Comprehensive CIE IGCSE Physics Master Revision Notes

Physical Quantities and Measurement Techniques

  • Scalars vs Vectors:     * Scalars: Physical quantities that have only magnitude (size) but no direction. Examples: Distance, speed, mass, energy, time, and temperature.     * Vectors: Physical quantities that have both magnitude and direction. Examples: Displacement, velocity, weight, force, acceleration, and momentum.
  • SI Base Units and Derived Units:     * The International System of Units (SI) defines base units: length (meter, mm), mass (kilogram, kgkg), time (second, ss), temperature (kelvin, KK), and electric current (ampere, AA).     * Derived units are combinations of base units: speed (m/sm/s), acceleration (m/s2m/s^2), force (newton, NN or kgm/s2kg\,m/s^2), and pressure (pascal, PaPa).
  • Standard Prefixes:     * Giga (G): 10910^9     * Mega (M): 10610^6     * Kilo (k): 10310^3     * Milli (m): 10310^{-3}     * Micro (\mu): 10610^{-6}     * Nano (n): 10910^{-9}
  • Resultant Vectors at Right Angles:     * When two vectors act at right angles (perpendicularly), the resultant vector (RR) can be calculated using the Pythagorean theorem and trigonometry.     * Example: If Fx=4.0NF_x = 4.0\,N and Fy=3.0NF_y = 3.0\,N, then R=Fx2+Fy2=4.02+3.02=5.0NR = \sqrt{F_x^2 + F_y^2} = \sqrt{4.0^2 + 3.0^2} = 5.0\,N.
  • Measurement and Uncertainty:     * Length: Measured using rulers (precision to 1mm1\,mm) or micrometers for very small thicknesses.     * Volume: Measured using a measuring cylinder (read the bottom of the meniscus at eye level to avoid parallax error).     * Time: For periodic events like a pendulum, measure the time for 10 oscillations and divide by 10 to find the period (TT). Formula: T=Total TimeNumber of OscillationsT = \frac{\text{Total Time}}{\text{Number of Oscillations}}. Example: For 10 oscillations taking 12.5s12.5\,s, T=12.5/10=1.25sT = 12.5 / 10 = 1.25\,s.     * Uncertainty/Precision: Always state measurements with the correct number of significant figures. Avoid parallax error by ensuring your line of sight is perpendicular to the scale.

Kinematics: Motion and Graphs

  • Speed and Velocity:     * Speed: A scalar quantity; Speed=DistanceTime\text{Speed} = \frac{\text{Distance}}{\text{Time}}.     * Velocity: A vector quantity; v=Δstv = \frac{\Delta s}{t}, where Δs\Delta s is displacement.
  • Acceleration:     * Acceleration (aa) is the rate of change of velocity.     * Formula: a=ΔvΔt=vuta = \frac{\Delta v}{\Delta t} = \frac{v - u}{t}, where vv is final velocity and uu is initial velocity.     * Deceleration: Negative acceleration occurring when an object slows down.     * Velocity-Displacement Equation: v2=u2+2asv^2 = u^2 + 2as.
  • Graph Analysis Rules:     * Distance-Time Graph: The gradient represents speed. A horizontal line means stationary; a straight sloped line means constant speed.     * Velocity-Time (v-t) Graph:         * The gradient represents acceleration.         * The area under the curve represents the total distance traveled.     * Worked Graph Example:         * Acceleration (Gradient): Calculate using riserun\frac{rise}{run}.         * Distance (Area): Calculate using geometric shapes (triangles/rectangles) under the line.         * Average Speed: Avg Speed=Total DistanceTotal Time\text{Avg Speed} = \frac{\text{Total Distance}}{\text{Total Time}}. Example result: 15.2m/s15.2\,m/s.
  • Free Fall and Terminal Velocity:     * Free Fall (Vacuum): Objects fall with constant acceleration gg (approx. 9.8m/s29.8\,m/s^2 or 10m/s210\,m/s^2 depending on syllabus version) regardless of mass.     * Air Resistance: As speed increases, air resistance increases.     * Terminal Velocity: When the upward air resistance equals the downward weight, the resultant force is zero. The object stops accelerating and falls at a constant terminal velocity.     * Skydiver Story:         1. Skydiver jumps: Acceleration is max as weight > air resistance.         2. Speed increases: Air resistance increases; acceleration decreases.         3. Terminal velocity reached: Weight = Air Resistance.         4. Parachute opens: Massive air resistance causes deceleration. New, lower terminal velocity is reached for safe landing.

