Comprehensive Study Guide on Multimedia Information and Media
- Key learning objectives for understanding manipulative information and media:
- Describe the different dimensions of manipulative information and media.
- Comprehend how manipulative information and media is/are formally and informally produced, organized, and disseminated.
- Evaluate the reliability and validity of manipulative information and media and its/their sources using selection criteria.


- Data updated to January 25, 2019, based on monthly active users (MAU), user accounts, or unique visitors in millions:
- Facebook: 2,271 million active user accounts (Social Network)
- YouTube: 1,900 million active user accounts (Social Network)
- WhatsApp: 1,500 million active user accounts (Messenger / VOIP)
- FB Messenger: 1,300 million active user accounts (Messenger / VOIP)
- Weixin / WeChat: 1,083 million active user accounts (Messenger / VOIP)
- Instagram: 1,000 million active user accounts (Social Network)
- QQ: 803 million active user accounts (Messenger / VOIP)
- QZone: 531 million active user accounts (Social Network)
- Douyin / TikTok: 500 million active user accounts (Social Network)
- Sina Weibo: 446 million active user accounts (Social Network)
- Reddit: 330 million active user accounts (Social Network)
- Twitter: 326 million active user accounts (Social Network)
- Douban: 320 million active user accounts (Social Network)
- LinkedIn: 303 million active website visitors (Social Network)
- Baidu Tieba: 300 million active user accounts (Social Network)
- Skype: 300 million active user accounts (Messenger / VOIP)
- Snapchat: 287 million active user accounts (Messenger / VOIP)
- Viber: 260 million active user accounts (Messenger / VOIP)
- Pinterest: 250 million active user accounts (Social Network)
- Line: 194 million active user accounts (Messenger / VOIP)
- Data sourcing and methodology notes:
- Analytical sources include Kepios analysis, latest company earnings releases, press releases or media statements, and reports in reputable media published up to January 2019.
- Platforms identified with an asterisk (*) (Baidu Tieba, Skype, Viber) have not published updated user figures in the past 12 months, rendering figures less reliable.
- Platforms identified with double asterisks (**) do not publish monthly active user (MAU) data directly:
- LinkedIn figure is based on monthly unique website visitors in December 2018 via SimilarWeb.
- Snapchat figure is extrapolated from data reported in TechCrunch (June 2017).
Top Monthly Actions Executed on Facebook


- Percentage breakdown of active Facebook users engaging in top 10 monthly actions:
- Clicked the "like" button: 64%
- Watched a video: 50%
- Messaged a friend on a 1-to-1 basis: 48%
- Commented on a friend's photo or video: 47%
- Read an article: 46%
- Read a news story: 46%
- Commented on a friend's profile status: 43%
- Logged in to see what is happening without posting/commenting on anything: 42%
- Uploaded and shared photos: 37%
- Updated profile status / posted a comment about personal activities: 33%
- Example of user-generated social media content format:
- Tweet post example by user Mansour (@mansourific16): Expresses craving for fried chicken, burger, fries, sundae, and donuts, contrasted against a wallet visual reaction image (FTTM / VH1 branding).
Questions and Discussion
- User Engagement Prompt:
- Do you agree that the "like" button on Facebook should be disabled or removed? Explain your answer.

- Etymological Breakdown:
- Multi: Refers to "many or more than one".
- Media: Refers to a "medium of communication".
- Definition of Multimedia:
- Multimedia is the combination of many channels of communication which may consist of, but is not limited to, text, visual, audio, and video.
- Five Core Characteristics of Multimedia:
- Computer-based: Created, processed, or presented using digital processing units.
- Rhetorical artifact: Designed with deliberate communicative, aesthetic, or persuasive intent.
- Multiple media: Incorporates two or more communication formats simultaneously.
- Integrated: Blends various media forms into a unified technical structure.
- Interactive: Provides mechanisms for real-time user input and interaction.





- Linear Multimedia (Passive):
- Criteria for identification:
- It is not interactive.
- Users have no control over the content being showed to them.
- Examples of Linear Multimedia:
- A movie (e.g., animated entertainment media like Dora the Explorer).
- A non-interactive lecture / demo show.
- Non-Linear Multimedia (Active):
- Criteria for identification:
- It is interactive.
- Users have control over the content that is being showed to them.
- Users are given navigational control.
- Examples of Non-Linear Multimedia:
- Games (e.g., multiplayer online battle arena games like Mobile Legends: Bang Bang, containing complex character interfaces like Lunox - Bloody Mary skin with Mage role, Damage/Poke specialty, and interactive skills/equipment menus).
- Courseware.
- Interactive CD.



- Key Applications across Domains:
- Education:
- Courseware / Simulations.
- E-Learning / Distance Learning.
- Information Searching.
- Entertainment:
- Games (Leisure / Educational).
- Movies (e.g., major feature films like King Kong).
- Video on Demand - Online.
- Business:
- Sales / Marketing Presentation.
- Trade show production.
- Staff Training Application.
- Company Kiosk.
- Additional Applications:
- Advertising.
- E-Publishing.
- Virtual Reality.
- Public Information.
Virtual Reality and Immersive Technologies

- Definition of Virtual Reality (VR):
- Virtual Reality is a computer-generated and realistic simulation of an image or environment that presents a user with multi-sensory information and three-dimensional effects.
- Key VR Applications and Tools:
- Virtual Reality Glasses.
- Google Street View / Google Maps (e.g., interactive street navigation showing specific location overlays such as 1514 Broadway, Times Square, New York, NY 10036).
- Sequential Steps in Producing Multimedia Information:
- Forming the editorial board: Establishing leadership, organizational roles, and editorial standards.
- Brainstorming: Developing concepts, defining project goals, audience targeting, and content structure.
- Production: Executing asset creation, recording media, gathering visual/audio components, and technical assembly.
- Post-production: Editing, refining media quality, system testing, user feedback integration, and final layout polishing.
- Marketing: Promoting, publishing, distributing, and disseminating the multimedia project to intended users.