speeding up as quickly. Example: Resultant is 133N133\,N down.

    • Stage D (Terminal Velocity): Eventually, air resistance and weight are equal and balance. The resultant force is 00. There is no acceleration, and the skydiver travels at terminal velocity.

  • Free Body Diagrams: Diagrams showing the forces and their directions acting on an individual object.

Resolving Forces

  • A force (FF) at an angle (θ\theta) to the ground can be resolved into components parallel and perpendicular to the ground.

  • Using Pythagoras’ Rule: a2+b2=c2a^2 + b^2 = c^2.

  • F2=(Fparallel)2+(Fperpendicular)2F^2 = (F_{parallel})^2 + (F_{perpendicular})^2

  • Components are often expressed as Fcos(θ)F \cos(\theta) and Fsin(θ)F \sin(\theta).

Work Done and Energy Transfer

  • Definition: Work is done when energy is transferred from the object doing the work to another form or object.

  • Formula:

    • Work Done=Force×Distance\text{Work Done} = \text{Force} \times \text{Distance}

    • W=FsW = Fs

    • Work Done (WW) is in Joules (JJ).

    • Force (FF) is in Newtons (NN).

    • Distance (ss) is in metres (mm) moved along the line of action of the force.

  • Unit Equivalency: One joule of work is done when a force of one newton causes a displacement of one metre (1joule=1newton-metre1\,joule = 1\,newton\text{-}metre).

  • Practical Example:

    • If a book is lifted 1m1\,m in the air and moved 2m2\,m to the right, work is only done (against gravity) when moving 1m1\,m vertically, as that is the direction of the gravitational force.

    • Energy transfers from muscles to the book, increasing its gravitational potential energy.

  • Friction: Work done against frictional forces causes a rise in the temperature of the object.

Forces and Elasticity (Springs)

  • General Rule: To stretch, bend, or compress an object, more than one force must be applied (otherwise, the object would simply move in the direction of the single force).

    • Stretching occurs if pulled in opposite directions.

    • Stretching a fixed object involves a force applied by the fixed point.

  • Deformation Types:

    • Elastic Deformation: The object returns to its original shape once the load is removed (e.g., an elastic band).

    • Plastic Deformation: The object does not return to its original shape (e.g., a spring pulled too far).

  • Hooke’s Law:

    • The extension of an elastic object is directly proportional to the force applied, provided the limit of proportionality is not exceeded.

    • F=kxF = kx

    • FF is force (NN).

    • kk is spring constant (Nm1Nm^{-1}).

    • xx is extension (mm).

  • Force-Extension Graphs:

    • Linear Region: Follows Hooke's Law; the gradient is the spring constant (kk). This is the elastic region.

    • Limit of Proportionality: The point where the graph stops being linear.

    • Non-Linear Region: Plastic behavior begins; Hooke's Law is no longer obeyed.

    • Shallow Gradient: Indicates lots of extension for small force (easy to stretch).

    • Brittle Materials: If the graph is linear with no non-linear section, the material snaps instead of stretching plastically after the elastic limit.

  • Work Done on a Spring:

    • Work Done=12kx2\text{Work Done} = \frac{1}{2} k x^2

    • When a force stretches/compresses a spring, elastic potential energy is stored.

    • Provided no inelastic deformation occurs: Work done on the spring = Elastic potential energy stored.

Moments and Rotation (Physics Only)

  • Definitions:

    • Pivot Point: A point an object rotates about but cannot move away from.

    • If a force is applied along a line passing through the pivot, the object remains still.

    • If there is a distance between the pivot and the line of action of the force, the object rotates.

  • Moment Calculation:

    • Moment of a Force=force×perpendicular distance\text{Moment of a Force} = \text{force} \times \text{perpendicular distance}

    • M=FdM = Fd

    • Moment (MM) is in Newton-metres (NmNm).

    • Force (FF) is in Newtons (NN).

    • Distance (dd) is the perpendicular distance from the pivot to the line of action (mm).

  • Examples and Equilibrium:

    • Bike Pedal: Pressing a foot down causes a moment about the pivot, turning the pedal arms.

    • Equilibrium: Occurs when sum of anticlockwise moments=sum of clockwise moments\text{sum of anticlockwise moments} = \text{sum of clockwise moments}.

Levers and Gears (Physics Only)

  • Gears: Can change speed, force, or direction via rotation.

  • Gear Connections (Force from first gear):

    • Connected to a smaller gear (fewer teeth): Second gear turns faster, with less force, in the opposite direction.

    • Connected to a larger gear (more teeth): Second gear turns slower, with more force, in the opposite direction.

  • Power Transmission: To increase power, a larger secondary gear is used. Because the force on the secondary gear is at a further distance from its pivot, the momentum/turning effect is greater.

Pressure (Physics Only)

  • General Pressure:

    • Particles in a gas move randomly and exert forces on containers.

    • pressure=forcearea\text{pressure} = \frac{\text{force}}{\text{area}}

    • p=FAp = \frac{F}{A}

    • Pressure (pp) in Pascals (PaPa).

    • Force (FF) in Newtons (NN).

    • Area (AA) in metres squared (m2m^2).

    • Pressure produces a net force at right angles to any surface.

  • Pressure in a Liquid:

    • Varies with depth and density.

    • pressure=height of column×density×gravitational field strength\text{pressure} = \text{height of column} \times \text{density} \times \text{gravitational field strength}

    • p=hρgp = h \rho g

    • Height (hh) in metres (mm).

    • Density (ρ\rho) in kg/m3kg/m^3.

    • Gravitational field strength (gg) usually taken as 10N/kg10\,N/kg.

    • Higher depth means greater weight of water above, resulting in greater force and pressure.