Mass, Weight, and Density

  • Mass vs Weight:     * Mass (mm): The amount of matter in an object, measured in kilograms (kgkg). It is constant regardless of location.     * Weight (WW): The gravitational force acting on a mass, measured in newtons (NN).     * Gravitational Field Strength (gg): The force per unit mass. Formula: g=Wmg = \frac{W}{m}.     * On Earth, g9.8N/kgg \approx 9.8\,N/kg (or 10N/kg10\,N/kg). Formula: W=mgW = mg.
  • Density (\rho):     * Definition: Mass per unit volume. Formula: ρ=mV\rho = \frac{m}{V}. Units: kg/m3kg/m^3 or g/cm3g/cm^3.
  • Experimental Methods for Density:     1. Regular Solid: Measure mass with a balance. Measure dimensions (l,w,hl, w, h) with a ruler. Volume V=l×w×hV = l \times w \times h.     2. Liquid: Measure mass of empty cylinder (m1m_1), fill with liquid, measure mass again (m2m_2). m=m2m1m = m_2 - m_1. Read volume (VV) from the scale.     3. Irregular Solid (Displacement Method): Measure mass (mm). Submerge solid in a displacement (eureka) can or measuring cylinder with water. The volume of displaced water equals the volume of the solid.
  • Floating and Sinking: An object floats if its density is less than the density of the fluid it is in. Example: A density of 1.25g/cm31.25\,g/cm^3 will sink in water (1.0g/cm31.0\,g/cm^3).

Forces, Momentum, and Pressure

  • Effects of Forces:     * Forces can change the shape, speed, or direction of an object.     * Hooke's Law: The extension of a spring (xx) is proportional to the applied load (FF), provided the limit of proportionality is not exceeded. Formula: F=kxF = kx (where kk is the spring constant in N/mN/m or N/cmN/cm).
  • Newton's Laws:     1. Newton's 1st Law (Inertia): An object remains at rest or constant velocity unless acted upon by a resultant force.     2. Newton's 2nd Law: Force equals mass times acceleration (F=maF = ma).     3. Newton's 3rd Law: For every action, there is an equal and opposite reaction.
  • Circular Motion: A constant force acting perpendicular to the velocity (centripetal force) causes an object to move in a circle. The speed remains constant, but the velocity changes because the direction changes.
  • Turning Effect (Moments):     * Moment: A measure of the turning effect of a force. Formula: Moment=F×d\text{Moment} = F \times d, where dd is the perpendicular distance from the pivot.     * Equilibrium: For an object to be in equilibrium, the resultant force must be zero AND the principle of moments must apply: Sum of clockwise moments=Sum of anticlockwise moments\text{Sum of clockwise moments} = \text{Sum of anticlockwise moments}.     * Example calculation: F1×d1=F2×d2F_1 \times d_1 = F_2 \times d_2. If 5N×0.8m=F2×0.6m5\,N \times 0.8\,m = F_2 \times 0.6\,m, then 4.0=0.6F24.0 = 0.6 F_2, so F2=6.67NF_2 = 6.67\,N.
  • Centre of Gravity and Stability:     * Centre of Gravity (CoG): The point through which all the weight of an object acts.     * Stability: An object remains stable as long as the vertical line of action from the CoG falls within its base. If it falls outside, the object topples.
  • Momentum and Impulse:     * Momentum (pp): p=mvp = mv. Units: kgm/skg\,m/s.     * Conservation of Momentum: In a closed system, the total momentum before a collision equals the total momentum after (m1u1+m2u2=m1v1+m2v2m_1u_1 + m_2u_2 = m_1v_1 + m_2v_2).     * Impulse: The change in momentum. Formula: Impulse=Δp=FΔt=m(vu)\text{Impulse} = \Delta p = F \Delta t = m(v - u).     * Average Force: F=ΔpΔtF = \frac{\Delta p}{\Delta t}.
  • Pressure:     * Surfaces: P=FAP = \frac{F}{A}. Units: PaPa or N/m2N/m^2.     * Liquids: Pressure increases with depth. Formula: Δp=ρgΔh\Delta p = \rho g \Delta h.

