Introduction to Biomechanics
Study of motion and forces affecting the human body.
Uses laws of mechanics and physics to improve sports performance.
Key Concepts in Biomechanics
Linear and Angular Movement:
Linear Motion: Movement along a straight or curved path without rotation.
Angular Motion: Rotational movement around an axis.
Newton’s Laws of Motion:
Inertia: An object in motion continues in motion unless acted upon by another force.
Acceleration: The change of motion of an object depends on the net force acting on it and the mass of the object.
Action-Reaction: For every action, there is an equal and opposite reaction.
Projectile Motion: The trajectory of an object under the influence of gravity.
Factors include height, angle, and speed of release.
Levers in Anatomy:
Third-Class Levers: Common in human movement, axis, force, resistance, and mechanical advantage.
Equilibrium and Stability:
Centre of Gravity, Base of Support, and Line of Gravity influence stability.
Technique Efficiency: Fine-tuning techniques improves performance.
Injury Reduction: Understanding injury causes leads to better techniques, decreasing injury risk.
Equipment Modification:
Adjustments made to sports equipment (e.g. weight, design) improve performance.
E.g. Lightweight gear for juniors, advanced technology in sports (e.g., cricket bats).
Technology Use: Utilizes tools like bowling machines and video analysis to enhance skills.
tTypes of Motion
Linear Motion: Straight line movement.
Rectilinear Motion: Movement in a straight line.
Curvilinear Motion: Movement along a curved path.
Example: An ice skater gliding or cyclist stopping.
Angular Motion:
Body parts move through the same angle, in the same direction, at the same time.
E.g. Gymnast performing a giant circle on the bar.
General Motion: Combination of linear and angular motion, such as a leg’s movement when cycling.
Describing Motion: Key terms used are distance, displacement, speed, velocity, and acceleration.
Distance: Total path traveled regardless of direction.
Displacement: Straight line distance from initial to final position plus direction (vector quantity).
Speed: Distance per unit of time (average and instantaneous speed).
Formula: Speed = Distance/Time.
Velocity: Displacement per unit time and includes direction.
Average Velocity = Total Displacement/Total Time.
Force: A push or pull affecting the motion of an object
Calculated as F = MA (where M = mass, A = acceleration).
Types:
Internal Forces: Originating from the body such as muscle actions.
External Forces: Environmental factors affecting motion like gravity, friction, air/water resistance.
Torque: Potential to cause rotation, influenced by:
Force applied and distance from the axis of rotation (moment arm).
Formula: Torque = Force x Distance.
Factors Influencing Torque:
Amount of force applied.
Length of the moment arm.
Momentum: Quantity of motion, calculated as Momentum = Mass x Velocity.
Greater momentum requires more force to stop.
Conservation of Momentum: Total momentum in a closed system is constant.
Collisions can lead to transfers of momentum.
Angular Momentum: Calculated similarly to linear momentum but involves rotation:
Angular Momentum = Angular Velocity x Moment of Inertia.
Moment of Inertia: Resistance to changes in rotational motion determined by mass distribution relative to the axis of rotation.
Impulse: Change in momentum from a force applied over time.
Impulse = Force x Time.
Important in controlling momentum in sports activities.
Practical Applications:
Techniques in sports like shot put or catching balls can enhance understanding of impulse.
Example: Catching a ball with a bend in the knees minimizes peak force and avoids injury.