Projectile Motion Notes
Dynamics of Projectile Motion
Horizontal and vertical velocity components
Projectile motion calculation
Relationship between range and launched angle
The effect of air resistance
Revision: Equations of Linear Motion
For an object moving with uniform velocity:
For an object moving with uniform acceleration:
LINEAR MOTION = motion along a straight line
FREE FALL = a body is said to experience free fall if it falls under action of gravity in vacuum.
Revision: Free Fall Equations
Revision: Components of Vectors
A vector is equal to the sum of its components,
Resolving a vector into its components.
All vectors can be resolved into 2 perpendicular components:
Horizontal component of force,
Vertical component of force,
Projectile Motion Defined
Projectile: projection (launching, throwing or firing) of an object at some angle into air and near the earth surface.
Assumptions:
constant .
zero air resistance.
If we neglect the effects of air resistance, then the path traced out by this projectile is a parabola.
Five Different Projectile Motion Scenarios
An object is projected at some angle above the horizontal and finishes at the same height.
An object is launched horizontally from some height and then falls to ground in parabolic path.
An object is projected at some angle above the horizontal, but the object finishes at a level below the initial launch height.
An object is projected at some angle above the horizontal, but the object finishes at a level above the initial launch height.
An object is projected from a height at some angle below the horizontal, i.e., it is thrown downwards.
Analyzing Projectile Motion
We consider the horizontal component & vertical component separately.
Direction of the velocity changes with time, v always at tangent to the parabolic path.
Magnitude of Velocity
Magnitude of the velocity changes with time.
Horizontal Component of Velocity
The horizontal component of velocity () remains constant throughout the motion.
Vertical Component of Velocity
The vertical component of velocity () changes with time.
Projectile Motion at the Highest Point
At the highest point of the projectile motion, vy = 0 v = vx only.
Velocity at Each Point
at each point, v = Vx + Vy
Acceleration
Acceleration at each point is constant ().
Horizontal Velocity Component
Given a multiple image photograph of a projectile, can you deduce that horizontal velocity is constant?
remains constant throughout the motion (if we neglect the effects of air resistance).
Consider multiple exposures of projectile motion.
The time interval between successive exposures is constant in each representation.
The projectile travels equal distances horizontally between successive exposures.
The horizontal component of the velocity of the projectile remains constant throughout the motion.
Vertical Velocity Component
Given a multiple image photograph of a projectile, what can you deduce about the vertical velocity?
changes during a projectile motion.
Consider the vertical spacing between successive images.
The vertical spacing between successive images decreases on the upward flight & increases on the downward flight.
Thus, the vertical distance travelled between successive images in equal time interval varies.
The vertical component of velocity changes during the motion.
Vertical Motion Comparison
Consider two balls, released simultaneously.
One ball falls vertically under the action of gravity.
One ball is projected horizontally.
Note that the vertical positions of the 2 balls are the same at all times.
This means that the vertical velocities of both balls are the same at all times.
The vertical component of a horizontally projected ball is identical to the motion of a ball, free-falling vertically downward.
Both bodies have same initial vertical velocity component (zero) and experienced constant g downward (same acceleration in the vertical direction).
Projectile Motion Calculation
Determination of:
Velocity of the projectile
Flight time
Range of the projectile
Maximum height attained by the projectile
Uni-level Angular Projection
An object is projected with a speed, u at an angle above the horizontal, and finishes its flight at the same level.
Initial velocity components are: ux = u cos \thetauy = u sin \theta
Examples of this type of motion are:
an athlete competing in the long jum
a golfer hitting a golf ball
a cricketer throwing a cricket ball to the wicketkeeper
Horizontal Projection
A body is projected horizontally with speed, u from some height and finishes its flight at some level, h units below its initial height.
The initial horizontal velocity is the initial speed of the body, and the initial vertical velocity,
Examples of this type of motion are:
a ball rolling off a table top
a stone thrown from a cliff top
a car plunging off a cliff
Maximum Height Calculation
Maximum height, H
Initial velocity:
Acceleration:
At the maximum height, vertical component of velocity,
Using Vertical Calculations
Maximum height,
where
Time to Reach Maximum Height
Using Vertical Calculations
Time to reach the maximum height,
At the maximum height,
Instantaneous Height
Using Vertical Calculations
The instantaneous height,
Time of Flight
Time of flight, T (time taken by the projectile to return to the ground)
Using Vertical Calculations
Time of flight,
When the projectile returns to the ground, the vertical displacement,
Instantaneous Horizontal Distance
The instantaneous horizontal distance travel, r at any time, t
Using Horizontal Calculation
Range Calculation
The range, R (The maximum horizontal displacement)
Using Horizontal Calculation
Range,
Maximum Range
The range R is maximum when the angle of projection is 45°
To obtain the maximum range,
Range,
Relationship Between Range and Launch Angle
For a projectile of given speed, the range will be maximum if the launch angle is 45° above the horizontal.
*Note: this best observed under a uni-level projection.
Conclusions About Projectile Range and Angle
For a projectile of given speed, the range will be maximum if the launch angle is 45° above the horizontal.
For two projectiles of given speed, the ranges will be the same if the two launch angles are symmetrical about 45°
For two projectiles of given speed, the ranges will be the same if the two launch angles add up to 90°
Example 1: Projectile Motion Calculation
A projectile leaves the ground at an angle of 30° to the horizontal with an initial velocity of 20 ms-1.
Assuming that the acceleration due to gravity is 9.81 ms-2, find the:
a) maximum height reached
b) time of flight
c) range of the object
Solution 1(a): Maximum Height
Using
At the maximum height,
Maximum height,
Using H = 5.10 m
Solution 1(b): Time of Flight
Using
When the projectile returns to the ground, the vertical displacement,
so T = 0 or 4.91 T – 10 = 0
∴ T = 2.04 s
Time of flight,
Using T = 2.04 s
Solution 1(c): Range of the Object
Range,
Example 2: Motorcycle Stunt
A motorcycle stunt-rider moving horizontally takes off from a point 5.0 m above the ground with a speed of 30 ms-1. How far away does the motorcycle land?
Solution 2
Consider vertical component of motion:
Using
IMPORTANT FORMULAS!!!!!
Equations of Linear Motion
For an object moving with uniform velocity:
For an object moving with uniform acceleration:
Free Fall Equations
Components of Vectors
Total vector:
Horizontal component:
Vertical component:
Maximum Height Calculation for Projectile Motion
Time to Reach Maximum Height
Time of Flight
Range Calculation
Maximum Range
Occurs at , with
Instantaneous Horizontal Distance