Energy, Work, and Power

  • Energy Stores: Chemical, kinetic (KEKE), gravitational potential (GPEGPE), elastic, thermal, magnetic, electrostatic, and nuclear.
  • Energy Transfers: Mechanically (force), electrically, by heating, or by radiation (waves).
  • Key Equations:     * Kinetic Energy: KE=12mv2KE = \frac{1}{2}mv^2     * Gravitational Potential Energy: GPE=mghGPE = mgh
  • Conservation of Energy: Energy cannot be created or destroyed, only transferred from one store to another. Total energy remains constant.
  • Work and Power:     * Work Done (WW): Energy transferred by a force. Formula: W=F×dW = F \times d.     * Power (PP): The rate at which work is done. Formula: P=Wt=ΔEtP = \frac{W}{t} = \frac{\Delta E}{t}. Units: Watts (WW).
  • Efficiency: Efficiency=Useful Energy OutputTotal Energy Input×100%\text{Efficiency} = \frac{\text{Useful Energy Output}}{\text{Total Energy Input}} \times 100\%.
  • Energy Resources:     * The Sun: The primary source of energy for most processes on Earth (excluding tidal, geothermal, and nuclear). Energy is released in the Sun via Nuclear Fusion.

Thermal Physics

  • Kinetic Particle Model:     * Solids: Particles in regular lattice; vibrate about fixed positions; strong intermolecular forces.     * Liquids: Randomly arranged; close together; slide past each other; intermediate forces.     * Gases: Far apart; move rapidly and randomly; negligible forces.     * Brownian Motion: The random movement of microscopic particles (e.g., smoke particles) resulting from collisions with invisible, fast-moving air molecules. This provides evidence for the kinetic particle model.
  • Temperature:     * Temperature relates to the average kinetic energy of the particles.     * Absolute Zero: The coldest possible temperature (273C-273\,^{\circ}C or 0K0\,K), where particles have zero kinetic energy.     * Conversion: T(K)=θ(C)+273T(K) = \theta(^{\circ}C) + 273.
  • Gases and Boyle's Law:     * For a fixed mass of gas at constant temperature: pV=constantpV = \text{constant} (or p1V1=p2V2p_1V_1 = p_2V_2).
  • Thermal Expansion:     * Gases expand the most, solids the least. Particles gain kinetic energy and vibrate/move more, increasing the average separation.     * Bimetal Strip: Used in thermostats; two metals bonded together expand at different rates, causing the strip to bend.
  • Specific Heat Capacity (SHC):     * The energy required to raise the temperature of 1kg1\,kg of a substance by 1C1\,^{\circ}C.     * Formula: c=ΔEmΔθc = \frac{\Delta E}{m \Delta \theta}. Units: J/(kgC)J/(kg\,^{\circ}C).
  • Phase Changes:     * Melting and Boiling: Occur at plateaus on a heating curve where temperature remains constant as energy is used to break intermolecular bonds.     * Evaporation vs Boiling:         * Boiling: Throughout the liquid; occurs at a specific boiling point; requires heat source.         * Evaporation: At the surface only; occurs at any temperature; uses internal energy of the liquid, causing cooling (e.g., sweating).
  • Thermal Energy Transfer:     * Conduction: Lattice vibrations and free electron transfer (in metals).     * Convection: Circulation of density currents in fluids (liquids and gases).     * Radiation: Infrared (IR) radiation; travels as EM waves; needs no medium. Black/dull surfaces are the best emitters and absorbers; white/shiny surfaces are the best reflectors.

Properties of Waves

  • Wave Terms:     * Wavelength (\lambda): Distance between two consecutive peaks.     * Frequency (ff): Number of waves passing a point per second (HzHz).     * Amplitude: Max displacement from rest position.     * Wave Equation: v=fλv = f \lambda.
  • Wave Types:     * Transverse: Vibration perpendicular to energy transfer (e.g., Light, EM waves, water ripples).     * Longitudinal: Vibration parallel to energy transfer (e.g., Sound, seismic P-waves).
  • Wave Behaviors:     * Reflection: Angle of incidence(i)=Angle of reflection(r)\text{Angle of incidence} (i) = \text{Angle of reflection} (r).     * Refraction: Change in speed and direction entering a different medium. When entering a slower, denser medium, waves bend towards the normal.     * Diffraction: Spreading of waves through a gap or around an obstacle. Maximum diffraction occurs when gap size λ\approx \lambda.
  • Light:     * Snell's Law: Refractive index (n)=sin(i)sin(r)=cv\text{Refractive index } (n) = \frac{\sin(i)}{\sin(r)} = \frac{c}{v}.     * Total Internal Reflection (TIR): Occurs when moving from dense to less dense medium if the angle of incidence > critical angle (cc). Formula: n=1sin(c)n = \frac{1}{\sin(c)}.     * Lenses: Converging (convex) lenses can produce real and virtual images. Diverging (concave) lenses produce only virtual images.     * Dispersion: Splitting of white light into the spectrum (ROYGBIV) due to different refractive indices for different wavelengths.

