Forces

Scalar and Vector Quantities

  • Definitions:

    • Vector: A quantity that has both magnitude and direction.

    • Scalar: A quantity that has just magnitude.

  • Key Characteristics:

    • Generally, scalars cannot be negative.

    • Vectors can be negative, as a certain direction is defined as positive.

  • Examples:

    • Speed: Scalar.

    • Velocity: Vector.

    • Distance: Scalar.

    • Displacement: Vector.

    • Time: Scalar.

    • Acceleration: Vector.

    • Force: Vector.

    • Mass: Scalar.

    • Momentum: Vector.

    • Energy: Scalar.

  • Displacement Contextual Example:

    • Imagine a ball thrown off a cliff. Displacement is 00 at the height of the cliff.

    • Above the cliff, the ball has positive displacement.

    • Below the clifftop, the ball has negative displacement.

    • In long answer questions, you can decide where the "0" point of a vector lies. For instance, setting the bottom of the cliff as zero means the ball will never have negative displacement.

  • Velocity vs. Speed:

    • Speed is only velocity when given a direction.

    • Example: Thrown at 10 m/s−110\,m/s^{-1} is speed; thrown at 10 m/s−110\,m/s^{-1} at 30∘30^{\circ} above the horizontal is velocity.

  • Circular Motion Exception:

    • Imagine a car traveling round a roundabout at constant speed. While speed is constant, its direction is constantly changing. Because direction is changing, its velocity is constantly changing; therefore, the car is accelerating.

  • Representation:

    • Vectors are represented by arrows. The size/length of the arrow represents the vector magnitude.

Object Interaction and Forces

  • Definition of Force: A push or pull that acts on an object due to interaction with another object.

  • Non-Contact Forces: The objects are physically separated.

    • Electrostatic: Charges cause a force of attraction or repulsion.

    • Gravitational Attraction: Mass creates a force of attraction.

  • Contact Forces: The objects are physically touching.

    • Normal Contact Force: Felt in the opposite direction to contact; the force is normal (perpendicular) to the planes of contact.

    • Friction: Occurs when surfaces and their roughness cause resistance when moved in contact.

Gravity and Weight

  • Gravitational Fields: All matter has a gravitational field and attracts all other matter. The larger the mass, the stronger the field and the greater the attraction.

  • Weight Definition: The force exerted on a mass by the gravitational field, measured in Newtons (NN).

  • Formula:

    • weight=mass×gravitational field strength\text{weight} = \text{mass} \times \text{gravitational field strength}

    • W=mgW = mg

    • W=m×10W = m \times 10

  • Units and Measurement:

    • Weight (WW) is in Newtons (NN).

    • Mass (mm) is in kilograms (kgkg).

    • Measured by a force meter (also known as a calibrated spring-balance).

    • A weighing scale measures the force exerted and divides by 1010 to provide mass.

  • Gravitational Field Strength (gg):

    • On Earth, you must recall that g=9.8 N/kgg = 9.8\,N/kg.

    • Acceleration in free fall is due to gravity and is the same as gg, approximated as 10 m/s−210\,m/s^{-2}.

  • Mass vs. Weight Example:

    • A person on two different planets will have the same mass.

    • The gravitational field strength (gg) will be different at the two planets (i.e., not necessarily 1010 for both).

    • Consequently, their weight will be different on both planets.

  • Centre of Mass: The weight of an object is considered to act at the object’s centre of mass.

Resultant Forces

  • Definition: A single force representing the sum of all forces acting on an object.

  • Calculation:

    • Along a straight line, the resultant is found by adding forces acting in the same direction or subtracting forces acting in opposite directions.

  • Skydiver Example:

    • Forces involved: Air resistance and weight.

    • Stage A: Initially, the skydiver has no air resistance. Only weight acts on him. He accelerates, increasing speed. Resultant is 833 N833\,N down.

