Unit 3 AOS 1: Biomechanics Review Flashcards

Unit 3 AOS 1: Improving Movement Skills and Biomechanical Principles

3.1 - Biomechanical Principles for Analysis of Human Movement

  • Introduction to Biomechanics

    • Study of motion and forces affecting the human body.

    • Uses laws of mechanics and physics to improve sports performance.

  • Key Concepts in Biomechanics

    • Linear and Angular Movement:

    • Linear Motion: Movement along a straight or curved path without rotation.

    • Angular Motion: Rotational movement around an axis.

    • Newton’s Laws of Motion:

    1. Inertia: An object in motion continues in motion unless acted upon by another force.

    2. Acceleration: The change of motion of an object depends on the net force acting on it and the mass of the object.

    3. Action-Reaction: For every action, there is an equal and opposite reaction.

    • Projectile Motion: The trajectory of an object under the influence of gravity.

    • Factors include height, angle, and speed of release.

    • Levers in Anatomy:

    • Third-Class Levers: Common in human movement, axis, force, resistance, and mechanical advantage.

    • Equilibrium and Stability:

    • Centre of Gravity, Base of Support, and Line of Gravity influence stability.

Benefits of Biomechanics

  • Technique Efficiency: Fine-tuning techniques improves performance.

  • Injury Reduction: Understanding injury causes leads to better techniques, decreasing injury risk.

  • Equipment Modification:

    • Adjustments made to sports equipment (e.g. weight, design) improve performance.

    • E.g. Lightweight gear for juniors, advanced technology in sports (e.g., cricket bats).

  • Technology Use: Utilizes tools like bowling machines and video analysis to enhance skills.

3.2 - Motion Mechanics

tTypes of Motion

  • Linear Motion: Straight line movement.

    • Rectilinear Motion: Movement in a straight line.

    • Curvilinear Motion: Movement along a curved path.

    • Example: An ice skater gliding or cyclist stopping.

  • Angular Motion:

    • Body parts move through the same angle, in the same direction, at the same time.

    • E.g. Gymnast performing a giant circle on the bar.

  • General Motion: Combination of linear and angular motion, such as a leg’s movement when cycling.

Measurement of Motion

  • Describing Motion: Key terms used are distance, displacement, speed, velocity, and acceleration.

    • Distance: Total path traveled regardless of direction.

    • Displacement: Straight line distance from initial to final position plus direction (vector quantity).

    • Speed: Distance per unit of time (average and instantaneous speed).

    • Formula: Speed = Distance/Time.

    • Velocity: Displacement per unit time and includes direction.

    • Average Velocity = Total Displacement/Total Time.

Force and Torque in Motion

  • Force: A push or pull affecting the motion of an object

    • Calculated as F = MA (where M = mass, A = acceleration).

    • Types:

    1. Internal Forces: Originating from the body such as muscle actions.

    2. External Forces: Environmental factors affecting motion like gravity, friction, air/water resistance.

  • Torque: Potential to cause rotation, influenced by:

    • Force applied and distance from the axis of rotation (moment arm).

    • Formula: Torque = Force x Distance.

  • Factors Influencing Torque:

    1. Amount of force applied.

    2. Length of the moment arm.

Momentum

  • Momentum: Quantity of motion, calculated as Momentum = Mass x Velocity.

    • Greater momentum requires more force to stop.

  • Conservation of Momentum: Total momentum in a closed system is constant.

    • Collisions can lead to transfers of momentum.

Angular Momentum

  • Angular Momentum: Calculated similarly to linear momentum but involves rotation:

    • Angular Momentum = Angular Velocity x Moment of Inertia.

  • Moment of Inertia: Resistance to changes in rotational motion determined by mass distribution relative to the axis of rotation.

Impulse and Momentum Relationship

  • Impulse: Change in momentum from a force applied over time.

    • Impulse = Force x Time.

    • Important in controlling momentum in sports activities.

  • Practical Applications:

    • Techniques in sports like shot put or catching balls can enhance understanding of impulse.

    • Example: Catching a ball with a bend in the knees minimizes peak force and avoids injury.