Electromagnetic (EM) Spectrum and Sound

  • EM Spectrum Order (Increasing Frequency/Decreasing Wavelength):     1. Radio Waves (Broadcasting)     2. Microwaves (Heating, Satellite communication)     3. Infrared (Heating, Night vision, Remote controls)     4. Visible Light (Vision, Optical fibers)     5. Ultraviolet (Tanning, Sterilizing water)     6. X-rays (Medical imaging, Security)     7. Gamma Rays (Cancer treatment, Sterilizing equipment)
  • Sound:     * Longitudinal mechanical waves. Human hearing range: 20Hz20\,Hz to 20,000Hz20,000\,Hz.     * Ultrasound: Frequencies above 20,000Hz20,000\,Hz; used in sonar and medical scans.     * Echo Calculation: Distance=v×t2\text{Distance} = \frac{v \times t}{2}.

Electricity and Magnetism

  • Magnetism: Like poles repel, opposite poles attract. Magnetic field lines point from North to South.
  • Electrical Quantities:     * Current (II): Rate of flow of charge (I=Q/tI = Q/t).     * Voltage (VV): Energy per unit charge (V=W/QV = W/Q).     * Ohm's Law: V=IRV = IR (for an ohmic conductor).     * Resistance of a Wire: RlengthR \propto \text{length} and R1/cross-sectional areaR \propto 1 / \text{cross-sectional area}.
  • Circuit Rules:     * Series: Itotal=I1=I2I_{total} = I_1 = I_2; Vsupply=V1+V2V_{supply} = V_1 + V_2; Rtotal=R1+R2R_{total} = R_1 + R_2.     * Parallel: Itotal=I1+I2I_{total} = I_1 + I_2; Vsupply=V1=V2V_{supply} = V_1 = V_2; 1Rtotal=1R1+1R2\frac{1}{R_{total}} = \frac{1}{R_1} + \frac{1}{R_2}.
  • Electromagnetic Induction:     * An EMF is induced when a conductor cuts magnetic field lines.     * Lenz's Law: The induced current acts to oppose the change that created it.     * Transformers: VpVs=NpNs\frac{V_p}{V_s} = \frac{N_p}{N_s} and for 100% efficiency VpIp=VsIsV_p I_p = V_s I_s.

Nuclear Physics and Space

  • Atomic Structure: Nucleus contains protons (+1+1 charge, 1u1\,u mass) and neutrons (00 charge, 1u1\,u mass). Electrons (1-1 charge, negligible mass) orbit in shells.
  • Radioactivity:     * Alpha (\alpha): Helium nucleus (24He^4_2He); high ionizing power; stopped by paper.     * Beta (\beta^-): Fast electron (10e^0_{-1}e); medium ionizing; stopped by aluminum.     * Gamma (\gamma): EM wave; low ionizing; reduced by thick lead.     * Half-Life: Time taken for the activity or number of nuclei to halve.
  • Nuclear Reactions:     * Fission: Splitting a heavy nucleus (e.g., Uranium-235) into smaller nuclei and neutrons, releasing energy.     * Fusion: Joining light nuclei (e.g., Hydrogen) to form a heavier nucleus (Helium), releasing massive energy; powers stars.
  • Space Physics:     * Orbital Speed: v=2πrTv = \frac{2\pi r}{T}.     * Stellar Life Cycle: Nebula \rightarrow Protostar \rightarrow Main Sequence \rightarrow Red Giant/Supergiant \rightarrow White Dwarf/Supernova/Black Hole.     * Hubble's Law: Recessional velocity(v)=H0×distance(d)\text{Recessional velocity} (v) = H_0 \times \text{distance} (d).     * Age of the Universe: Estimated as 1H013.8 billion years\frac{1}{H_0} \approx 13.8 \text{ billion years}.

Questions & Discussion

  • Hard Exam-Style Question 1: Determine resultant force on a braking car on an incline. Use F=maF = ma. Calculate distance via area under v-t graph and work done via W=FdW = Fd.
  • Exam-Style Question (Nuclear decay): Balance a beta-minus decay equation for Carbon-14: 14<em>6C714N+0</em>1e^{14}<em>6C \rightarrow ^{14}_7N + ^0</em>{-1}e.
  • Question (Space Distances): Convert Light-years to km. 1ly9.5×1012km1\,ly \approx 9.5 \times 10^{12}\,km.