  • Buoyancy and Upthrust:

    • Upthrust: A submerged object experiences greater pressure on the bottom surface than the top, creating a resultant upward force.

    • Floating Conditions: An object floats if its weight is less than or equal to the weight of the water it displaces.

    • Example: A 1000kg1000\,kg boat floats if it displaces 1000kg1000\,kg of water before completely submerging.

    • Ping Pong Ball: Floats because its density is less than water. The volume it displaces weighs more than the ball itself, creating an upward resultant buoyancy force.

Earth's Atmosphere (Physics Only)

  • Atmosphere: A thin layer of air around the Earth that gets less dense with increasing altitude.

  • Atmospheric Pressure: Caused by the weight of air above a unit area.

    • Higher elevation means fewer air molecules above, resulting in lower weight and lower pressure.

  • Idealized Assumptions for Models:

    • Isothermal (constant temperature throughout).

    • Transparent to solar radiation.

    • Opaque to terrestrial radiation.

Describing Motion

  • Terms:

    • Distance: Scalar; how far an object moves without direction.

    • Displacement: Vector; distance measured in a straight line from start to finish including direction.

    • Speed: Scalar; no direction.

    • Velocity: Vector; speed in a given direction.

  • Typical Speeds:

    • Wind: 57m/s15 - 7\,m/s^{-1}

    • Sound: 330m/s1330\,m/s^{-1}

    • Walking: 1.5m/s1\sim 1.5\,m/s^{-1}

    • Running: 3m/s1\sim 3\,m/s^{-1}

    • Cycling: 6m/s1\sim 6\,m/s^{-1}

    • Bus: 14km/h14\,km/h

    • Train: 125miles/h125\,miles/h

    • Plane: 900km/h900\,km/h

  • Formulas:

    • speed=distancetime\text{speed} = \frac{\text{distance}}{\text{time}}

    • v=dtv = \frac{d}{t}

    • Average Speed: Total DistanceTotal Time\frac{\text{Total Distance}}{\text{Total Time}}.

Motion Graphs

  • Displacement-Time Graphs:

    • Gradient: Velocity.

    • Steep Gradient: Faster speed.

    • Negative Gradient: Returning toward starting point.

    • Horizontal Line: Stationary.

    • Zero Distance: Object is back at the starting point.

    • Curved Line: Changing velocity (acceleration).

    • Calculating Speed from Curves: Draw a tangent and calculate its gradient.

  • Velocity-Time Graphs:

    • Gradient: Acceleration.

    • Steep Gradient: Greater acceleration.

    • Negative Gradient: Deceleration.

    • Horizontal Line: Constant speed.

    • Zero Velocity: Stationary.

    • Area Under Line: Distance travelled (counting squares is used for curves).

    • Curved Line: Changing acceleration.

Falling in a Fluid (Physics Only)

  • An object initially falls freely under gravity (9.8m/s29.8\,m/s^2).

  • As speed increases, drag forces increase.

  • Acceleration decreases until weight equals drag.

  • The graph levels off at terminal velocity (approx. 40m/s140\,m/s^{-1} in some scenarios).

Newton's Laws of Motion

  • First Law: An object has a constant velocity unless acted on by a resultant force.

    • If resultant force is 00: Stationary objects stay stationary; moving objects continue at the same velocity.

    • Inertia: The tendency for objects to stay at rest or continue in uniform motion.

  • Second Law: Acceleration is proportional to the resultant force and inversely proportional to mass.

    • F=maF = ma

    • FF in Newtons (NN), mm in kilograms (kgkg), aa in m/s2m/s^2.

    • Inertial Mass: Measure of how difficult it is to change velocity: inertial mass=fa\text{inertial mass} = \frac{f}{a}.

  • Third Law: Whenever two objects interact, the forces they exert on each other are equal and opposite.

    • Rocket Example: Rocket pushes gas down; gas pushes rocket up with equal force.

    • Book Example: Weight of book on table = pull of book on Earth.

Vehicle Stopping Distances

  • Formula: stopping distance=thinking distance+braking distance\text{stopping distance} = \text{thinking distance} + \text{braking distance}

  • Thinking Distance: Distance travelled during reaction time.

    • Factors: Speed, concentration, tiredness, distractions, drugs/alcohol.

  • Braking Distance: Distance travelled after brakes are applied.

    • Factors: Speed, road conditions (icy/wet), bald tires, worn brakes, weight (passengers).

  • Reaction Times: Typical range is 0.20.9s0.2 - 0.9\,s.

    • Ruler Drop Test: t=2sgt = \sqrt{\frac{2s}{g}}, where ss is distance the ruler travels through the hand.

  • Energy and Brakes:

    • Brakes do work against the wheels via friction.

    • Kinetic energy (KE) reduces, and brake temperature increases.

    • Higher speeds require greater braking force, which risk overheating and loss of control.

Momentum

  • Formula:

    • momentum=mass×velocity\text{momentum} = \text{mass} \times \text{velocity}

    • p=mvp = mv

    • Momentum (pp) in kgm/s1kg\,m/s^{-1}.

  • Conservation of Momentum: Total momentum before a collision/explosion equals total momentum after (in a closed system).

  • Changes in Momentum (Physics Only):

    • Force is the rate of change of momentum.

    • F=mvmutF = \frac{mv - mu}{t}

  • Safety Features (Physics Only):

    • A large deceleration causes a large force on passengers (F=Δp/tF = \Delta p / t).

    • Seatbelts: Stretch slightly to increase the time taken to stop, reducing force.

    • Crumple Zones: Areas at the front/back that deform to absorb energy and increase the time taken for the car to stop, reducing force.

    • Airbags: Inflate instantaneously; the head hits the bag and slows down over a longer time, reducing forces on the neck/head.