    • Stage B: As air resistance increases, the resultant force from weight decreases. Example: 833−350=483 N833 - 350 = 483\,N down.

    • Stage C: Acceleration decreases; he is not speeding up as quickly. Example: Resultant is 133 N133\,N down.

    • Stage D (Terminal Velocity): Eventually, air resistance and weight are equal and balance. The resultant force is 00. There is no acceleration, and the skydiver travels at terminal velocity.

  • Free Body Diagrams: Diagrams showing the forces and their directions acting on an individual object.

Resolving Forces

  • A force (FF) at an angle (θ\theta) to the ground can be resolved into components parallel and perpendicular to the ground.

  • Using Pythagoras’ Rule: a2+b2=c2a^2 + b^2 = c^2.

  • F2=(Fparallel)2+(Fperpendicular)2F^2 = (F_{parallel})^2 + (F_{perpendicular})^2

  • Components are often expressed as Fcos⁡(θ)F \cos(\theta) and Fsin⁡(θ)F \sin(\theta).

Work Done and Energy Transfer

  • Definition: Work is done when energy is transferred from the object doing the work to another form or object.

  • Formula:

    • Work Done=Force×Distance\text{Work Done} = \text{Force} \times \text{Distance}

    • W=FsW = Fs

    • Work Done (WW) is in Joules (JJ).

    • Force (FF) is in Newtons (NN).

    • Distance (ss) is in metres (mm) moved along the line of action of the force.

  • Unit Equivalency: One joule of work is done when a force of one newton causes a displacement of one metre (1 joule=1 newton-metre1\,joule = 1\,newton\text{-}metre).

  • Practical Example:

    • If a book is lifted 1 m1\,m in the air and moved 2 m2\,m to the right, work is only done (against gravity) when moving 1 m1\,m vertically, as that is the direction of the gravitational force.

    • Energy transfers from muscles to the book, increasing its gravitational potential energy.

  • Friction: Work done against frictional forces causes a rise in the temperature of the object.

Forces and Elasticity (Springs)

  • General Rule: To stretch, bend, or compress an object, more than one force must be applied (otherwise, the object would simply move in the direction of the single force).

    • Stretching occurs if pulled in opposite directions.

    • Stretching a fixed object involves a force applied by the fixed point.

  • Deformation Types:

    • Elastic Deformation: The object returns to its original shape once the load is removed (e.g., an elastic band).

    • Plastic Deformation: The object does not return to its original shape (e.g., a spring pulled too far).

  • Hooke’s Law:

    • The extension of an elastic object is directly proportional to the force applied, provided the limit of proportionality is not exceeded.

    • F=kxF = kx

    • FF is force (NN).

    • kk is spring constant (Nm−1Nm^{-1}).

    • xx is extension (mm).

  • Force-Extension Graphs:

    • Linear Region: Follows Hooke's Law; the gradient is the spring constant (kk). This is the elastic region.

    • Limit of Proportionality: The point where the graph stops being linear.

    • Non-Linear Region: Plastic behavior begins; Hooke's Law is no longer obeyed.

    • Shallow Gradient: Indicates lots of extension for small force (easy to stretch).

    • Brittle Materials: If the graph is linear with no non-linear section, the material snaps instead of stretching plastically after the elastic limit.

  • Work Done on a Spring:

    • Work Done=12kx2\text{Work Done} = \frac{1}{2} k x^2

    • When a force stretches/compresses a spring, elastic potential energy is stored.

    • Provided no inelastic deformation occurs: Work done on the spring = Elastic potential energy stored.

Moments and Rotation (Physics Only)

  • Definitions:

    • Pivot Point: A point an object rotates about but cannot move away from.

    • If a force is applied along a line passing through the pivot, the object remains still.

    • If there is a distance between the pivot and the line of action of the force, the object rotates.

  • Moment Calculation:

    • Moment of a Force=force×perpendicular distance\text{Moment of a Force} = \text{force} \times \text{perpendicular distance}

    • M=FdM = Fd

    • Moment (MM) is in Newton-metres (NmNm).

