Lecture 16: Vectors and Their Applications
Introduction to Vectors
- Continuation of discussion on vectors.
- Focus on scalar resolute, vector resolute, and applications of the dot product.
Decomposing Vectors
- Given two vectors a and b forming an angle ( \theta ):
- Component of b in direction of a = ( |b| \cos \theta )
- Component of b perpendicular to a = ( |b| \sin \theta )
- Term "component of b in direction a" corresponds to ( |b| \cos \theta ).
Dot Product of Vectors
- Definition of the dot product: ( \mathbf{a} \cdot \mathbf{b} = |a||b|\cos \theta )
- Rearranging this gives: ( \cos \theta = \frac{\mathbf{a} \cdot \mathbf{b}}{|a||b|} )
- This implies the component of b in direction a is given by:
- ( \frac{\mathbf{a} \cdot \mathbf{b}}{|a|} \hat{a} ) where ( \hat{a} = \frac{\mathbf{a}}{|a|} ) is the unit vector in direction of a.
Example 1: Vectors a and b
- Let ( \mathbf{a} = 2\mathbf{i} ) and ( \mathbf{b} = 2\mathbf{i} + 3\mathbf{j} )
- Calculate component of b in direction a:
- Dot Product: ( \mathbf{a} \cdot \mathbf{b} = (2)(2) + (0)(3) = 4 )
- Magnitude of ( \mathbf{a} = 2 )
- Therefore, component = ( \frac{4}{2} = 2 )
Example 2: Vectors with Negative Components
- Let ( \mathbf{a} = -3\mathbf{i} ) and ( \mathbf{b} = 2\mathbf{i} + 3\mathbf{j} )
- Calculate component of b in direction a:
- Dot Product: ( \mathbf{a} \cdot \mathbf{b} = (-3)(2) + (0)(3) = -6 )
- Magnitude: ( |\mathbf{a}| = 3 )
- Therefore, component = ( \frac{-6}{3} = -2 )
- Interpretation: A negative component indicates the angle between a and b is greater than ( \frac{\pi}{2} ).
Vector Resolution
- Scalar component leads to the vector projection defined as:
- ( \text{PROJ}_{a} b = \left( \frac{b \cdot a}{|a|^2} \right) a )
- Explains how to obtain vector projection by multiplying the scalar component by the unit vector in direction of a.
Example: Projection Calculation
- Let ( \mathbf{a} = 2\mathbf{i} ) and ( \mathbf{b} = 2\mathbf{i} + 3\mathbf{j} )
- Components calculated previously indicate the projection of b onto a is simply ( 2\mathbf{i} ).
Terminology
- Scalar resolute = scalar component in a given direction.
- Vector resolute = resolved part of the vector in the direction of another.
- Important to understand ‘projection’ vs ‘rejection’ of vectors.
Vector Rejection
- The vector rejection is defined as the component of b that is perpendicular to a:
- ( ext{Rejection} = b - \text{projection of } b \text{ onto } a )
- Denoted as ( b_{\perp} ) (perpendicular component).
Applications of Vectors
- Work done = dot product of force and displacement vectors.
- Finding angles between vectors using the dot product formula.
Practical Application
- Analyzing forces on a particle:
- Calculating work done by forces acting on a particle on a surface (e.g. moving a door).
- Using displacements and forces in mechanics, including equilibrium conditions in systems with multiple vectors.
Final Example: Balancing Forces
- Application involving three tensions attached to a pole: (100 N each).
- Analyze their components to maintain vertical orientation of the pole.
- Solve to find required conditions for balance (specific value for d).
Conclusion
- Review essential points regarding vector components, projection, rejection, and their applications in mechanical contexts.
- Open for questions and further clarifications during instructor's consultation hours.