Gaze Input
Gaze Pointing
Midas Touch
We don’t want to trigger input on everything we happen to look at
Gaze does not have an obvious ‘click’ method
Accuracy / Precision
Gaze fixations have natural jitter and eye tracking is not perfect
Expressiveness
We can quickly point our eyes at an object, but we cannot move or manipulate objects with gaze
Eye and Hand
Gaze selects, Touch manipulates
Gaze is faster and less effort
Touch is more expressive
Eye-Hand Coordination
Gaze guides action
The eyes naturally look at what we want to manipulate
Gaze Selects, Touch Manipulates
Gaze is faster and less effort
Touch is more expressive
Gaze Precedes Action
Gaze naturally precedes manual action
Gaze seamlessly extends the reach of the hands
Gaze and Pinch for Input in 3D
The hands do the work
Gaze selects the closest target
Rapid Switching
Complex tasks
Attention shifts between objects
Interacting Near and Far
Reach across wide ranges
Seamless from close up to distant
Eye-Hand Symbiosis
Multimodal input with eye and hands, combining relative strengths
Speed and reach of gaze
Accuracy and expressivity of the hands
Respecting natural eye-head coordination
Gaze precedes action
Careful design spatial-temporal conditions to trigger input
Comfortable Range
Eye Movement – align objects of interest over the fovea for a sufficient time to extract detail (~250ms)
Head Movement – extending visual range beyond comfortable eye-in-head rotation (~20 deg. visual angle from centre)
Gaze and Motion
In eye-tracking research, movement is treated as problem
Motion artefacts that interfere with detection of fixations
Goal - to have pure fixations as signal of attention
In natural gaze, the eyes respond to external motion
Smooth Pursuit Eye Movement (SPEM) enables us to focus on objects that are moving
Vergence Eye Movement enables us to focus on objects at different distances
Vestibulo-Ocular Reflex (VOR) stabilizes gaze when we move our head and body
Selection based on Gaze Pursuit
Implicit selection
Based on natural attention
No calibration procedure
Correlation as Selection Principle
Objects moving in display space
Eye movement tracked in its own space
Correlation over moving window
Based on natural smooth pursuit
Closed-loop gaze behaviour