    • Force (FF) is in Newtons (NN).

    • Distance (dd) is the perpendicular distance from the pivot to the line of action (mm).

  • Examples and Equilibrium:

    • Bike Pedal: Pressing a foot down causes a moment about the pivot, turning the pedal arms.

    • Equilibrium: Occurs when sum of anticlockwise moments=sum of clockwise moments\text{sum of anticlockwise moments} = \text{sum of clockwise moments}.

Levers and Gears (Physics Only)

  • Gears: Can change speed, force, or direction via rotation.

  • Gear Connections (Force from first gear):

    • Connected to a smaller gear (fewer teeth): Second gear turns faster, with less force, in the opposite direction.

    • Connected to a larger gear (more teeth): Second gear turns slower, with more force, in the opposite direction.

  • Power Transmission: To increase power, a larger secondary gear is used. Because the force on the secondary gear is at a further distance from its pivot, the momentum/turning effect is greater.

Pressure (Physics Only)

  • General Pressure:

    • Particles in a gas move randomly and exert forces on containers.

    • pressure=forcearea\text{pressure} = \frac{\text{force}}{\text{area}}

    • p=FAp = \frac{F}{A}

    • Pressure (pp) in Pascals (PaPa).

    • Force (FF) in Newtons (NN).

    • Area (AA) in metres squared (m2m^2).

    • Pressure produces a net force at right angles to any surface.

  • Pressure in a Liquid:

    • Varies with depth and density.

    • pressure=height of column×density×gravitational field strength\text{pressure} = \text{height of column} \times \text{density} \times \text{gravitational field strength}

    • p=hρgp = h \rho g

    • Height (hh) in metres (mm).

    • Density (ρ\rho) in kg/m3kg/m^3.

    • Gravitational field strength (gg) usually taken as 10 N/kg10\,N/kg.

    • Higher depth means greater weight of water above, resulting in greater force and pressure.

  • Buoyancy and Upthrust:

    • Upthrust: A submerged object experiences greater pressure on the bottom surface than the top, creating a resultant upward force.

    • Floating Conditions: An object floats if its weight is less than or equal to the weight of the water it displaces.

    • Example: A 1000 kg1000\,kg boat floats if it displaces 1000 kg1000\,kg of water before completely submerging.

    • Ping Pong Ball: Floats because its density is less than water. The volume it displaces weighs more than the ball itself, creating an upward resultant buoyancy force.

Earth's Atmosphere (Physics Only)

  • Atmosphere: A thin layer of air around the Earth that gets less dense with increasing altitude.

  • Atmospheric Pressure: Caused by the weight of air above a unit area.

    • Higher elevation means fewer air molecules above, resulting in lower weight and lower pressure.

  • Idealized Assumptions for Models:

    • Isothermal (constant temperature throughout).

    • Transparent to solar radiation.

    • Opaque to terrestrial radiation.

Describing Motion

  • Terms:

    • Distance: Scalar; how far an object moves without direction.

    • Displacement: Vector; distance measured in a straight line from start to finish including direction.

    • Speed: Scalar; no direction.

    • Velocity: Vector; speed in a given direction.

  • Typical Speeds:

    • Wind: 5−7 m/s−15 - 7\,m/s^{-1}

    • Sound: 330 m/s−1330\,m/s^{-1}

    • Walking: ∼1.5 m/s−1\sim 1.5\,m/s^{-1}

    • Running: ∼3 m/s−1\sim 3\,m/s^{-1}

    • Cycling: ∼6 m/s−1\sim 6\,m/s^{-1}

    • Bus: 14 km/h14\,km/h

    • Train: 125 miles/h125\,miles/h

    • Plane: 900 km/h900\,km/h

  • Formulas:

    • speed=distancetime\text{speed} = \frac{\text{distance}}{\text{time}}

    • v=dtv = \frac{d}{t}

    • Average Speed: Total DistanceTotal Time\frac{\text{Total Distance}}{\text{Total Time}}.

