🔦 What is Light?
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Light is a form of energy that causes the sensation of vision.
It travels in a straight line (called rectilinear propagation of light) in a homogenous medium.
Light does not require a material medium to travel—it can even travel through vacuum.
The speed of light in vacuum:
c = 3 × 10⁸ m/s
The phenomenon in which a ray of light bounces back into the same medium after striking a smooth surface (like a mirror) is called reflection.
There are two laws of reflection, and they apply to all types of reflecting surfaces:
Angle of incidence (∠i) = Angle of reflection (∠r)
→ These angles are measured with respect to the normal.
The incident ray, the reflected ray, and the normal to the surface all lie in the same plane.
Type | Description | Surface | Image Formed |
---|---|---|---|
Regular Reflection | Parallel incident rays reflect as parallel rays | Smooth and polished (like a plane mirror) | Clear image |
Diffuse Reflection | Parallel rays reflect in different directions | Rough surface (like wall, paper) | No clear image |
💡 Note: Even in diffuse reflection, laws of reflection are obeyed—irregularities in the surface cause different normals.
A mirror whose reflecting surface is a part of a sphere is called a spherical mirror.
Concave Mirror:
Inner surface is reflecting.
Also called a converging mirror.
Parallel rays converge (meet) after reflection.
Convex Mirror:
Outer surface is reflecting.
Also called a diverging mirror.
Parallel rays diverge after reflection and appear to come from a point.
Term | Description |
---|---|
Pole (P) | The central point of the mirror's surface. |
Center of Curvature (C) | Center of the sphere from which the mirror is cut. |
Radius of Curvature (R) | Distance between P and C (i.e., PC). |
Principal Axis | An imaginary straight line passing through C and P. |
Focus (F) | Point on the principal axis where light rays parallel to the axis converge (concave) or appear to diverge from (convex). |
Focal Length (f) | Distance between P and F. |
➤ f = R/2 | |
Aperture | Width of the reflecting surface of the mirror. |
To locate the image formed by spherical mirrors, use at least two rays among these:
Incident Ray | Behavior After Reflection |
---|---|
Parallel to principal axis | Passes through Focus (F) (concave) / Appears to diverge from F (convex) |
Through Focus (F) | Reflects parallel to principal axis |
Through Center of Curvature (C) | Returns along the same path |
Striking the Pole (P) | Reflects at the same angle as incidence (obeys ∠i = ∠r) |
Forms real/inverted or virtual/erect images depending on object distance.
Object Position | Image Position | Size | Nature |
---|---|---|---|
At ∞ | At F | Point-sized | Real, Inverted |
Beyond C | Between F and C | Smaller | Real, Inverted |
At C | At C | Same size | Real, Inverted |
Between C and F | Beyond C | Enlarged | Real, Inverted |
At F | At ∞ | Highly enlarged | Real, Inverted |
Between F and P | Behind mirror | Enlarged | Virtual, Erect |
Always forms virtual, erect, and diminished images regardless of the object's distance.
Object Position | Image Position | Size | Nature |
---|---|---|---|
At any position | Behind the mirror, between P and F | Diminished | Virtual, Erect |
Headlights (focus light in one direction)
Shaving mirrors (magnify face)
Solar cookers (focus sunlight)
Dentists’ mirrors (view magnified teeth)
Microscopes and telescopes
Rear-view mirrors in vehicles (wide field of view)
Security mirrors in shops, ATMs, parking lots