Motion Graphs

  • Displacement-Time Graphs:

    • Gradient: Velocity.

    • Steep Gradient: Faster speed.

    • Negative Gradient: Returning toward starting point.

    • Horizontal Line: Stationary.

    • Zero Distance: Object is back at the starting point.

    • Curved Line: Changing velocity (acceleration).

    • Calculating Speed from Curves: Draw a tangent and calculate its gradient.

  • Velocity-Time Graphs:

    • Gradient: Acceleration.

    • Steep Gradient: Greater acceleration.

    • Negative Gradient: Deceleration.

    • Horizontal Line: Constant speed.

    • Zero Velocity: Stationary.

    • Area Under Line: Distance travelled (counting squares is used for curves).

    • Curved Line: Changing acceleration.

Falling in a Fluid (Physics Only)

  • An object initially falls freely under gravity (9.8 m/s29.8\,m/s^2).

  • As speed increases, drag forces increase.

  • Acceleration decreases until weight equals drag.

  • The graph levels off at terminal velocity (approx. 40 m/s−140\,m/s^{-1} in some scenarios).

Newton's Laws of Motion

  • First Law: An object has a constant velocity unless acted on by a resultant force.

    • If resultant force is 00: Stationary objects stay stationary; moving objects continue at the same velocity.

    • Inertia: The tendency for objects to stay at rest or continue in uniform motion.

  • Second Law: Acceleration is proportional to the resultant force and inversely proportional to mass.

    • F=maF = ma

    • FF in Newtons (NN), mm in kilograms (kgkg), aa in m/s2m/s^2.

    • Inertial Mass: Measure of how difficult it is to change velocity: inertial mass=fa\text{inertial mass} = \frac{f}{a}.

  • Third Law: Whenever two objects interact, the forces they exert on each other are equal and opposite.

    • Rocket Example: Rocket pushes gas down; gas pushes rocket up with equal force.

    • Book Example: Weight of book on table = pull of book on Earth.

Vehicle Stopping Distances

  • Formula: stopping distance=thinking distance+braking distance\text{stopping distance} = \text{thinking distance} + \text{braking distance}

  • Thinking Distance: Distance travelled during reaction time.

    • Factors: Speed, concentration, tiredness, distractions, drugs/alcohol.

  • Braking Distance: Distance travelled after brakes are applied.

    • Factors: Speed, road conditions (icy/wet), bald tires, worn brakes, weight (passengers).

  • Reaction Times: Typical range is 0.2−0.9 s0.2 - 0.9\,s.

    • Ruler Drop Test: t=2sgt = \sqrt{\frac{2s}{g}}, where ss is distance the ruler travels through the hand.

  • Energy and Brakes:

    • Brakes do work against the wheels via friction.

    • Kinetic energy (KE) reduces, and brake temperature increases.

    • Higher speeds require greater braking force, which risk overheating and loss of control.

Momentum

  • Formula:

    • momentum=mass×velocity\text{momentum} = \text{mass} \times \text{velocity}

    • p=mvp = mv

    • Momentum (pp) in kg m/s−1kg\,m/s^{-1}.

  • Conservation of Momentum: Total momentum before a collision/explosion equals total momentum after (in a closed system).

  • Changes in Momentum (Physics Only):

    • Force is the rate of change of momentum.

    • F=mv−mutF = \frac{mv - mu}{t}

  • Safety Features (Physics Only):

    • A large deceleration causes a large force on passengers (F=Δp/tF = \Delta p / t).

    • Seatbelts: Stretch slightly to increase the time taken to stop, reducing force.

    • Crumple Zones: Areas at the front/back that deform to absorb energy and increase the time taken for the car to stop, reducing force.

    • Airbags: Inflate instantaneously; the head hits the bag and slows down over a longer time, reducing forces on the neck/head.